/***********************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
                             Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2002 - 2004  Matthew Kendora

  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)

  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)

  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
                             Kris Bleakley (codeviolation@hotmail.com)

  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
                             Nach (n-a-c-h@users.sourceforge.net),

  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)

  (c) Copyright 2006 - 2007  nitsuja

  (c) Copyright 2009 - 2018  BearOso,
                             OV2

  (c) Copyright 2017         qwertymodo

  (c) Copyright 2011 - 2017  Hans-Kristian Arntzen,
                             Daniel De Matteis
                             (Under no circumstances will commercial rights be given)


  BS-X C emulator code
  (c) Copyright 2005 - 2006  Dreamer Nom,
                             zones

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
                             Nach,
                             zsKnight (zsknight@zsnes.com)

  C4 C++ code
  (c) Copyright 2003 - 2006  Brad Jorsch,
                             Nach

  DSP-1 emulator code
  (c) Copyright 1998 - 2006  _Demo_,
                             Andreas Naive (andreasnaive@gmail.com),
                             Gary Henderson,
                             Ivar (ivar@snes9x.com),
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora,
                             Nach,
                             neviksti (neviksti@hotmail.com)

  DSP-2 emulator code
  (c) Copyright 2003         John Weidman,
                             Kris Bleakley,
                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
                             Matthew Kendora,
                             neviksti

  DSP-3 emulator code
  (c) Copyright 2003 - 2006  John Weidman,
                             Kris Bleakley,
                             Lancer,
                             z80 gaiden

  DSP-4 emulator code
  (c) Copyright 2004 - 2006  Dreamer Nom,
                             John Weidman,
                             Kris Bleakley,
                             Nach,
                             z80 gaiden

  OBC1 emulator code
  (c) Copyright 2001 - 2004  zsKnight,
                             pagefault (pagefault@zsnes.com),
                             Kris Bleakley
                             Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code used in 1.39-1.51
  (c) Copyright 2002         Matthew Kendora with research by
                             zsKnight,
                             John Weidman,
                             Dark Force

  SPC7110 and RTC C++ emulator code used in 1.52+
  (c) Copyright 2009         byuu,
                             neviksti

  S-DD1 C emulator code
  (c) Copyright 2003         Brad Jorsch with research by
                             Andreas Naive,
                             John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 - 2006  byuu,
                             John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003         Feather,
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003  _Demo_,
                             pagefault,
                             zsKnight

  Super FX C emulator code
  (c) Copyright 1997 - 1999  Ivar,
                             Gary Henderson,
                             John Weidman

  Sound emulator code used in 1.5-1.51
  (c) Copyright 1998 - 2003  Brad Martin
  (c) Copyright 1998 - 2006  Charles Bilyue'

  Sound emulator code used in 1.52+
  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)

  S-SMP emulator code used in 1.54+
  (c) Copyright 2016         byuu

  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)

  2xSaI filter
  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa

  HQ2x, HQ3x, HQ4x filters
  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)

  NTSC filter
  (c) Copyright 2006 - 2007  Shay Green

  GTK+ GUI code
  (c) Copyright 2004 - 2018  BearOso

  Win32 GUI code
  (c) Copyright 2003 - 2006  blip,
                             funkyass,
                             Matthew Kendora,
                             Nach,
                             nitsuja
  (c) Copyright 2009 - 2018  OV2

  Mac OS GUI code
  (c) Copyright 1998 - 2001  John Stiles
  (c) Copyright 2001 - 2011  zones

  Libretro port
  (c) Copyright 2011 - 2017  Hans-Kristian Arntzen,
                             Daniel De Matteis
                             (Under no circumstances will commercial rights be given)


  Specific ports contains the works of other authors. See headers in
  individual files.


  Snes9x homepage: http://www.snes9x.com/

  Permission to use, copy, modify and/or distribute Snes9x in both binary
  and source form, for non-commercial purposes, is hereby granted without
  fee, providing that this license information and copyright notice appear
  with all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software or it's derivatives.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes,
  but is not limited to, charging money for Snes9x or software derived from
  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
  using Snes9x as a promotion for your commercial product.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
 ***********************************************************************************/


#ifndef _PIXFORM_H_
#define _PIXFORM_H_

#ifdef GFX_MULTI_FORMAT

enum { RGB565, RGB555, BGR565, BGR555, GBR565, GBR555, RGB5551 };

#define BUILD_PIXEL(R, G, B)					((*GFX.BuildPixel) (R, G, B))
#define BUILD_PIXEL2(R, G, B)					((*GFX.BuildPixel2) (R, G, B))
#define DECOMPOSE_PIXEL(PIX, R, G, B)			((*GFX.DecomposePixel) (PIX, R, G, B))

extern uint32	MAX_RED;
extern uint32	MAX_GREEN;
extern uint32	MAX_BLUE;
extern uint32	RED_LOW_BIT_MASK;
extern uint32	GREEN_LOW_BIT_MASK;
extern uint32	BLUE_LOW_BIT_MASK;
extern uint32	RED_HI_BIT_MASK;
extern uint32	GREEN_HI_BIT_MASK;
extern uint32	BLUE_HI_BIT_MASK;
extern uint32	FIRST_COLOR_MASK;
extern uint32	SECOND_COLOR_MASK;
extern uint32	THIRD_COLOR_MASK;
extern uint32	ALPHA_BITS_MASK;
extern uint32	GREEN_HI_BIT;
extern uint32	RGB_LOW_BITS_MASK;
extern uint32	RGB_HI_BITS_MASK;
extern uint32	RGB_HI_BITS_MASKx2;
extern uint32	RGB_REMOVE_LOW_BITS_MASK;
extern uint32	FIRST_THIRD_COLOR_MASK;
extern uint32	TWO_LOW_BITS_MASK;
extern uint32	HIGH_BITS_SHIFTED_TWO_MASK;
extern uint32	SPARE_RGB_BIT_MASK;

#endif

/* RGB565 format */
#define BUILD_PIXEL_RGB565(R, G, B)				(((int) (R) << 11) | ((int) (G) << 6) | (int) (B))
#define BUILD_PIXEL2_RGB565(R, G, B)			(((int) (R) << 11) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB565(PIX, R, G, B)	{ (R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB565				(1 << 5)

#define MAX_RED_RGB565				31
#define MAX_GREEN_RGB565			63
#define MAX_BLUE_RGB565				31
#define RED_LOW_BIT_MASK_RGB565		0x0800
#define GREEN_LOW_BIT_MASK_RGB565	0x0020
#define BLUE_LOW_BIT_MASK_RGB565	0x0001
#define RED_HI_BIT_MASK_RGB565		0x8000
#define GREEN_HI_BIT_MASK_RGB565	0x0400
#define BLUE_HI_BIT_MASK_RGB565		0x0010
#define FIRST_COLOR_MASK_RGB565		0xF800
#define SECOND_COLOR_MASK_RGB565	0x07E0
#define THIRD_COLOR_MASK_RGB565		0x001F
#define ALPHA_BITS_MASK_RGB565		0x0000

/* RGB555 format */
#define BUILD_PIXEL_RGB555(R, G, B)				(((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define BUILD_PIXEL2_RGB555(R, G, B)			(((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB555(PIX, R, G, B)	{ (R) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB555				(1 << 15)

#define MAX_RED_RGB555				31
#define MAX_GREEN_RGB555			31
#define MAX_BLUE_RGB555				31
#define RED_LOW_BIT_MASK_RGB555		0x0400
#define GREEN_LOW_BIT_MASK_RGB555	0x0020
#define BLUE_LOW_BIT_MASK_RGB555	0x0001
#define RED_HI_BIT_MASK_RGB555		0x4000
#define GREEN_HI_BIT_MASK_RGB555	0x0200
#define BLUE_HI_BIT_MASK_RGB555		0x0010
#define FIRST_COLOR_MASK_RGB555		0x7C00
#define SECOND_COLOR_MASK_RGB555	0x03E0
#define THIRD_COLOR_MASK_RGB555		0x001F
#define ALPHA_BITS_MASK_RGB555		0x0000

/* BGR565 format */
#define BUILD_PIXEL_BGR565(R, G, B)				(((int) (B) << 11) | ((int) (G) << 6) | (int) (R))
#define BUILD_PIXEL2_BGR565(R, G, B)			(((int) (B) << 11) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR565(PIX, R, G, B)	{ (B) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR565				(1 << 5)

#define MAX_RED_BGR565				31
#define MAX_GREEN_BGR565			63
#define MAX_BLUE_BGR565				31
#define RED_LOW_BIT_MASK_BGR565		0x0001
#define GREEN_LOW_BIT_MASK_BGR565	0x0040
#define BLUE_LOW_BIT_MASK_BGR565	0x0800
#define RED_HI_BIT_MASK_BGR565		0x0010
#define GREEN_HI_BIT_MASK_BGR565	0x0400
#define BLUE_HI_BIT_MASK_BGR565		0x8000
#define FIRST_COLOR_MASK_BGR565		0xF800
#define SECOND_COLOR_MASK_BGR565	0x07E0
#define THIRD_COLOR_MASK_BGR565		0x001F
#define ALPHA_BITS_MASK_BGR565		0x0000

/* BGR555 format */
#define BUILD_PIXEL_BGR555(R, G, B)				(((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define BUILD_PIXEL2_BGR555(R, G, B)			(((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR555(PIX, R, G, B)	{ (B) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR555				(1 << 15)

#define MAX_RED_BGR555				31
#define MAX_GREEN_BGR555			31
#define MAX_BLUE_BGR555				31
#define RED_LOW_BIT_MASK_BGR555		0x0001
#define GREEN_LOW_BIT_MASK_BGR555	0x0020
#define BLUE_LOW_BIT_MASK_BGR555	0x0400
#define RED_HI_BIT_MASK_BGR555		0x0010
#define GREEN_HI_BIT_MASK_BGR555	0x0200
#define BLUE_HI_BIT_MASK_BGR555		0x4000
#define FIRST_COLOR_MASK_BGR555		0x7C00
#define SECOND_COLOR_MASK_BGR555	0x03E0
#define THIRD_COLOR_MASK_BGR555		0x001F
#define ALPHA_BITS_MASK_BGR555		0x0000

/* GBR565 format */
#define BUILD_PIXEL_GBR565(R, G, B)				(((int) (G) << 11) | ((int) (B) << 6) | (int) (R))
#define BUILD_PIXEL2_GBR565(R, G, B)			(((int) (G) << 11) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR565(PIX, R, G, B)	{ (G) = (PIX) >> 11; (B) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR565				(1 << 5)

#define MAX_RED_GBR565				31
#define MAX_GREEN_GBR565			31
#define MAX_BLUE_GBR565				63
#define RED_LOW_BIT_MASK_GBR565		0x0001
#define GREEN_LOW_BIT_MASK_GBR565	0x0800
#define BLUE_LOW_BIT_MASK_GBR565	0x0040
#define RED_HI_BIT_MASK_GBR565		0x0010
#define GREEN_HI_BIT_MASK_GBR565	0x8000
#define BLUE_HI_BIT_MASK_GBR565		0x0400
#define FIRST_COLOR_MASK_GBR565		0xF800
#define SECOND_COLOR_MASK_GBR565	0x07E0
#define THIRD_COLOR_MASK_GBR565		0x001F
#define ALPHA_BITS_MASK_GBR565		0x0000

/* GBR555 format */
#define BUILD_PIXEL_GBR555(R, G, B)				(((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define BUILD_PIXEL2_GBR555(R, G, B)			(((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR555(PIX, R, G, B)	{ (G) = (PIX) >> 10; (B) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR555				(1 << 15)

#define MAX_RED_GBR555				31
#define MAX_GREEN_GBR555			31
#define MAX_BLUE_GBR555				31
#define RED_LOW_BIT_MASK_GBR555		0x0001
#define GREEN_LOW_BIT_MASK_GBR555	0x0400
#define BLUE_LOW_BIT_MASK_GBR555	0x0020
#define RED_HI_BIT_MASK_GBR555		0x0010
#define GREEN_HI_BIT_MASK_GBR555	0x4000
#define BLUE_HI_BIT_MASK_GBR555		0x0200
#define FIRST_COLOR_MASK_GBR555		0x7C00
#define SECOND_COLOR_MASK_GBR555	0x03E0
#define THIRD_COLOR_MASK_GBR555		0x001F
#define ALPHA_BITS_MASK_GBR555		0x0000

/* RGB5551 format */
#define BUILD_PIXEL_RGB5551(R, G, B)			(((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define BUILD_PIXEL2_RGB5551(R, G, B)			(((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define DECOMPOSE_PIXEL_RGB5551(PIX, R, G, B)	{ (R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = ((PIX) >> 1) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB5551				(1)

#define MAX_RED_RGB5551				31
#define MAX_GREEN_RGB5551			31
#define MAX_BLUE_RGB5551			31
#define RED_LOW_BIT_MASK_RGB5551	0x0800
#define GREEN_LOW_BIT_MASK_RGB5551	0x0040
#define BLUE_LOW_BIT_MASK_RGB5551	0x0002
#define RED_HI_BIT_MASK_RGB5551		0x8000
#define GREEN_HI_BIT_MASK_RGB5551	0x0400
#define BLUE_HI_BIT_MASK_RGB5551	0x0020
#define FIRST_COLOR_MASK_RGB5551	0xf800
#define SECOND_COLOR_MASK_RGB5551	0x07c0
#define THIRD_COLOR_MASK_RGB5551	0x003e
#define ALPHA_BITS_MASK_RGB5551		0x0001

#ifndef GFX_MULTI_FORMAT

#define CONCAT(X, Y)	X##Y

// C pre-processor needs a two stage macro define to enable it to concat
// to macro names together to form the name of another macro.
#define BUILD_PIXEL_D(F, R, G, B)			CONCAT(BUILD_PIXEL_,F) (R, G, B)
#define BUILD_PIXEL2_D(F, R, G, B)			CONCAT(BUILD_PIXEL2_,F) (R, G, B)
#define DECOMPOSE_PIXEL_D(F, PIX, R, G, B)	CONCAT(DECOMPOSE_PIXEL_,F) (PIX, R, G, B)

#define BUILD_PIXEL(R, G, B)				BUILD_PIXEL_D(PIXEL_FORMAT, R, G, B)
#define BUILD_PIXEL2(R, G, B)				BUILD_PIXEL2_D(PIXEL_FORMAT, R, G, B)
#define DECOMPOSE_PIXEL(PIX, R, G, B)		DECOMPOSE_PIXEL_D(PIXEL_FORMAT, PIX, R, G, B)

#define MAX_RED_D(F)						CONCAT(MAX_RED_, F)
#define MAX_GREEN_D(F)						CONCAT(MAX_GREEN_, F)
#define MAX_BLUE_D(F)						CONCAT(MAX_BLUE_, F)
#define RED_LOW_BIT_MASK_D(F)				CONCAT(RED_LOW_BIT_MASK_, F)
#define GREEN_LOW_BIT_MASK_D(F)				CONCAT(GREEN_LOW_BIT_MASK_, F)
#define BLUE_LOW_BIT_MASK_D(F)				CONCAT(BLUE_LOW_BIT_MASK_, F)
#define RED_HI_BIT_MASK_D(F)				CONCAT(RED_HI_BIT_MASK_, F)
#define GREEN_HI_BIT_MASK_D(F)				CONCAT(GREEN_HI_BIT_MASK_, F)
#define BLUE_HI_BIT_MASK_D(F)				CONCAT(BLUE_HI_BIT_MASK_, F)
#define FIRST_COLOR_MASK_D(F)				CONCAT(FIRST_COLOR_MASK_, F)
#define SECOND_COLOR_MASK_D(F)				CONCAT(SECOND_COLOR_MASK_, F)
#define THIRD_COLOR_MASK_D(F)				CONCAT(THIRD_COLOR_MASK_, F)
#define ALPHA_BITS_MASK_D(F)				CONCAT(ALPHA_BITS_MASK_, F)

#define MAX_RED								MAX_RED_D(PIXEL_FORMAT)
#define MAX_GREEN							MAX_GREEN_D(PIXEL_FORMAT)
#define MAX_BLUE							MAX_BLUE_D(PIXEL_FORMAT)
#define RED_LOW_BIT_MASK					RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_LOW_BIT_MASK					GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_LOW_BIT_MASK					BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define RED_HI_BIT_MASK						RED_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT_MASK					GREEN_HI_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_HI_BIT_MASK					BLUE_HI_BIT_MASK_D(PIXEL_FORMAT)
#define FIRST_COLOR_MASK					FIRST_COLOR_MASK_D(PIXEL_FORMAT)
#define SECOND_COLOR_MASK					SECOND_COLOR_MASK_D(PIXEL_FORMAT)
#define THIRD_COLOR_MASK					THIRD_COLOR_MASK_D(PIXEL_FORMAT)
#define ALPHA_BITS_MASK						ALPHA_BITS_MASK_D(PIXEL_FORMAT)

#define GREEN_HI_BIT						((MAX_GREEN + 1) >> 1)
#define RGB_LOW_BITS_MASK					(RED_LOW_BIT_MASK | GREEN_LOW_BIT_MASK | BLUE_LOW_BIT_MASK)
#define RGB_HI_BITS_MASK					(RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | BLUE_HI_BIT_MASK)
#define RGB_HI_BITS_MASKx2					((RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | BLUE_HI_BIT_MASK) << 1)
#define RGB_REMOVE_LOW_BITS_MASK			(~RGB_LOW_BITS_MASK)
#define FIRST_THIRD_COLOR_MASK				(FIRST_COLOR_MASK | THIRD_COLOR_MASK)
#define TWO_LOW_BITS_MASK					(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1))
#define HIGH_BITS_SHIFTED_TWO_MASK			(((FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & ~TWO_LOW_BITS_MASK ) >> 2)

#endif

#endif