/*****************************************************************************\
     Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
                This file is licensed under the Snes9x License.
   For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/

/*****************************************************************************/
/*  Snes9X: Win32                                                            */
/*****************************************************************************/
#if !defined(SNES9X_H_INCLUDED)
#define SNES9X_H_INCLUDED
/*****************************************************************************/

#include <stdio.h>
#include <stdlib.h>
#ifndef STRICT
#define STRICT
#endif
#include <windows.h>
#include <windowsx.h>
#include <tchar.h>
#include <ddraw.h>
#include <mmsystem.h>
#ifndef __BORLANDC__

#include <dsound.h>
#endif
#include "rsrc/resource.h"

#define COUNT(a) (sizeof (a) / sizeof (a[0]))
#define MAX_AUDIO_NAME_LENGTH 1024

#define MAX_RECENT_GAMES_LIST_SIZE 32
#define MAX_RECENT_HOSTS_LIST_SIZE 16

#include "_tfwopen.h"
#ifdef UNICODE
#define _tToChar WideToUtf8
#define _tFromChar Utf8ToWide
#define _tFromMS932(x) CPToWide(x,932)
#else
#define _tToChar
#define _tFromChar
#define _tFromMS932
#endif

/****************************************************************************/
inline static void Log (const char *str)
{
    FILE *fs = fopen ("snes9x.log", "a");

    if (fs)
    {
      fprintf (fs, "%s\n", str);
      fflush (fs);
      fclose (fs);
    }

}

enum RenderFilter{
	FILTER_NONE = 0,
	FILTER_SIMPLE1X,

	FILTER_SIMPLE2X,
	FILTER_SCANLINES,
	FILTER_TVMODE,
	FILTER_BLARGGCOMP,
	FILTER_BLARGGSVID,
	FILTER_BLARGGRGB,
	FILTER_SUPEREAGLE,
	FILTER_SUPER2XSAI,
	FILTER_2XSAI,
	FILTER_HQ2X,
	FILTER_HQ2XS,
	FILTER_HQ2XBOLD,
	FILTER_EPXA,
	FILTER_EPXB,
	FILTER_EPXC,

	FILTER_SIMPLE3X,
	FILTER_TVMODE3X,
	FILTER_DOTMATRIX3X,
	FILTER_HQ3X,
	FILTER_HQ3XS,
	FILTER_HQ3XBOLD,
	FILTER_LQ3XBOLD,
	FILTER_EPX3,

	FILTER_SIMPLE4X,
	FILTER_HQ4X,

    FILTER_2XBRZ,
    FILTER_3XBRZ,
    FILTER_4XBRZ,
	FILTER_5XBRZ,
	FILTER_6XBRZ,

	NUM_FILTERS
};

enum OutputMethod {
	DIRECTDRAW = 0,
	DIRECT3D,
	OPENGL
};

struct dMode
{
	long height;
	long width;
	long depth;
	long rate;
};

struct sCustomRomDlgSettings {
	int columnFilename;
	int columnDescription;
	int columnSize;
	int folderPaneWidth;
	RECT window_size;
	bool window_maximized;
};

struct sGUI {
    HWND hWnd;
    HMENU hMenu;
    HINSTANCE hInstance;

    DWORD hFrameTimer;
    DWORD hHotkeyTimer;
    HANDLE ClientSemaphore;
    HANDLE FrameTimerSemaphore;
    HANDLE ServerTimerSemaphore;

    BYTE Language;

	//Graphic Settings
	dMode FullscreenMode;
    RenderFilter Scale;
    RenderFilter ScaleHiRes;
	bool BlendHiRes;
	bool AVIHiRes;
    bool DoubleBuffered;
    bool FullScreen;
    bool Stretch;
    bool HeightExtend;
    bool AspectRatio;
	bool IntegerScaling;
	OutputMethod outputMethod;
	int AspectWidth;
	bool AlwaysCenterImage;
	bool EmulateFullscreen;
	bool EmulatedFullscreen;
	bool LocalVidMem;
	bool Vsync;
	bool ReduceInputLag;
	bool shaderEnabled;
	TCHAR D3DshaderFileName[MAX_PATH];
	TCHAR OGLshaderFileName[MAX_PATH];

	bool OGLdisablePBOs;
	bool filterMessagFont;

    bool IgnoreNextMouseMove;
    RECT window_size;
	bool window_maximized;
	sCustomRomDlgSettings customRomDlgSettings;

    int  MouseX;
    int  MouseY;
    unsigned int MouseButtons;
	int superscope_turbo;
	int superscope_pause;
	int FrameAdvanceJustPressed;
    HCURSOR Blank;
    HCURSOR GunSight;
    HCURSOR Arrow;
    int CursorTimer;
    HDC  hDC;
    HACCEL Accelerators;
    bool NeedDepthConvert;
    bool DepthConverted;
	bool NTSCScanlines;

	bool InactivePause;
	bool CustomRomOpen;
    bool FASkipsNonInput;
    bool FAMute;
    int  ScreenDepth;
    int  RedShift;
    int  GreenShift;
    int  BlueShift;
    int  ControlForced;
	int  CurrentSaveSlot;
    int  MaxRecentGames;
	int  ControllerOption;
	int  ValidControllerOptions;
	int  SoundChannelEnable;
	bool BackgroundInput;
    bool BackgroundKeyHotkeys;
	bool JoystickHotkeys;
	bool MovieClearSRAM;
	bool MovieStartFromReset;
	bool MovieReadOnly;
	bool NetplayUseJoypad1;
    unsigned int FlipCounter;
    unsigned int NumFlipFrames;

	int SoundDriver;
	int SoundBufferSize;
	bool Mute;
	unsigned int VolumeRegular;
	unsigned int VolumeTurbo;
	bool AutomaticInputRate;
	// used for sync sound synchronization
	CRITICAL_SECTION SoundCritSect;
    HANDLE SoundSyncEvent;
    TCHAR AudioDevice[MAX_AUDIO_NAME_LENGTH];

    TCHAR RomDir [_MAX_PATH];
    TCHAR ScreensDir [_MAX_PATH];
    TCHAR MovieDir [_MAX_PATH];
    TCHAR SPCDir [_MAX_PATH];
    TCHAR FreezeFileDir [_MAX_PATH];
    TCHAR SRAMFileDir [_MAX_PATH];
    TCHAR PatchDir [_MAX_PATH];
	TCHAR CheatDir [_MAX_PATH];
    TCHAR BiosDir [_MAX_PATH];
	TCHAR SatDir [_MAX_PATH];
	bool LockDirectories;

    TCHAR RecentGames [MAX_RECENT_GAMES_LIST_SIZE][MAX_PATH];
    TCHAR RecentHostNames [MAX_RECENT_HOSTS_LIST_SIZE][MAX_PATH];

	//turbo switches -- SNES-wide
	unsigned short TurboMask;
	COLORREF InfoColor;
	bool HideMenu;
	
	// avi writing
	struct AVIFile* AVIOut;
	
	long FrameCount;
    long LastFrameCount;
    unsigned long IdleCount;

    // rewinding
    unsigned int rewindBufferSize;
    unsigned int rewindGranularity;
};

//TURBO masks
#define TURBO_A_MASK 0x0001
#define TURBO_B_MASK 0x0002
#define TURBO_X_MASK 0x0004
#define TURBO_Y_MASK 0x0008
#define TURBO_L_MASK 0x0010
#define TURBO_R_MASK 0x0020
#define TURBO_STA_MASK 0x0040
#define TURBO_SEL_MASK 0x0080
#define TURBO_LEFT_MASK 0x0100
#define TURBO_UP_MASK 0x0200
#define TURBO_RIGHT_MASK 0x0400
#define TURBO_DOWN_MASK 0x0800

struct sLanguages {
    int idMenu;
    TCHAR *errInitDD;
    TCHAR *errModeDD;
    TCHAR *errInitDS;
    TCHAR *ApplyNeedRestart;
    TCHAR *errFrameTimer;
};

#define CUSTKEY_ALT_MASK   0x01
#define CUSTKEY_CTRL_MASK  0x02
#define CUSTKEY_SHIFT_MASK 0x04

struct SCustomKey {
	WORD key;
	WORD modifiers;
};

struct SCustomKeys {
	SCustomKey SpeedUp;
	SCustomKey SpeedDown;
	SCustomKey Pause;
	SCustomKey FrameAdvance;
	SCustomKey SkipUp;
	SCustomKey SkipDown;
	SCustomKey ScopeTurbo;
	SCustomKey ScopePause;
	SCustomKey FrameCount;
	SCustomKey ReadOnly;
	SCustomKey Save [10];
	SCustomKey Load [10];
	SCustomKey FastForward;
	SCustomKey FastForwardToggle;
	SCustomKey ShowPressed;
	SCustomKey SaveScreenShot;
	SCustomKey SlotPlus;
	SCustomKey SlotMinus;
	SCustomKey SlotSave;
	SCustomKey SlotLoad;
	SCustomKey BGL1;
	SCustomKey BGL2;
	SCustomKey BGL3;
	SCustomKey BGL4;
	SCustomKey BGL5;
	SCustomKey ClippingWindows;
//	SCustomKey BGLHack;
	SCustomKey Transparency;
//  SCustomKey GLCube;
//	SCustomKey HDMA;
//	SCustomKey InterpMode7;
	SCustomKey JoypadSwap;
	SCustomKey SwitchControllers;
	SCustomKey TurboA, TurboB, TurboY, TurboX, TurboL, TurboR, TurboStart, TurboSelect, TurboLeft, TurboUp, TurboRight, TurboDown;
	SCustomKey SelectSave [10];
	SCustomKey ResetGame;
	SCustomKey ToggleCheats;
	SCustomKey QuitS9X;
    SCustomKey Rewind;
    SCustomKey SaveFileSelect;
    SCustomKey LoadFileSelect;
    SCustomKey Mute;
};

struct SJoypad {
    BOOL Enabled;
    union {
        WORD Left;
        WORD Autohold;
    };
    union {
        WORD Right;
        WORD ClearAll;
    };
    union {
        WORD Up;
        WORD TempTurbo;
    };
    union {
        WORD Down;
        WORD Autofire;
    };
    WORD Left_Up;
    WORD Left_Down;
    WORD Right_Up;
    WORD Right_Down;
    WORD Start;
    WORD Select;
    WORD A;
    WORD B;
    WORD X;
    WORD Y;
    WORD L;
    WORD R;
};

#define S9X_JOY_NEUTRAL 60

struct SJoyState{
    bool Attached;
    JOYCAPS Caps;
    int Threshold;
    bool Left;
    bool Right;
    bool Up;
    bool Down;
    bool PovLeft;
    bool PovRight;
    bool PovUp;
    bool PovDown;
    bool PovDnLeft;
    bool PovDnRight;
    bool PovUpLeft;
    bool PovUpRight;
    bool RUp;
    bool RDown;
    bool UUp;
    bool UDown;
    bool VUp;
    bool VDown;
    bool ZUp;
    bool ZDown;
    bool Button[32];
};

enum
{
	SNES_JOYPAD,
	SNES_MOUSE,
	SNES_SUPERSCOPE,
	SNES_MULTIPLAYER5,
	SNES_JUSTIFIER,
	SNES_MOUSE_SWAPPED,
	SNES_MULTIPLAYER8,
	SNES_JUSTIFIER_2,
	SNES_MACSRIFLE,
	SNES_MAX_CONTROLLER_OPTIONS
};

/*****************************************************************************/

void SetInfoDlgColor(unsigned char r, unsigned char g, unsigned char b);

extern struct sGUI GUI;
extern struct sLanguages Languages[];
extern struct SJoypad Joypad[16];
extern struct SJoypad ToggleJoypadStorage[8];
extern struct SJoypad TurboToggleJoypadStorage[8];
extern struct SCustomKeys CustomKeys;

enum
{
    WIN_SNES9X_DIRECT_SOUND_DRIVER=0,
    WIN_FMOD_DIRECT_SOUND_DRIVER,
    WIN_FMOD_WAVE_SOUND_DRIVER,
    WIN_FMOD_A3D_SOUND_DRIVER,
	WIN_XAUDIO2_SOUND_DRIVER,
	WIN_FMODEX_DEFAULT_DRIVER,
	WIN_FMODEX_ASIO_DRIVER,
	WIN_FMODEX_OPENAL_DRIVER
};

#define S9X_REG_KEY_BASE MY_REG_KEY
#define S9X_REG_KEY_VERSION REG_KEY_VER

#define EXT_WIDTH (MAX_SNES_WIDTH + 4)
#define EXT_PITCH (EXT_WIDTH * 2)
#define EXT_HEIGHT (MAX_SNES_HEIGHT + 4)
#define EXT_HEIGHT_WITH_CENTERING (EXT_HEIGHT + 16) // extra lines to center non ext height images
// Offset into buffer to allow a two pixel border around the whole rendered
// SNES image. This is a speed up hack to allow some of the image processing
// routines to access black pixel data outside the normal bounds of the buffer.
#define EXT_OFFSET (EXT_PITCH * 2 + 2 * 2)
#define EXT_OFFSET_WITH_CENTERING (EXT_OFFSET + EXT_PITCH * 16) // same as above

#define WIN32_WHITE RGB(255,255,255)

/*****************************************************************************/

void S9xSetWinPixelFormat ();
//int CheckKey( WORD Key, int OldJoypad);
//void TranslateKey(WORD keyz,char *out);

#define S9X_CONF_FILE_NAME "snes9x.conf"

const char* GetFilterName(RenderFilter filterID);
int GetFilterScale(RenderFilter filterID);
bool GetFilterHiResSupport(RenderFilter filterID);
const TCHAR * S9xGetDirectoryT (enum s9x_getdirtype);
RECT GetWindowMargins(HWND hwnd, UINT width);

#endif // !defined(SNES9X_H_INCLUDED)