/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ /* This is where all the GUI text strings will eventually end up */ #define WINDOW_TITLE TEXT("Snes9x") // the windows registry is no longer used //#define MY_REG_KEY "Software\\Emulators\\Snes9x" //#define REG_KEY_VER "1.31" #define DISCLAIMER_TEXT TEXT("Snes9x v%s for Windows.\r\n\ (c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot (jkoot@snes9x.com)\r\n\ (c) Copyright 2002 - 2004 Matthew Kendora\r\n\ (c) Copyright 2002 - 2005 Peter Bortas\r\n\ (c) Copyright 2004 - 2005 Joel Yliluoma\r\n\ (c) Copyright 2001 - 2006 John Weidman\r\n\ (c) Copyright 2002 - 2010 Brad Jorsch, funkyass, Kris Bleakley, Nach, zones\r\n\ (c) Copyright 2006 - 2007 nitsuja\r\n\ (c) Copyright 2009 - 2023 BearOso, OV2\r\n\r\n\ Windows Port Authors: Matthew Kendora, funkyass, nitsuja, Nach, blip, OV2.\r\n\r\n\ Snes9x is a Super Nintendo Entertainment System\r\n\ emulator that allows you to play most games designed\r\n\ for the SNES on your PC.\r\n\r\n\ Please visit http://www.snes9x.com for\r\n\ up-to-the-minute information and help on Snes9x.\r\n\r\n\ Nintendo is a trademark.") #define APP_NAME TEXT("Snes9x") // possible global strings #define SNES9X_INFO TEXT("Snes9x: Information") #define SNES9X_WARN TEXT("Snes9x: WARNING!") #define SNES9X_DXS TEXT("Snes9x: DirectSound") #define SNES9X_SNDQ TEXT("Snes9x: Sound CPU Question") #define SNES9X_NP_ERROR TEXT("Snes9x: NetPlay Error") #define BUTTON_OK TEXT("&OK") #define BUTTON_CANCEL TEXT("&Cancel") // Gamepad Dialog Strings #define INPUTCONFIG_TITLE TEXT("Input Configuration") #define INPUTCONFIG_JPTOGGLE TEXT("Enabled") //#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals" //#define INPUTCONFIG_OK "&OK" //#define INPUTCONFIG_CANCEL "&Cancel" #define INPUTCONFIG_JPCOMBO TEXT("Joypad #%d") #define INPUTCONFIG_LABEL_UP TEXT("Up") #define INPUTCONFIG_LABEL_DOWN TEXT("Down") #define INPUTCONFIG_LABEL_LEFT TEXT("Left") #define INPUTCONFIG_LABEL_RIGHT TEXT("Right") #define INPUTCONFIG_LABEL_A TEXT("A") #define INPUTCONFIG_LABEL_B TEXT("B") #define INPUTCONFIG_LABEL_X TEXT("X") #define INPUTCONFIG_LABEL_Y TEXT("Y") #define INPUTCONFIG_LABEL_L TEXT("L") #define INPUTCONFIG_LABEL_R TEXT("R") #define INPUTCONFIG_LABEL_START TEXT("Start") #define INPUTCONFIG_LABEL_SELECT TEXT("Select") #define INPUTCONFIG_LABEL_UPLEFT TEXT("Up Left") #define INPUTCONFIG_LABEL_UPRIGHT TEXT("Up Right") #define INPUTCONFIG_LABEL_DOWNRIGHT TEXT("Dn Right") #define INPUTCONFIG_LABEL_DOWNLEFT TEXT("Dn Left") #define INPUTCONFIG_LABEL_BLUE TEXT("Blue means the button is already mapped.\nPink means it conflicts with a custom hotkey.\nRed means it's reserved by Windows.\nButtons can be disabled using Escape.") #define INPUTCONFIG_LABEL_UNUSED TEXT("") #define INPUTCONFIG_LABEL_CLEAR_TOGGLES_AND_TURBO TEXT("Clear All") #define INPUTCONFIG_LABEL_MAKE_TURBO TEXT("TempTurbo") #define INPUTCONFIG_LABEL_MAKE_HELD TEXT("Autohold") #define INPUTCONFIG_LABEL_MAKE_TURBO_HELD TEXT("Autofire") #define INPUTCONFIG_LABEL_CONTROLLER_TURBO_PANEL_MOD TEXT(" Turbo") // Hotkeys Dialog Strings #define HOTKEYS_TITLE TEXT("Hotkey Configuration") #define HOTKEYS_CONTROL_MOD "Ctrl + " #define HOTKEYS_SHIFT_MOD "Shift + " #define HOTKEYS_ALT_MOD "Alt + " #define HOTKEYS_LABEL_BLUE TEXT("Blue means the hotkey is already mapped.\nPink means it conflicts with a game button.\nRed means it's reserved by Windows.\nA hotkey can be disabled using Escape.") #define HOTKEYS_HKCOMBO TEXT("Page %d") #define HOTKEYS_LABEL_1_1 TEXT("Speed +:") #define HOTKEYS_LABEL_1_2 TEXT("Speed -:") #define HOTKEYS_LABEL_1_3 TEXT("Pause:") #define HOTKEYS_LABEL_1_4 TEXT("Fast-forward toggle:") #define HOTKEYS_LABEL_1_5 TEXT("Fast forward:") #define HOTKEYS_LABEL_1_6 TEXT("Rewind:") #define HOTKEYS_LABEL_1_7 TEXT("Skip frames +:") #define HOTKEYS_LABEL_1_8 TEXT("Skip frames -:") #define HOTKEYS_LABEL_1_9 TEXT("Toggle mute:") #define HOTKEYS_LABEL_1_10 TEXT("Toggle cheats:") #define HOTKEYS_LABEL_1_11 TEXT("Quit Snes9x:") #define HOTKEYS_LABEL_1_12 TEXT("Reset game:") #define HOTKEYS_LABEL_1_13 TEXT("Save screenshot") #define HOTKEYS_LABEL_1_14 TEXT("Frame advance:") #define HOTKEYS_LABEL_2_1 TEXT("Graphics layer 1:") #define HOTKEYS_LABEL_2_2 TEXT("Graphics layer 2:") #define HOTKEYS_LABEL_2_3 TEXT("Graphics layer 3:") #define HOTKEYS_LABEL_2_4 TEXT("Graphics layer 4:") #define HOTKEYS_LABEL_2_5 TEXT("Sprites layer:") #define HOTKEYS_LABEL_2_6 TEXT("Clipping Windows:") #define HOTKEYS_LABEL_2_7 TEXT("Transparency:") #define HOTKEYS_LABEL_2_8 TEXT("Toggle backdrop:") #define HOTKEYS_LABEL_2_9 TEXT("SuperScope pause:") #define HOTKEYS_LABEL_2_10 TEXT("Switch controllers:") #define HOTKEYS_LABEL_2_11 TEXT("Joypad swap:") #define HOTKEYS_LABEL_2_12 TEXT("Show pressed keys:") #define HOTKEYS_LABEL_2_13 TEXT("Movie frame count:") #define HOTKEYS_LABEL_2_14 TEXT("Movie read-only:") #define HOTKEYS_LABEL_3_1 TEXT("Turbo A mode:") #define HOTKEYS_LABEL_3_2 TEXT("Turbo B mode:") #define HOTKEYS_LABEL_3_3 TEXT("Turbo Y mode:") #define HOTKEYS_LABEL_3_4 TEXT("Turbo X mode:") #define HOTKEYS_LABEL_3_5 TEXT("Turbo L mode:") #define HOTKEYS_LABEL_3_6 TEXT("Turbo R mode:") #define HOTKEYS_LABEL_3_7 TEXT("Turbo Start mode:") #define HOTKEYS_LABEL_3_8 TEXT("Turbo Select mode:") #define HOTKEYS_LABEL_3_9 TEXT("Turbo Left mode:") #define HOTKEYS_LABEL_3_10 TEXT("Turbo Up mode:") #define HOTKEYS_LABEL_3_11 TEXT("Turbo Right mode:") #define HOTKEYS_LABEL_3_12 TEXT("Turbo Down mode:") #define HOTKEYS_LABEL_3_13 TEXT("SuperScope turbo:") #define HOTKEYS_LABEL_4_1 TEXT("Select Slot 0:") #define HOTKEYS_LABEL_4_2 TEXT("Select Slot 1:") #define HOTKEYS_LABEL_4_3 TEXT("Select Slot 2:") #define HOTKEYS_LABEL_4_4 TEXT("Select Slot 3:") #define HOTKEYS_LABEL_4_5 TEXT("Select Slot 4:") #define HOTKEYS_LABEL_4_6 TEXT("Select Slot 5:") #define HOTKEYS_LABEL_4_7 TEXT("Select Slot 6:") #define HOTKEYS_LABEL_4_8 TEXT("Select Slot 7:") #define HOTKEYS_LABEL_4_9 TEXT("Select Slot 8:") #define HOTKEYS_LABEL_4_10 TEXT("Select Slot 9:") #define HOTKEYS_LABEL_4_11 TEXT("Save to file:") #define HOTKEYS_LABEL_4_12 TEXT("Load from file:") #define HOTKEYS_SWITCH_ASPECT_RATIO TEXT("Switch aspect Ratio:") #define HOTKEYS_CHEAT_EDITOR_DIALOG TEXT("Cheats Editor Dialog:") #define HOTKEYS_CHEAT_SEARCH_DIALOG TEXT("Cheats Search Dialog:") // gaming buttons and axes #define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this #define GAMEDEVICE_JOYBUTPREFIX "#[%d]" // don't change this #define GAMEDEVICE_XNEG "Left" #define GAMEDEVICE_XPOS "Right" #define GAMEDEVICE_YPOS "Up" #define GAMEDEVICE_YNEG "Down" #define GAMEDEVICE_POVLEFT "POV Left" #define GAMEDEVICE_POVRIGHT "POV Right" #define GAMEDEVICE_POVUP "POV Up" #define GAMEDEVICE_POVDOWN "POV Down" #define GAMEDEVICE_POVDNLEFT "POV Dn Left" #define GAMEDEVICE_POVDNRIGHT "POV Dn Right" #define GAMEDEVICE_POVUPLEFT "POV Up Left" #define GAMEDEVICE_POVUPRIGHT "POV Up Right" #define GAMEDEVICE_ZPOS "Z Up" #define GAMEDEVICE_ZNEG "Z Down" #define GAMEDEVICE_RPOS "R Up" #define GAMEDEVICE_RNEG "R Down" #define GAMEDEVICE_UPOS "U Up" #define GAMEDEVICE_UNEG "U Down" #define GAMEDEVICE_VPOS "V Up" #define GAMEDEVICE_VNEG "V Down" #define GAMEDEVICE_BUTTON "Button %d" // gaming general #define GAMEDEVICE_DISABLED "Disabled" // gaming keys #define GAMEDEVICE_KEY "#%d" #define GAMEDEVICE_NUMPADPREFIX "Numpad-%c" #define GAMEDEVICE_VK_TAB "Tab" #define GAMEDEVICE_VK_BACK "Backspace" #define GAMEDEVICE_VK_CLEAR "Clear" #define GAMEDEVICE_VK_RETURN "Enter" #define GAMEDEVICE_VK_LSHIFT "LShift" #define GAMEDEVICE_VK_RSHIFT "RShift" #define GAMEDEVICE_VK_LCONTROL "LCtrl" #define GAMEDEVICE_VK_RCONTROL "RCtrl" #define GAMEDEVICE_VK_LMENU "LAlt" #define GAMEDEVICE_VK_RMENU "RAlt" #define GAMEDEVICE_VK_PAUSE "Pause" #define GAMEDEVICE_VK_CAPITAL "Capslock" #define GAMEDEVICE_VK_ESCAPE "Disabled" #define GAMEDEVICE_VK_SPACE "Space" #define GAMEDEVICE_VK_PRIOR "PgUp" #define GAMEDEVICE_VK_NEXT "PgDn" #define GAMEDEVICE_VK_HOME "Home" #define GAMEDEVICE_VK_END "End" #define GAMEDEVICE_VK_LEFT "Left" #define GAMEDEVICE_VK_RIGHT "Right" #define GAMEDEVICE_VK_UP "Up" #define GAMEDEVICE_VK_DOWN "Down" #define GAMEDEVICE_VK_SELECT "Select" #define GAMEDEVICE_VK_PRINT "Print" #define GAMEDEVICE_VK_EXECUTE "Execute" #define GAMEDEVICE_VK_SNAPSHOT "SnapShot" #define GAMEDEVICE_VK_INSERT "Insert" #define GAMEDEVICE_VK_DELETE "Delete" #define GAMEDEVICE_VK_HELP "Help" #define GAMEDEVICE_VK_LWIN "LWinKey" #define GAMEDEVICE_VK_RWIN "RWinKey" #define GAMEDEVICE_VK_APPS "AppKey" #define GAMEDEVICE_VK_MULTIPLY "Numpad *" #define GAMEDEVICE_VK_ADD "Numpad +" #define GAMEDEVICE_VK_SEPARATOR "Separator" #define GAMEDEVICE_VK_OEM_1 "Semi-Colon" #define GAMEDEVICE_VK_OEM_7 "Apostrophe" #define GAMEDEVICE_VK_OEM_COMMA "Comma" #define GAMEDEVICE_VK_OEM_PERIOD "Period" #define GAMEDEVICE_VK_SUBTRACT "Numpad -" #define GAMEDEVICE_VK_DECIMAL "Numpad ." #define GAMEDEVICE_VK_DIVIDE "Numpad /" #define GAMEDEVICE_VK_NUMLOCK "Num-lock" #define GAMEDEVICE_VK_SCROLL "Scroll-lock" #define GAMEDEVICE_VK_OEM_MINUS "-" #define GAMEDEVICE_VK_OEM_PLUS "=" #define GAMEDEVICE_VK_SHIFT "Shift" #define GAMEDEVICE_VK_CONTROL "Control" #define GAMEDEVICE_VK_MENU "Alt" #define GAMEDEVICE_VK_OEM_4 "[" #define GAMEDEVICE_VK_OEM_6 "]" #define GAMEDEVICE_VK_OEM_5 "\\" #define GAMEDEVICE_VK_OEM_2 "/" #define GAMEDEVICE_VK_OEM_3 "`" #define GAMEDEVICE_VK_F1 "F1" #define GAMEDEVICE_VK_F2 "F2" #define GAMEDEVICE_VK_F3 "F3" #define GAMEDEVICE_VK_F4 "F4" #define GAMEDEVICE_VK_F5 "F5" #define GAMEDEVICE_VK_F6 "F6" #define GAMEDEVICE_VK_F7 "F7" #define GAMEDEVICE_VK_F8 "F8" #define GAMEDEVICE_VK_F9 "F9" #define GAMEDEVICE_VK_F10 "F10" #define GAMEDEVICE_VK_F11 "F11" #define GAMEDEVICE_VK_F12 "F12" //evil things I found in WinProc #define WINPROC_TURBOMODE_ON "Fast-Forward Activated" #define WINPROC_TURBOMODE_OFF "Fast-Forward Deactivated" #define WINPROC_TURBOMODE_TEXT "Fast-Forward" #define WINPROC_BG1 "BG#1" //Background Layers #define WINPROC_BG2 "BG#2" #define WINPROC_BG3 "BG#3" #define WINPROC_BG4 "BG#4" #define WINPROC_SPRITES "Sprites" #define WINPROC_PADSWAP "Joypad swapping" #define WINPROC_CONTROLERS0 "Multiplayer 5 on #0" #define WINPROC_CONTROLERS1 "Joypad on #0" #define WINPROC_CONTROLERS2 "Mouse on #1" #define WINPROC_CONTROLERS3 "Mouse on #0" #define WINPROC_CONTROLERS4 "Superscope on #1" #define WINPROC_CONTROLERS5 "Justifier 1 on #1" #define WINPROC_CONTROLERS6 "Justifier 2 on #1" #define WINPROC_CONTROLERS7 "M.A.C.S. Rifle on #1" #define WINPROC_BGHACK "Background layering hack" #define WINPROC_MODE7INTER "Mode 7 Interpolation" #define WINPROC_TRANSPARENCY "Transparency effects" #define WINPROC_CLIPWIN "Graphic clip windows" #define WINPROC_PAUSE "Pause" #define WINPROC_EMUFRAMETIME "Emulated frame time: %dms" #define WINPROC_AUTOSKIP "Auto Frame Skip" #define WINPROC_FRAMESKIP "Frame skip: %d" #define WINPROC_TURBO_R_ON "Turbo R Activated" #define WINPROC_TURBO_R_OFF "Turbo R Deactivated" #define WINPROC_TURBO_L_ON "Turbo L Activated" #define WINPROC_TURBO_L_OFF "Turbo L Deactivated" #define WINPROC_TURBO_X_ON "Turbo X Activated" #define WINPROC_TURBO_X_OFF "Turbo X Deactivated" #define WINPROC_TURBO_Y_ON "Turbo Y Activated" #define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated" #define WINPROC_TURBO_A_ON "Turbo A Activated" #define WINPROC_TURBO_A_OFF "Turbo A Deactivated" #define WINPROC_TURBO_B_ON "Turbo B Activated" #define WINPROC_TURBO_B_OFF "Turbo B Deactivated" #define WINPROC_TURBO_SEL_ON "Turbo Select Activated" #define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated" #define WINPROC_TURBO_START_ON "Turbo Start Activated" #define WINPROC_TURBO_START_OFF "Turbo Start Deactivated" #define WINPROC_TURBO_LEFT_ON "Turbo Left Activated" #define WINPROC_TURBO_LEFT_OFF "Turbo Left Deactivated" #define WINPROC_TURBO_RIGHT_ON "Turbo Right Activated" #define WINPROC_TURBO_RIGHT_OFF "Turbo Right Deactivated" #define WINPROC_TURBO_UP_ON "Turbo Up Activated" #define WINPROC_TURBO_UP_OFF "Turbo Up Deactivated" #define WINPROC_TURBO_DOWN_ON "Turbo Down Activated" #define WINPROC_TURBO_DOWN_OFF "Turbo Down Deactivated" #define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect." #define WINPROC_DISCONNECT "Disconnect from the NetPlay server first." #define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n" #define WINPROC_SYNC_SND "Sync sound" #define WINPROC_REWINDING_TEXT "Rewinding" #define WINPROC_REWINDING_DISABLED "Rewind is disabled" //Emulator Settings #define EMUSET_TITLE TEXT("Emulation Settings") #define EMUSET_LABEL_DIRECTORY TEXT("Directory") #define EMUSET_BROWSE TEXT("&Browse...") #define EMUSET_LABEL_ASRAM TEXT("Auto-Save S-RAM") #define EMUSET_LABEL_ASRAM_TEXT TEXT("seconds after last change (0 disables auto-save)") #define EMUSET_LABEL_SMAX TEXT("Skip at most") #define EMUSET_LABEL_SMAX_TEXT TEXT("frames in auto-frame rate mode") #define EMUSET_LABEL_STURBO TEXT("Skip Rendering") #define EMUSET_LABEL_STURBO_TEXT TEXT("frames in fast-forward mode") //Netplay Options #define NPOPT_TITLE TEXT("Netplay Options") #define NPOPT_LABEL_PORTNUM TEXT("Socket Port Number") #define NPOPT_LABEL_PAUSEINTERVAL TEXT("Ask Server to Pause when") #define NPOPT_LABEL_PAUSEINTERVAL_TEXT TEXT("frames behind") #define NPOPT_LABEL_MAXSKIP TEXT("Maximum Frame Rate Skip") #define NPOPT_SYNCBYRESET TEXT("Sync By Reset") #define NPOPT_SENDROM TEXT("Send ROM Image to Client on Connect") #define NPOPT_ACTASSERVER TEXT("Act As Server") #define NPOPT_PORTNUMBLOCK TEXT("Port Settings") #define NPOPT_CLIENTSETTINGSBLOCK TEXT("Client Settings") #define NPOPT_SERVERSETTINGSBLOCK TEXT("Server Settings") //Netplay Connect #define NPCON_TITLE TEXT("Connect to Server") #define NPCON_LABEL_SERVERADDY TEXT("Server Address") #define NPCON_LABEL_PORTNUM TEXT("Port Number") #define NPCON_CLEARHISTORY TEXT("Clear History") #define NPCON_ENTERHOST TEXT("enter host name...") #define NPCON_PLEASE_ENTERHOST TEXT("Please enter a host name.") //Movie Messages #define MOVIE_FILETYPE_DESCRIPTION TEXT("Snes9x Movie File") #define MOVIE_LABEL_SYNC_DATA_FROM_MOVIE TEXT("LOADED FROM MOVIE:") #define MOVIE_LABEL_SYNC_DATA_NOT_FROM_MOVIE TEXT("SETTINGS NOT IN MOVIE; VERIFY:") #define MOVIE_ERR_COULD_NOT_OPEN TEXT("Could not open movie file.") #define MOVIE_ERR_NOT_FOUND_SHORT TEXT("File not found.") #define MOVIE_ERR_NOT_FOUND TEXT("The movie file was not found or could not be opened.") #define MOVIE_ERR_WRONG_FORMAT_SHORT TEXT("Unrecognized format.") #define MOVIE_ERR_WRONG_FORMAT TEXT("The movie file is corrupt or in the wrong format.") #define MOVIE_ERR_WRONG_VERSION_SHORT TEXT("Unsupported movie version.") #define MOVIE_ERR_WRONG_VERSION MOVIE_ERR_WRONG_VERSION_SHORT TEXT(" You need a different version of Snes9x to play this movie.") #define MOVIE_ERR_NOFRAMETOGGLE "No movie; can't toggle frame count" #define MOVIE_ERR_NOREADONLYTOGGLE "No movie; can't toggle read-only" #define MOVIE_LABEL_AUTHORINFO TEXT("Author Info:") #define MOVIE_LABEL_ERRORINFO TEXT("Error Info:") #define MOVIE_INFO_MISMATCH TEXT(" <-- MISMATCH !!!") #define MOVIE_INFO_CURRENTROM TEXT("Current ROM:") #define MOVIE_INFO_MOVIEROM TEXT("Movie's ROM:") #define MOVIE_INFO_ROMNOTSTORED TEXT(" (not stored in movie file)") #define MOVIE_INFO_ROMINFO TEXT(" crc32=%08X, name=%s") #define MOVIE_INFO_DIRECTORY TEXT(" Path: %s") #define MOVIE_WARNING_MISMATCH TEXT("WARNING: You don't have the right ROM loaded!") #define MOVIE_WARNING_OK TEXT("Press OK to start playing the movie.") #define MOVIE_LABEL_STARTSETTINGS TEXT("Recording Start") #define MOVIE_LABEL_CONTSETTINGS TEXT("Record Controllers") #define MOVIE_LABEL_SYNCSETTINGS TEXT("Misc. Recording Settings") // Save Messages #define FREEZE_INFO_SET_SLOT_N "Set save slot %03d, bank %03d [%s]" // AVI Messages #define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)." #define AVI_CREATION_FAILED "Failed to create AVI file." // Cheat or Cheat Search Messages #define SEARCH_TITLE_RANGEERROR TEXT("Range Error") #define SEARCH_TITLE_CHEATERROR TEXT("Snes9x Cheat Error") #define SEARCH_ERR_INVALIDNEWVALUE TEXT("You have entered an out of range or invalid value for the new value") #define SEARCH_ERR_INVALIDCURVALUE TEXT("You have entered an out of range or invalid value for\n\ the current value. This value is used when a cheat is unapplied.\n\ (If left blank, no value is restored when the cheat is unapplied)") #define SEARCH_ERR_INVALIDSEARCHVALUE TEXT("Please enter a valid value for a search!") #define SEARCH_COLUMN_CODE TEXT("Code") #define SEARCH_COLUMN_ADDRESS TEXT("Address") #define SEARCH_COLUMN_VALUE TEXT("Value") #define SEARCH_COLUMN_DESCRIPTION TEXT("Description") // ROM dialog #define ROM_COLUMN_FILENAME TEXT("File") #define ROM_COLUMN_DESCRIPTION TEXT("Description") #define ROM_COLUMN_SIZE TEXT("Size") #define ROM_OPTION_AUTODETECT TEXT("Auto-Detect") #define ROM_OPTION_FORCEHEADER TEXT("Force Header") #define ROM_OPTION_FORCENOHEADER TEXT("Force No Header") #define ROM_OPTION_FORCEPAL TEXT("Force PAL") #define ROM_OPTION_FORCENTSC TEXT("Force NTSC") #define ROM_OPTION_FORCEHIROM TEXT("Force HiROM") #define ROM_OPTION_FORCELOROM TEXT("Force LoROM") #define ROM_OPTION_NONINTERLEAVED TEXT("Force not interleaved") #define ROM_OPTION_MODE1 TEXT("Force mode 1") #define ROM_OPTION_MODE2 TEXT("Force mode 2") #define ROM_OPTION_GD24 TEXT("Force GD24") #define ROM_ITEM_NOTAROM TEXT("Not a ROM") #define ROM_ITEM_CANTOPEN TEXT("Can't Open File") #define ROM_ITEM_DESCNOTAVAILABLE TEXT("(Not Available)") #define ROM_ITEM_COMPRESSEDROMDESCRIPTION TEXT("") // Settings #define SETTINGS_TITLE_SELECTFOLDER TEXT("Select Folder") #define SETTINGS_OPTION_DIRECTORY_ROMS TEXT("Roms") #define SETTINGS_OPTION_DIRECTORY_SCREENS TEXT("Screenshots") #define SETTINGS_OPTION_DIRECTORY_MOVIES TEXT("Movies") #define SETTINGS_OPTION_DIRECTORY_SPCS TEXT("SPCs") #define SETTINGS_OPTION_DIRECTORY_SAVES TEXT("Saves") #define SETTINGS_OPTION_DIRECTORY_SRAM TEXT("SRAM") #define SETTINGS_OPTION_DIRECTORY_PATCHES TEXT("Patch") #define SETTINGS_OPTION_DIRECTORY_CHEATS TEXT("Cheat") #define SETTINGS_OPTION_DIRECTORY_BIOS TEXT("BIOS files") #define SETTINGS_OPTION_DIRECTORY_SATDATA TEXT("Satellaview") // Misc. #define INPUT_INFO_DISPLAY_ENABLED "Input display enabled." #define INPUT_INFO_DISPLAY_DISABLED "Input display disabled." #define FILE_INFO_AVI_FILE_TYPE TEXT("AVI file") #define FILE_INFO_TXT_FILE_TYPE TEXT("Text file") #define FILE_INFO_ROM_FILE_TYPE TEXT("ROM files or archives") #define FILE_INFO_UNCROM_FILE_TYPE TEXT("Uncompressed ROM files") #define FILE_INFO_ANY_FILE_TYPE TEXT("All files") #define ERR_ROM_NOT_FOUND "ROM image \"%s\" was not found or could not be opened." #define SRM_SAVE_FAILED "Failed to save SRM file." #define INFO_SAVE_SPC "Saving SPC Data." #define MPAK_SAVE_FAILED "Failed to save Memory Pack." #define CHEATS_INFO_ENABLED "Cheats enabled." #define CHEATS_INFO_DISABLED "Cheats disabled." #define CHEATS_INFO_ENABLED_NONE "Cheats enabled. (None are active.)" #define MULTICART_BIOS_NOT_FOUND TEXT("not found!") #define MULTICART_BIOS_FOUND TEXT("") #define ABOUT_DIALOG_TITLE TEXT("About ")