mirror of https://github.com/snes9xgit/snes9x.git
win32: use local copy of filename, msu loading calls S9xGetFilename
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@ -3704,7 +3704,7 @@ loop_exit:
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void FreezeUnfreeze (int slot, bool8 freeze)
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void FreezeUnfreeze (int slot, bool8 freeze)
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{
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{
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const char *filename;
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char filename[_MAX_PATH +1];
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char ext [_MAX_EXT + 1];
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char ext [_MAX_EXT + 1];
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#ifdef NETPLAY_SUPPORT
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#ifdef NETPLAY_SUPPORT
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@ -3717,7 +3717,7 @@ void FreezeUnfreeze (int slot, bool8 freeze)
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#endif
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#endif
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snprintf(ext, _MAX_EXT, ".%03d", slot);
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snprintf(ext, _MAX_EXT, ".%03d", slot);
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filename = S9xGetFilename(ext,SNAPSHOT_DIR);
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strcpy(filename, S9xGetFilename(ext, SNAPSHOT_DIR));
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S9xSetPause (PAUSE_FREEZE_FILE);
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S9xSetPause (PAUSE_FREEZE_FILE);
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