/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef __S9X_SOUND_DRIVER_PULSE_HPP #define __S9X_SOUND_DRIVER_PULSE_HPP #include "s9x_sound_driver.hpp" #include "pulse/pulseaudio.h" class S9xPulseSoundDriver : public S9xSoundDriver { public: S9xPulseSoundDriver(); void init() override; void deinit() override; bool write_samples(int16_t *data, int samples) override; bool open_device(int playback_rate, int buffer_size) override; void start() override; void stop() override; int space_free() override; std::pair buffer_level() override; pa_threaded_mainloop *mainloop; pa_context *context; pa_stream *stream; private: void lock(); void unlock(); void wait(); int buffer_size; bool draining = false; }; #endif /* __S9X_SOUND_DRIVER_PULSE_HPP */