/*********************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com) (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), Nach (n-a-c-h@users.sourceforge.net), (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) (c) Copyright 2006 - 2007 nitsuja (c) Copyright 2009 - 2016 BearOso, OV2 (c) Copyright 2011 - 2016 Hans-Kristian Arntzen, Daniel De Matteis (Under no circumstances will commercial rights be given) BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com), Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code used in 1.39-1.51 (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force SPC7110 and RTC C++ emulator code used in 1.52+ (c) Copyright 2009 byuu, neviksti S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001 - 2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound emulator code used in 1.5-1.51 (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' Sound emulator code used in 1.52+ (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) S-SMP emulator code used in 1.54+ (c) Copyright 2016 byuu SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) NTSC filter (c) Copyright 2006 - 2007 Shay Green GTK+ GUI code (c) Copyright 2004 - 2016 BearOso Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja (c) Copyright 2009 - 2016 OV2 Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2011 zones Libretro port (c) Copyright 2011 - 2016 Hans-Kristian Arntzen, Daniel De Matteis (Under no circumstances will commercial rights be given) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com/ Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. ***********************************************************************************/ #ifndef _GFX_H_ #define _GFX_H_ struct SGFX { uint16 *Screen; uint16 *SubScreen; uint8 *ZBuffer; uint8 *SubZBuffer; uint32 Pitch; uint32 ScreenSize; uint16 *S; uint8 *DB; uint16 *X2; uint16 *ZERO; uint32 RealPPL; // true PPL of Screen buffer uint32 PPL; // number of pixels on each of Screen buffer uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace) uint16 *ScreenColors; // screen colors for rendering main uint16 *RealScreenColors; // screen colors, ignoring color window clipping uint8 Z1; // depth for comparison uint8 Z2; // depth to save uint32 FixedColour; uint8 DoInterlace; uint8 InterlaceFrame; uint32 StartY; uint32 EndY; bool8 ClipColors; uint8 OBJWidths[128]; uint8 OBJVisibleTiles[128]; struct ClipData *Clip; struct { uint8 RTOFlags; int16 Tiles; struct { int8 Sprite; uint8 Line; } OBJ[32]; } OBJLines[SNES_HEIGHT_EXTENDED]; #ifdef GFX_MULTI_FORMAT uint32 PixelFormat; uint32 (*BuildPixel) (uint32, uint32, uint32); uint32 (*BuildPixel2) (uint32, uint32, uint32); void (*DecomposePixel) (uint32, uint32 &, uint32 &, uint32 &); #endif void (*DrawBackdropMath) (uint32, uint32, uint32); void (*DrawBackdropNomath) (uint32, uint32, uint32); void (*DrawTileMath) (uint32, uint32, uint32, uint32); void (*DrawTileNomath) (uint32, uint32, uint32, uint32); void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMode7BG1Math) (uint32, uint32, int); void (*DrawMode7BG1Nomath) (uint32, uint32, int); void (*DrawMode7BG2Math) (uint32, uint32, int); void (*DrawMode7BG2Nomath) (uint32, uint32, int); const char *InfoString; uint32 InfoStringTimeout; char FrameDisplayString[256]; }; struct SBG { uint8 (*ConvertTile) (uint8 *, uint32, uint32); uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32); uint32 TileSizeH; uint32 TileSizeV; uint32 OffsetSizeH; uint32 OffsetSizeV; uint32 TileShift; uint32 TileAddress; uint32 NameSelect; uint32 SCBase; uint32 StartPalette; uint32 PaletteShift; uint32 PaletteMask; uint8 EnableMath; uint8 InterlaceLine; uint8 *Buffer; uint8 *BufferFlip; uint8 *Buffered; uint8 *BufferedFlip; bool8 DirectColourMode; }; struct SLineData { struct { uint16 VOffset; uint16 HOffset; } BG[4]; }; struct SLineMatrixData { short MatrixA; short MatrixB; short MatrixC; short MatrixD; short CentreX; short CentreY; short M7HOFS; short M7VOFS; }; extern uint16 BlackColourMap[256]; extern uint16 DirectColourMaps[8][256]; extern uint8 mul_brightness[16][32]; extern struct SBG BG; extern struct SGFX GFX; #define H_FLIP 0x4000 #define V_FLIP 0x8000 #define BLANK_TILE 2 #define COLOR_ADD1_2(C1, C2) \ ((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK) #define COLOR_ADD(C1, C2) \ (GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)] | \ (((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) #define COLOR_SUB1_2(C1, C2) \ GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] inline uint16 COLOR_SUB (uint16 C1, uint16 C2) { uint16 mC1, mC2, v = ALPHA_BITS_MASK; mC1 = C1 & FIRST_COLOR_MASK; mC2 = C2 & FIRST_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); mC1 = C1 & SECOND_COLOR_MASK; mC2 = C2 & SECOND_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); mC1 = C1 & THIRD_COLOR_MASK; mC2 = C2 & THIRD_COLOR_MASK; if (mC1 > mC2) v += (mC1 - mC2); return (v); } void S9xStartScreenRefresh (void); void S9xEndScreenRefresh (void); void S9xUpdateScreen (void); void S9xBuildDirectColourMaps (void); void RenderLine (uint8); void S9xComputeClipWindows (void); void S9xDisplayChar (uint16 *, uint8); // called automatically unless Settings.AutoDisplayMessages is false void S9xDisplayMessages (uint16 *, int, int, int, int); #ifdef GFX_MULTI_FORMAT bool8 S9xSetRenderPixelFormat (int); #endif // external port interface which must be implemented or initialised for each port bool8 S9xGraphicsInit (void); void S9xGraphicsDeinit (void); bool8 S9xInitUpdate (void); bool8 S9xDeinitUpdate (int, int); bool8 S9xContinueUpdate (int, int); void S9xReRefresh (void); void S9xSetPalette (void); void S9xSyncSpeed (void); // called instead of S9xDisplayString if set to non-NULL extern void (*S9xCustomDisplayString) (const char *, int, int, bool); #endif