#ifndef __SHADER_PLATFORM_H #define __SHADER_PLATFORM_H #include "port.h" #ifdef SNES9X_GTK #include #include #endif #ifdef _WIN32 #include #include #include "gl_core_3_1.h" #include #ifdef UNICODE #define chdir(dir) _wchdir(Utf8ToWide(dir)) #define realpath(src, resolved) _twfullpath(resolved, src, PATH_MAX) #else #define chdir(dir) _chdir(dir) #define realpath(src, resolved) _fullpath(resolved, src, PATH_MAX) #endif #endif #endif /* __SHADER_PLATFORM_H */