Commit Graph

13 Commits

Author SHA1 Message Date
OV2 eaaf1ad779 win32: make shader params part of IS9xDisplayOutput, add override
specifier
2023-03-12 14:12:24 +01:00
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
Brandon Wright 20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
Brandon Wright 7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
OV2 f815f25a00 win32: change define name, keep ifdefs to minimum, keep enum values 2017-04-17 13:57:49 +02:00
Nelson Garcia aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
Brandon Wright 1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
Brandon Wright ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright 006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright 91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2 c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2 d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2 d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00