/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _APU_H_ #define _APU_H_ #include "../snes9x.h" typedef void (*apu_callback) (void *); #define SPC_SAVE_STATE_BLOCK_SIZE (1024 * 65) #define SPC_FILE_SIZE (66048) bool8 S9xInitAPU (void); void S9xDeinitAPU (void); void S9xResetAPU (void); void S9xSoftResetAPU (void); uint8 S9xAPUReadPort (int); void S9xAPUWritePort (int, uint8); void S9xAPUExecute (void); void S9xAPUEndScanline (void); void S9xAPUSetReferenceTime (int32); void S9xAPUTimingSetSpeedup (int); void S9xAPUAllowTimeOverflow (bool); void S9xAPULoadState (uint8 *); void S9xAPULoadBlarggState(uint8 *oldblock); void S9xAPUSaveState (uint8 *); void S9xDumpSPCSnapshot (void); bool8 S9xSPCDump (const char *); bool8 S9xInitSound (int, int); bool8 S9xOpenSoundDevice (void); bool8 S9xSyncSound (void); int S9xGetSampleCount (void); void S9xSetSoundControl (uint8); void S9xSetSoundMute (bool8); void S9xLandSamples (void); void S9xFinalizeSamples (void); void S9xClearSamples (void); bool8 S9xMixSamples (uint8 *, int); void S9xSetSamplesAvailableCallback (apu_callback, void *); void S9xUpdateDynamicRate (int, int); #define DSP_INTERPOLATION_NONE 0 #define DSP_INTERPOLATION_LINEAR 1 #define DSP_INTERPOLATION_GAUSSIAN 2 #define DSP_INTERPOLATION_CUBIC 3 #define DSP_INTERPOLATION_SINC 4 #endif