OV2
0271051f41
Win32: add open override to _tfwopen (zlib 1.2.5) (gocha)
2011-05-07 03:11:42 +02:00
gocha
7ff42c90fd
Modify zlib vcproj to support the latest version (zlib 1.2.5)
2011-05-07 02:53:01 +02:00
zones
6ca7a7e081
mac: add zlib.h
2011-05-06 09:39:21 +09:00
OV2
df37799e49
Win32: fix unicode snapshot loading
2011-05-06 01:19:30 +02:00
OV2
107b2ef921
Echo buffer always reads from apu ram
2011-05-05 18:05:05 +02:00
OV2
3a1aa9ddde
Win32: fix open rom extension filters
2011-05-01 15:34:20 +02:00
OV2
f342d6b137
Apply APUAllowTimeOverflow to Porky Pig's Haunted Holiday
2011-05-01 15:33:37 +02:00
OV2
1482cae24d
Win32: set viewport on device reset, clear image before image size changes
2011-04-30 01:26:42 +02:00
OV2
13e8c2dc34
Win32: fix custom rom dialog
2011-04-29 13:01:06 +02:00
OV2
3cd9a46f00
Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis)
2011-04-24 15:38:10 +02:00
adventureoflink
3410479bff
Forgot to mention Rakashazi's update of Snes9X EX, my bad!
2011-04-24 05:55:45 -07:00
zones
f51dca7a79
Update changes.txt
2011-04-24 15:15:13 +09:00
adventureoflink
df376d7041
Added in the newest contender to the Snes9X X-box scene: Snes9xbox!
2011-04-23 22:56:15 -07:00
OV2
2644641713
Expose apu debugger status; win32: expose apu debugger, add missing type
2011-04-20 19:23:39 +02:00
zones
c9cb2724d9
Simpler echo buffer fix
2011-04-20 22:33:12 +09:00
adventureoflink
a2bd5acf77
added a new part to the intro
2011-04-19 12:31:25 -07:00
adventureoflink
5a23307804
slightly re-made the intro
2011-04-19 12:24:46 -07:00
adventureoflink
5141d2c65e
fixed some inconsistencies that I forgot to fix in the Android section as well, oops
2011-04-19 12:15:56 -07:00
adventureoflink
cac3256b62
fixed a couple more inconsistencies that I missed the first time, whoops
2011-04-19 12:12:38 -07:00
adventureoflink
37f4a9d594
Fixed a couple more inconsistencies
2011-04-19 12:11:17 -07:00
adventureoflink
aa8b1bf2a5
fixed a few inconsistencies and added a possible extra step to the PS3 running instructions.
2011-04-19 11:54:58 -07:00
adventureoflink
786aa469da
Forgot to add the disclaimer to the PS3 section, my bad!
...
Added some more detailed instructions on how to get each port going.Added a nice intro to the file as well.
2011-04-19 11:25:01 -07:00
adventureoflink
5330bed74e
Condensed all the Googling into a disclaimer for each port; hopefully this'll make it easier to read.
2011-04-19 09:55:30 -07:00
adventureoflink
1dc12afab1
Removed SparroHawc's Android port of Snes9X, and converted the file to the standard 80 characters per line format
2011-04-19 09:45:57 -07:00
zones
fc7a79b2bb
Add ports list doc (adventure_of_link) / Add APU debugger / Fix the issue that echo breaks the boot ROM
2011-04-19 23:02:08 +09:00
Serguey G Basalaev
1698a0ce33
Russian translation
2011-04-12 23:49:11 +07:00
Brandon Wright
ec534375e6
Added GTK+ changes to changelog.
2011-04-12 06:06:25 -05:00
Brandon Wright
9dc0ac6cd5
Fix overwritten LIBS variable. Add some libraries to it in case
...
pkg-config doesn't include them with GTK+ for some reason.
2011-04-12 05:15:57 -05:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
9f22745fa5
Win32: fix double cg function unloading
2011-04-10 16:39:56 +02:00
zones
2f2d92a9da
Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface
2011-04-10 22:44:28 +09:00
zones
58a58c110e
Mac: 10.3.x support, replace nib with xib
2011-03-21 19:43:33 +09:00
OV2
1640d1e395
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
2011-03-20 23:53:39 +01:00
OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
...
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea
Win32: do not use pre-transformed vertices in D3D
...
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819
Win32: update cg shader handling, output compile errors
2011-03-04 02:11:36 +01:00
OV2
42afceb287
Win32: fix hi-res filter box (again)
2011-03-04 00:46:18 +01:00
OV2
f1b7d31c8e
Win32: fix osd for all hires filter scales
2011-03-04 00:38:16 +01:00
OV2
481bf0647f
Win32: rework hi-res blending
...
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
zones
41dc2fbb61
Add blend filters in blit.cpp
2011-02-24 21:22:19 +09:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
Brandon Wright
fc3025bd05
Add a label that shows relative video refresh rate for the selected
...
sound input rate.
2011-02-23 15:38:55 -06:00
zones
a013ae3306
Mac,Unix: Add 256*448,478 support / Mac:code cleanup
2011-02-20 20:27:20 +09:00
OV2
c717e7d5ef
Fix hires pixel plotter
...
Hires images are no longer shifted left by one pixel.
2011-02-13 23:44:16 +01:00
OV2
8cf6950c3d
Win32: use generic DirectX error library (gocha)
2011-02-13 01:18:55 +01:00
OV2
85d30d5c5f
Win32: Fix hires blending interfering with avi recording
...
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
...
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
OV2
c7c2ff4f6f
Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
2011-02-12 18:41:39 +01:00
Brandon Wright
88176c03d4
Changed the hi-res filter to be a simple merge between adjacent pixels.
...
Clarified a few options in the preferences dialog.
2011-02-11 11:09:49 -06:00
Brandon Wright
7e32a1f4ea
Simplify ridiculous round-about function calls.
2011-02-11 03:50:24 -06:00