mirror of https://github.com/snes9xgit/snes9x.git
Change include paths to ones that work with Visual Studio 2013 and newer
Visual Studio 2013 and newer install a set of SDKs by default, including the Windows 7.1A SDK. However, the default SDK (e.g. the one that WindowsSDK_* variables refer to) now points at the Windows 8.1 SDK. The default variables are not changed only if there was another SDK installed before installing Visual Studio. However, the new variables work with both new and old installations, as they are set by MSBuild core files based on registry values.
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@ -126,16 +126,16 @@
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<OutDir>$(ProjectDir)</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<TargetName>snes9x</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>snes9x-x64</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<OutDir>$(ProjectDir)</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -143,16 +143,16 @@
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<OutDir>$(ProjectDir)</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<TargetName>snes9x-debug</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>snes9x-debug-x64</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<OutDir>$(ProjectDir)</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">
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@ -160,16 +160,16 @@
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<OutDir>$(ProjectDir)</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<TargetName>snes9x-debug</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>snes9x-debug-x64</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<OutDir>$(ProjectDir)</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">
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@ -177,16 +177,16 @@
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<OutDir>$(ProjectDir)</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<TargetName>snes9x</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>snes9x-x64</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
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<OutDir>$(ProjectDir)</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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