/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _GFX_H_ #define _GFX_H_ struct SGFX { uint16 *Screen; uint16 *SubScreen; uint8 *ZBuffer; uint8 *SubZBuffer; uint32 Pitch; uint32 ScreenSize; uint16 *S; uint8 *DB; uint16 *X2; uint16 *ZERO; uint32 RealPPL; // true PPL of Screen buffer uint32 PPL; // number of pixels on each of Screen buffer uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace) uint16 *ScreenColors; // screen colors for rendering main uint16 *RealScreenColors; // screen colors, ignoring color window clipping uint8 Z1; // depth for comparison uint8 Z2; // depth to save uint32 FixedColour; uint8 DoInterlace; uint8 InterlaceFrame; uint32 StartY; uint32 EndY; bool8 ClipColors; uint8 OBJWidths[128]; uint8 OBJVisibleTiles[128]; struct ClipData *Clip; struct { uint8 RTOFlags; int16 Tiles; struct { int8 Sprite; uint8 Line; } OBJ[32]; } OBJLines[SNES_HEIGHT_EXTENDED]; #ifdef GFX_MULTI_FORMAT uint32 PixelFormat; uint32 (*BuildPixel) (uint32, uint32, uint32); uint32 (*BuildPixel2) (uint32, uint32, uint32); void (*DecomposePixel) (uint32, uint32 &, uint32 &, uint32 &); #endif void (*DrawBackdropMath) (uint32, uint32, uint32); void (*DrawBackdropNomath) (uint32, uint32, uint32); void (*DrawTileMath) (uint32, uint32, uint32, uint32); void (*DrawTileNomath) (uint32, uint32, uint32, uint32); void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMode7BG1Math) (uint32, uint32, int); void (*DrawMode7BG1Nomath) (uint32, uint32, int); void (*DrawMode7BG2Math) (uint32, uint32, int); void (*DrawMode7BG2Nomath) (uint32, uint32, int); const char *InfoString; uint32 InfoStringTimeout; char FrameDisplayString[256]; }; struct SBG { uint8 (*ConvertTile) (uint8 *, uint32, uint32); uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32); uint32 TileSizeH; uint32 TileSizeV; uint32 OffsetSizeH; uint32 OffsetSizeV; uint32 TileShift; uint32 TileAddress; uint32 NameSelect; uint32 SCBase; uint32 StartPalette; uint32 PaletteShift; uint32 PaletteMask; uint8 EnableMath; uint8 InterlaceLine; uint8 *Buffer; uint8 *BufferFlip; uint8 *Buffered; uint8 *BufferedFlip; bool8 DirectColourMode; }; struct SLineData { struct { uint16 VOffset; uint16 HOffset; } BG[4]; }; struct SLineMatrixData { short MatrixA; short MatrixB; short MatrixC; short MatrixD; short CentreX; short CentreY; short M7HOFS; short M7VOFS; }; extern uint16 BlackColourMap[256]; extern uint16 DirectColourMaps[8][256]; extern uint8 mul_brightness[16][32]; extern struct SBG BG; extern struct SGFX GFX; #define H_FLIP 0x4000 #define V_FLIP 0x8000 #define BLANK_TILE 2 #define COLOR_ADD1_2(C1, C2) \ ((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK) #define COLOR_ADD(C1, C2) \ (GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)] | \ (((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) #define COLOR_SUB1_2(C1, C2) \ GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] inline uint16 COLOR_SUB (uint16 C1, uint16 C2) { uint16 mC1, mC2, v = ALPHA_BITS_MASK; mC1 = C1 & FIRST_COLOR_MASK; mC2 = C2 & FIRST_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); mC1 = C1 & SECOND_COLOR_MASK; mC2 = C2 & SECOND_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); mC1 = C1 & THIRD_COLOR_MASK; mC2 = C2 & THIRD_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); return (v); } void S9xStartScreenRefresh (void); void S9xEndScreenRefresh (void); void S9xUpdateScreen (void); void S9xBuildDirectColourMaps (void); void RenderLine (uint8); void S9xComputeClipWindows (void); void S9xDisplayChar (uint16 *, uint8); void S9xGraphicsScreenResize (void); // called automatically unless Settings.AutoDisplayMessages is false void S9xDisplayMessages (uint16 *, int, int, int, int); #ifdef GFX_MULTI_FORMAT bool8 S9xSetRenderPixelFormat (int); #endif // external port interface which must be implemented or initialised for each port bool8 S9xGraphicsInit (void); void S9xGraphicsDeinit (void); bool8 S9xInitUpdate (void); bool8 S9xDeinitUpdate (int, int); bool8 S9xContinueUpdate (int, int); void S9xReRefresh (void); void S9xSetPalette (void); void S9xSyncSpeed (void); // called instead of S9xDisplayString if set to non-NULL extern void (*S9xCustomDisplayString) (const char *, int, int, bool); #endif