Commit Graph

411 Commits

Author SHA1 Message Date
OV2 414782518b Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2 0271051f41 Win32: add open override to _tfwopen (zlib 1.2.5) (gocha) 2011-05-07 03:11:42 +02:00
gocha 7ff42c90fd Modify zlib vcproj to support the latest version (zlib 1.2.5) 2011-05-07 02:53:01 +02:00
zones 6ca7a7e081 mac: add zlib.h 2011-05-06 09:39:21 +09:00
OV2 df37799e49 Win32: fix unicode snapshot loading 2011-05-06 01:19:30 +02:00
OV2 107b2ef921 Echo buffer always reads from apu ram 2011-05-05 18:05:05 +02:00
OV2 3a1aa9ddde Win32: fix open rom extension filters 2011-05-01 15:34:20 +02:00
OV2 f342d6b137 Apply APUAllowTimeOverflow to Porky Pig's Haunted Holiday 2011-05-01 15:33:37 +02:00
OV2 1482cae24d Win32: set viewport on device reset, clear image before image size changes 2011-04-30 01:26:42 +02:00
OV2 13e8c2dc34 Win32: fix custom rom dialog 2011-04-29 13:01:06 +02:00
OV2 3cd9a46f00 Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis) 2011-04-24 15:38:10 +02:00
adventureoflink 3410479bff Forgot to mention Rakashazi's update of Snes9X EX, my bad! 2011-04-24 05:55:45 -07:00
zones f51dca7a79 Update changes.txt 2011-04-24 15:15:13 +09:00
adventureoflink df376d7041 Added in the newest contender to the Snes9X X-box scene: Snes9xbox! 2011-04-23 22:56:15 -07:00
OV2 2644641713 Expose apu debugger status; win32: expose apu debugger, add missing type 2011-04-20 19:23:39 +02:00
zones c9cb2724d9 Simpler echo buffer fix 2011-04-20 22:33:12 +09:00
adventureoflink a2bd5acf77 added a new part to the intro 2011-04-19 12:31:25 -07:00
adventureoflink 5a23307804 slightly re-made the intro 2011-04-19 12:24:46 -07:00
adventureoflink 5141d2c65e fixed some inconsistencies that I forgot to fix in the Android section as well, oops 2011-04-19 12:15:56 -07:00
adventureoflink cac3256b62 fixed a couple more inconsistencies that I missed the first time, whoops 2011-04-19 12:12:38 -07:00
adventureoflink 37f4a9d594 Fixed a couple more inconsistencies 2011-04-19 12:11:17 -07:00
adventureoflink aa8b1bf2a5 fixed a few inconsistencies and added a possible extra step to the PS3 running instructions. 2011-04-19 11:54:58 -07:00
adventureoflink 786aa469da Forgot to add the disclaimer to the PS3 section, my bad!
Added some more detailed instructions on how to get each port going.Added a nice intro to the file as well.
2011-04-19 11:25:01 -07:00
adventureoflink 5330bed74e Condensed all the Googling into a disclaimer for each port; hopefully this'll make it easier to read. 2011-04-19 09:55:30 -07:00
adventureoflink 1dc12afab1 Removed SparroHawc's Android port of Snes9X, and converted the file to the standard 80 characters per line format 2011-04-19 09:45:57 -07:00
zones fc7a79b2bb Add ports list doc (adventure_of_link) / Add APU debugger / Fix the issue that echo breaks the boot ROM 2011-04-19 23:02:08 +09:00
Serguey G Basalaev 1698a0ce33 Russian translation 2011-04-12 23:49:11 +07:00
Brandon Wright ec534375e6 Added GTK+ changes to changelog. 2011-04-12 06:06:25 -05:00
Brandon Wright 9dc0ac6cd5 Fix overwritten LIBS variable. Add some libraries to it in case
pkg-config doesn't include them with GTK+ for some reason.
2011-04-12 05:15:57 -05:00
OV2 c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2 9f22745fa5 Win32: fix double cg function unloading 2011-04-10 16:39:56 +02:00
zones 2f2d92a9da Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface 2011-04-10 22:44:28 +09:00
zones 58a58c110e Mac: 10.3.x support, replace nib with xib 2011-03-21 19:43:33 +09:00
OV2 1640d1e395 Win32: add missing copyright, update readme/howtocompile, match preprocessor defines 2011-03-20 23:53:39 +01:00
OV2 153db86437 Win32: dynamically load the cg runtime; gracefully disable its functionality
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2 8f63cb0cea Win32: do not use pre-transformed vertices in D3D
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2 82fe0f7819 Win32: update cg shader handling, output compile errors 2011-03-04 02:11:36 +01:00
OV2 42afceb287 Win32: fix hi-res filter box (again) 2011-03-04 00:46:18 +01:00
OV2 f1b7d31c8e Win32: fix osd for all hires filter scales 2011-03-04 00:38:16 +01:00
OV2 481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
zones 41dc2fbb61 Add blend filters in blit.cpp 2011-02-24 21:22:19 +09:00
OV2 b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
Brandon Wright fc3025bd05 Add a label that shows relative video refresh rate for the selected
sound input rate.
2011-02-23 15:38:55 -06:00
zones a013ae3306 Mac,Unix: Add 256*448,478 support / Mac:code cleanup 2011-02-20 20:27:20 +09:00
OV2 c717e7d5ef Fix hires pixel plotter
Hires images are no longer shifted left by one pixel.
2011-02-13 23:44:16 +01:00
OV2 8cf6950c3d Win32: use generic DirectX error library (gocha) 2011-02-13 01:18:55 +01:00
OV2 85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2 c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
OV2 c7c2ff4f6f Fix glitched images on one-frame interlace changes (e.g. chrono trigger) 2011-02-12 18:41:39 +01:00
Brandon Wright 88176c03d4 Changed the hi-res filter to be a simple merge between adjacent pixels.
Clarified a few options in the preferences dialog.
2011-02-11 11:09:49 -06:00