#ifndef __SHADER_HELPERS_H #define __SHADER_HELPERS_H #include "shader_platform.h" typedef struct _STGA { _STGA() { data = (unsigned char*)0; width = 0; height = 0; byteCount = 0; } ~_STGA() { delete[] data; data = 0; } void destroy() { delete[] data; data = 0; } int width; int height; unsigned char byteCount; unsigned char* data; } STGA; bool loadPngImage(const char* name, int& outWidth, int& outHeight, bool& outHasAlpha, GLubyte** outData); bool loadTGA(const char* filename, STGA& tgaFile); void glLogErrors (void); bool srgb_available (void); bool float_texture_available (void); bool gl_version_at_least (int maj, int min); #endif // __SHADER_HELPERS_H