#pragma once #include #include typedef struct _STGA { _STGA() { data = (unsigned char*)0; width = 0; height = 0; byteCount = 0; } ~_STGA() { destroy(); } void destroy() { if (data) { delete[] data; data = 0; } } int width; int height; unsigned char byteCount; unsigned char* data; } STGA; bool loadPngImage(const TCHAR *name, int &outWidth, int &outHeight, bool &outHasAlpha, unsigned char **outData); bool loadTGA(const TCHAR *filename, STGA& tgaFile); bool d3d_create_texture_from_file(LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture);