<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9,00" Name="Snes9X" ProjectGUID="{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}" RootNamespace="Snes9X" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Win32" /> <Platform Name="x64" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x" PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" StringPooling="true" RuntimeLibrary="0" StructMemberAlignment="0" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmt.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" DelayLoadDLLs="fmod.dll;fmodex.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x.pdb" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|x64" OutputDirectory=".\Release_x64" IntermediateDirectory=".\Release_x64" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Release/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" StringPooling="true" RuntimeLibrary="0" StructMemberAlignment="0" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtx64.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-x64.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" DelayLoadDLLs="fmod.dll;fmodex.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-x64.pdb" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="0" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngdmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmt.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-debug.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" EnableUAC="false" DelayLoadDLLs="fmod.dll;fmodex.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-debug.pdb" GenerateMapFile="false" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|x64" OutputDirectory=".\Debug_x64" IntermediateDirectory=".\Debug_x64" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="0" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Debug/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngdmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtx64.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-debug-x64.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" EnableUAC="false" DelayLoadDLLs="fmodex64.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb" GenerateMapFile="false" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug Unicode|Win32" OutputDirectory=".\Debug_U" IntermediateDirectory=".\Debug_U" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngdmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtu.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-debug.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" EnableUAC="false" DelayLoadDLLs="fmod.dll;fmodex.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-debug.pdb" GenerateMapFile="false" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" Profile="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug Unicode|x64" OutputDirectory=".\Debug_U_x64" IntermediateDirectory=".\Debug_U_x64" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Debug/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngdmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtux64.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-debug-x64.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" EnableUAC="false" DelayLoadDLLs="fmodex64.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb" GenerateMapFile="false" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" Profile="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release Unicode|Win32" OutputDirectory=".\Release_U" IntermediateDirectory=".\Release_U" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" StringPooling="true" RuntimeLibrary="0" StructMemberAlignment="0" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtu.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" DelayLoadDLLs="fmod.dll;fmodex.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x.pdb" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" Profile="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release Unicode|x64" OutputDirectory=".\Release_U_x64" IntermediateDirectory=".\Release_U_x64" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Release/snes9xw.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu" PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" StringPooling="true" RuntimeLibrary="0" StructMemberAlignment="0" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="$(IntDir)\" AssemblerListingLocation="$(IntDir)\" ObjectFile="$(IntDir)\" ProgramDataBaseFileName="$(IntDir)\" BrowseInformation="1" WarningLevel="2" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" ForcedIncludeFiles="_tfwopen.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="libpngmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtux64.lib msxml2.lib shlwapi.lib" OutputFile=".\snes9x-x64.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories=""$(ProjectDir)..\..\FMOD\api\lib";"$(ProjectDir)..\..\FMODEx_x64\api\lib";"$(ProjectDir)..\..\FMODEx\api\lib";"$(ProjectDir)..\i386";"$(ProjectDir)..\..\zlib\lib";"$(ProjectDir)..\..\libPNG\lib"" DelayLoadDLLs="fmod.dll;fmodex64.dll" GenerateDebugInformation="true" ProgramDatabaseFile="$(IntDir)/snes9x-x64.pdb" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" Profile="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Emu" > <File RelativePath="..\65c816.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\bsx.cpp" > </File> <File RelativePath="..\bsx.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\c4.cpp" > </File> <File RelativePath="..\c4.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\c4emu.cpp" > </File> <File RelativePath="..\cheats.cpp" > </File> <File RelativePath="..\cheats.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\cheats2.cpp" > </File> <File RelativePath="..\clip.cpp" > </File> <File RelativePath="..\conffile.cpp" > </File> <File RelativePath="..\conffile.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\controls.cpp" > </File> <File RelativePath="..\controls.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\cpu.cpp" > </File> <File RelativePath="..\cpuaddr.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\cpuexec.cpp" > </File> <File RelativePath="..\cpuexec.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\cpumacro.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\cpuops.cpp" > </File> <File RelativePath="..\cpuops.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\crosshairs.cpp" > </File> <File RelativePath="..\crosshairs.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\debug.cpp" > </File> <File RelativePath="..\debug.h" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\display.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\dma.cpp" > </File> <File RelativePath="..\dma.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\dsp.cpp" > </File> <File RelativePath="..\dsp.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\dsp1.cpp" > </File> <File RelativePath="..\dsp2.cpp" > </File> <File RelativePath="..\dsp3.cpp" > </File> <File RelativePath="..\dsp4.cpp" > </File> <File RelativePath="..\font.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\fxdbg.cpp" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> </File> <File RelativePath="..\fxemu.cpp" > </File> <File RelativePath="..\fxemu.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\fxinst.cpp" > </File> <File RelativePath="..\fxinst.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\getset.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\gfx.cpp" > </File> <File RelativePath="..\gfx.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\globals.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" CompileAs="0" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCLCompilerTool" CompileAs="0" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCLCompilerTool" CompileAs="0" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCLCompilerTool" CompileAs="0" /> </FileConfiguration> </File> <File RelativePath=".\globals.h" > </File> <File RelativePath="..\language.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\loadzip.cpp" > </File> <File RelativePath="..\logger.cpp" > </File> <File RelativePath="..\logger.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\memmap.cpp" > </File> <File RelativePath="..\memmap.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\messages.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\missing.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\movie.cpp" > </File> <File RelativePath="..\movie.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\netplay.cpp" > </File> <File RelativePath="..\netplay.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\obc1.cpp" > </File> <File RelativePath="..\obc1.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\pixform.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\port.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\ppu.cpp" > </File> <File RelativePath="..\ppu.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\sa1.cpp" > </File> <File RelativePath="..\sa1.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\sa1cpu.cpp" > </File> <File RelativePath="..\sar.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\screenshot.cpp" > </File> <File RelativePath="..\screenshot.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\sdd1.cpp" > </File> <File RelativePath="..\sdd1.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\sdd1emu.cpp" > </File> <File RelativePath="..\sdd1emu.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\server.cpp" > </File> <File RelativePath="..\seta.cpp" > </File> <File RelativePath="..\seta.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\seta010.cpp" > </File> <File RelativePath="..\seta011.cpp" > </File> <File RelativePath="..\seta018.cpp" > </File> <File RelativePath="..\snapshot.cpp" > </File> <File RelativePath="..\snapshot.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\snes9x.cpp" > </File> <File RelativePath="..\snes9x.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\spc7110.cpp" > </File> <File RelativePath="..\spc7110.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\spc7110dec.cpp" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> </File> <File RelativePath="..\spc7110dec.h" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\spc7110emu.cpp" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> </File> <File RelativePath="..\spc7110emu.h" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\srtc.cpp" > </File> <File RelativePath="..\srtc.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\srtcemu.cpp" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCLCompilerTool" /> </FileConfiguration> </File> <File RelativePath="..\srtcemu.h" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\statemanager.cpp" > </File> <File RelativePath="..\statemanager.h" > </File> <File RelativePath="..\stream.cpp" > </File> <File RelativePath="..\stream.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\tile.cpp" > </File> <File RelativePath="..\tile.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> </Filter> <Filter Name="UnZip" > <File RelativePath="..\unzip\crypt.h" > </File> <File RelativePath="..\unzip\ioapi.c" > </File> <File RelativePath="..\unzip\ioapi.h" > </File> <File RelativePath="..\unzip\iowin32.c" > </File> <File RelativePath="..\unzip\iowin32.h" > </File> <File RelativePath="..\unzip\mztools.c" > </File> <File RelativePath="..\unzip\mztools.h" > </File> <File RelativePath="..\unzip\unzip.c" > </File> <File RelativePath="..\unzip\unzip.h" > </File> <File RelativePath="..\unzip\zip.c" > </File> <File RelativePath="..\unzip\zip.h" > </File> </Filter> <Filter Name="GUI" > <File RelativePath=".\_tfwopen.cpp" > </File> <File RelativePath=".\_tfwopen.h" > </File> <File RelativePath=".\AVIOutput.cpp" > </File> <File RelativePath=".\AVIOutput.h" > </File> <File RelativePath=".\CXML.cpp" > </File> <File RelativePath=".\CXML.h" > </File> <File RelativePath=".\InputCustom.cpp" > </File> <File RelativePath=".\InputCustom.h" > </File> <File RelativePath=".\render.cpp" > </File> <File RelativePath=".\render.h" > </File> <File RelativePath=".\wconfig.cpp" > </File> <File RelativePath=".\win32.cpp" > </File> <File RelativePath=".\win32_display.cpp" > </File> <File RelativePath=".\win32_display.h" > </File> <File RelativePath=".\win32_sound.cpp" > </File> <File RelativePath=".\win32_sound.h" > </File> <File RelativePath=".\wlanguage.h" > </File> <File RelativePath=".\wsnes9x.cpp" > </File> <File RelativePath=".\wsnes9x.h" > </File> <Filter Name="SoundDriver" > <File RelativePath=".\CDirectSound.cpp" > </File> <File RelativePath=".\CDirectSound.h" > </File> <File RelativePath=".\CFMOD.cpp" > </File> <File RelativePath=".\CFMOD.h" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath=".\CFMODEx.cpp" > </File> <File RelativePath=".\CFMODEx.h" > </File> <File RelativePath=".\CXAudio2.cpp" > </File> <File RelativePath=".\CXAudio2.h" > </File> <File RelativePath=".\IS9xSoundOutput.h" > </File> </Filter> <Filter Name="VideoDriver" > <File RelativePath=".\CCGShader.cpp" > </File> <File RelativePath=".\CCGShader.h" > </File> <File RelativePath=".\CD3DCG.cpp" > </File> <File RelativePath=".\CD3DCG.h" > </File> <File RelativePath=".\CDirect3D.cpp" > </File> <File RelativePath=".\CDirect3D.h" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath=".\CDirectDraw.cpp" > </File> <File RelativePath=".\CDirectDraw.h" > </File> <File RelativePath=".\cgFunctions.cpp" > </File> <File RelativePath=".\cgFunctions.h" > </File> <File RelativePath=".\CGLCG.cpp" > </File> <File RelativePath=".\CGLCG.h" > </File> <File RelativePath=".\COpenGL.cpp" > </File> <File RelativePath=".\COpenGL.h" > </File> <File RelativePath=".\IS9xDisplayOutput.h" > </File> </Filter> </Filter> <Filter Name="i386" > <File RelativePath="..\i386\c4.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\c4.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2b.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2b.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2c.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxemu2c.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxtable.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\fxtable.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\sfxproc.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\sfxproc.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\zsnes.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\zsnes.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\zsnesc4.asm" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath="..\i386\zsnesc4.obj" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> </Filter> <Filter Name="JMA" > <File RelativePath="..\jma\7z.h" > </File> <File RelativePath="..\jma\7zlzma.cpp" > </File> <File RelativePath="..\jma\aribitcd.h" > </File> <File RelativePath="..\jma\ariconst.h" > </File> <File RelativePath="..\jma\ariprice.h" > </File> <File RelativePath="..\jma\btreecd.h" > </File> <File RelativePath="..\jma\crc32.cpp" > </File> <File RelativePath="..\jma\crc32.h" > </File> <File RelativePath="..\jma\iiostrm.cpp" > </File> <File RelativePath="..\jma\iiostrm.h" > </File> <File RelativePath="..\jma\inbyte.cpp" > </File> <File RelativePath="..\jma\inbyte.h" > </File> <File RelativePath="..\jma\jma.cpp" > </File> <File RelativePath="..\jma\jma.h" > </File> <File RelativePath="..\jma\lencoder.h" > </File> <File RelativePath="..\jma\license.txt" > </File> <File RelativePath="..\jma\litcoder.h" > </File> <File RelativePath="..\jma\lzma.cpp" > </File> <File RelativePath="..\jma\lzma.h" > </File> <File RelativePath="..\jma\lzmadec.cpp" > </File> <File RelativePath="..\jma\lzmadec.h" > </File> <File RelativePath="..\jma\portable.h" > </File> <File RelativePath="..\jma\rcdefs.h" > </File> <File RelativePath="..\jma\rngcoder.h" > </File> <File RelativePath="..\jma\s9x-jma.cpp" > </File> <File RelativePath="..\jma\s9x-jma.h" > </File> <File RelativePath="..\jma\winout.cpp" > </File> <File RelativePath="..\jma\winout.h" > </File> </Filter> <Filter Name="Resource" > <File RelativePath=".\rsrc\resource.h" > </File> <File RelativePath=".\rsrc\snes9x.rc" > </File> <Filter Name="Other" > <File RelativePath=".\rsrc\cdd.bmp" > </File> <File RelativePath=".\rsrc\closedfold.bmp" > </File> <File RelativePath=".\rsrc\hd.bmp" > </File> <File RelativePath=".\rsrc\hiddir.bmp" > </File> <File RelativePath=".\rsrc\icon1.ico" > </File> <File RelativePath=".\rsrc\nd.bmp" > </File> <File RelativePath=".\rsrc\nodrop.cur" > </File> <File RelativePath=".\rsrc\openfold.bmp" > </File> <File RelativePath=".\rsrc\pad.bmp" > </File> <File RelativePath=".\rsrc\ram.bmp" > </File> <File RelativePath=".\rsrc\rd.bmp" > </File> <File RelativePath=".\rsrc\rodir.bmp" > </File> <File RelativePath=".\rsrc\rt_manif.bin" > </File> <File RelativePath=".\rsrc\ud.bmp" > </File> </Filter> </Filter> <Filter Name="APU" > <File RelativePath="..\apu\apu.cpp" > </File> <File RelativePath="..\apu\apu.h" > </File> <File RelativePath="..\apu\hermite_resampler.h" > </File> <File RelativePath="..\apu\resampler.h" > </File> <File RelativePath="..\apu\ring_buffer.h" > </File> <File RelativePath="..\apu\bapu\snes\snes.hpp" > </File> <Filter Name="DSP" > <File RelativePath="..\apu\bapu\dsp\blargg_common.h" > </File> <File RelativePath="..\apu\bapu\dsp\blargg_config.h" > </File> <File RelativePath="..\apu\bapu\dsp\blargg_endian.h" > </File> <File RelativePath="..\apu\bapu\dsp\blargg_source.h" > </File> <File RelativePath="..\apu\bapu\dsp\sdsp.cpp" > </File> <File RelativePath="..\apu\bapu\dsp\sdsp.hpp" > </File> <File RelativePath="..\apu\bapu\dsp\SPC_DSP.cpp" > </File> <File RelativePath="..\apu\bapu\dsp\SPC_DSP.h" > </File> </Filter> <Filter Name="SMP" > <File RelativePath="..\apu\bapu\smp\smp.cpp" > </File> <File RelativePath="..\apu\bapu\smp\smp_state.cpp" > </File> </Filter> </Filter> <Filter Name="Filter" > <File RelativePath="..\filter\2xsai.cpp" > </File> <File RelativePath="..\filter\2xsai.h" > </File> <File RelativePath="..\filter\blit.cpp" > </File> <File RelativePath="..\filter\blit.h" > </File> <File RelativePath="..\filter\epx.cpp" > </File> <File RelativePath="..\filter\epx.h" > </File> <File RelativePath="..\filter\hq2x.cpp" > </File> <File RelativePath="..\filter\hq2x.h" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> <File RelativePath=".\snes_ntsc.c" > </File> <File RelativePath=".\snes_ntsc.h" > </File> <File RelativePath=".\snes_ntsc_config.h" > </File> <File RelativePath=".\snes_ntsc_impl.h" > </File> </Filter> <File RelativePath=".\snes9x.cfg" > <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Debug Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|Win32" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> <FileConfiguration Name="Release Unicode|x64" ExcludedFromBuild="true" > <Tool Name="VCCustomBuildTool" /> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>