version: 1.63-{build} image: Visual Studio 2022 environment: matrix: - generator: "Visual Studio 2022" config: Release Unicode platform: Win32 arch: win32 output: win32\snes9x.exe APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 - generator: "Visual Studio 2022" config: Release Unicode platform: x64 arch: win32-x64 output: win32\snes9x-x64.exe APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 - generator: "Visual Studio 2022" config: libretro Release platform: Win32 arch: libretro output: libretro\Win32\libretro Release\snes9x_libretro.dll APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 - generator: "Visual Studio 2022" config: libretro Release platform: x64 arch: libretro-x64 output: libretro\x64\libretro Release\snes9x_libretro.dll APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 init: - git config --global core.autocrlf input before_build: - git submodule update --init --recursive build_script: - if "%config%"=="Release Unicode" msbuild win32\snes9xw.sln /t:build /p:Configuration="%config%";Platform="%platform%" /m /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" - if "%config%"=="libretro Release" msbuild libretro\libretro-win32.vcxproj /t:build /p:Configuration="%config%";Platform="%platform%" /m /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" after_build: - ps: $env:my_version = "$env:APPVEYOR_BUILD_VERSION-$($env:APPVEYOR_REPO_COMMIT.substring(0,7))" - set package_name=snes9x-%my_version%-%arch% - if exist artifacts rmdir /s /q artifacts - mkdir artifacts - copy "%output%" artifacts - if "%config%"=="Release Unicode" copy docs\changes.txt artifacts | copy LICENSE artifacts | copy win32\docs\faqs-windows.txt artifacts | copy win32\docs\readme-windows.txt artifacts | copy data\cheats.bml artifacts - 7z a %package_name%.zip .\artifacts\* artifacts: - path: $(package_name).zip name: $(arch)