#ifndef _MSU1_H_ #define _MSU1_H_ #include "snes9x.h" struct SMSU1 { uint8 MSU1_STATUS; uint32 MSU1_SEEK; uint16 MSU1_TRACK; uint8 MSU1_VOLUME; uint8 MSU1_CONTROL; }; enum SMSU1_FLAG : uint8 { Revision = 0x02, //max: 0x07 AudioResume = 0x04, AudioError = 0x08, AudioPlaying = 0x10, AudioRepeating = 0x20, AudioBusy = 0x40, DataBusy = 0x80, }; extern struct SMSU1 MSU1; void S9xMSU1Init(void); void S9xMSU1Execute(void); uint8 S9xMSU1ReadPort(int port); void S9xMSU1WritePort(int port, uint8 byte); uint16 S9xMSU1Samples(void); void S9xMSU1SetOutput(int16 *out, int size); #endif