/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #include "snes9x.h" #include "blit.h" #define ALL_COLOR_MASK (FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) #ifdef GFX_MULTI_FORMAT static uint16 lowPixelMask = 0, qlowPixelMask = 0, highBitsMask = 0; static uint32 colorMask = 0; #else #define lowPixelMask (RGB_LOW_BITS_MASK) #define qlowPixelMask ((RGB_HI_BITS_MASK >> 3) | TWO_LOW_BITS_MASK) #define highBitsMask (ALL_COLOR_MASK & RGB_REMOVE_LOW_BITS_MASK) #define colorMask (((~RGB_HI_BITS_MASK & ALL_COLOR_MASK) << 16) | (~RGB_HI_BITS_MASK & ALL_COLOR_MASK)) #endif static snes_ntsc_t *ntsc = NULL; static uint8 *XDelta = NULL; bool8 S9xBlitFilterInit (void) { XDelta = new uint8[SNES_WIDTH * SNES_HEIGHT_EXTENDED * 4]; if (!XDelta) return (FALSE); S9xBlitClearDelta(); #ifdef GFX_MULTI_FORMAT lowPixelMask = RGB_LOW_BITS_MASK; qlowPixelMask = (RGB_HI_BITS_MASK >> 3) | TWO_LOW_BITS_MASK; highBitsMask = ALL_COLOR_MASK & RGB_REMOVE_LOW_BITS_MASK; colorMask = ((~RGB_HI_BITS_MASK & ALL_COLOR_MASK) << 16) | (~RGB_HI_BITS_MASK & ALL_COLOR_MASK); #endif return (TRUE); } void S9xBlitFilterDeinit (void) { if (XDelta) { delete[] XDelta; XDelta = NULL; } } void S9xBlitClearDelta (void) { uint32 *d = (uint32 *) XDelta; for (int y = 0; y < SNES_HEIGHT_EXTENDED; y++) for (int x = 0; x < SNES_WIDTH; x++) *d++ = 0x80008000; } bool8 S9xBlitNTSCFilterInit (void) { ntsc = (snes_ntsc_t *) malloc(sizeof(snes_ntsc_t)); if (!ntsc) return (FALSE); snes_ntsc_init(ntsc, &snes_ntsc_composite); return (TRUE); } void S9xBlitNTSCFilterDeinit (void) { if (ntsc) { free(ntsc); ntsc = NULL; } } void S9xBlitNTSCFilterSet (const snes_ntsc_setup_t *setup) { snes_ntsc_init(ntsc, setup); } void S9xBlitPixSimple1x1 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { width <<= 1; for (; height; height--) { memcpy(dstPtr, srcPtr, width); srcPtr += srcRowBytes; dstPtr += dstRowBytes; } } void S9xBlitPixSimple1x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { width <<= 1; for (; height; height--) { memcpy(dstPtr, srcPtr, width); dstPtr += dstRowBytes; memcpy(dstPtr, srcPtr, width); srcPtr += srcRowBytes; dstPtr += dstRowBytes; } } void S9xBlitPixSimple2x1 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { for (; height; height--) { uint16 *dP = (uint16 *) dstPtr, *bP = (uint16 *) srcPtr; for (int i = 0; i < (width >> 1); i++) { *dP++ = *bP; *dP++ = *bP++; *dP++ = *bP; *dP++ = *bP++; } srcPtr += srcRowBytes; dstPtr += dstRowBytes; } } void S9xBlitPixSimple2x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { uint8 *dstPtr2 = dstPtr + dstRowBytes, *deltaPtr = XDelta; dstRowBytes <<= 1; for (; height; height--) { uint32 *dP1 = (uint32 *) dstPtr, *dP2 = (uint32 *) dstPtr2, *bP = (uint32 *) srcPtr, *xP = (uint32 *) deltaPtr; uint32 currentPixel, lastPixel, currentPixA, currentPixB, colorA, colorB; for (int i = 0; i < (width >> 1); i++) { currentPixel = *bP; lastPixel = *xP; if (currentPixel != lastPixel) { #ifdef MSB_FIRST colorA = (currentPixel >> 16) & 0xFFFF; colorB = (currentPixel ) & 0xFFFF; #else colorA = (currentPixel ) & 0xFFFF; colorB = (currentPixel >> 16) & 0xFFFF; #endif currentPixA = (colorA << 16) | colorA; currentPixB = (colorB << 16) | colorB; dP1[0] = currentPixA; dP1[1] = currentPixB; dP2[0] = currentPixA; dP2[1] = currentPixB; *xP = *bP; } bP++; xP++; dP1 += 2; dP2 += 2; } srcPtr += srcRowBytes; deltaPtr += srcRowBytes; dstPtr += dstRowBytes; dstPtr2 += dstRowBytes; } } void S9xBlitPixBlend1x1 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { for (; height; height--) { uint16 *dP = (uint16 *) dstPtr, *bP = (uint16 *) srcPtr; uint16 prev, curr; prev = *bP; for (int i = 0; i < (width >> 1); i++) { curr = *bP++; *dP++ = (prev & curr) + (((prev ^ curr) & highBitsMask) >> 1); prev = curr; curr = *bP++; *dP++ = (prev & curr) + (((prev ^ curr) & highBitsMask) >> 1); prev = curr; } srcPtr += srcRowBytes; dstPtr += dstRowBytes; } } void S9xBlitPixBlend2x1 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { for (; height; height--) { uint16 *dP = (uint16 *) dstPtr, *bP = (uint16 *) srcPtr; uint16 prev, curr; prev = *bP; for (int i = 0; i < (width >> 1); i++) { curr = *bP++; *dP++ = (prev & curr) + (((prev ^ curr) & highBitsMask) >> 1); *dP++ = curr; prev = curr; curr = *bP++; *dP++ = (prev & curr) + (((prev ^ curr) & highBitsMask) >> 1); *dP++ = curr; prev = curr; } srcPtr += srcRowBytes; dstPtr += dstRowBytes; } } void S9xBlitPixTV1x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { uint8 *dstPtr2 = dstPtr + dstRowBytes; dstRowBytes <<= 1; for (; height; height--) { uint32 *dP1 = (uint32 *) dstPtr, *dP2 = (uint32 *) dstPtr2, *bP = (uint32 *) srcPtr; uint32 product, darkened; for (int i = 0; i < (width >> 1); i++) { product = *dP1++ = *bP++; darkened = (product = (product >> 1) & colorMask); darkened += (product = (product >> 1) & colorMask); *dP2++ = darkened; } srcPtr += srcRowBytes; dstPtr += dstRowBytes; dstPtr2 += dstRowBytes; } } void S9xBlitPixTV2x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { uint8 *dstPtr2 = dstPtr + dstRowBytes, *deltaPtr = XDelta; dstRowBytes <<= 1; for (; height; height--) { uint32 *dP1 = (uint32 *) dstPtr, *dP2 = (uint32 *) dstPtr2, *bP = (uint32 *) srcPtr, *xP = (uint32 *) deltaPtr; uint32 currentPixel, nextPixel, currentDelta, nextDelta, colorA, colorB, product, darkened; for (int i = 0; i < (width >> 1) - 1; i++) { currentPixel = *bP; currentDelta = *xP; nextPixel = *(bP + 1); nextDelta = *(xP + 1); if ((currentPixel != currentDelta) || (nextPixel != nextDelta)) { *xP = *bP; #ifdef MSB_FIRST colorA = (currentPixel >> 16) & 0xFFFF; colorB = (currentPixel ) & 0xFFFF; #else colorA = (currentPixel ) & 0xFFFF; colorB = (currentPixel >> 16) & 0xFFFF; #endif #ifdef MSB_FIRST *dP1 = product = (colorA << 16) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); #else *dP1 = product = (colorA ) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); #endif darkened = (product = ((product >> 1) & colorMask)); darkened += (product = ((product >> 1) & colorMask)); darkened += (product >> 1) & colorMask; *dP2 = darkened; #ifdef MSB_FIRST colorA = (nextPixel >> 16) & 0xFFFF; #else colorA = (nextPixel ) & 0xFFFF; #endif #ifdef MSB_FIRST *(dP1 + 1) = product = (colorB << 16) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); #else *(dP1 + 1) = product = (colorB ) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); #endif darkened = (product = ((product >> 1) & colorMask)); darkened += (product = ((product >> 1) & colorMask)); darkened += (product >> 1) & colorMask; *(dP2 + 1) = darkened; } bP++; xP++; dP1 += 2; dP2 += 2; } // Last 2 Pixels currentPixel = *bP; currentDelta = *xP; if (currentPixel != currentDelta) { *xP = *bP; #ifdef MSB_FIRST colorA = (currentPixel >> 16) & 0xFFFF; colorB = (currentPixel ) & 0xFFFF; #else colorA = (currentPixel ) & 0xFFFF; colorB = (currentPixel >> 16) & 0xFFFF; #endif #ifdef MSB_FIRST *dP1 = product = (colorA << 16) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); #else *dP1 = product = (colorA ) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); #endif darkened = (product = ((product >> 1) & colorMask)); darkened += (product = ((product >> 1) & colorMask)); darkened += (product >> 1) & colorMask; *dP2 = darkened; *(dP1 + 1) = product = (colorB << 16) | colorB; darkened = (product = ((product >> 1) & colorMask)); darkened += (product = ((product >> 1) & colorMask)); darkened += (product >> 1) & colorMask; *(dP2 + 1) = darkened; } srcPtr += srcRowBytes; deltaPtr += srcRowBytes; dstPtr += dstRowBytes; dstPtr2 += dstRowBytes; } } void S9xBlitPixMixedTV1x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { uint8 *dstPtr2 = dstPtr + dstRowBytes, *srcPtr2 = srcPtr + srcRowBytes; dstRowBytes <<= 1; for (; height > 1; height--) { uint16 *dP1 = (uint16 *) dstPtr, *dP2 = (uint16 *) dstPtr2, *bP1 = (uint16 *) srcPtr, *bP2 = (uint16 *) srcPtr2; uint16 prev, next, mixed; for (int i = 0; i < width; i++) { prev = *bP1++; next = *bP2++; mixed = prev + next + ((prev ^ next) & lowPixelMask); *dP1++ = prev; *dP2++ = (mixed >> 1) - (mixed >> 4 & qlowPixelMask); } srcPtr += srcRowBytes; srcPtr2 += srcRowBytes; dstPtr += dstRowBytes; dstPtr2 += dstRowBytes; } // Last 1 line uint16 *dP1 = (uint16 *) dstPtr, *dP2 = (uint16 *) dstPtr2, *bP1 = (uint16 *) srcPtr; uint16 prev, mixed; for (int i = 0; i < width; i++) { prev = *bP1++; mixed = prev + ((prev ^ 0) & lowPixelMask); *dP1++ = prev; *dP2++ = (mixed >> 1) - (mixed >> 4 & qlowPixelMask); } } void S9xBlitPixSmooth2x2 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { uint8 *dstPtr2 = dstPtr + dstRowBytes, *deltaPtr = XDelta; uint32 lastLinePix[SNES_WIDTH << 1]; uint8 lastLineChg[SNES_WIDTH >> 1]; int lineBytes = width << 1; dstRowBytes <<= 1; memset(lastLinePix, 0, sizeof(lastLinePix)); memset(lastLineChg, 0, sizeof(lastLineChg)); for (; height; height--) { uint32 *dP1 = (uint32 *) dstPtr, *dP2 = (uint32 *) dstPtr2, *bP = (uint32 *) srcPtr, *xP = (uint32 *) deltaPtr; uint32 *lL = lastLinePix; uint8 *lC = lastLineChg; uint32 currentPixel, nextPixel, currentDelta, nextDelta, lastPix, lastChg, thisChg, currentPixA, currentPixB, colorA, colorB, colorC; uint16 savePixel; savePixel = *(uint16 *) (srcPtr + lineBytes); *(uint16 *) (srcPtr + lineBytes) = *(uint16 *) (srcPtr + lineBytes - 2); *(uint32 *) (deltaPtr + lineBytes) = *(uint32 *) (srcPtr + lineBytes); nextPixel = *bP++; nextDelta = *xP++; for (int i = 0; i < (width >> 1); i++) { currentPixel = nextPixel; currentDelta = nextDelta; nextPixel = *bP++; nextDelta = *xP++; lastChg = *lC; thisChg = (nextPixel - nextDelta) | (currentPixel - currentDelta); #ifdef MSB_FIRST colorA = (currentPixel >> 16) & 0xFFFF; colorB = (currentPixel ) & 0xFFFF; colorC = (nextPixel >> 16) & 0xFFFF; currentPixA = (colorA << 16) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); currentPixB = (colorB << 16) | ((((colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) ); #else colorA = (currentPixel ) & 0xFFFF; colorB = (currentPixel >> 16) & 0xFFFF; colorC = (nextPixel ) & 0xFFFF; currentPixA = (colorA ) | ((((colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); currentPixB = (colorB ) | ((((colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) << 16); #endif if (thisChg | lastChg) { xP[-2] = currentPixel; lastPix = lL[0]; dP1[0] = ((currentPixA >> 1) & colorMask) + ((lastPix >> 1) & colorMask) + (currentPixA & lastPix & lowPixelMask); dP2[0] = currentPixA; lL[0] = currentPixA; lastPix = lL[1]; dP1[1] = ((currentPixB >> 1) & colorMask) + ((lastPix >> 1) & colorMask) + (currentPixB & lastPix & lowPixelMask); dP2[1] = currentPixB; lL[1] = currentPixB; *lC++ = (thisChg != 0); } else { lL[0] = currentPixA; lL[1] = currentPixB; *lC++ = 0; } lL += 2; dP2 += 2; dP1 += 2; } *(uint16 *) (srcPtr + lineBytes) = savePixel; srcPtr += srcRowBytes; deltaPtr += srcRowBytes; dstPtr += dstRowBytes; dstPtr2 += dstRowBytes; } } void S9xBlitPixSuper2xSaI16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { Super2xSaI(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPix2xSaI16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { _2xSaI(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixSuperEagle16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { SuperEagle(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixEPX16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { EPX_16(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixHQ2x16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { HQ2X_16(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixHQ3x16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { HQ3X_16(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixHQ4x16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { HQ4X_16(srcPtr, srcRowBytes, dstPtr, dstRowBytes, width, height); } void S9xBlitPixNTSC16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { snes_ntsc_blit(ntsc, (SNES_NTSC_IN_T const *) srcPtr, srcRowBytes >> 1, 0, width, height, dstPtr, dstRowBytes); } void S9xBlitPixHiResNTSC16 (uint8 *srcPtr, int srcRowBytes, uint8 *dstPtr, int dstRowBytes, int width, int height) { snes_ntsc_blit_hires(ntsc, (SNES_NTSC_IN_T const *) srcPtr, srcRowBytes >> 1, 0, width, height, dstPtr, dstRowBytes); }