/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #include #include "../snes9x.h" #include "apu.h" #include "../msu1.h" #include "../snapshot.h" #include "../display.h" #include "hermite_resampler.h" #include "bapu/snes/snes.hpp" #define APU_DEFAULT_INPUT_RATE 31950 // ~ 59.94Hz #define APU_MINIMUM_SAMPLE_COUNT 512 #define APU_MINIMUM_SAMPLE_BLOCK 128 #define APU_NUMERATOR_NTSC 15664 #define APU_DENOMINATOR_NTSC 328125 #define APU_NUMERATOR_PAL 34176 #define APU_DENOMINATOR_PAL 709379 namespace SNES { #include "bapu/dsp/blargg_endian.h" CPU cpu; } namespace spc { static apu_callback sa_callback = NULL; static void *extra_data = NULL; static bool8 sound_in_sync = TRUE; static bool8 sound_enabled = FALSE; static int buffer_size; static int lag_master = 0; static int lag = 0; static uint8 *landing_buffer = NULL; static uint8 *shrink_buffer = NULL; static Resampler *resampler = NULL; static int32 reference_time; static uint32 remainder; static const int timing_hack_numerator = 256; static int timing_hack_denominator = 256; /* Set these to NTSC for now. Will change to PAL in S9xAPUTimingSetSpeedup if necessary on game load. */ static uint32 ratio_numerator = APU_NUMERATOR_NTSC; static uint32 ratio_denominator = APU_DENOMINATOR_NTSC; static double dynamic_rate_multiplier = 1.0; } namespace msu { static int buffer_size; static uint8 *landing_buffer = NULL; static Resampler *resampler = NULL; static int resample_buffer_size = -1; static uint8 *resample_buffer = NULL; } static void EightBitize (uint8 *, int); static void DeStereo (uint8 *, int); static void ReverseStereo (uint8 *, int); static void UpdatePlaybackRate (void); static void SPCSnapshotCallback (void); static inline int S9xAPUGetClock (int32); static inline int S9xAPUGetClockRemainder (int32); static void EightBitize (uint8 *buffer, int sample_count) { uint8 *buf8 = (uint8 *) buffer; int16 *buf16 = (int16 *) buffer; for (int i = 0; i < sample_count; i++) buf8[i] = (uint8) ((buf16[i] / 256) + 128); } static void DeStereo (uint8 *buffer, int sample_count) { int16 *buf = (int16 *) buffer; int32 s1, s2; for (int i = 0; i < (sample_count >> 1); i++) { s1 = (int32) buf[2 * i]; s2 = (int32) buf[2 * i + 1]; buf[i] = (int16) ((s1 + s2) >> 1); } } static void ReverseStereo (uint8 *src_buffer, int sample_count) { int16 *buffer = (int16 *) src_buffer; for (int i = 0; i < sample_count; i += 2) { buffer[i + 1] ^= buffer[i]; buffer[i] ^= buffer[i + 1]; buffer[i + 1] ^= buffer[i]; } } bool8 S9xMixSamples (uint8 *buffer, int sample_count) { static int shrink_buffer_size = -1; uint8 *dest; if (!Settings.SixteenBitSound || !Settings.Stereo) { /* We still need both stereo samples for generating the mono sample */ if (!Settings.Stereo) sample_count <<= 1; /* We still have to generate 16-bit samples for bit-dropping, too */ if (shrink_buffer_size < (sample_count << 1)) { delete[] spc::shrink_buffer; spc::shrink_buffer = new uint8[sample_count << 1]; shrink_buffer_size = sample_count << 1; } dest = spc::shrink_buffer; } else dest = buffer; if (Settings.MSU1 && msu::resample_buffer_size < (sample_count << 1)) { delete[] msu::resample_buffer; msu::resample_buffer = new uint8[sample_count << 1]; msu::resample_buffer_size = sample_count << 1; } if (Settings.Mute) { memset(dest, 0, sample_count << 1); spc::resampler->clear(); if(Settings.MSU1) msu::resampler->clear(); return (FALSE); } else { if (spc::resampler->avail() >= (sample_count + spc::lag)) { spc::resampler->read((short *) dest, sample_count); if (spc::lag == spc::lag_master) spc::lag = 0; if (Settings.MSU1) { if (msu::resampler->avail() >= sample_count) { msu::resampler->read((short *)msu::resample_buffer, sample_count); for (int i = 0; i < sample_count; ++i) *((int16*)(dest+(i * 2))) += *((int16*)(msu::resample_buffer +(i * 2))); } else // should never occur assert(0); } } else { memset(buffer, (Settings.SixteenBitSound ? 0 : 128), (sample_count << (Settings.SixteenBitSound ? 1 : 0)) >> (Settings.Stereo ? 0 : 1)); if (spc::lag == 0) spc::lag = spc::lag_master; return (FALSE); } } if (Settings.ReverseStereo && Settings.Stereo) ReverseStereo(dest, sample_count); if (!Settings.Stereo || !Settings.SixteenBitSound) { if (!Settings.Stereo) { DeStereo(dest, sample_count); sample_count >>= 1; } if (!Settings.SixteenBitSound) EightBitize(dest, sample_count); memcpy(buffer, dest, (sample_count << (Settings.SixteenBitSound ? 1 : 0))); } return (TRUE); } int S9xGetSampleCount (void) { return (spc::resampler->avail() >> (Settings.Stereo ? 0 : 1)); } /* TODO: Attach */ void S9xFinalizeSamples (void) { bool drop_current_msu1_samples = true; if (!Settings.Mute) { drop_current_msu1_samples = false; if (!spc::resampler->push((short *)spc::landing_buffer, SNES::dsp.spc_dsp.sample_count())) { /* We weren't able to process the entire buffer. Potential overrun. */ spc::sound_in_sync = FALSE; if (Settings.SoundSync && !Settings.TurboMode) return; // since we drop the current dsp samples we also want to drop generated msu1 samples drop_current_msu1_samples = true; } } // only generate msu1 if we really consumed the dsp samples (sample_count() resets at end of function), // otherwise we will generate multiple times for the same samples - so this needs to be after all early // function returns if (Settings.MSU1) { // generate the same number of msu1 samples as dsp samples were generated S9xMSU1SetOutput((int16 *)msu::landing_buffer, msu::buffer_size); S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count()); if (!drop_current_msu1_samples && !msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples())) { // should not occur, msu buffer is larger and we drop msu samples if spc buffer overruns assert(0); } } if (!Settings.SoundSync || Settings.TurboMode || Settings.Mute) spc::sound_in_sync = TRUE; else if (spc::resampler->space_empty() >= spc::resampler->space_filled()) spc::sound_in_sync = TRUE; else spc::sound_in_sync = FALSE; SNES::dsp.spc_dsp.set_output((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size); } void S9xLandSamples (void) { if (spc::sa_callback != NULL) spc::sa_callback(spc::extra_data); else S9xFinalizeSamples(); } void S9xClearSamples (void) { spc::resampler->clear(); if (Settings.MSU1) msu::resampler->clear(); spc::lag = spc::lag_master; } bool8 S9xSyncSound (void) { if (!Settings.SoundSync || spc::sound_in_sync) return (TRUE); S9xLandSamples(); return (spc::sound_in_sync); } void S9xSetSamplesAvailableCallback (apu_callback callback, void *data) { spc::sa_callback = callback; spc::extra_data = data; } void S9xUpdateDynamicRate (int avail, int buffer_size) { spc::dynamic_rate_multiplier = 1.0 + (Settings.DynamicRateLimit * (buffer_size - 2 * avail)) / (double)(1000 * buffer_size); UpdatePlaybackRate(); } static void UpdatePlaybackRate (void) { if (Settings.SoundInputRate == 0) Settings.SoundInputRate = APU_DEFAULT_INPUT_RATE; double time_ratio = (double) Settings.SoundInputRate * spc::timing_hack_numerator / (Settings.SoundPlaybackRate * spc::timing_hack_denominator); if (Settings.DynamicRateControl) { time_ratio *= spc::dynamic_rate_multiplier; } spc::resampler->time_ratio(time_ratio); if (Settings.MSU1) { time_ratio = (44100.0 / Settings.SoundPlaybackRate) * (Settings.SoundInputRate / 32040.0); msu::resampler->time_ratio(time_ratio); } } bool8 S9xInitSound (int buffer_ms, int lag_ms) { // buffer_ms : buffer size given in millisecond // lag_ms : allowable time-lag given in millisecond int sample_count = buffer_ms * 32040 / 1000; int lag_sample_count = lag_ms * 32040 / 1000; spc::lag_master = lag_sample_count; if (Settings.Stereo) spc::lag_master <<= 1; spc::lag = spc::lag_master; if (sample_count < APU_MINIMUM_SAMPLE_COUNT) sample_count = APU_MINIMUM_SAMPLE_COUNT; spc::buffer_size = sample_count << 2; msu::buffer_size = (int)((sample_count << 2) * 1.5); // Always 16-bit, Stereo; 1.5 to never overflow before dsp buffer printf("Sound buffer size: %d (%d samples)\n", spc::buffer_size, sample_count); if (spc::landing_buffer) delete[] spc::landing_buffer; spc::landing_buffer = new uint8[spc::buffer_size * 2]; if (!spc::landing_buffer) return (FALSE); if (msu::landing_buffer) delete[] msu::landing_buffer; msu::landing_buffer = new uint8[msu::buffer_size * 2]; if (!msu::landing_buffer) return (FALSE); /* The resampler and spc unit use samples (16-bit short) as arguments. Use 2x in the resampler for buffer leveling with SoundSync */ if (!spc::resampler) { spc::resampler = new HermiteResampler(spc::buffer_size >> (Settings.SoundSync ? 0 : 1)); if (!spc::resampler) { delete[] spc::landing_buffer; return (FALSE); } } else spc::resampler->resize(spc::buffer_size >> (Settings.SoundSync ? 0 : 1)); if (!msu::resampler) { msu::resampler = new HermiteResampler(msu::buffer_size); if (!msu::resampler) { delete[] msu::landing_buffer; return (FALSE); } } else msu::resampler->resize(msu::buffer_size); SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size); UpdatePlaybackRate(); spc::sound_enabled = S9xOpenSoundDevice(); return (spc::sound_enabled); } void S9xSetSoundControl (uint8 voice_switch) { SNES::dsp.spc_dsp.set_stereo_switch (voice_switch << 8 | voice_switch); } void S9xSetSoundMute (bool8 mute) { Settings.Mute = mute; if (!spc::sound_enabled) Settings.Mute = TRUE; } void S9xDumpSPCSnapshot (void) { SNES::dsp.spc_dsp.dump_spc_snapshot(); } static void SPCSnapshotCallback (void) { S9xSPCDump(S9xGetFilenameInc((".spc"), SPC_DIR)); printf("Dumped key-on triggered spc snapshot.\n"); } bool8 S9xInitAPU (void) { spc::landing_buffer = NULL; spc::shrink_buffer = NULL; spc::resampler = NULL; msu::resampler = NULL; return (TRUE); } void S9xDeinitAPU (void) { if (spc::resampler) { delete spc::resampler; spc::resampler = NULL; } if (spc::landing_buffer) { delete[] spc::landing_buffer; spc::landing_buffer = NULL; } if (spc::shrink_buffer) { delete[] spc::shrink_buffer; spc::shrink_buffer = NULL; } if (msu::resampler) { delete msu::resampler; msu::resampler = NULL; } if (msu::landing_buffer) { delete[] msu::landing_buffer; msu::landing_buffer = NULL; } if (msu::resample_buffer) { delete[] msu::resample_buffer; msu::resample_buffer = NULL; } S9xMSU1DeInit(); } static inline int S9xAPUGetClock (int32 cpucycles) { return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) / spc::ratio_denominator; } static inline int S9xAPUGetClockRemainder (int32 cpucycles) { return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) % spc::ratio_denominator; } uint8 S9xAPUReadPort (int port) { S9xAPUExecute (); return ((uint8) SNES::smp.port_read (port & 3)); } void S9xAPUWritePort (int port, uint8 byte) { S9xAPUExecute (); SNES::cpu.port_write (port & 3, byte); } void S9xAPUSetReferenceTime (int32 cpucycles) { spc::reference_time = cpucycles; } void S9xAPUExecute (void) { SNES::smp.clock -= S9xAPUGetClock (CPU.Cycles); SNES::smp.enter (); spc::remainder = S9xAPUGetClockRemainder(CPU.Cycles); S9xAPUSetReferenceTime(CPU.Cycles); } void S9xAPUEndScanline (void) { S9xAPUExecute(); SNES::dsp.synchronize(); if (SNES::dsp.spc_dsp.sample_count() >= APU_MINIMUM_SAMPLE_BLOCK || !spc::sound_in_sync) S9xLandSamples(); } void S9xAPUTimingSetSpeedup (int ticks) { if (ticks != 0) printf("APU speedup hack: %d\n", ticks); spc::timing_hack_denominator = 256 - ticks; spc::ratio_numerator = Settings.PAL ? APU_NUMERATOR_PAL : APU_NUMERATOR_NTSC; spc::ratio_denominator = Settings.PAL ? APU_DENOMINATOR_PAL : APU_DENOMINATOR_NTSC; spc::ratio_denominator = spc::ratio_denominator * spc::timing_hack_denominator / spc::timing_hack_numerator; UpdatePlaybackRate(); } void S9xResetAPU (void) { spc::reference_time = 0; spc::remainder = 0; SNES::cpu.reset (); SNES::cpu.frequency = Settings.PAL ? PAL_MASTER_CLOCK : NTSC_MASTER_CLOCK; SNES::smp.power (); SNES::dsp.power (); SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size >> 1); SNES::dsp.spc_dsp.set_spc_snapshot_callback(SPCSnapshotCallback); spc::resampler->clear(); if (Settings.MSU1) msu::resampler->clear(); } void S9xSoftResetAPU (void) { spc::reference_time = 0; spc::remainder = 0; SNES::cpu.reset (); SNES::smp.reset (); SNES::dsp.reset (); SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size >> 1); spc::resampler->clear(); if (Settings.MSU1) msu::resampler->clear(); } void S9xAPUSaveState (uint8 *block) { uint8 *ptr = block; SNES::smp.save_state (&ptr); SNES::dsp.save_state (&ptr); SNES::set_le32(ptr, spc::reference_time); ptr += sizeof(int32); SNES::set_le32(ptr, spc::remainder); ptr += sizeof(int32); SNES::set_le32(ptr, SNES::dsp.clock); ptr += sizeof(int32); memcpy (ptr, SNES::cpu.registers, 4); ptr += sizeof(int32); memset (ptr, 0, SPC_SAVE_STATE_BLOCK_SIZE-(ptr-block)); } void S9xAPULoadState (uint8 *block) { uint8 *ptr = block; SNES::smp.load_state (&ptr); SNES::dsp.load_state (&ptr); spc::reference_time = SNES::get_le32(ptr); ptr += sizeof(int32); spc::remainder = SNES::get_le32(ptr); ptr += sizeof(int32); SNES::dsp.clock = SNES::get_le32(ptr); ptr += sizeof(int32); memcpy (SNES::cpu.registers, ptr, 4); } static void to_var_from_buf (uint8 **buf, void *var, size_t size) { memcpy(var, *buf, size); *buf += size; } #undef IF_0_THEN_256 #define IF_0_THEN_256( n ) ((uint8) ((n) - 1) + 1) void S9xAPULoadBlarggState(uint8 *oldblock) { uint8 *ptr = oldblock; SNES::SPC_State_Copier copier(&ptr,to_var_from_buf); copier.copy(SNES::smp.apuram,0x10000); // RAM uint8 regs_in [0x10]; uint8 regs [0x10]; uint16 pc, spc_time, dsp_time; uint8 a,x,y,psw,sp; copier.copy(regs,0x10); // REGS copier.copy(regs_in,0x10); // REGS_IN // CPU Regs pc = copier.copy_int( 0, sizeof(uint16) ); a = copier.copy_int( 0, sizeof(uint8) ); x = copier.copy_int( 0, sizeof(uint8) ); y = copier.copy_int( 0, sizeof(uint8) ); psw = copier.copy_int( 0, sizeof(uint8) ); sp = copier.copy_int( 0, sizeof(uint8) ); copier.extra(); // times spc_time = copier.copy_int( 0, sizeof(uint16) ); dsp_time = copier.copy_int( 0, sizeof(uint16) ); int cur_time = S9xAPUGetClock(CPU.Cycles); // spc_time is absolute, dsp_time is relative // smp.clock is relative, dsp.clock relative but counting upwards SNES::smp.clock = spc_time - cur_time; SNES::dsp.clock = -1 * dsp_time; // DSP SNES::dsp.load_state(&ptr); // Timers uint16 next_time[3]; uint8 divider[3], counter[3]; for ( int i = 0; i < 3; i++ ) { next_time[i] = copier.copy_int( 0, sizeof(uint16) ); divider[i] = copier.copy_int( 0, sizeof(uint8) ); counter[i] = copier.copy_int( 0, sizeof(uint8) ); copier.extra(); } // construct timers out of available parts from blargg smp SNES::smp.timer0.enable = regs[1] >> 0 & 1; // regs[1] = CONTROL SNES::smp.timer0.target = IF_0_THEN_256(regs[10]); // regs[10+i] = TiTARGET // blargg counts time, get ticks through timer frequency // (assume tempo = 256) SNES::smp.timer0.stage1_ticks = 128 - (next_time[0] - cur_time) / 128; SNES::smp.timer0.stage2_ticks = divider[0]; SNES::smp.timer0.stage3_ticks = counter[0]; SNES::smp.timer1.enable = regs[1] >> 1 & 1; SNES::smp.timer1.target = IF_0_THEN_256(regs[11]); SNES::smp.timer1.stage1_ticks = 128 - (next_time[1] - cur_time) / 128; SNES::smp.timer1.stage2_ticks = divider[0]; SNES::smp.timer1.stage3_ticks = counter[0]; SNES::smp.timer2.enable = regs[1] >> 2 & 1; SNES::smp.timer2.target = IF_0_THEN_256(regs[12]); SNES::smp.timer2.stage1_ticks = 16 - (next_time[2] - cur_time) / 16; SNES::smp.timer2.stage2_ticks = divider[0]; SNES::smp.timer2.stage3_ticks = counter[0]; copier.extra(); SNES::smp.opcode_number = 0; SNES::smp.opcode_cycle = 0; SNES::smp.regs.pc = pc; SNES::smp.regs.sp = sp; SNES::smp.regs.B.a = a; SNES::smp.regs.x = x; SNES::smp.regs.B.y = y; // blargg's psw has same layout as byuu's flags SNES::smp.regs.p = psw; // blargg doesn't explicitly store iplrom_enable SNES::smp.status.iplrom_enable = regs[1] & 0x80; SNES::smp.status.dsp_addr = regs[2]; SNES::smp.status.ram00f8 = regs_in[8]; SNES::smp.status.ram00f9 = regs_in[9]; // default to 0 - we are on an opcode boundary, shouldn't matter SNES::smp.rd=SNES::smp.wr=SNES::smp.dp=SNES::smp.sp=SNES::smp.ya=SNES::smp.bit=0; spc::reference_time = SNES::get_le32(ptr); ptr += sizeof(int32); spc::remainder = SNES::get_le32(ptr); // blargg stores CPUIx in regs_in memcpy (SNES::cpu.registers, regs_in + 4, 4); } bool8 S9xSPCDump (const char *filename) { FILE *fs; uint8 buf[SPC_FILE_SIZE]; size_t ignore; fs = fopen(filename, "wb"); if (!fs) return (FALSE); S9xSetSoundMute(TRUE); SNES::smp.save_spc (buf); ignore = fwrite (buf, SPC_FILE_SIZE, 1, fs); if (ignore == 0) { fprintf (stderr, "Couldn't write file %s.\n", filename); } fclose(fs); S9xSetSoundMute(FALSE); return (TRUE); }