#include "libretro.h" #include "snes9x.h" #include "memmap.h" #include "srtc.h" #include "apu/apu.h" #include "apu/bapu/snes/snes.hpp" #include "gfx.h" #include "snapshot.h" #include "controls.h" #include "cheats.h" #include "movie.h" #include "logger.h" #include "display.h" #include "conffile.h" #include #ifndef __WIN32__ #include #endif #include #include #include static retro_video_refresh_t s9x_video_cb = NULL; static retro_audio_sample_t s9x_audio_cb = NULL; static retro_audio_sample_batch_t s9x_audio_batch_cb = NULL; static retro_input_poll_t s9x_poller_cb = NULL; static retro_input_state_t s9x_input_state_cb = NULL; void retro_set_video_refresh(retro_video_refresh_t cb) { s9x_video_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { s9x_audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { s9x_audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { s9x_poller_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { s9x_input_state_cb = cb; } static retro_environment_t environ_cb; static bool use_overscan; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; } static void S9xAudioCallback(void*) { // Just pick a big buffer. We won't use it all. static int16_t audio_buf[0x10000]; S9xFinalizeSamples(); size_t avail = S9xGetSampleCount(); S9xMixSamples((uint8*)audio_buf, avail); s9x_audio_batch_cb(audio_buf,avail >> 1); } void retro_get_system_info(struct retro_system_info *info) { memset(info,0,sizeof(retro_system_info)); info->library_name = "SNES9x"; info->library_version = VERSION; info->valid_extensions = "smc|sfc|zip|gz|swc|fig|jma"; info->need_fullpath = false; info->block_extract = false; } void retro_get_system_av_info(struct retro_system_av_info *info) { memset(info,0,sizeof(retro_system_av_info)); info->geometry.base_width = SNES_WIDTH; info->geometry.base_height = SNES_HEIGHT; info->geometry.max_width = MAX_SNES_WIDTH; info->geometry.max_height = MAX_SNES_HEIGHT; info->geometry.aspect_ratio = 4.0f / 3.0f; info->timing.sample_rate = 32040.5; info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0; } const char *retro_library_id() { return "SNES9x v" VERSION; } unsigned retro_api_version() { return RETRO_API_VERSION; } void retro_reset() { S9xSoftReset(); } static unsigned snes_devices[2]; void retro_set_controller_port_device(unsigned port, unsigned device) { switch (device) { case RETRO_DEVICE_JOYPAD: S9xSetController(port, CTL_JOYPAD, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_JOYPAD; break; case RETRO_DEVICE_JOYPAD_MULTITAP: S9xSetController(port, CTL_MP5, 1, 2, 3, 4); snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP; break; case RETRO_DEVICE_MOUSE: S9xSetController(port, CTL_MOUSE, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_MOUSE; break; case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE; break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER; break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS: S9xSetController(port, CTL_JUSTIFIER, 1, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIERS; break; default: fprintf(stderr, "[libretro]: Invalid device!\n"); } } void retro_cheat_reset() {} void retro_cheat_set(unsigned, bool, const char*) {} bool retro_load_game(const struct retro_game_info *game) { int loaded = 0; if(game->data == NULL && game->size == NULL && game->path != NULL) loaded = Memory.LoadROM(game->path); else loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size); if (!loaded) { fprintf(stderr, "[libretro]: Rom loading failed...\n"); } return loaded; } void retro_unload_game(void) {} bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info) { int loaded = 0; switch (game_type) { case RETRO_GAME_TYPE_BSX: if(num_info == 1) { loaded = Memory.LoadROMMem((const uint8_t*)info[0].data,info[0].size); } else if(num_info == 2) { memcpy(Memory.BIOSROM,(const uint8_t*)info[0].data,info[0].size); loaded = Memory.LoadROMMem((const uint8_t*)info[1].data,info[1].size); } if (!loaded) { fprintf(stderr, "[libretro]: BSX Rom loading failed...\n"); } return loaded; case RETRO_GAME_TYPE_BSX_SLOTTED: if(num_info == 2) loaded = Memory.LoadMultiCartMem((const uint8_t*)info[0].data, info[0].size, (const uint8_t*)info[1].data, info[1].size, NULL, NULL); if (!loaded) { fprintf(stderr, "[libretro]: Multirom loading failed...\n"); } return loaded; case RETRO_GAME_TYPE_SUFAMI_TURBO: if(num_info == 3) loaded = Memory.LoadMultiCartMem((const uint8_t*)info[1].data, info[1].size, (const uint8_t*)info[2].data, info[2].size, (const uint8_t*)info[0].data, info[0].size); if (!loaded) { fprintf(stderr, "[libretro]: Sufami Turbo Rom loading failed...\n"); } return loaded; default: return false; } } static void map_buttons(); void retro_init() { if (environ_cb) { if (!environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &use_overscan)) use_overscan = false; } memset(&Settings, 0, sizeof(Settings)); Settings.MouseMaster = TRUE; Settings.SuperScopeMaster = TRUE; Settings.JustifierMaster = TRUE; Settings.MultiPlayer5Master = TRUE; Settings.FrameTimePAL = 20000; Settings.FrameTimeNTSC = 16667; Settings.SixteenBitSound = TRUE; Settings.Stereo = TRUE; Settings.SoundPlaybackRate = 32000; Settings.SoundInputRate = 32000; Settings.SupportHiRes = TRUE; Settings.Transparency = TRUE; Settings.AutoDisplayMessages = TRUE; Settings.InitialInfoStringTimeout = 120; Settings.HDMATimingHack = 100; Settings.BlockInvalidVRAMAccessMaster = TRUE; Settings.StopEmulation = TRUE; Settings.WrongMovieStateProtection = TRUE; Settings.DumpStreamsMaxFrames = -1; Settings.StretchScreenshots = 0; Settings.SnapshotScreenshots = FALSE; Settings.SkipFrames = AUTO_FRAMERATE; Settings.TurboSkipFrames = 15; Settings.CartAName[0] = 0; Settings.CartBName[0] = 0; Settings.AutoSaveDelay = 1; CPU.Flags = 0; if (!Memory.Init() || !S9xInitAPU()) { Memory.Deinit(); S9xDeinitAPU(); fprintf(stderr, "[libretro]: Failed to init Memory or APU.\n"); exit(1); } S9xInitSound(16, 0); S9xSetSoundMute(FALSE); S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL); S9xSetRenderPixelFormat(RGB555); GFX.Pitch = MAX_SNES_WIDTH * sizeof(uint16); GFX.Screen = (uint16*) calloc(1, GFX.Pitch * MAX_SNES_HEIGHT); S9xGraphicsInit(); S9xInitInputDevices(); for (int i = 0; i < 2; i++) { S9xSetController(i, CTL_JOYPAD, i, 0, 0, 0); snes_devices[i] = RETRO_DEVICE_JOYPAD; } S9xUnmapAllControls(); map_buttons(); } #define MAP_BUTTON(id, name) S9xMapButton((id), S9xGetCommandT((name)), false) #define MAKE_BUTTON(pad, btn) (((pad)<<4)|(btn)) #define PAD_1 1 #define PAD_2 2 #define PAD_3 3 #define PAD_4 4 #define PAD_5 5 #define BTN_B RETRO_DEVICE_ID_JOYPAD_B #define BTN_Y RETRO_DEVICE_ID_JOYPAD_Y #define BTN_SELECT RETRO_DEVICE_ID_JOYPAD_SELECT #define BTN_START RETRO_DEVICE_ID_JOYPAD_START #define BTN_UP RETRO_DEVICE_ID_JOYPAD_UP #define BTN_DOWN RETRO_DEVICE_ID_JOYPAD_DOWN #define BTN_LEFT RETRO_DEVICE_ID_JOYPAD_LEFT #define BTN_RIGHT RETRO_DEVICE_ID_JOYPAD_RIGHT #define BTN_A RETRO_DEVICE_ID_JOYPAD_A #define BTN_X RETRO_DEVICE_ID_JOYPAD_X #define BTN_L RETRO_DEVICE_ID_JOYPAD_L #define BTN_R RETRO_DEVICE_ID_JOYPAD_R #define BTN_FIRST BTN_B #define BTN_LAST BTN_R #define MOUSE_X RETRO_DEVICE_ID_MOUSE_X #define MOUSE_Y RETRO_DEVICE_ID_MOUSE_Y #define MOUSE_LEFT RETRO_DEVICE_ID_MOUSE_LEFT #define MOUSE_RIGHT RETRO_DEVICE_ID_MOUSE_RIGHT #define MOUSE_FIRST MOUSE_X #define MOUSE_LAST MOUSE_RIGHT #define SCOPE_X RETRO_DEVICE_ID_SUPER_SCOPE_X #define SCOPE_Y RETRO_DEVICE_ID_SUPER_SCOPE_Y #define SCOPE_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER #define SCOPE_CURSOR RETRO_DEVICE_ID_LIGHTGUN_CURSOR #define SCOPE_TURBO RETRO_DEVICE_ID_LIGHTGUN_TURBO #define SCOPE_PAUSE RETRO_DEVICE_ID_LIGHTGUN_PAUSE #define SCOPE_FIRST SCOPE_X #define SCOPE_LAST SCOPE_PAUSE #define JUSTIFIER_X RETRO_DEVICE_ID_JUSTIFIER_X #define JUSTIFIER_Y RETRO_DEVICE_ID_JUSTIFIER_Y #define JUSTIFIER_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER #define JUSTIFIER_START RETRO_DEVICE_ID_LIGHTGUN_PAUSE #define JUSTIFIER_FIRST JUSTIFIER_X #define JUSTIFIER_LAST JUSTIFIER_START #define BTN_POINTER (BTN_LAST + 1) #define BTN_POINTER2 (BTN_POINTER + 1) static void map_buttons() { MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_A), "Joypad1 A"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_B), "Joypad1 B"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_X), "Joypad1 X"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_Y), "Joypad1 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_SELECT), "{Joypad1 Select,Mouse1 L}"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_START), "{Joypad1 Start,Mouse1 R}"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_L), "Joypad1 L"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_R), "Joypad1 R"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_LEFT), "Joypad1 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_RIGHT), "Joypad1 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down"); S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1"), false); S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2"), false); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_LEFT), "Joypad2 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_RIGHT), "Joypad2 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_UP), "{Joypad2 Up,Superscope ToggleTurbo}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_DOWN), "{Joypad2 Down,Superscope Pause}"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_A), "Joypad3 A"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_B), "Joypad3 B"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_X), "Joypad3 X"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_Y), "Joypad3 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_SELECT), "Joypad3 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_START), "Joypad3 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_L), "Joypad3 L"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_R), "Joypad3 R"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_LEFT), "Joypad3 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_RIGHT), "Joypad3 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_UP), "Joypad3 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_DOWN), "Joypad3 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_A), "Joypad4 A"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_B), "Joypad4 B"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_X), "Joypad4 X"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_Y), "Joypad4 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_SELECT), "Joypad4 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_START), "Joypad4 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_L), "Joypad4 L"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_R), "Joypad4 R"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_LEFT), "Joypad4 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_RIGHT), "Joypad4 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_UP), "Joypad4 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_DOWN), "Joypad4 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_A), "Joypad5 A"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_B), "Joypad5 B"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_X), "Joypad5 X"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_Y), "Joypad5 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_SELECT), "Joypad5 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_START), "Joypad5 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_L), "Joypad5 L"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_R), "Joypad5 R"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_LEFT), "Joypad5 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_RIGHT), "Joypad5 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_UP), "Joypad5 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_DOWN), "Joypad5 Down"); } // libretro uses relative values for analogue devices. // S9x seems to use absolute values, but do convert these into relative values in the core. (Why?!) // Hack around it. :) static int16_t snes_mouse_state[2][2] = {{0}, {0}}; static int16_t snes_scope_state[2] = {0}; static int16_t snes_justifier_state[2][2] = {{0}, {0}}; static void report_buttons() { int _x, _y; for (int port = 0; port <= 1; port++) { switch (snes_devices[port]) { case RETRO_DEVICE_JOYPAD: for (int i = BTN_FIRST; i <= BTN_LAST; i++) S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i)); break; case RETRO_DEVICE_JOYPAD_MULTITAP: for (int j = 0; j < 4; j++) for (int i = BTN_FIRST; i <= BTN_LAST; i++) S9xReportButton(MAKE_BUTTON(j + 2, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i)); break; case RETRO_DEVICE_MOUSE: _x = s9x_input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X); _y = s9x_input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y); snes_mouse_state[port][0] += _x; snes_mouse_state[port][1] += _y; S9xReportPointer(BTN_POINTER + port, snes_mouse_state[port][0], snes_mouse_state[port][1]); for (int i = MOUSE_LEFT; i <= MOUSE_LAST; i++) S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_MOUSE, 0, i)); break; case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: snes_scope_state[0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_scope_state[1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); S9xReportPointer(BTN_POINTER, snes_scope_state[0], snes_scope_state[1]); for (int i = SCOPE_TRIGGER; i <= SCOPE_LAST; i++) S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, i)); break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS: snes_justifier_state[0][0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_justifier_state[0][1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); S9xReportPointer(BTN_POINTER, snes_justifier_state[0][0], snes_justifier_state[0][1]); for (int i = JUSTIFIER_TRIGGER; i <= JUSTIFIER_LAST; i++) S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, i)); break; default: fprintf(stderr, "[libretro]: Unknown device...\n"); } } } void retro_run() { s9x_poller_cb(); report_buttons(); S9xMainLoop(); } void retro_deinit() { S9xDeinitAPU(); Memory.Deinit(); S9xGraphicsDeinit(); S9xUnmapAllControls(); } unsigned retro_get_region() { return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC; } void* retro_get_memory_data(unsigned type) { void* data; switch(type) { case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM: case RETRO_MEMORY_SAVE_RAM: data = Memory.SRAM; break; case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM: data = Multi.sramB; break; case RETRO_MEMORY_RTC: data = RTCData.reg; break; case RETRO_MEMORY_SYSTEM_RAM: data = Memory.RAM; break; case RETRO_MEMORY_VIDEO_RAM: data = Memory.VRAM; break; default: data = NULL; break; } return data; } void retro_unload_cartridge() { } size_t retro_get_memory_size(unsigned type) { size_t size; switch(type) { case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM: case RETRO_MEMORY_SAVE_RAM: size = (unsigned) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0); if (size > 0x20000) size = 0x20000; break; case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM: size = (unsigned) (Multi.cartType && Multi.sramSizeB ? (1 << (Multi.sramSizeB + 3)) * 128 : 0); break; case RETRO_MEMORY_RTC: size = (Settings.SRTC || Settings.SPC7110RTC)?20:0; break; case RETRO_MEMORY_SYSTEM_RAM: size = 128 * 1024; break; case RETRO_MEMORY_VIDEO_RAM: size = 64 * 1024; break; default: size = 0; break; } return size; } size_t retro_serialize_size() { return S9xFreezeSize(); } bool retro_serialize(void *data, size_t size) { if (S9xFreezeGameMem((uint8_t*)data,size) == FALSE) return false; return true; } bool retro_unserialize(const void* data, size_t size) { if (S9xUnfreezeGameMem((const uint8_t*)data,size) != SUCCESS) return false; return true; } bool8 S9xDeinitUpdate(int width, int height) { if (!use_overscan) { if (height >= SNES_HEIGHT << 1) { height = SNES_HEIGHT << 1; } else { height = SNES_HEIGHT; } } else { if (height > SNES_HEIGHT_EXTENDED) { if (height < SNES_HEIGHT_EXTENDED << 1) memset(GFX.Screen + (GFX.Pitch >> 1) * height,0,GFX.Pitch * ((SNES_HEIGHT_EXTENDED << 1) - height)); height = SNES_HEIGHT_EXTENDED << 1; } else { if (height < SNES_HEIGHT_EXTENDED) memset(GFX.Screen + (GFX.Pitch >> 1) * height,0,GFX.Pitch * (SNES_HEIGHT_EXTENDED - height)); height = SNES_HEIGHT_EXTENDED; } } s9x_video_cb(GFX.Screen, width, height, GFX.Pitch); return TRUE; } bool8 S9xContinueUpdate(int width, int height) { return S9xDeinitUpdate(width, height); } // Dummy functions that should probably be implemented correctly later. void S9xParsePortConfig(ConfigFile&, int) {} void S9xSyncSpeed() {} const char* S9xStringInput(const char* in) { return in; } const char* S9xGetFilename(const char* in, s9x_getdirtype) { return in; } const char* S9xGetDirectory(s9x_getdirtype) { return ""; } void S9xInitInputDevices() {} const char* S9xChooseFilename(unsigned char) { return ""; } void S9xHandlePortCommand(s9xcommand_t, short, short) {} bool S9xPollButton(unsigned int, bool*) { return false; } void S9xToggleSoundChannel(int) {} const char* S9xGetFilenameInc(const char* in, s9x_getdirtype) { return ""; } const char* S9xBasename(const char* in) { return in; } bool8 S9xInitUpdate() { return TRUE; } void S9xExtraUsage() {} bool8 S9xOpenSoundDevice() { return TRUE; } void S9xMessage(int, int, const char*) {} bool S9xPollAxis(unsigned int, short*) { return FALSE; } void S9xSetPalette() {} void S9xParseArg(char**, int&, int) {} void S9xExit() {} bool S9xPollPointer(unsigned int, short*, short*) { return false; } const char *S9xChooseMovieFilename(unsigned char) { return NULL; } bool8 S9xOpenSnapshotFile(const char* filepath, bool8 read_only, STREAM *file) { if(read_only) { if((*file = OPEN_STREAM(filepath, "rb")) != 0) { return (TRUE); } } else { if((*file = OPEN_STREAM(filepath, "wb")) != 0) { return (TRUE); } } return (FALSE); } void S9xCloseSnapshotFile(STREAM file) { CLOSE_STREAM(file); } void S9xAutoSaveSRAM() { return; } #ifndef __WIN32__ // S9x weirdness. void _splitpath (const char *path, char *drive, char *dir, char *fname, char *ext) { *drive = 0; const char *slash = strrchr(path, SLASH_CHAR), *dot = strrchr(path, '.'); if (dot && slash && dot < slash) dot = NULL; if (!slash) { *dir = 0; strcpy(fname, path); if (dot) { fname[dot - path] = 0; strcpy(ext, dot + 1); } else *ext = 0; } else { strcpy(dir, path); dir[slash - path] = 0; strcpy(fname, slash + 1); if (dot) { fname[dot - slash - 1] = 0; strcpy(ext, dot + 1); } else *ext = 0; } } void _makepath (char *path, const char *, const char *dir, const char *fname, const char *ext) { if (dir && *dir) { strcpy(path, dir); strcat(path, SLASH_STR); } else *path = 0; strcat(path, fname); if (ext && *ext) { strcat(path, "."); strcat(path, ext); } } #endif // __WIN32__