#ifndef __GTK_DISPLAY_DRIVER_OPENGL_H #define __GTK_DISPLAY_DRIVER_OPENGL_H #include "gtk_s9x.h" #include "gtk_display_driver.h" #include #include #define PBO_FMT_16 0 #define PBO_FMT_24 1 #define PBO_FMT_32 2 #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_WRITE_ONLY 0x88B9 #define GL_STREAM_DRAW 0x88E0 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define BUFFER_OFFSET(i) ((char *) NULL + (i)) #ifdef __BIG_ENDIAN__ /* We have to reverse the bytes on MSB systems. This can be slow */ /* GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 */ #define PBO_BGRA_NATIVE_ORDER 0x8367 #else #define PBO_BGRA_NATIVE_ORDER GL_UNSIGNED_BYTE #endif #define PBO_GET_FORMAT(x) (((x) == PBO_FMT_16 || (x) == PBO_FMT_32) ? GL_BGRA : GL_RGB) #define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_1_5_5_5_REV : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER)) /* The following are procedure pointer types. * These aren't necessarily guaranteed to be in GL 1.1 */ typedef void (*gl_proc) (void); typedef gl_proc (*getProcAddressProc) (const GLubyte *name); typedef GLint (*glSwapIntervalProc) (GLint interval); typedef void (*glXSwapIntervalEXTProc) (Display *dpy, GLXDrawable drawable, int interval); /* Procedures for pixel buffer objects */ typedef void (*glGenBuffersProc) (GLsizei n, GLuint *buffers); typedef void (*glDeleteBuffersProc) (GLsizei n, const GLuint *buffers); typedef void (*glBindBufferProc) (GLenum target, GLuint buffer); typedef void (*glBufferDataProc) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); typedef void (*glBufferSubDataProc) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); typedef GLvoid *(*glMapBufferProc) (GLenum target, GLenum access); typedef GLboolean (*glUnmapBufferProc) (GLenum target); /* Procedures for GLSL */ typedef GLuint (*glCreateProgramProc) (void); typedef GLuint (*glCreateShaderProc) (GLenum type); typedef void (*glCompileShaderProc) (GLuint shader); typedef void (*glDeleteShaderProc) (GLuint shader); typedef void (*glDeleteProgramProc) (GLuint program); typedef void (*glAttachShaderProc) (GLuint program, GLuint shader); typedef void (*glDetachShaderProc) (GLuint program, GLuint shader); typedef void (*glLinkProgramProc) (GLuint program); typedef void (*glUseProgramProc) (GLuint program); typedef void (*glShaderSourceProc) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); typedef GLint (*glGetUniformLocationProc) (GLuint program, const GLchar *name); typedef void (*glUniform2fvProc) (GLint location, GLsizei count, const GLfloat *value); class S9xOpenGLDisplayDriver : public S9xDisplayDriver { public: S9xOpenGLDisplayDriver (Snes9xWindow *window, Snes9xConfig *config); void refresh (int width, int height); int init (void); void deinit (void); void clear_buffers (void); void update (int width, int height); uint16 *get_next_buffer (void); uint16 *get_current_buffer (void); void push_buffer (uint16 *src); void reconfigure (int width, int height); static int query_availability (void); private: int opengl_defaults (void); void swap_control (int enable); void gl_swap (void); int load_pixel_buffer_functions (void); int load_shader_functions (void); int load_shaders (const char *); gl_proc get_aliased_extension (const char **name); void update_texture_size (int width, int height); int init_glx (void); void create_window (int width, int height); void resize_window (int width, int height); getProcAddressProc glGetProcAddress; glGenBuffersProc glGenBuffers; glBindBufferProc glBindBuffer; glBufferDataProc glBufferData; glBufferSubDataProc glBufferSubData; glMapBufferProc glMapBuffer; glUnmapBufferProc glUnmapBuffer; glDeleteBuffersProc glDeleteBuffers; glCreateProgramProc glCreateProgram; glCreateShaderProc glCreateShader; glCompileShaderProc glCompileShader; glDeleteShaderProc glDeleteShader; glDeleteProgramProc glDeleteProgram; glAttachShaderProc glAttachShader; glDetachShaderProc glDetachShader; glLinkProgramProc glLinkProgram; glUseProgramProc glUseProgram; glShaderSourceProc glShaderSource; glGetUniformLocationProc glGetUniformLocation; glUniform2fvProc glUniform2fv; GLint texture_width; GLint texture_height; GLfloat vertices[8]; GLfloat texcoords[8]; GLuint texmap; GLuint pbo; GLenum tex_target; GLuint program; GLuint fragment_shader; GLuint vertex_shader; int dyn_resizing; int using_pbos; int using_shaders; int initialized; Display *display; Window xwindow; Colormap xcolormap; XVisualInfo *vi; GdkWindow *gdk_window; GLXContext glx_context; int output_window_width; int output_window_height; }; #endif /* __GTK_DISPLAY_DRIVER_OPENGL_H */