OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
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The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea
Win32: do not use pre-transformed vertices in D3D
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Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819
Win32: update cg shader handling, output compile errors
2011-03-04 02:11:36 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
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CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
8cf6950c3d
Win32: use generic DirectX error library (gocha)
2011-02-13 01:18:55 +01:00
OV2
f8fcdcbd72
Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
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.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2
d0b9becaab
Import latest win32-dev changes
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OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00