mirror of https://github.com/snes9xgit/snes9x.git
libretro: update libretro header
This commit is contained in:
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ef683d61c6
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f456c9c996
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@ -4,10 +4,11 @@
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#include "snes9x.h"
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#include <stddef.h>
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// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
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#ifdef __cplusplus
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extern "C" {
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#else
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#if defined(_MSC_VER) && !defined(__cplusplus)
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#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
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#define bool unsigned char
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#define true 1
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#define false 0
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@ -16,20 +17,51 @@ extern "C" {
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#endif
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#endif
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// Used for checking API/ABI mismatches that can break libretro implementations.
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// It is not incremented for compatible changes.
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#define RETRO_API_VERSION 1
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// Libretro's fundamental device abstractions.
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#define RETRO_DEVICE_MASK 0xff
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#define RETRO_DEVICE_NONE 0
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// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
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// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
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#define RETRO_DEVICE_JOYPAD 1
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// The mouse is a simple mouse, similar to Super Nintendo's mouse.
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// X and Y coordinates are reported relatively to last poll (poll callback).
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// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
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// The frontend must make sure not to interfere with its own hardware mouse pointer.
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#define RETRO_DEVICE_MOUSE 2
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// KEYBOARD device lets one poll for raw key pressed.
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// It is poll based, so input callback will return with the current pressed state.
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#define RETRO_DEVICE_KEYBOARD 3
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// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
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#define RETRO_DEVICE_LIGHTGUN 4
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// The ANALOG device is an extension to JOYPAD (RetroPad).
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// Similar to DualShock it adds two analog sticks.
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// This is treated as a separate device type as it returns values in the full analog range
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// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
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// Only use ANALOG type when polling for analog values of the axes.
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#define RETRO_DEVICE_ANALOG 5
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// These device types are specializations of the base types above.
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// They should only be used in retro_set_controller_type() to inform libretro implementations
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// about use of a very specific device type.
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//
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// In input state callback, however, only the base type should be used in the 'device' field.
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#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
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#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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// Buttons for the RetroPad (JOYPAD).
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// The placement of these is equivalent to placements on the Super Nintendo controller.
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// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
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#define RETRO_DEVICE_ID_JOYPAD_B 0
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#define RETRO_DEVICE_ID_JOYPAD_Y 1
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#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
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@ -42,12 +74,24 @@ extern "C" {
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#define RETRO_DEVICE_ID_JOYPAD_X 9
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#define RETRO_DEVICE_ID_JOYPAD_L 10
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#define RETRO_DEVICE_ID_JOYPAD_R 11
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#define RETRO_DEVICE_ID_JOYPAD_L2 12
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#define RETRO_DEVICE_ID_JOYPAD_R2 13
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#define RETRO_DEVICE_ID_JOYPAD_L3 14
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#define RETRO_DEVICE_ID_JOYPAD_R3 15
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// Index / Id values for ANALOG device.
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#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
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#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
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#define RETRO_DEVICE_ID_ANALOG_X 0
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#define RETRO_DEVICE_ID_ANALOG_Y 1
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// Id values for MOUSE.
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#define RETRO_DEVICE_ID_MOUSE_X 0
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#define RETRO_DEVICE_ID_MOUSE_Y 1
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#define RETRO_DEVICE_ID_MOUSE_LEFT 2
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#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
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// Id values for LIGHTGUN types.
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#define RETRO_DEVICE_ID_LIGHTGUN_X 0
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#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
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#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
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@ -56,15 +100,30 @@ extern "C" {
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#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
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#define RETRO_DEVICE_ID_LIGHTGUN_START 6
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// Returned from retro_get_region().
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#define RETRO_REGION_NTSC 0
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#define RETRO_REGION_PAL 1
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// Passed to retro_get_memory_data/size().
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// If the memory type doesn't apply to the implementation NULL/0 can be returned.
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#define RETRO_MEMORY_MASK 0xff
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// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
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// If save game data is too complex for a single memory buffer,
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// the SYSTEM_DIRECTORY environment callback can be used.
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#define RETRO_MEMORY_SAVE_RAM 0
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// Some games have a built-in clock to keep track of time.
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// This memory is usually just a couple of bytes to keep track of time.
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#define RETRO_MEMORY_RTC 1
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// System ram lets a frontend peek into a game systems main RAM.
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#define RETRO_MEMORY_SYSTEM_RAM 2
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// Video ram lets a frontend peek into a game systems video RAM (VRAM).
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#define RETRO_MEMORY_VIDEO_RAM 3
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// Special memory types.
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
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@ -72,11 +131,161 @@ extern "C" {
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#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
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// Special game types passed into retro_load_game_special().
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// Only used when multiple ROMs are required.
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#define RETRO_GAME_TYPE_BSX 0x101
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#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
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#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
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#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
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// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
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enum retro_key
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{
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RETROK_UNKNOWN = 0,
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RETROK_FIRST = 0,
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RETROK_BACKSPACE = 8,
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RETROK_TAB = 9,
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RETROK_CLEAR = 12,
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RETROK_RETURN = 13,
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RETROK_PAUSE = 19,
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RETROK_ESCAPE = 27,
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RETROK_SPACE = 32,
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RETROK_EXCLAIM = 33,
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RETROK_QUOTEDBL = 34,
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RETROK_HASH = 35,
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RETROK_DOLLAR = 36,
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RETROK_AMPERSAND = 38,
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RETROK_QUOTE = 39,
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RETROK_LEFTPAREN = 40,
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RETROK_RIGHTPAREN = 41,
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RETROK_ASTERISK = 42,
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RETROK_PLUS = 43,
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RETROK_COMMA = 44,
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RETROK_MINUS = 45,
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RETROK_PERIOD = 46,
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RETROK_SLASH = 47,
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RETROK_0 = 48,
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RETROK_1 = 49,
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RETROK_2 = 50,
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RETROK_3 = 51,
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RETROK_4 = 52,
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RETROK_5 = 53,
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RETROK_6 = 54,
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RETROK_7 = 55,
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RETROK_8 = 56,
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RETROK_9 = 57,
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RETROK_COLON = 58,
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RETROK_SEMICOLON = 59,
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RETROK_LESS = 60,
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RETROK_EQUALS = 61,
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RETROK_GREATER = 62,
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RETROK_QUESTION = 63,
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RETROK_AT = 64,
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RETROK_LEFTBRACKET = 91,
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RETROK_BACKSLASH = 92,
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RETROK_RIGHTBRACKET = 93,
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RETROK_CARET = 94,
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RETROK_UNDERSCORE = 95,
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RETROK_BACKQUOTE = 96,
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RETROK_a = 97,
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RETROK_b = 98,
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RETROK_c = 99,
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RETROK_d = 100,
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RETROK_e = 101,
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RETROK_f = 102,
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RETROK_g = 103,
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RETROK_h = 104,
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RETROK_i = 105,
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RETROK_j = 106,
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RETROK_k = 107,
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RETROK_l = 108,
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RETROK_m = 109,
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RETROK_n = 110,
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RETROK_o = 111,
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RETROK_p = 112,
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RETROK_q = 113,
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RETROK_r = 114,
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RETROK_s = 115,
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RETROK_t = 116,
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RETROK_u = 117,
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RETROK_v = 118,
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RETROK_w = 119,
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RETROK_x = 120,
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RETROK_y = 121,
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RETROK_z = 122,
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RETROK_DELETE = 127,
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RETROK_KP0 = 256,
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RETROK_KP1 = 257,
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RETROK_KP2 = 258,
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RETROK_KP3 = 259,
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RETROK_KP4 = 260,
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RETROK_KP5 = 261,
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RETROK_KP6 = 262,
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RETROK_KP7 = 263,
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RETROK_KP8 = 264,
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RETROK_KP9 = 265,
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RETROK_KP_PERIOD = 266,
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RETROK_KP_DIVIDE = 267,
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RETROK_KP_MULTIPLY = 268,
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RETROK_KP_MINUS = 269,
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RETROK_KP_PLUS = 270,
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RETROK_KP_ENTER = 271,
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RETROK_KP_EQUALS = 272,
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RETROK_UP = 273,
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RETROK_DOWN = 274,
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RETROK_RIGHT = 275,
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RETROK_LEFT = 276,
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RETROK_INSERT = 277,
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RETROK_HOME = 278,
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RETROK_END = 279,
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RETROK_PAGEUP = 280,
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RETROK_PAGEDOWN = 281,
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RETROK_F1 = 282,
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RETROK_F2 = 283,
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RETROK_F3 = 284,
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RETROK_F4 = 285,
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RETROK_F5 = 286,
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RETROK_F6 = 287,
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RETROK_F7 = 288,
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RETROK_F8 = 289,
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RETROK_F9 = 290,
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RETROK_F10 = 291,
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RETROK_F11 = 292,
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RETROK_F12 = 293,
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RETROK_F13 = 294,
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RETROK_F14 = 295,
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RETROK_F15 = 296,
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RETROK_NUMLOCK = 300,
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RETROK_CAPSLOCK = 301,
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RETROK_SCROLLOCK = 302,
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RETROK_RSHIFT = 303,
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RETROK_LSHIFT = 304,
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RETROK_RCTRL = 305,
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RETROK_LCTRL = 306,
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RETROK_RALT = 307,
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RETROK_LALT = 308,
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RETROK_RMETA = 309,
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RETROK_LMETA = 310,
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RETROK_LSUPER = 311,
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RETROK_RSUPER = 312,
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RETROK_MODE = 313,
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RETROK_COMPOSE = 314,
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RETROK_HELP = 315,
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RETROK_PRINT = 316,
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RETROK_SYSREQ = 317,
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RETROK_BREAK = 318,
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RETROK_MENU = 319,
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RETROK_POWER = 320,
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RETROK_EURO = 321,
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RETROK_UNDO = 322,
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RETROK_LAST
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};
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// Environment commands.
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#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
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@ -107,6 +316,53 @@ extern "C" {
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#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
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// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
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// Should not be used for trivial messages, which should simply be logged to stderr.
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#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
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// Requests the frontend to shutdown.
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// Should only be used if game has a specific
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// way to shutdown the game from a menu item or similar.
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//
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#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
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// const unsigned * --
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// Gives a hint to the frontend how demanding this implementation
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// is on a system. E.g. reporting a level of 2 means
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// this implementation should run decently on all frontends
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// of level 2 and up.
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//
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// It can be used by the frontend to potentially warn
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// about too demanding implementations.
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//
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// The levels are "floating", but roughly defined as:
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// 0: Low-powered embedded devices such as Raspberry Pi
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// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
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// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
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// 3: Modern desktop/laptops with reasonably powerful CPUs.
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// 4: High-end desktops with very powerful CPUs.
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//
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// This function can be called on a per-game basis,
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// as certain games an implementation can play might be
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// particularily demanding.
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// If called, it should be called in retro_load_game().
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//
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#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
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// const char ** --
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// Returns the "system" directory of the frontend.
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// This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
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// The returned value can be NULL.
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// If so, no such directory is defined,
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// and it's up to the implementation to find a suitable directory.
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//
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#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
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// const enum retro_pixel_format * --
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// Sets the internal pixel format used by the implementation.
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// The default pixel format is RETRO_PIXEL_FORMAT_XRGB1555.
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// If the call returns false, the frontend does not support this pixel format.
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// This function should be called inside retro_load_game() or retro_get_system_av_info().
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enum retro_pixel_format
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{
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RETRO_PIXEL_FORMAT_0RGB1555 = 0, // 0RGB1555, native endian. 0 bit must be set to 0.
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RETRO_PIXEL_FORMAT_XRGB8888 // XRGB8888, native endian. X bits are ignored.
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};
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struct retro_message
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{
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@ -181,7 +437,7 @@ struct retro_game_info
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// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
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typedef bool (*retro_environment_t)(unsigned cmd, void *data);
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// Render a frame. Pixel format is 15-bit XRGB1555 native endian.
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// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
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// Width and height specify dimensions of buffer.
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// Pitch specifices length in bytes between two lines in buffer.
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typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
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