<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug Unicode|Win32"> <Configuration>Debug Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug Unicode|x64"> <Configuration>Debug Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Unicode|Win32"> <Configuration>Release Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Unicode|x64"> <Configuration>Release Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <ItemGroup> <ClCompile Include="src\png.c" /> <ClCompile Include="src\pngerror.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngget.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngmem.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngpread.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngread.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngrio.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngrtran.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngrutil.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngset.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngtrans.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngwio.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngwrite.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngwtran.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> <ClCompile Include="src\pngwutil.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <ProjectReference Include="..\zlib\zlib.vcxproj"> <Project>{99e9817a-4605-44af-8433-7048f0ec1859}</Project> </ProjectReference> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{95804E5F-B69E-4E2A-925E-52FAFC19EDBF}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>libpng</RootNamespace> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141_xp</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141_xp</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\s9x.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\s9x.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\s9x.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\s9x.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'"> <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir> <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'"> <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir> <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'"> <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir> <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'"> <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir> <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'"> <ClCompile> <PrecompiledHeader>Create</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <CompileAs>Default</CompileAs> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <IntrinsicFunctions>false</IntrinsicFunctions> <StringPooling>false</StringPooling> <FunctionLevelLinking>true</FunctionLevelLinking> <FloatingPointExceptions>false</FloatingPointExceptions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Lib> <AdditionalDependencies> </AdditionalDependencies> </Lib> <PreBuildEvent> <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" ( COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h" )</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'"> <ClCompile> <PrecompiledHeader>Create</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <CompileAs>Default</CompileAs> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <FloatingPointExceptions>false</FloatingPointExceptions> <StringPooling>false</StringPooling> <OmitFramePointers>false</OmitFramePointers> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Lib> <AdditionalDependencies> </AdditionalDependencies> </Lib> <PreBuildEvent> <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" ( COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h" )</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Create</PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>false</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <CompileAs>Default</CompileAs> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <OmitFramePointers>true</OmitFramePointers> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FloatingPointExceptions>false</FloatingPointExceptions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <Lib> <AdditionalDependencies> </AdditionalDependencies> </Lib> <PreBuildEvent> <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" ( COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h" )</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Create</PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>false</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <CompileAs>Default</CompileAs> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <OmitFramePointers>true</OmitFramePointers> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FloatingPointExceptions>false</FloatingPointExceptions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <Lib> <AdditionalDependencies> </AdditionalDependencies> </Lib> <PreBuildEvent> <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" ( COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h" )</Command> </PreBuildEvent> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>