/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #pragma once #include "SDL3/SDL.h" // SDL.h may include altivec.h which redefines vector and bool #undef vector #undef bool #include "s9x_sound_driver.hpp" #include "../../apu/resampler.h" #include #include class S9xSDL3SoundDriver : public S9xSoundDriver { public: S9xSDL3SoundDriver(); ~S9xSDL3SoundDriver() override; void init() override; void deinit() override; bool open_device(int playback_rate, int buffer_size) override; void start() override; void stop() override; bool write_samples(int16_t *data, int samples) override; int space_free() override; std::pair buffer_level() override; private: void mix(int req, int total); SDL_AudioStream *stream; SDL_AudioSpec audiospec; Resampler buffer; std::mutex mutex; std::vector tmp; };