Change include paths to ones that work with Visual Studio 2013 and newer

Visual Studio 2013 and newer install a set of SDKs by default, including
the Windows 7.1A SDK. However, the default SDK (e.g. the one that
WindowsSDK_* variables refer to) now points at the Windows 8.1 SDK.
The default variables are not changed only if there was another SDK
installed before installing Visual Studio. However, the new variables work
with both new and old installations, as they are set by MSBuild core files
based on registry values.
This commit is contained in:
Daniel Kamil Kozar 2016-01-15 00:35:59 +01:00
parent 05b827a60e
commit f398658c4e
1 changed files with 24 additions and 24 deletions

View File

@ -126,16 +126,16 @@
<OutDir>$(ProjectDir)</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>snes9x</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<OutDir>$(ProjectDir)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -143,16 +143,16 @@
<OutDir>$(ProjectDir)</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>snes9x-debug</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x-debug-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<OutDir>$(ProjectDir)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">
@ -160,16 +160,16 @@
<OutDir>$(ProjectDir)</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>snes9x-debug</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x-debug-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<OutDir>$(ProjectDir)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">
@ -177,16 +177,16 @@
<OutDir>$(ProjectDir)</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>snes9x</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);$(CG_BIN_PATH);</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(CG_BIN64_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);$(CG_LIB_PATH);</LibraryPath>
<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSdk_71A_ExecutablePath_x86);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);$(CG_BIN64_PATH);</ExecutablePath>
<OutDir>$(ProjectDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">