Use libepoxy to cut out the OpenGL loading cruft.

This commit is contained in:
Brandon Wright 2018-05-08 17:52:40 -05:00
parent b34ecf8973
commit f7bf180b39
8 changed files with 30 additions and 319 deletions

View File

@ -211,6 +211,10 @@ if test yes = "$with_opengl" ; then
],[
OPENGL=0
])
PKG_CHECK_MODULES([EPOXY], [epoxy]);
CFLAGS="$CFLAGS $EPOXY_CFLAGS"
LIBS="$LIBS $EPOXY_LIBS"
fi
GTKJOY=0

View File

@ -197,20 +197,6 @@
#include "../gtk_display_driver_opengl.h"
extern getProcAddressProc xglGetProcAddress;
static void ReduceToPath(char* filename)
{
for (int i = strlen(filename); i >= 0; i--)
{
if (filename[i] == '\\' || filename[i] == '/')
{
filename[i] = 0;
break;
}
}
}
static char* ReadShaderFileContents(const char *filename)
{
FILE* file = NULL;
@ -233,6 +219,18 @@ static char* ReadShaderFileContents(const char* filename)
return contents;
}
static void ReduceToPath(char* filename)
{
for (int i = strlen(filename); i >= 0; i--)
{
if (filename[i] == '\\' || filename[i] == '/')
{
filename[i] = 0;
break;
}
}
}
#include <png.h>
#ifndef max
@ -307,31 +305,12 @@ void CGLCG::ClearPasses()
bool CGLCG::LoadFBOFunctions()
{
if (fboFunctionsLoaded)
return true;
const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
if (extensions && strstr(extensions, "framebuffer_object"))
{
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)xglGetProcAddress(
(const GLubyte*)"glGenFramebuffers");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)xglGetProcAddress(
(const GLubyte*)"glDeleteFramebuffers");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)xglGetProcAddress(
(const GLubyte*)"glBindFramebuffer");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)xglGetProcAddress(
(const GLubyte*)"glFramebufferTexture2D");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)xglGetProcAddress(
(const GLubyte*)"glCheckFramebufferStatus");
glClientActiveTexture = (PFNGLACTIVETEXTUREPROC)xglGetProcAddress(
(const GLubyte*)"glClientActiveTexture");
if (glGenFramebuffers && glDeleteFramebuffers && glBindFramebuffer && glFramebufferTexture2D && glClientActiveTexture)
{
fboFunctionsLoaded = true;
}
}
return fboFunctionsLoaded;
}

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@ -192,10 +192,10 @@
#ifndef CGGLCG_H
#define CGGLCG_H
#include <epoxy/gl.h>
#include "CCGShader.h"
#include "GL/glext.h"
#include "cgFunctions.h"
#include <GL/gl.h>
#include <deque>
#include <vector>
@ -304,13 +304,6 @@ private:
unsigned int frameCnt;
static const GLfloat lut_coords[8];
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLACTIVETEXTUREPROC glClientActiveTexture;
public:
CGLCG(CGcontext cgContext);
~CGLCG(void);

View File

@ -193,6 +193,7 @@
#include "cgFunctions.h"
#include <dlfcn.h>
#include <stdio.h>
#include <epoxy/gl.h>
void* hCgDll = NULL;
void* hCgGLDll = NULL;

View File

@ -199,7 +199,7 @@
#define CGD3D9DLL_API
#define CGGL_API
#include <GL/gl.h>
#include <epoxy/gl.h>
#define CG_API
typedef struct _CGprogram* CGprogram;

View File

@ -3,8 +3,6 @@
#include <libxml/parser.h>
#include <libxml/tree.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <dlfcn.h>
#include <sys/stat.h>
#include <fcntl.h>
@ -15,102 +13,13 @@
#include "Cg/CGLCG.h"
static const char *glGenBuffersNames[] = { "glGenBuffers",
"glGenBuffersARB",
"glGenBuffersEXT",
NULL };
static const char *glDeleteBuffersNames[] = { "glDeleteBuffers",
"glDeleteBuffersARB",
"glDeleteBuffersEXT",
NULL };
static const char *glBindBufferNames[] = { "glBindBuffer",
"glBindBufferARB",
"glBindBufferEXT",
NULL };
static const char *glBufferDataNames[] = { "glBufferData",
"glBufferDataARB",
"glBufferDataEXT",
NULL };
static const char *glBufferSubDataNames[] = { "glBufferSubData",
"glBufferSubDataARB",
"glBufferSubDataEXT",
NULL };
static const char *glMapBufferNames[] = { "glMapBuffer",
"glMapBufferARB",
"glMapBufferEXT",
NULL };
static const char *glUnmapBufferNames[] = { "glUnmapBuffer",
"glUnmapBufferARB",
"glUnmapBufferEXT",
NULL };
getProcAddressProc xglGetProcAddress = NULL;
gl_proc
get_null_address_proc (const GLubyte *name)
{
return NULL;
}
gl_proc
S9xOpenGLDisplayDriver::get_aliased_extension (const char **name)
{
gl_proc ext_proc = NULL;
for (int i = 0; name[i]; i++)
{
ext_proc = glGetProcAddress ((GLubyte *) name[i]);
if (ext_proc)
break;
}
return ext_proc;
}
S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window,
Snes9xConfig *config)
{
void *dl_handle = NULL;
this->window = window;
this->config = config;
this->drawing_area = GTK_WIDGET (window->drawing_area);
dl_handle = dlopen (NULL, RTLD_LAZY);
if (dl_handle)
{
dlerror ();
#ifdef __GNUC__
__extension__
#endif
getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddress"));
glGetProcAddress = functor;
xglGetProcAddress = glGetProcAddress;
if (dlerror () != NULL)
{
#ifdef __GNUC__
__extension__
#endif
getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddressARB"));
glGetProcAddress = functor;
xglGetProcAddress = glGetProcAddress;
if (dlerror () != NULL)
glGetProcAddress = get_null_address_proc;
}
/* ok to close the handle, since didn't really open anything */
dlclose (dl_handle);
}
else
{
glGetProcAddress = get_null_address_proc;
}
return;
}
@ -438,46 +347,9 @@ S9xOpenGLDisplayDriver::load_pixel_buffer_functions (void)
return 0;
if (strstr (extensions, "pixel_buffer_object"))
{
glGenBuffers =
(glGenBuffersProc)
get_aliased_extension (glGenBuffersNames);
glDeleteBuffers =
(glDeleteBuffersProc)
get_aliased_extension (glDeleteBuffersNames);
glBindBuffer =
(glBindBufferProc)
get_aliased_extension (glBindBufferNames);
glBufferData =
(glBufferDataProc)
get_aliased_extension (glBufferDataNames);
glBufferSubData =
(glBufferSubDataProc)
get_aliased_extension (glBufferSubDataNames);
glMapBuffer =
(glMapBufferProc)
get_aliased_extension (glMapBufferNames);
glUnmapBuffer =
(glUnmapBufferProc)
get_aliased_extension (glUnmapBufferNames);
if (glGenBuffers &&
glBindBuffer &&
glBufferData &&
glBufferSubData &&
glMapBuffer &&
glUnmapBuffer &&
glDeleteBuffers)
{
return 1;
}
}
return 0;
}
@ -491,36 +363,9 @@ S9xOpenGLDisplayDriver::load_shader_functions (void)
return 0;
if (strstr (extensions, "fragment_program"))
{
glCreateProgram = (glCreateProgramProc) glGetProcAddress ((GLubyte *) "glCreateProgram");
glCreateShader = (glCreateShaderProc) glGetProcAddress ((GLubyte *) "glCreateShader");
glCompileShader = (glCompileShaderProc) glGetProcAddress ((GLubyte *) "glCompileShader");
glDeleteShader = (glDeleteShaderProc) glGetProcAddress ((GLubyte *) "glDeleteShader");
glDeleteProgram = (glDeleteProgramProc) glGetProcAddress ((GLubyte *) "glDeleteProgram");
glAttachShader = (glAttachShaderProc) glGetProcAddress ((GLubyte *) "glAttachShader");
glDetachShader = (glDetachShaderProc) glGetProcAddress ((GLubyte *) "glDetachShader");
glLinkProgram = (glLinkProgramProc) glGetProcAddress ((GLubyte *) "glLinkProgram");
glUseProgram = (glUseProgramProc) glGetProcAddress ((GLubyte *) "glUseProgram");
glShaderSource = (glShaderSourceProc) glGetProcAddress ((GLubyte *) "glShaderSource");
glGetUniformLocation = (glGetUniformLocationProc) glGetProcAddress ((GLubyte *) "glGetUniformLocation");
glUniform2fv = (glUniform2fvProc) glGetProcAddress ((GLubyte *) "glUniform2fv");
if (glCreateProgram &&
glCreateShader &&
glCompileShader &&
glDeleteShader &&
glDeleteProgram &&
glAttachShader &&
glDetachShader &&
glLinkProgram &&
glUseProgram &&
glShaderSource &&
glGetUniformLocation &&
glUniform2fv)
{
return 1;
}
}
return 0;
}
@ -899,52 +744,16 @@ S9xOpenGLDisplayDriver::init (void)
void
S9xOpenGLDisplayDriver::swap_control (int enable)
{
static glSwapIntervalProc glSwapInterval = NULL;
static glXSwapIntervalEXTProc glXSwapIntervalEXT = NULL;
static int queried = FALSE;
const char *ext_str;
enable = enable ? 1 : 0;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (!queried)
if (strstr (extensions, "EXT_swap_control"))
{
ext_str = glXQueryExtensionsString (display, DefaultScreen (display));
/* We try to set this with both extensions since some cards pretend
* to support both, but ignore one. */
if (strstr (ext_str, "GLX_MESA_swap_control"))
{
glSwapInterval = (glSwapIntervalProc)
glGetProcAddress ((GLubyte *) "glXSwapIntervalMESA");
}
if (strstr (ext_str, "GLX_SGI_swap_control"))
{
glSwapInterval = (glSwapIntervalProc)
glGetProcAddress ((GLubyte *) "glXSwapIntervalSGI");
}
if (strstr (ext_str, "GLX_EXT_swap_control"))
{
glXSwapIntervalEXT = (glXSwapIntervalEXTProc)
glGetProcAddress ((GLubyte *) "glXSwapIntervalEXT");
}
queried = TRUE;
}
if (glXSwapIntervalEXT)
{
if (glSwapInterval)
glSwapInterval (0);
glXSwapIntervalEXT (display, xwindow, enable);
}
else if (glSwapInterval)
else if (strstr (extensions, "SGI_swap_control"))
{
glSwapInterval (enable);
glXSwapIntervalSGI (enable);
}
return;

View File

@ -4,8 +4,8 @@
#include "gtk_s9x.h"
#include "gtk_display_driver.h"
#include <GL/gl.h>
#include <GL/glx.h>
#include <epoxy/gl.h>
#include <epoxy/glx.h>
#include "Cg/CGLCG.h"
@ -13,12 +13,6 @@
#define PBO_FMT_24 1
#define PBO_FMT_32 2
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_WRITE_ONLY 0x88B9
#define GL_STREAM_DRAW 0x88E0
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define BUFFER_OFFSET(i) ((char *) NULL + (i))
#ifdef __BIG_ENDIAN__
@ -31,49 +25,6 @@
#define PBO_GET_FORMAT(x) (((x) == PBO_FMT_32) ? GL_BGRA : GL_RGB)
#define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_5_6_5 : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER))
/* The following are procedure pointer types.
* These aren't necessarily guaranteed to be in GL 1.1 */
typedef void (*gl_proc) (void);
typedef gl_proc (*getProcAddressProc) (const GLubyte *name);
typedef GLint (*glSwapIntervalProc) (GLint interval);
typedef void (*glXSwapIntervalEXTProc) (Display *dpy,
GLXDrawable drawable,
int interval);
/* Procedures for pixel buffer objects */
typedef void (*glGenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (*glDeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef void (*glBindBufferProc) (GLenum target, GLuint buffer);
typedef void (*glBufferDataProc) (GLenum target,
GLsizeiptr size,
const GLvoid *data,
GLenum usage);
typedef void (*glBufferSubDataProc) (GLenum target,
GLintptr offset,
GLsizeiptr size,
const GLvoid *data);
typedef GLvoid *(*glMapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (*glUnmapBufferProc) (GLenum target);
/* Procedures for GLSL */
typedef GLuint (*glCreateProgramProc) (void);
typedef GLuint (*glCreateShaderProc) (GLenum type);
typedef void (*glCompileShaderProc) (GLuint shader);
typedef void (*glDeleteShaderProc) (GLuint shader);
typedef void (*glDeleteProgramProc) (GLuint program);
typedef void (*glAttachShaderProc) (GLuint program, GLuint shader);
typedef void (*glDetachShaderProc) (GLuint program, GLuint shader);
typedef void (*glLinkProgramProc) (GLuint program);
typedef void (*glUseProgramProc) (GLuint program);
typedef void (*glShaderSourceProc) (GLuint shader,
GLsizei count,
const GLchar* *string,
const GLint *length);
typedef GLint (*glGetUniformLocationProc) (GLuint program,
const GLchar *name);
typedef void (*glUniform2fvProc) (GLint location,
GLsizei count,
const GLfloat *value);
class S9xOpenGLDisplayDriver : public S9xDisplayDriver
{
public:
@ -96,33 +47,11 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
int load_pixel_buffer_functions (void);
int load_shader_functions (void);
int load_shaders (const char *);
gl_proc get_aliased_extension (const char **name);
void update_texture_size (int width, int height);
int init_glx (void);
void create_window (int width, int height);
void resize_window (int width, int height);
getProcAddressProc glGetProcAddress;
glGenBuffersProc glGenBuffers;
glBindBufferProc glBindBuffer;
glBufferDataProc glBufferData;
glBufferSubDataProc glBufferSubData;
glMapBufferProc glMapBuffer;
glUnmapBufferProc glUnmapBuffer;
glDeleteBuffersProc glDeleteBuffers;
glCreateProgramProc glCreateProgram;
glCreateShaderProc glCreateShader;
glCompileShaderProc glCompileShader;
glDeleteShaderProc glDeleteShader;
glDeleteProgramProc glDeleteProgram;
glAttachShaderProc glAttachShader;
glDetachShaderProc glDetachShader;
glLinkProgramProc glLinkProgram;
glUseProgramProc glUseProgram;
glShaderSourceProc glShaderSource;
glGetUniformLocationProc glGetUniformLocation;
glUniform2fvProc glUniform2fv;
GLint texture_width;
GLint texture_height;
GLfloat vertices[8];

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@ -3,10 +3,6 @@
#include <gtk/gtk.h>
#ifdef USE_OPENGL
#include <GL/gl.h>
#endif
#include "gtk_s9x.h"
#include "gtk_builder_window.h"