#include "vulkan_simple_output.hpp" #include "slang_shader.hpp" namespace Vulkan { static const char *vertex_shader = R"( #version 450 layout(location = 0) out vec2 texcoord; vec2 positions[3] = vec2[](vec2(-1.0, -3.0), vec2(3.0, 1.0), vec2(-1.0, 1.0)); vec2 texcoords[3] = vec2[](vec2(0.0, -1.0), vec2(2.0, 1.0), vec2(0.0, 1.0)); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); texcoord = texcoords[gl_VertexIndex]; } )"; static const char *fragment_shader = R"( #version 450 layout(location = 0) in vec2 texcoord; layout(binding = 0) uniform sampler2D tsampler; layout(location = 0) out vec4 fragcolor; void main() { fragcolor = texture(tsampler, texcoord); } )"; SimpleOutput::SimpleOutput(Context *context, vk::Format format) { this->context = context; device = context->device; swapchain = context->swapchain.get(); this->format = format; create_pipeline(); create_objects(); } SimpleOutput::~SimpleOutput() { context->wait_idle(); textures.clear(); descriptors.clear(); device.destroySampler(linear_sampler); device.destroySampler(nearest_sampler); } void SimpleOutput::create_objects() { descriptors.clear(); for (size_t i = 0; i < swapchain->get_num_frames(); i++) { vk::DescriptorSetAllocateInfo dsai{}; dsai .setDescriptorPool(context->descriptor_pool.get()) .setDescriptorSetCount(1) .setSetLayouts(descriptor_set_layout.get()); auto descriptor = device.allocateDescriptorSetsUnique(dsai); descriptors.push_back(std::move(descriptor[0])); } textures.clear(); textures.resize(swapchain->get_num_frames()); for (auto &t : textures) { t.init(context); t.create(256, 224, format, vk::SamplerAddressMode::eClampToEdge, filter, false); } vk::SamplerCreateInfo sci{}; sci.setAddressModeU(vk::SamplerAddressMode::eClampToEdge) .setAddressModeV(vk::SamplerAddressMode::eClampToEdge) .setAddressModeW(vk::SamplerAddressMode::eClampToEdge) .setMipmapMode(vk::SamplerMipmapMode::eLinear) .setAnisotropyEnable(false) .setMinFilter(vk::Filter::eLinear) .setMagFilter(vk::Filter::eLinear) .setUnnormalizedCoordinates(false) .setMinLod(1.0f) .setMaxLod(1.0f) .setMipLodBias(0.0) .setCompareEnable(false); linear_sampler = device.createSampler(sci); sci.setMinFilter(vk::Filter::eNearest) .setMagFilter(vk::Filter::eNearest); nearest_sampler = device.createSampler(sci); } void SimpleOutput::create_pipeline() { auto vertex_spirv = SlangShader::generate_spirv(vertex_shader, "vertex"); auto fragment_spirv = SlangShader::generate_spirv(fragment_shader, "fragment"); auto vertex_module = device.createShaderModuleUnique({ {}, vertex_spirv }); auto fragment_module = device.createShaderModuleUnique({ {}, fragment_spirv }); vk::PipelineShaderStageCreateInfo vertex_ci; vertex_ci.setStage(vk::ShaderStageFlagBits::eVertex) .setModule(vertex_module.get()) .setPName("main"); vk::PipelineShaderStageCreateInfo fragment_ci; fragment_ci.setStage(vk::ShaderStageFlagBits::eFragment) .setModule(fragment_module.get()) .setPName("main"); std::vector stages = { vertex_ci, fragment_ci }; vk::PipelineVertexInputStateCreateInfo vertex_input_info{}; vk::PipelineInputAssemblyStateCreateInfo pipeline_input_assembly_info{}; pipeline_input_assembly_info.setTopology(vk::PrimitiveTopology::eTriangleList) .setPrimitiveRestartEnable(false); std::vector viewports(1); viewports[0] .setX(0.0f) .setY(0.0f) .setWidth(256) .setHeight(256) .setMinDepth(0.0f) .setMaxDepth(1.0f); std::vector scissors(1); scissors[0].extent.width = 256; scissors[0].extent.height = 256; scissors[0].offset = vk::Offset2D(0, 0); vk::PipelineViewportStateCreateInfo pipeline_viewport_info; pipeline_viewport_info.setViewports(viewports) .setScissors(scissors); vk::PipelineRasterizationStateCreateInfo rasterizer_info; rasterizer_info.setCullMode(vk::CullModeFlagBits::eBack) .setFrontFace(vk::FrontFace::eClockwise) .setLineWidth(1.0f) .setDepthClampEnable(false) .setRasterizerDiscardEnable(false) .setPolygonMode(vk::PolygonMode::eFill) .setDepthBiasEnable(false) .setRasterizerDiscardEnable(false); vk::PipelineMultisampleStateCreateInfo multisample_info; multisample_info.setSampleShadingEnable(false) .setRasterizationSamples(vk::SampleCountFlagBits::e1); vk::PipelineDepthStencilStateCreateInfo depth_stencil_info; depth_stencil_info.setDepthTestEnable(false); vk::PipelineColorBlendAttachmentState blend_attachment_info; blend_attachment_info .setColorWriteMask(vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eA) .setBlendEnable(true) .setColorBlendOp(vk::BlendOp::eAdd) .setSrcColorBlendFactor(vk::BlendFactor::eSrcAlpha) .setDstColorBlendFactor(vk::BlendFactor::eOneMinusSrcAlpha) .setAlphaBlendOp(vk::BlendOp::eAdd) .setSrcAlphaBlendFactor(vk::BlendFactor::eOne) .setSrcAlphaBlendFactor(vk::BlendFactor::eZero); vk::PipelineColorBlendStateCreateInfo blend_state_info; blend_state_info.setLogicOpEnable(false) .setAttachments(blend_attachment_info); std::vector states = { vk::DynamicState::eViewport, vk::DynamicState::eScissor }; vk::PipelineDynamicStateCreateInfo dynamic_state_info({}, states); vk::DescriptorSetLayoutBinding dslb{}; dslb.setBinding(0) .setStageFlags(vk::ShaderStageFlagBits::eFragment) .setDescriptorCount(1) .setDescriptorType(vk::DescriptorType::eCombinedImageSampler); vk::DescriptorSetLayoutCreateInfo dslci{}; dslci.setBindings(dslb); descriptor_set_layout = device.createDescriptorSetLayoutUnique(dslci); vk::PipelineLayoutCreateInfo pipeline_layout_info; pipeline_layout_info.setSetLayoutCount(0) .setPushConstantRangeCount(0) .setSetLayouts(descriptor_set_layout.get()); pipeline_layout = device.createPipelineLayoutUnique(pipeline_layout_info); vk::GraphicsPipelineCreateInfo pipeline_create_info; pipeline_create_info.setStageCount(2) .setStages(stages) .setPVertexInputState(&vertex_input_info) .setPInputAssemblyState(&pipeline_input_assembly_info) .setPViewportState(&pipeline_viewport_info) .setPRasterizationState(&rasterizer_info) .setPMultisampleState(&multisample_info) .setPDepthStencilState(&depth_stencil_info) .setPColorBlendState(&blend_state_info) .setPDynamicState(&dynamic_state_info) .setLayout(pipeline_layout.get()) .setRenderPass(swapchain->get_render_pass()) .setSubpass(0); auto [result, pipeline] = device.createGraphicsPipelineUnique(nullptr, pipeline_create_info); this->pipeline = std::move(pipeline); } void SimpleOutput::set_filter(bool on) { filter = on; } void SimpleOutput::do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height) { if (!context) return; if (!swapchain->begin_frame()) return; auto &tex = textures[swapchain->get_current_frame()]; auto &cmd = swapchain->get_cmd(); auto extents = swapchain->get_extents(); auto &dstset = descriptors[swapchain->get_current_frame()].get(); tex.from_buffer(cmd, (uint8_t *)buffer, width, height, byte_stride); swapchain->begin_render_pass(); vk::DescriptorImageInfo dii{}; dii.setImageView(tex.image_view) .setSampler(filter ? linear_sampler : nearest_sampler) .setImageLayout(vk::ImageLayout::eShaderReadOnlyOptimal); vk::WriteDescriptorSet wds{}; wds.setDescriptorCount(1) .setDstBinding(0) .setDstArrayElement(0) .setDstSet(dstset) .setDescriptorType(vk::DescriptorType::eCombinedImageSampler) .setImageInfo(dii); device.updateDescriptorSets(wds, {}); cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.get()); cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout.get(), 0, dstset, {}); cmd.setViewport(0, vk::Viewport(viewport_x, viewport_y, viewport_width, viewport_height, 0.0f, 1.0f)); cmd.setScissor(0, vk::Rect2D({}, extents)); cmd.draw(3, 1, 0, 0); swapchain->end_render_pass(); swapchain->end_frame_without_swap(); } void SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height) { do_frame_without_swap(buffer, width, height, byte_stride, viewport_x, viewport_y, viewport_width, viewport_height); swapchain->swap(); } } // namespace Vulkan