<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinSizeRel|x64">
      <Configuration>MinSizeRel</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinSizeRel|Win32">
      <Configuration>MinSizeRel</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="RelWithDebInfo|Win32">
      <Configuration>RelWithDebInfo</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="RelWithDebInfo|x64">
      <Configuration>RelWithDebInfo</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{5F003A48-8DC8-3A67-AC87-69EF27CED058}</ProjectGuid>
    <WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
    <Keyword>Win32Proj</Keyword>
    <Platform>Win32</Platform>
    <ProjectName>HLSL</ProjectName>
    <VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141_xp</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
    <Import Project="..\..\s9x.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">HLSLd</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HLSLd</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">HLSL</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HLSL</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">HLSL</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">HLSL</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">.lib</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.lib</TargetExt>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">HLSL</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">HLSL</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">.lib</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.lib</TargetExt>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
    <OutDir>$(SolutionDir)_Output\$(Configuration)\$(PlatformTarget)\</OutDir>
    <IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AssemblerListingLocation>Debug/</AssemblerListingLocation>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <CompileAs>CompileAsCpp</CompileAs>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <Optimization>Disabled</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib>
      <AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <AssemblerListingLocation>Debug/</AssemblerListingLocation>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <CompileAs>CompileAsCpp</CompileAs>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <Optimization>Disabled</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AssemblerListingLocation>Release/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib>
      <AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AssemblerListingLocation>Release/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
    <ClCompile>
      <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <Optimization>MinSpace</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="MinSizeRel";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib>
      <AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
    <ClCompile>
      <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <Optimization>MinSpace</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="MinSizeRel";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
    <ClCompile>
      <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="RelWithDebInfo";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib>
      <AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
    <ClCompile>
      <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR="RelWithDebInfo";%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <Lib />
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseables.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
      <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\..\shaders\glslang\hlsl\pch.cpp">
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokens.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.h" />
    <ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseables.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>