/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #pragma comment( lib, "d3d9" ) #include "cdirect3d.h" #include "win32_display.h" #include "../snes9x.h" #include "../gfx.h" #include "../display.h" #include "wsnes9x.h" #include "dxerr.h" #include #include "../filter/hq2x.h" #include "../filter/2xsai.h" #ifndef max #define max(a, b) (((a) > (b)) ? (a) : (b)) #endif #ifndef min #define min(a, b) (((a) < (b)) ? (a) : (b)) #endif const D3DVERTEXELEMENT9 CDirect3D::vertexElems[4] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END() }; /* CDirect3D::CDirect3D() sets default values for the variables */ CDirect3D::CDirect3D() { init_done = false; pD3D = NULL; pDevice = NULL; drawSurface = NULL; vertexBuffer = NULL; afterRenderWidth = 0; afterRenderHeight = 0; quadTextureSize = 0; fullscreen = false; filterScale = 1; for(int i = 0; i < MAX_SHADER_TEXTURES; i++) { rubyLUT[i] = NULL; } shader_type = D3D_SHADER_NONE; shaderTimer = 1.0f; shaderTimeStart = 0; shaderTimeElapsed = 0; frameCount = 0; cgContext = NULL; cgAvailable = false; cgShader = NULL; vertexDeclaration = NULL; } /* CDirect3D::~CDirect3D() releases allocated objects */ CDirect3D::~CDirect3D() { DeInitialize(); } /* CDirect3D::Initialize Initializes Direct3D (always in window mode) IN: hWnd - the HWND of the window in which we render/the focus window for fullscreen ----- returns true if successful, false otherwise */ bool CDirect3D::Initialize(HWND hWnd) { if(init_done) return true; pD3D = Direct3DCreate9(D3D_SDK_VERSION); if(pD3D == NULL) { DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0); return false; } memset(&dPresentParams, 0, sizeof(dPresentParams)); dPresentParams.hDeviceWindow = hWnd; dPresentParams.Windowed = true; dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1; dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD; dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN; HRESULT hr = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, &dPresentParams, &pDevice); if(FAILED(hr)) { DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr); return false; } hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL); if(FAILED(hr)) { DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr); return false; } hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration); if(FAILED(hr)) { DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr); return false; } cgAvailable = loadCgFunctions(); if(cgAvailable) { cgContext = cgCreateContext(); hr = cgD3D9SetDevice(pDevice); if(FAILED(hr)) { DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr); } cgShader = new CD3DCG(cgContext,pDevice); } pDevice->SetRenderState(D3DRS_LIGHTING, FALSE); pDevice->SetRenderState( D3DRS_ZENABLE, FALSE); pDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); pDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); init_done = true; ApplyDisplayChanges(); return true; } void CDirect3D::DeInitialize() { DestroyDrawSurface(); SetShader(NULL); if(cgShader) { delete cgShader; cgShader = NULL; } if(cgContext) { cgDestroyContext(cgContext); cgContext = NULL; } if(cgAvailable) cgD3D9SetDevice(NULL); if(vertexBuffer) { vertexBuffer->Release(); vertexBuffer = NULL; } if(vertexDeclaration) { vertexDeclaration->Release(); vertexDeclaration = NULL; } if( pDevice ) { pDevice->Release(); pDevice = NULL; } if( pD3D ) { pD3D->Release(); pD3D = NULL; } init_done = false; afterRenderWidth = 0; afterRenderHeight = 0; quadTextureSize = 0; fullscreen = false; filterScale = 0; if(cgAvailable) unloadCgLibrary(); cgAvailable = false; } bool CDirect3D::SetShader(const TCHAR *file) { SetShaderCG(NULL); shader_type = D3D_SHADER_NONE; if(file!=NULL && (lstrlen(file)>3 && _tcsncicmp(&file[lstrlen(file)-3],TEXT(".cg"),3)==0) || (lstrlen(file)>4 && _tcsncicmp(&file[lstrlen(file)-4],TEXT(".cgp"),4)==0)){ return SetShaderCG(file); } return true; } void CDirect3D::checkForCgError(const char *situation) { char buffer[4096]; CGerror error = cgGetError(); const char *string = cgGetErrorString(error); if (error != CG_NO_ERROR) { sprintf(buffer, "Situation: %s\n" "Error: %s\n\n" "Cg compiler output...\n", situation, string); MessageBoxA(0, buffer, "Cg error", MB_OK|MB_ICONEXCLAMATION); if (error == CG_COMPILER_ERROR) { MessageBoxA(0, cgGetLastListing(cgContext), "Cg compilation error", MB_OK|MB_ICONEXCLAMATION); } } } bool CDirect3D::SetShaderCG(const TCHAR *file) { if(!cgAvailable) { if(file) MessageBox(NULL, TEXT("The CG runtime is unavailable, CG shaders will not run.\nConsult the snes9x readme for information on how to obtain the runtime."), TEXT("CG Error"), MB_OK|MB_ICONEXCLAMATION); return false; } if(!cgShader->LoadShader(file)) return false; shader_type = D3D_SHADER_CG; return true; } /* CDirect3D::Render does the actual rendering, changes the draw surface if necessary and recalculates the vertex information if filter output size changes IN: Src - the input surface */ void CDirect3D::Render(SSurface Src) { SSurface Dst; RECT dstRect; unsigned int newFilterScale; D3DLOCKED_RECT lr; D3DLOCKED_RECT lrConv; HRESULT hr; if(!init_done) return; //create a new draw surface if the filter scale changes //at least factor 2 so we can display unscaled hi-res images newFilterScale = max(2,max(GetFilterScale(GUI.ScaleHiRes),GetFilterScale(GUI.Scale))); if(newFilterScale!=filterScale) { ChangeDrawSurfaceSize(newFilterScale); } if(FAILED(hr = pDevice->TestCooperativeLevel())) { switch(hr) { case D3DERR_DEVICELOST: //do no rendering until device is restored return; case D3DERR_DEVICENOTRESET: //we can reset now if(!IsIconic(dPresentParams.hDeviceWindow)) ResetDevice(); return; default: DXTRACE_ERR_MSGBOX(TEXT("Internal driver error"), hr); return; } } //BlankTexture(drawSurface); if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) { DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr); return; } else { Dst.Surface = (unsigned char *)lr.pBits; Dst.Height = quadTextureSize; Dst.Width = quadTextureSize; Dst.Pitch = lr.Pitch; RenderMethod (Src, Dst, &dstRect); if(!Settings.AutoDisplayMessages) { WinSetCustomDisplaySurface((void *)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale)); S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale)); } drawSurface->UnlockRect(0); } if(!GUI.Stretch||GUI.AspectRatio) pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); //if the output size of the render method changes we need to update the viewport if(afterRenderHeight != dstRect.bottom || afterRenderWidth != dstRect.right) { afterRenderHeight = dstRect.bottom; afterRenderWidth = dstRect.right; SetViewport(); } pDevice->SetTexture(0, drawSurface); pDevice->SetVertexDeclaration(vertexDeclaration); pDevice->SetStreamSource(0,vertexBuffer,0,sizeof(VERTEX)); if(shader_type == D3D_SHADER_CG) { RECT displayRect; //Get maximum rect respecting AR setting displayRect=CalculateDisplayRect(dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight, dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight); cgShader->Render(drawSurface, XMFLOAT2((float)quadTextureSize, (float)quadTextureSize), XMFLOAT2((float)afterRenderWidth, (float)afterRenderHeight), XMFLOAT2((float)(displayRect.right - displayRect.left), (float)(displayRect.bottom - displayRect.top)), XMFLOAT2((float)dPresentParams.BackBufferWidth, (float)dPresentParams.BackBufferHeight)); } SetFiltering(); pDevice->SetVertexDeclaration(vertexDeclaration); pDevice->BeginScene(); pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2); pDevice->EndScene(); pDevice->Present(NULL, NULL, NULL, NULL); if (GUI.ReduceInputLag) { IDirect3DSurface9 *surface; RECT r = { 0, 0, 2, 2 }; if (pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &surface) == D3D_OK) { if (surface->LockRect(&lr, &r, D3DLOCK_READONLY) == D3D_OK) { surface->UnlockRect(); } surface->Release(); } } return; } /* CDirect3D::CreateDrawSurface calculates the necessary texture size (multiples of 2) and creates a new texture */ void CDirect3D::CreateDrawSurface() { unsigned int neededSize; HRESULT hr; //we need at least 512 pixels (SNES_WIDTH * 2) so we can start with that value quadTextureSize = 512; neededSize = SNES_WIDTH * filterScale; while(quadTextureSize < neededSize) quadTextureSize *=2; if(!drawSurface) { hr = pDevice->CreateTexture( quadTextureSize, quadTextureSize, 1, // 1 level, no mipmaps 0, // dynamic textures can be locked D3DFMT_R5G6B5, D3DPOOL_MANAGED, &drawSurface, NULL ); if(FAILED(hr)) { DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr); return; } } } /* CDirect3D::DestroyDrawSurface releases the old textures (if allocated) */ void CDirect3D::DestroyDrawSurface() { if(drawSurface) { drawSurface->Release(); drawSurface = NULL; } } /* CDirect3D::BlankTexture clears a texture (fills it with zeroes) IN: texture - the texture to be blanked ----- returns true if successful, false otherwise */ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture) { D3DLOCKED_RECT lr; HRESULT hr; if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) { DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr); return false; } else { memset(lr.pBits, 0, lr.Pitch * quadTextureSize); texture->UnlockRect(0); return true; } } /* CDirect3D::ChangeDrawSurfaceSize changes the draw surface size: deletes the old textures, creates a new texture and calculate new vertices IN: scale - the scale that has to fit into the textures ----- returns true if successful, false otherwise */ bool CDirect3D::ChangeDrawSurfaceSize(unsigned int scale) { filterScale = scale; if(pDevice) { DestroyDrawSurface(); CreateDrawSurface(); SetupVertices(); return true; } return false; } /* CDirect3D::SetupVertices calculates the vertex coordinates (respecting the stretch and aspect ratio settings) */ void CDirect3D::SetupVertices() { void *pLockedVertexBuffer; float tX = (float)afterRenderWidth / (float)quadTextureSize; float tY = (float)afterRenderHeight / (float)quadTextureSize; vertexStream[0] = VERTEX(0.0f,0.0f,0.0f,0.0f,tY,0.0f,0.0f); vertexStream[1] = VERTEX(0.0f,1.0f,0.0f,0.0f,0.0f,0.0f,0.0f); vertexStream[2] = VERTEX(1.0f,0.0f,0.0f,tX,tY,0.0f,0.0f); vertexStream[3] = VERTEX(1.0f,1.0f,0.0f,tX,0.0f,0.0f,0.0f); for(int i=0;i<4;i++) { vertexStream[i].x -= 0.5f / (float)dPresentParams.BackBufferWidth; vertexStream[i].y += 0.5f / (float)dPresentParams.BackBufferHeight; } HRESULT hr = vertexBuffer->Lock(0,0,&pLockedVertexBuffer,NULL); memcpy(pLockedVertexBuffer,vertexStream,sizeof(vertexStream)); vertexBuffer->Unlock(); } void CDirect3D::SetViewport() { XMMATRIX matIdentity; XMMATRIX matProjection; matProjection = XMMatrixOrthographicOffCenterLH(0.0f,1.0f,0.0f,1.0f,0.0f,1.0f); matIdentity = XMMatrixIdentity(); pDevice->SetTransform(D3DTS_WORLD,(D3DMATRIX*)&matIdentity); pDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)&matIdentity); pDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)&matProjection); RECT drawRect = CalculateDisplayRect(afterRenderWidth,afterRenderHeight,dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight); D3DVIEWPORT9 viewport; viewport.X = drawRect.left; viewport.Y = drawRect.top; viewport.Height = drawRect.bottom - drawRect.top; viewport.Width = drawRect.right - drawRect.left; viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; HRESULT hr = pDevice->SetViewport(&viewport); SetupVertices(); } /* CDirect3D::ChangeRenderSize determines if we need to reset the device (if the size changed) called with (0,0) whenever we want new settings to take effect IN: newWidth,newHeight - the new window size ----- returns true if successful, false otherwise */ bool CDirect3D::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight) { if(!init_done) return false; //if we already have the desired size no change is necessary //during fullscreen no changes are allowed if(dPresentParams.BackBufferWidth == newWidth && dPresentParams.BackBufferHeight == newHeight) return true; if(!ResetDevice()) return false; return true; } /* CDirect3D::ResetDevice resets the device called if surface was lost or the settings/display size require a device reset ----- returns true if successful, false otherwise */ bool CDirect3D::ResetDevice() { if(!init_done) return false; HRESULT hr; //release prior to reset DestroyDrawSurface(); if(cgAvailable) { cgShader->OnLostDevice(); cgD3D9SetDevice(NULL); } //zero or unknown values result in the current window size/display settings dPresentParams.BackBufferWidth = 0; dPresentParams.BackBufferHeight = 0; dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1; dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN; dPresentParams.FullScreen_RefreshRateInHz = 0; dPresentParams.Windowed = true; dPresentParams.PresentationInterval = GUI.Vsync?D3DPRESENT_INTERVAL_ONE:D3DPRESENT_INTERVAL_IMMEDIATE; dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; if(fullscreen) { dPresentParams.BackBufferWidth = GUI.FullscreenMode.width; dPresentParams.BackBufferHeight = GUI.FullscreenMode.height; dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1; dPresentParams.Windowed = false; if(GUI.FullscreenMode.depth == 32) dPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8; else dPresentParams.BackBufferFormat = D3DFMT_R5G6B5; dPresentParams.FullScreen_RefreshRateInHz = GUI.FullscreenMode.rate; } if(FAILED(hr = pDevice->Reset(&dPresentParams))) { DXTRACE_ERR(TEXT("Unable to reset device"), hr); return false; } if(cgAvailable) { cgD3D9SetDevice(pDevice); cgShader->OnResetDevice(); } pDevice->SetRenderState(D3DRS_LIGHTING, FALSE); pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); //recreate the surface CreateDrawSurface(); SetViewport(); return true; } /* CDirect3D::SetSnes9xColorFormat sets the color format to 16bit (since the texture is always 16bit) no depth conversion is necessary (done by D3D) */ void CDirect3D::SetSnes9xColorFormat() { GUI.ScreenDepth = 16; GUI.BlueShift = 0; GUI.GreenShift = 6; GUI.RedShift = 11; S9xSetRenderPixelFormat (RGB565); S9xBlit2xSaIFilterInit(); S9xBlitHQ2xFilterInit(); GUI.NeedDepthConvert = FALSE; GUI.DepthConverted = TRUE; return; } /* CDirect3D::SetFullscreen enables/disables fullscreen mode IN: fullscreen - determines if fullscreen is enabled/disabled ----- returns true if successful, false otherwise */ bool CDirect3D::SetFullscreen(bool fullscreen) { if(!init_done) return false; if(this->fullscreen==fullscreen) return true; this->fullscreen = fullscreen; if(!ResetDevice()) return false; //present here to get a fullscreen blank even if no rendering is done pDevice->Present(NULL,NULL,NULL,NULL); return true; } /* CDirect3D::EnumModes enumerates possible display modes (only 16 and 32 bit) and fills the vector IN: modeVector - pointer to the mode vector */ void CDirect3D::EnumModes(std::vector *modeVector) { D3DDISPLAYMODE d3dMode; int modeCount,index; dMode mode; if(!init_done) return; //enumerate 32bit modes modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8); for(int i=0;iEnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8,i,&d3dMode)==D3D_OK) { mode.width = d3dMode.Width; mode.height = d3dMode.Height; mode.rate = d3dMode.RefreshRate; mode.depth = 32; modeVector->push_back(mode); } } //enumerate 16bit modes modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5); for(int i=0;iEnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5,i,&d3dMode)==D3D_OK) { mode.width = d3dMode.Width; mode.height = d3dMode.Height; mode.rate = d3dMode.RefreshRate; mode.depth = 16; modeVector->push_back(mode); } } } /* CDirect3D::ApplyDisplayChanges calls changerendersize to apply new display settings ----- returns true if successful, false otherwise */ bool CDirect3D::ApplyDisplayChanges(void) { if(GUI.shaderEnabled && GUI.D3DshaderFileName) SetShader(GUI.D3DshaderFileName); else SetShader(NULL); return ChangeRenderSize(0,0); } void CDirect3D::SetFiltering() { if(Settings.BilinearFilter) { pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); } else { pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); } }