/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #define _TILEIMPL_CPP_ #include "tileimpl.h" namespace TileImpl { template void HiresBase::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2) { if (Z1 > GFX.DB[Offset + 2 * N] && (M)) { GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); if ((OffsetInLine + 2 * N ) != (SNES_WIDTH - 1) << 1) GFX.S[Offset + 2 * N + 2] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); if ((OffsetInLine + 2 * N) == 0 || (OffsetInLine + 2 * N) == GFX.RealPPL) GFX.S[Offset + 2 * N] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; } } // hires double width template struct Renderers; template struct Renderers; template struct Renderers; template struct Renderers; template struct Renderers; template struct Renderers; template struct Renderers; template struct Renderers; // hires double width interlace template struct Renderers; template struct Renderers; template struct Renderers; //template struct Renderers; //template struct Renderers; //template struct Renderers; //template struct Renderers; //template struct Renderers; } // namespace TileImpl