/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef __SHADER_HELPERS_H #define __SHADER_HELPERS_H #include "shader_platform.h" #include #include #include typedef struct _STGA { _STGA() { data = (unsigned char *)0; width = 0; height = 0; byteCount = 0; } ~_STGA() { delete[] data; data = 0; } void destroy() { delete[] data; data = 0; } int width; int height; unsigned char byteCount; unsigned char *data; } STGA; bool loadPngImage(const char *name, int &outWidth, int &outHeight, bool &grayscale, bool &outHasAlpha, GLubyte **outData); bool loadTGA(const char *filename, STGA &tgaFile); void gl_log_errors(); bool gl_srgb_available(); int gl_version(); bool gl_float_texture_available(); void reduce_to_path(char* filename); #endif // __SHADER_HELPERS_H