Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
b43623fa7a
win32: map pbo with GL_READ_WRITE
2012-10-22 19:48:01 +02:00
OV2
faee2859b5
Change ZeroMemory to memset
2012-01-23 18:12:47 +01:00
OV2
b442002071
Win32: only display cg error message if shader file has been set
2011-09-09 23:54:09 +02:00
OV2
85cc112b44
Win32: add PREV support to cg meta shaders, clean up code
2011-07-03 23:12:41 +02:00
OV2
7dd4f944ee
Win32: fix various meta shader problems and edge cases (themaister)
2011-07-03 20:42:28 +02:00
OV2
4d2fbc241a
Win32: add support for cg meta shaders (currently opengl only)
2011-07-02 04:25:13 +02:00
OV2
acfe6a53cc
Win32: add frame counter to cg shader vars (Themaister)
2011-05-11 21:44:20 +02:00
OV2
54d8e77a96
Win32: add config option to disable OpenGL PBO usage
2011-05-08 03:39:25 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
9f22745fa5
Win32: fix double cg function unloading
2011-04-10 16:39:56 +02:00
OV2
1640d1e395
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
2011-03-20 23:53:39 +01:00
OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
...
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea
Win32: do not use pre-transformed vertices in D3D
...
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819
Win32: update cg shader handling, output compile errors
2011-03-04 02:11:36 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
f8fcdcbd72
Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
...
.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2
f2e5dc3136
Change GLSL to use bsnes 071's unified XML files
2010-10-22 21:51:50 +02:00
OV2
3a3245bc48
OpenGL: use correct glEnableClientState instead of glEnable
2010-10-04 17:36:17 +02:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00