<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en-US"> <head> <meta http-equiv="content-type" content="text/html;charset=iso-8859-1"> <meta http-equiv="content-style-type" content="text/css"> <meta name="description" content="Netplay Support"> <link href="../sty/style.css" rel="stylesheet"> <style type="text/css"> <!-- ul { list-style-type:none } --> </style> <title>Netplay Support</title> </head> <body> <h2>Netplay Support</h2> <p> Netplay support allows up to five players to sit in front of different computers and simultaneously play the same game, or just watch someone else play a game. All the computers have to be connected to a network that allows TCP/IP traffic to flow between them; this includes a local Ethernet-style network, a direct-cable connection, or, if you're lucky and have short ping times, the Internet. </p> <p> Snes9x netplay inevitably synchronizes all the computers at the sacrifice of the speed of input response. Note that netplay is not compatible between platforms - You can't play via network with Windows users. </p> <h3>How to Netplay</h3> <p> The player with the fastest Mac should act as the server. The others are clients. Server should open the port 6096/TCP.<br> Here is the workflow to netplay with up to five players. </p> <ul> <li><table summary="netplay howto"> <tbody> <tr valign="top"> <td style="width:9em">Server</td> <td>If you guys want to play with Multi Player 5, choose 'Multi Tap' in 'Input Device' in 'Emulation' menu. (Clients don't need to select it.)</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>Open the ROM image. Pause the game and exit from the emulation loop.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>Choose 'Server...' in 'Netplay' menu. The clients list appears. The first client is yourself.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>Choose 'Client...' in 'Netplay' menu.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>Input server's IP address and your name. Press 'Connect' button.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>The clients appear in the clients list with 'Connecting' status.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>A ROM load dialog appears. Open the same ROM image as server's.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>Wait until all clients become 'Ready'. Press 'Play' button.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>The players list dialog appears. Press 'OK' button.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>Netplay starts.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>The game is reset and netplay starts.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>Adjust the timing by '2P-L' and '2P-R' button. If 'Show Onscreen Information' is active in 'Preferences' dialog, a value appears in both the server's and client's game screen. Increasing this value will smooth the frame rate, but also delay the input response.</td> </tr> <tr valign="top"> <td style="width:9em">Server, Client</td> <td>All functions (screenshot, etc.) are unusable.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>Clients cannot stop netplay by themselves.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>Netplay stops when server pauses the game and exits from the emulation loop.</td> </tr> <tr valign="top"> <td style="width:9em">Server</td> <td>SRAM file may be overwritten by this play.</td> </tr> <tr valign="top"> <td style="width:9em">Client</td> <td>SRAM file won't be overwritten by this play.</td> </tr> </tbody> </table></li> </ul> <div style="text-align:center; margin-top:3em"><p> <<a href="08.html">Prev</a> <a href="../index.html">Top</a> <a href="10.html">Next</a>> </p></div> </body> </html>