/***********************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
                             Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2002 - 2004  Matthew Kendora

  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)

  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)

  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
                             Kris Bleakley (codeviolation@hotmail.com)

  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
                             Nach (n-a-c-h@users.sourceforge.net),

  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)

  (c) Copyright 2006 - 2007  nitsuja

  (c) Copyright 2009 - 2011  BearOso,
                             OV2


  BS-X C emulator code
  (c) Copyright 2005 - 2006  Dreamer Nom,
                             zones

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
                             Nach,
                             zsKnight (zsknight@zsnes.com)

  C4 C++ code
  (c) Copyright 2003 - 2006  Brad Jorsch,
                             Nach

  DSP-1 emulator code
  (c) Copyright 1998 - 2006  _Demo_,
                             Andreas Naive (andreasnaive@gmail.com),
                             Gary Henderson,
                             Ivar (ivar@snes9x.com),
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora,
                             Nach,
                             neviksti (neviksti@hotmail.com)

  DSP-2 emulator code
  (c) Copyright 2003         John Weidman,
                             Kris Bleakley,
                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
                             Matthew Kendora,
                             neviksti

  DSP-3 emulator code
  (c) Copyright 2003 - 2006  John Weidman,
                             Kris Bleakley,
                             Lancer,
                             z80 gaiden

  DSP-4 emulator code
  (c) Copyright 2004 - 2006  Dreamer Nom,
                             John Weidman,
                             Kris Bleakley,
                             Nach,
                             z80 gaiden

  OBC1 emulator code
  (c) Copyright 2001 - 2004  zsKnight,
                             pagefault (pagefault@zsnes.com),
                             Kris Bleakley
                             Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code used in 1.39-1.51
  (c) Copyright 2002         Matthew Kendora with research by
                             zsKnight,
                             John Weidman,
                             Dark Force

  SPC7110 and RTC C++ emulator code used in 1.52+
  (c) Copyright 2009         byuu,
                             neviksti

  S-DD1 C emulator code
  (c) Copyright 2003         Brad Jorsch with research by
                             Andreas Naive,
                             John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 - 2006  byuu,
                             John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003         Feather,
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003  _Demo_,
                             pagefault,
                             zsKnight

  Super FX C emulator code
  (c) Copyright 1997 - 1999  Ivar,
                             Gary Henderson,
                             John Weidman

  Sound emulator code used in 1.5-1.51
  (c) Copyright 1998 - 2003  Brad Martin
  (c) Copyright 1998 - 2006  Charles Bilyue'

  Sound emulator code used in 1.52+
  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)

  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)

  2xSaI filter
  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa

  HQ2x, HQ3x, HQ4x filters
  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)

  NTSC filter
  (c) Copyright 2006 - 2007  Shay Green

  GTK+ GUI code
  (c) Copyright 2004 - 2011  BearOso

  Win32 GUI code
  (c) Copyright 2003 - 2006  blip,
                             funkyass,
                             Matthew Kendora,
                             Nach,
                             nitsuja
  (c) Copyright 2009 - 2011  OV2

  Mac OS GUI code
  (c) Copyright 1998 - 2001  John Stiles
  (c) Copyright 2001 - 2011  zones


  Specific ports contains the works of other authors. See headers in
  individual files.


  Snes9x homepage: http://www.snes9x.com/

  Permission to use, copy, modify and/or distribute Snes9x in both binary
  and source form, for non-commercial purposes, is hereby granted without
  fee, providing that this license information and copyright notice appear
  with all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software or it's derivatives.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes,
  but is not limited to, charging money for Snes9x or software derived from
  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
  using Snes9x as a promotion for your commercial product.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
 ***********************************************************************************/




#ifdef __MINGW32__
#define _WIN32_IE 0x0501
#define _WIN32_WINNT 0x0501
#endif

#define STRICT
#include <windows.h>
#include <io.h>

#if (((defined(_MSC_VER) && _MSC_VER >= 1300)) || defined(__MINGW32__))
	// both MINGW and VS.NET use fstream instead of fstream.h which is deprecated
	#include <fstream>
	using namespace std;
#else
	// for VC++ 6
	#include <fstream.h>
#endif

#include "InputCustom.h"
#include "wsnes9x.h"
#include "wlanguage.h"

static TCHAR szClassName[] = _T("InputCustom");
static TCHAR szHotkeysClassName[] = _T("InputCustomHot");

static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);


extern SJoyState JoystickF [16];

HWND funky;
//WPARAM tid;


void JoystickChanged( short ID, short Movement)
{
	// don't allow two changes to happen too close together in time
	{
		static bool first = true;
		static DWORD lastTime = 0;
		if(first || timeGetTime() - lastTime > 300) // 0.3 seconds
		{
			first = false;
			lastTime = timeGetTime();
		}
		else
		{
			return; // too soon after last change
		}
	}

	WORD JoyKey;

    JoyKey = 0x8000;
	JoyKey |= (WORD)(ID << 8);
	JoyKey |= Movement;
	SendMessage(funky,WM_USER+45,JoyKey,0);
//	KillTimer(funky,tid);
}

int FunkyNormalize(int cur, int min, int max)
{
	int Result = 0;

    if ((max - min) == 0)

        return (Result);

    Result = cur - min;
    Result = (Result * 200) / (max - min);
    Result -= 100;

    return Result;
}


void CheckAxis (short joy, short control, int val,
                                       int min, int max,
                                       bool &first, bool &second)
{



    if (FunkyNormalize (val, min, max) < -S9X_JOY_NEUTRAL)

    {
        second = false;
        if (!first)
        {
            JoystickChanged (joy, control);
            first = true;

        }
    }
    else
        first = false;

    if (FunkyNormalize (val, min, max) > S9X_JOY_NEUTRAL)
    {
        first = false;
        if (!second)
        {
            JoystickChanged (joy, (short) (control + 1));
            second = true;
        }
    }
    else
        second = false;
}

void FunkyJoyStickTimer()
{
	JOYINFOEX jie;

    for (short C = 0; C != 16; C ++)
    {

        jie.dwSize = sizeof( jie);
        jie.dwFlags = JOY_RETURNALL;

        if (joyGetPosEx (JOYSTICKID1 + C, &jie) != JOYERR_NOERROR)
            continue;

        CheckAxis (C, 0, jie.dwXpos,
                   JoystickF[C].Caps.wXmin, JoystickF[C].Caps.wXmax,
                   JoystickF[C].Left, JoystickF[C].Right);
        CheckAxis (C, 2, jie.dwYpos,
                   JoystickF[C].Caps.wYmin, JoystickF[C].Caps.wYmax,
                   JoystickF[C].Up, JoystickF[C].Down);
        if(JoystickF[C].Caps.wCaps & JOYCAPS_HASZ)
		{
		CheckAxis (C, 41, jie.dwZpos,
                   JoystickF[C].Caps.wZmin, JoystickF[C].Caps.wZmax,
                   JoystickF[C].ZUp, JoystickF[C].ZDown);
		}
		if(JoystickF[C].Caps.wCaps & JOYCAPS_HASR)
		{
        CheckAxis (C, 43, jie.dwRpos,
                   JoystickF[C].Caps.wRmin, JoystickF[C].Caps.wRmax,
                   JoystickF[C].RUp, JoystickF[C].RDown);
		}
		if(JoystickF[C].Caps.wCaps & JOYCAPS_HASU)
		{
        CheckAxis (C, 45, jie.dwUpos,
                   JoystickF[C].Caps.wUmin, JoystickF[C].Caps.wUmax,
                   JoystickF[C].UUp, JoystickF[C].UDown);
		}
        if(JoystickF[C].Caps.wCaps & JOYCAPS_HASV)
		{
		CheckAxis (C, 47, jie.dwVpos,
                   JoystickF[C].Caps.wVmin, JoystickF[C].Caps.wVmax,
                   JoystickF[C].VUp, JoystickF[C].VDown);
		}

        switch (jie.dwPOV)
        {
            case JOY_POVBACKWARD:
                if( !JoystickF[C].PovDown)
                {   JoystickChanged( C, 7); }

                JoystickF[C].PovDown = true;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
                break;
			case 4500:
				if( !JoystickF[C].PovUpRight)
                {   JoystickChanged( C, 52); }
				JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = true;
				break;
			case 13500:
				if( !JoystickF[C].PovDnRight)
                {   JoystickChanged( C, 50); }
				JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = true;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
				break;
			case 22500:
				if( !JoystickF[C].PovDnLeft)
                {   JoystickChanged( C, 49); }
				JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = true;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
				break;
			case 31500:
				if( !JoystickF[C].PovUpLeft)
                {   JoystickChanged( C, 51); }
				JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = true;
				JoystickF[C].PovUpRight = false;
				break;

            case JOY_POVFORWARD:
                if( !JoystickF[C].PovUp)
                {   JoystickChanged( C, 6); }

                JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = true;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
                break;

            case JOY_POVLEFT:
                if( !JoystickF[C].PovLeft)
                {   JoystickChanged( C, 4); }

				JoystickF[C].PovDown = false;
				JoystickF[C].PovUp = false;
				JoystickF[C].PovLeft = true;
				JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
                break;

            case JOY_POVRIGHT:
                if( !JoystickF[C].PovRight)
                {   JoystickChanged( C, 5); }

				JoystickF[C].PovDown = false;
				JoystickF[C].PovUp = false;
				JoystickF[C].PovLeft = false;
				JoystickF[C].PovRight = true;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
                break;

            default:
                JoystickF[C].PovDown = false;
                JoystickF[C].PovUp = false;
                JoystickF[C].PovLeft = false;
                JoystickF[C].PovRight = false;
				JoystickF[C].PovDnLeft = false;
				JoystickF[C].PovDnRight = false;
				JoystickF[C].PovUpLeft = false;
				JoystickF[C].PovUpRight = false;
                break;
        }

        for( short B = 0; B != 32; B ++, jie.dwButtons >>= 1)
        if( (jie.dwButtons&1))
        {
            if( !JoystickF[C].Button[B])
            {
                JoystickChanged( C, (short)(8+B));
                JoystickF[C].Button[B] = true;
            }
        }
        else
        {   JoystickF[C].Button[B] = false; }

    }

}

void TranslateKey(WORD keyz,char *out)
{
//	sprintf(out,"%d",keyz);
//	return;

	char temp[128];
	if(keyz&0x8000)
	{
		sprintf(out,GAMEDEVICE_JOYNUMPREFIX,((keyz>>8)&0xF));
		switch(keyz&0xFF)
		{
		case 0:  strcat(out,GAMEDEVICE_XNEG); break;
		case 1:  strcat(out,GAMEDEVICE_XPOS); break;
        case 2:  strcat(out,GAMEDEVICE_YPOS); break;
		case 3:  strcat(out,GAMEDEVICE_YNEG); break;
		case 4:  strcat(out,GAMEDEVICE_POVLEFT); break;
		case 5:  strcat(out,GAMEDEVICE_POVRIGHT); break;
		case 6:  strcat(out,GAMEDEVICE_POVUP); break;
		case 7:  strcat(out,GAMEDEVICE_POVDOWN); break;
		case 49: strcat(out,GAMEDEVICE_POVDNLEFT); break;
		case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break;
		case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break;
		case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break;
		case 41: strcat(out,GAMEDEVICE_ZPOS); break;
		case 42: strcat(out,GAMEDEVICE_ZNEG); break;
		case 43: strcat(out,GAMEDEVICE_RPOS); break;
		case 44: strcat(out,GAMEDEVICE_RNEG); break;
		case 45: strcat(out,GAMEDEVICE_UPOS); break;
		case 46: strcat(out,GAMEDEVICE_UNEG); break;
		case 47: strcat(out,GAMEDEVICE_VPOS); break;
		case 48: strcat(out,GAMEDEVICE_VNEG); break;
		default:
			if ((keyz & 0xff) > 40)
            {
				sprintf(temp,GAMEDEVICE_JOYBUTPREFIX,keyz&0xFF);
				strcat(out,temp);
				break;
            }

			sprintf(temp,GAMEDEVICE_BUTTON,(keyz&0xFF)-8);
			strcat(out,temp);
			break;

		}
		return;
	}
	sprintf(out,GAMEDEVICE_KEY,keyz);
	if((keyz>='0' && keyz<='9')||(keyz>='A' &&keyz<='Z'))
	{
		sprintf(out,"%c",keyz);
		return;
	}

	if( keyz >= VK_NUMPAD0 && keyz <= VK_NUMPAD9)
    {

		sprintf(out,GAMEDEVICE_NUMPADPREFIX,'0'+(keyz-VK_NUMPAD0));

        return ;
    }
	switch(keyz)
    {
        case 0:				sprintf(out,GAMEDEVICE_DISABLED); break;
        case VK_TAB:		sprintf(out,GAMEDEVICE_VK_TAB); break;
        case VK_BACK:		sprintf(out,GAMEDEVICE_VK_BACK); break;
        case VK_CLEAR:		sprintf(out,GAMEDEVICE_VK_CLEAR); break;
        case VK_RETURN:		sprintf(out,GAMEDEVICE_VK_RETURN); break;
        case VK_LSHIFT:		sprintf(out,GAMEDEVICE_VK_LSHIFT); break;
		case VK_RSHIFT:		sprintf(out,GAMEDEVICE_VK_RSHIFT); break;
        case VK_LCONTROL:	sprintf(out,GAMEDEVICE_VK_LCONTROL); break;
		case VK_RCONTROL:	sprintf(out,GAMEDEVICE_VK_RCONTROL); break;
        case VK_LMENU:		sprintf(out,GAMEDEVICE_VK_LMENU); break;
		case VK_RMENU:		sprintf(out,GAMEDEVICE_VK_RMENU); break;
        case VK_PAUSE:		sprintf(out,GAMEDEVICE_VK_PAUSE); break;
        case VK_CANCEL:		sprintf(out,GAMEDEVICE_VK_PAUSE); break; // the Pause key can resolve to either "Pause" or "Cancel" depending on when it's pressed
        case VK_CAPITAL:	sprintf(out,GAMEDEVICE_VK_CAPITAL); break;
        case VK_ESCAPE:		sprintf(out,GAMEDEVICE_VK_ESCAPE); break;
        case VK_SPACE:		sprintf(out,GAMEDEVICE_VK_SPACE); break;
        case VK_PRIOR:		sprintf(out,GAMEDEVICE_VK_PRIOR); break;
        case VK_NEXT:		sprintf(out,GAMEDEVICE_VK_NEXT); break;
        case VK_HOME:		sprintf(out,GAMEDEVICE_VK_HOME); break;
        case VK_END:		sprintf(out,GAMEDEVICE_VK_END); break;
        case VK_LEFT:		sprintf(out,GAMEDEVICE_VK_LEFT ); break;
        case VK_RIGHT:		sprintf(out,GAMEDEVICE_VK_RIGHT); break;
        case VK_UP:			sprintf(out,GAMEDEVICE_VK_UP); break;
        case VK_DOWN:		sprintf(out,GAMEDEVICE_VK_DOWN); break;
        case VK_SELECT:		sprintf(out,GAMEDEVICE_VK_SELECT); break;
        case VK_PRINT:		sprintf(out,GAMEDEVICE_VK_PRINT); break;
        case VK_EXECUTE:	sprintf(out,GAMEDEVICE_VK_EXECUTE); break;
        case VK_SNAPSHOT:	sprintf(out,GAMEDEVICE_VK_SNAPSHOT); break;
        case VK_INSERT:		sprintf(out,GAMEDEVICE_VK_INSERT); break;
        case VK_DELETE:		sprintf(out,GAMEDEVICE_VK_DELETE); break;
        case VK_HELP:		sprintf(out,GAMEDEVICE_VK_HELP); break;
        case VK_LWIN:		sprintf(out,GAMEDEVICE_VK_LWIN); break;
        case VK_RWIN:		sprintf(out,GAMEDEVICE_VK_RWIN); break;
        case VK_APPS:		sprintf(out,GAMEDEVICE_VK_APPS); break;
        case VK_MULTIPLY:	sprintf(out,GAMEDEVICE_VK_MULTIPLY); break;
        case VK_ADD:		sprintf(out,GAMEDEVICE_VK_ADD); break;
        case VK_SEPARATOR:	sprintf(out,GAMEDEVICE_VK_SEPARATOR); break;
		case /*VK_OEM_1*/0xBA:		sprintf(out,GAMEDEVICE_VK_OEM_1); break;
        case /*VK_OEM_2*/0xBF:		sprintf(out,GAMEDEVICE_VK_OEM_2); break;
        case /*VK_OEM_3*/0xC0:		sprintf(out,GAMEDEVICE_VK_OEM_3); break;
        case /*VK_OEM_4*/0xDB:		sprintf(out,GAMEDEVICE_VK_OEM_4); break;
        case /*VK_OEM_5*/0xDC:		sprintf(out,GAMEDEVICE_VK_OEM_5); break;
        case /*VK_OEM_6*/0xDD:		sprintf(out,GAMEDEVICE_VK_OEM_6); break;
		case /*VK_OEM_7*/0xDE:		sprintf(out,GAMEDEVICE_VK_OEM_7); break;
		case /*VK_OEM_COMMA*/0xBC:	sprintf(out,GAMEDEVICE_VK_OEM_COMMA );break;
		case /*VK_OEM_PERIOD*/0xBE:	sprintf(out,GAMEDEVICE_VK_OEM_PERIOD);break;
        case VK_SUBTRACT:	sprintf(out,GAMEDEVICE_VK_SUBTRACT); break;
        case VK_DECIMAL:	sprintf(out,GAMEDEVICE_VK_DECIMAL); break;
        case VK_DIVIDE:		sprintf(out,GAMEDEVICE_VK_DIVIDE); break;
        case VK_NUMLOCK:	sprintf(out,GAMEDEVICE_VK_NUMLOCK); break;
        case VK_SCROLL:		sprintf(out,GAMEDEVICE_VK_SCROLL); break;
        case /*VK_OEM_MINUS*/0xBD:	sprintf(out,GAMEDEVICE_VK_OEM_MINUS); break;
        case /*VK_OEM_PLUS*/0xBB:	sprintf(out,GAMEDEVICE_VK_OEM_PLUS); break;
        case VK_SHIFT:		sprintf(out,GAMEDEVICE_VK_SHIFT); break;
        case VK_CONTROL:	sprintf(out,GAMEDEVICE_VK_CONTROL); break;
        case VK_MENU:		sprintf(out,GAMEDEVICE_VK_MENU); break;
        case VK_F1:			sprintf(out,GAMEDEVICE_VK_F1); break;
        case VK_F2:			sprintf(out,GAMEDEVICE_VK_F2); break;
        case VK_F3:			sprintf(out,GAMEDEVICE_VK_F3); break;
        case VK_F4:			sprintf(out,GAMEDEVICE_VK_F4); break;
        case VK_F5:			sprintf(out,GAMEDEVICE_VK_F5); break;
        case VK_F6:			sprintf(out,GAMEDEVICE_VK_F6); break;
        case VK_F7:			sprintf(out,GAMEDEVICE_VK_F7); break;
        case VK_F8:			sprintf(out,GAMEDEVICE_VK_F8); break;
        case VK_F9:			sprintf(out,GAMEDEVICE_VK_F9); break;
        case VK_F10:		sprintf(out,GAMEDEVICE_VK_F10); break;
        case VK_F11:		sprintf(out,GAMEDEVICE_VK_F11); break;
        case VK_F12:		sprintf(out,GAMEDEVICE_VK_F12); break;
    }

    return ;



}

bool IsReserved (WORD Key, int modifiers)
{
	// keys that do other stuff in Windows
	if(Key == VK_CAPITAL || Key == VK_NUMLOCK || Key == VK_SCROLL || Key == VK_SNAPSHOT
	|| Key == VK_LWIN    || Key == VK_RWIN    || Key == VK_APPS || Key == /*VK_SLEEP*/0x5F
	|| (Key == VK_F4 && (modifiers & CUSTKEY_ALT_MASK) != 0)) // alt-f4 (behaves unlike accelerators)
		return true;

	// menu shortcuts (accelerators) -- TODO: should somehow parse GUI.Accelerators for this information
	if(modifiers == CUSTKEY_CTRL_MASK
	 && (Key == 'O')
	|| modifiers == CUSTKEY_ALT_MASK
	 && (Key == VK_F5 || Key == VK_F7 || Key == VK_F8 || Key == VK_F9
	  || Key == 'R' || Key == 'T' || Key == /*VK_OEM_4*/0xDB || Key == /*VK_OEM_6*/0xDD
	  || Key == 'E' || Key == 'A' || Key == VK_RETURN || Key == VK_DELETE))
		return true;

	return false;
}

int GetNumHotKeysAssignedTo (WORD Key, int modifiers)
{
	int count = 0;
	{
		#define MATCHES_KEY(k) \
			(modifiers == CustomKeys.k.modifiers \
		  && Key != 0 && Key != VK_ESCAPE \
		  && (Key == CustomKeys.k.key \
		   || (Key == VK_SHIFT   && (CustomKeys.k.modifiers & CUSTKEY_SHIFT_MASK) != 0) \
		   || (Key == VK_MENU    && (CustomKeys.k.modifiers & CUSTKEY_ALT_MASK)   != 0) \
		   || (Key == VK_CONTROL && (CustomKeys.k.modifiers & CUSTKEY_CTRL_MASK)  != 0) \
		   || (CustomKeys.k.key == VK_SHIFT) \
		   || (CustomKeys.k.key == VK_MENU) \
		   || (CustomKeys.k.key == VK_CONTROL)))

		if(MATCHES_KEY(SpeedUp))           count++;
		if(MATCHES_KEY(SpeedDown))         count++;
		if(MATCHES_KEY(Pause))             count++;
		if(MATCHES_KEY(FrameAdvance))      count++;
		if(MATCHES_KEY(SkipUp))            count++;
		if(MATCHES_KEY(SkipDown))          count++;
		if(MATCHES_KEY(ScopeTurbo))        count++;
		if(MATCHES_KEY(ScopePause))        count++;
		if(MATCHES_KEY(FrameCount))        count++;
		if(MATCHES_KEY(ReadOnly))          count++;
		for(int i = 0 ; i < 10 ; i++) {
			if(MATCHES_KEY(Save[i]))       count++;
			if(MATCHES_KEY(Load[i]))       count++;
			if(MATCHES_KEY(SelectSave[i])) count++;
		}
		if(MATCHES_KEY(FastForward))       count++;
		if(MATCHES_KEY(ShowPressed))       count++;
		if(MATCHES_KEY(SaveScreenShot))    count++;
		if(MATCHES_KEY(SlotPlus))          count++;
		if(MATCHES_KEY(SlotMinus))         count++;
		if(MATCHES_KEY(SlotSave))          count++;
		if(MATCHES_KEY(SlotLoad))          count++;
		if(MATCHES_KEY(BGL1))              count++;
		if(MATCHES_KEY(BGL2))              count++;
		if(MATCHES_KEY(BGL3))              count++;
		if(MATCHES_KEY(BGL4))              count++;
		if(MATCHES_KEY(BGL5))              count++;
		if(MATCHES_KEY(ClippingWindows))   count++;
//		if(MATCHES_KEY(BGLHack))           count++;
		if(MATCHES_KEY(Transparency))      count++;
//		if(MATCHES_KEY(GLCube))            count++;
//		if(MATCHES_KEY(InterpMode7))       count++;
		if(MATCHES_KEY(JoypadSwap))        count++;
		if(MATCHES_KEY(SwitchControllers)) count++;
		if(MATCHES_KEY(TurboA))            count++;
		if(MATCHES_KEY(TurboB))            count++;
		if(MATCHES_KEY(TurboY))            count++;
		if(MATCHES_KEY(TurboX))            count++;
		if(MATCHES_KEY(TurboL))            count++;
		if(MATCHES_KEY(TurboR))            count++;
		if(MATCHES_KEY(TurboStart))        count++;
		if(MATCHES_KEY(TurboSelect))       count++;
		if(MATCHES_KEY(TurboLeft))         count++;
		if(MATCHES_KEY(TurboUp))           count++;
		if(MATCHES_KEY(TurboRight))        count++;
		if(MATCHES_KEY(TurboDown))         count++;
		if(MATCHES_KEY(ResetGame))         count++;
		if(MATCHES_KEY(ToggleCheats))      count++;

		#undef MATCHES_KEY
	}
	return count;
}

int GetNumButtonsAssignedTo (WORD Key)
{
	int count = 0;
	for(int J = 0; J < 5*2; J++)
	{
		// don't want to report conflicts with disabled keys
		if(!Joypad[J%5].Enabled || Key == 0 || Key == VK_ESCAPE)
			continue;

		if(Key == Joypad[J].Left)       count++;
		if(Key == Joypad[J].Right)      count++;
		if(Key == Joypad[J].Left_Up)    count++;
		if(Key == Joypad[J].Left_Down)  count++;
		if(Key == Joypad[J].Right_Up)   count++;
		if(Key == Joypad[J].Right_Down) count++;
		if(Key == Joypad[J].Up)         count++;
		if(Key == Joypad[J].Down)       count++;
		if(Key == Joypad[J].Start)      count++;
		if(Key == Joypad[J].Select)     count++;
		if(Key == Joypad[J].A)          count++;
		if(Key == Joypad[J].B)          count++;
		if(Key == Joypad[J].X)          count++;
		if(Key == Joypad[J].Y)          count++;
		if(Key == Joypad[J].L)          count++;
		if(Key == Joypad[J].R)          count++;
    }
	return count;
}

COLORREF CheckButtonKey( WORD Key)
{
	COLORREF red,magenta,blue,white;
	red =RGB(255,0,0);
	magenta =RGB(255,0,255);
	blue = RGB(0,0,255);
	white = RGB(255,255,255);

	// Check for conflict with reserved windows keys
    if(IsReserved(Key,0))
		return red;

    // Check for conflict with Snes9X hotkeys
	if(GetNumHotKeysAssignedTo(Key,0) > 0)
        return magenta;

    // Check for duplicate button keys
    if(GetNumButtonsAssignedTo(Key) > 1)
        return blue;

    return white;
}

COLORREF CheckHotKey( WORD Key, int modifiers)
{
	COLORREF red,magenta,blue,white;
	red =RGB(255,0,0);
	magenta =RGB(255,0,255);
	blue = RGB(0,0,255);
	white = RGB(255,255,255);

	// Check for conflict with reserved windows keys
    if(IsReserved(Key,modifiers))
		return red;

    // Check for conflict with button keys
    if(modifiers == 0 && GetNumButtonsAssignedTo(Key) > 0)
        return magenta;

	// Check for duplicate Snes9X hotkeys
	if(GetNumHotKeysAssignedTo(Key,modifiers) > 1)
        return blue;

    return white;
}

void InitInputCustomControl()
{

    WNDCLASSEX wc;

    wc.cbSize         = sizeof(wc);
    wc.lpszClassName  = szClassName;
    wc.hInstance      = GetModuleHandle(0);
    wc.lpfnWndProc    = InputCustomWndProc;
    wc.hCursor        = LoadCursor (NULL, IDC_ARROW);
    wc.hIcon          = 0;
    wc.lpszMenuName   = 0;
    wc.hbrBackground  = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
    wc.style          = 0;
    wc.cbClsExtra     = 0;
    wc.cbWndExtra     = sizeof(InputCust *);
    wc.hIconSm        = 0;


    RegisterClassEx(&wc);

}
void InitKeyCustomControl()
{

    WNDCLASSEX wc;

    wc.cbSize         = sizeof(wc);
    wc.lpszClassName  = szHotkeysClassName;
    wc.hInstance      = GetModuleHandle(0);
    wc.lpfnWndProc    = HotInputCustomWndProc;
    wc.hCursor        = LoadCursor (NULL, IDC_ARROW);
    wc.hIcon          = 0;
    wc.lpszMenuName   = 0;
    wc.hbrBackground  = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
    wc.style          = 0;
    wc.cbClsExtra     = 0;
    wc.cbWndExtra     = sizeof(InputCust *);
    wc.hIconSm        = 0;


    RegisterClassEx(&wc);

}
HWND CreateInputCustom(HWND hwndParent)
{
    HWND hwndCtrl;

    hwndCtrl = CreateWindowEx(
                 WS_EX_CLIENTEDGE, // give it a standard border
                 szClassName,
                 _T("A custom control"),
                 WS_VISIBLE | WS_CHILD,
                 0, 0, 100, 100,
                 hwndParent,
                 NULL, GetModuleHandle(0), NULL
               );

    return hwndCtrl;
}
InputCust * GetInputCustom(HWND hwnd)
{
	return (InputCust *)GetWindowLong(hwnd, 0);
}

void SetInputCustom(HWND hwnd, InputCust *icp)
{
    SetWindowLong(hwnd, 0, (LONG)icp);
}

LRESULT InputCustom_OnPaint(InputCust *ccp, WPARAM wParam, LPARAM lParam)
{
    HDC				hdc;
    PAINTSTRUCT		ps;
    HANDLE			hOldFont;
    TCHAR			szText[200];
    RECT			rect;
	SIZE			sz;
	int				x,y;

    // Get a device context for this window
    hdc = BeginPaint(ccp->hwnd, &ps);

    // Set the font we are going to use
    hOldFont = SelectObject(hdc, ccp->hFont);

    // Set the text colours
    SetTextColor(hdc, ccp->crForeGnd);
    SetBkColor  (hdc, ccp->crBackGnd);

    // Find the text to draw
    GetWindowText(ccp->hwnd, szText, sizeof(szText));

    // Work out where to draw
    GetClientRect(ccp->hwnd, &rect);


    // Find out how big the text will be
    GetTextExtentPoint32(hdc, szText, lstrlen(szText), &sz);

    // Center the text
    x = (rect.right  - sz.cx) / 2;
    y = (rect.bottom - sz.cy) / 2;

    // Draw the text
    ExtTextOut(hdc, x, y, ETO_OPAQUE, &rect, szText, lstrlen(szText), 0);

    // Restore the old font when we have finished
    SelectObject(hdc, hOldFont);

    // Release the device context
    EndPaint(ccp->hwnd, &ps);

    return 0;
}

static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	// retrieve the custom structure POINTER for THIS window
    InputCust *icp = GetInputCustom(hwnd);
	HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
	funky= hwnd;

	static HWND selectedItem = NULL;

	char temp[100];
	COLORREF col;
    switch(msg)
    {

	case WM_GETDLGCODE:
		return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
		break;


    case WM_NCCREATE:

        // Allocate a new CustCtrl structure for this window.
        icp = (InputCust *) malloc( sizeof(InputCust) );

        // Failed to allocate, stop window creation.
        if(icp == NULL) return FALSE;

        // Initialize the CustCtrl structure.
        icp->hwnd      = hwnd;
        icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
        icp->crBackGnd = GetSysColor(COLOR_WINDOW);
        icp->hFont     = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);

        // Assign the window text specified in the call to CreateWindow.
        SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);

        // Attach custom structure to this window.
        SetInputCustom(hwnd, icp);

		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);

		selectedItem = NULL;

		SetTimer(hwnd,777,125,NULL);

        // Continue with window creation.
        return TRUE;

    // Clean up when the window is destroyed.
    case WM_NCDESTROY:
        free(icp);
        break;
	case WM_PAINT:
		return InputCustom_OnPaint(icp,wParam,lParam);
		break;
	case WM_ERASEBKGND:
		return 1;
	case WM_USER+45:
	case WM_KEYDOWN:
		TranslateKey(wParam,temp);
		col = CheckButtonKey(wParam);

		icp->crForeGnd = ((~col) & 0x00ffffff);
		icp->crBackGnd = col;
		SetWindowText(hwnd,_tFromChar(temp));
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
		SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);

		break;
	case WM_USER+44:

		TranslateKey(wParam,temp);
		if(IsWindowEnabled(hwnd))
		{
			col = CheckButtonKey(wParam);
		}
		else
		{
			col = RGB( 192,192,192);
		}
		icp->crForeGnd = ((~col) & 0x00ffffff);
		icp->crBackGnd = col;
		SetWindowText(hwnd,_tFromChar(temp));
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);

		break;

	case WM_SETFOCUS:
	{
		selectedItem = hwnd;
		col = RGB( 0,255,0);
		icp->crForeGnd = ((~col) & 0x00ffffff);
		icp->crBackGnd = col;
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
//		tid = wParam;

		break;
	}
	case WM_KILLFOCUS:
	{
		selectedItem = NULL;
		SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
		break;
	}

	case WM_TIMER:
		if(hwnd == selectedItem)
		{
			FunkyJoyStickTimer();
		}
		SetTimer(hwnd,777,125,NULL);
		break;
	case WM_LBUTTONDOWN:
		SetFocus(hwnd);
		break;
	case WM_ENABLE:
		COLORREF col;
		if(wParam)
		{
			col = RGB( 255,255,255);
			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
		}
		else
		{
			col = RGB( 192,192,192);
			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
		}
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
		return true;
    default:
        break;
    }

    return DefWindowProc(hwnd, msg, wParam, lParam);
}

static void TranslateKeyWithModifiers(int wParam, int modifiers, char * outStr)
{

	// if the key itself is a modifier, special case output:
	if(wParam == VK_SHIFT)
		strcpy(outStr, "Shift");
	else if(wParam == VK_MENU)
		strcpy(outStr, "Alt");
	else if(wParam == VK_CONTROL)
		strcpy(outStr, "Control");
	else
	{
		// otherwise, prepend the modifier(s)
		if(wParam != VK_ESCAPE && wParam != 0)
		{
			if((modifiers & CUSTKEY_CTRL_MASK) != 0)
			{
				sprintf(outStr,HOTKEYS_CONTROL_MOD);
				outStr += strlen(HOTKEYS_CONTROL_MOD);
			}
			if((modifiers & CUSTKEY_ALT_MASK) != 0)
			{
				sprintf(outStr,HOTKEYS_ALT_MOD);
				outStr += strlen(HOTKEYS_ALT_MOD);
			}
			if((modifiers & CUSTKEY_SHIFT_MASK) != 0)
			{
				sprintf(outStr,HOTKEYS_SHIFT_MOD);
				outStr += strlen(HOTKEYS_SHIFT_MOD);
			}
		}

		// and append the translated non-modifier key
		TranslateKey(wParam,outStr);
	}
}

static bool keyPressLock = false;

static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	// retrieve the custom structure POINTER for THIS window
    InputCust *icp = GetInputCustom(hwnd);
	HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
	funky= hwnd;

	static HWND selectedItem = NULL;

	char temp[100];
	COLORREF col;
    switch(msg)
    {

	case WM_GETDLGCODE:
		return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
		break;


    case WM_NCCREATE:

        // Allocate a new CustCtrl structure for this window.
        icp = (InputCust *) malloc( sizeof(InputCust) );

        // Failed to allocate, stop window creation.
        if(icp == NULL) return FALSE;

        // Initialize the CustCtrl structure.
        icp->hwnd      = hwnd;
        icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
        icp->crBackGnd = GetSysColor(COLOR_WINDOW);
        icp->hFont     = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);

        // Assign the window text specified in the call to CreateWindow.
        SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);

        // Attach custom structure to this window.
        SetInputCustom(hwnd, icp);

		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);

		keyPressLock = false;

		selectedItem = NULL;

		SetTimer(hwnd,747,125,NULL);

        // Continue with window creation.
        return TRUE;

    // Clean up when the window is destroyed.
    case WM_NCDESTROY:
        free(icp);
        break;
	case WM_PAINT:
		return InputCustom_OnPaint(icp,wParam,lParam);
		break;
	case WM_ERASEBKGND:
		return 1;
/*
	case WM_KEYUP:
		{
			int count = 0;
			for(int i=0;i<256;i++)
				if(GetAsyncKeyState(i))
					count++;

			if(count < 2)
			{
				int p = count;
			}
			if(count < 1)
			{
				int p = count;
			}

			TranslateKey(wParam,temp);
			col = CheckButtonKey(wParam);

			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
			SetWindowText(hwnd,temp);
			InvalidateRect(icp->hwnd, NULL, FALSE);
			UpdateWindow(icp->hwnd);
			SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
		}
		break;
*/
	case WM_SYSKEYDOWN:
	case WM_KEYDOWN:

		{
			int count = 0;
			for(int i=2;i<256;i++)
			{
				if(i >= VK_LSHIFT && i <= VK_RMENU)
					continue;
				if(GetAsyncKeyState(i))
					count++;
			}

			if(count <= 1)
			{
				keyPressLock = false;
			}
		}

		// no break

	case WM_USER+45:
		// assign a hotkey:
		{
			// don't assign pure modifiers on key-down (they're assigned on key-up)
			if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
				break;

			int modifiers = 0;
			if(GetAsyncKeyState(VK_MENU))
				modifiers |= CUSTKEY_ALT_MASK;
			if(GetAsyncKeyState(VK_CONTROL))
				modifiers |= CUSTKEY_CTRL_MASK;
			if(GetAsyncKeyState(VK_SHIFT))
				modifiers |= CUSTKEY_SHIFT_MASK;

			TranslateKeyWithModifiers(wParam, modifiers, temp);

			col = CheckHotKey(wParam,modifiers);
///			if(col == RGB(255,0,0)) // un-redify
///				col = RGB(255,255,255);

			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
			SetWindowText(hwnd,_tFromChar(temp));
			InvalidateRect(icp->hwnd, NULL, FALSE);
			UpdateWindow(icp->hwnd);
			SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);

			keyPressLock = true;

		}
		break;
	case WM_SYSKEYUP:
	case WM_KEYUP:
		if(!keyPressLock)
		{
			int count = 0;
			for(int i=2;i<256;i++)
			{
				if(i >= VK_LSHIFT && i <= VK_RMENU)
					continue;
				if(GetAsyncKeyState(i))
					count++;
			}

			if(count <= 1)
			{
				if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
				{
					if(wParam == VK_SHIFT)
						sprintf(temp, "Shift");
					if(wParam == VK_MENU)
						sprintf(temp, "Alt");
					if(wParam == VK_CONTROL)
						sprintf(temp, "Control");

					col = CheckHotKey(wParam,0);

					icp->crForeGnd = ((~col) & 0x00ffffff);
					icp->crBackGnd = col;
					SetWindowText(hwnd,_tFromChar(temp));
					InvalidateRect(icp->hwnd, NULL, FALSE);
					UpdateWindow(icp->hwnd);
					SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
				}
			}
		}
		break;
	case WM_USER+44:

		// set a hotkey field:
		{
		int modifiers = lParam;

		TranslateKeyWithModifiers(wParam, modifiers, temp);

		if(IsWindowEnabled(hwnd))
		{
			col = CheckHotKey(wParam,modifiers);
///			if(col == RGB(255,0,0)) // un-redify
///				col = RGB(255,255,255);
		}
		else
		{
			col = RGB( 192,192,192);
		}
		icp->crForeGnd = ((~col) & 0x00ffffff);
		icp->crBackGnd = col;
		SetWindowText(hwnd,_tFromChar(temp));
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
		}
		break;

	case WM_SETFOCUS:
	{
		selectedItem = hwnd;
		col = RGB( 0,255,0);
		icp->crForeGnd = ((~col) & 0x00ffffff);
		icp->crBackGnd = col;
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
//		tid = wParam;

		break;
	}
	case WM_KILLFOCUS:
	{
		selectedItem = NULL;
		SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
		break;
	}

	case WM_TIMER:
		if(hwnd == selectedItem)
		{
			FunkyJoyStickTimer();
		}
		SetTimer(hwnd,747,125,NULL);
		break;
	case WM_LBUTTONDOWN:
		SetFocus(hwnd);
		break;
	case WM_ENABLE:
		COLORREF col;
		if(wParam)
		{
			col = RGB( 255,255,255);
			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
		}
		else
		{
			col = RGB( 192,192,192);
			icp->crForeGnd = ((~col) & 0x00ffffff);
			icp->crBackGnd = col;
		}
		InvalidateRect(icp->hwnd, NULL, FALSE);
		UpdateWindow(icp->hwnd);
		return true;
    default:
        break;
    }

    return DefWindowProc(hwnd, msg, wParam, lParam);
}