mirror of https://github.com/snes9xgit/snes9x.git
Move interlace flags to S9xSoftResetPPU.
Windows is calling S9xGraphicsInit on BPP changes, and this could reset the interlace interval.
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parent
c90de1077b
commit
f2b5f26a35
2
gfx.cpp
2
gfx.cpp
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@ -53,8 +53,6 @@ bool8 S9xGraphicsInit (void)
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S9xSetRenderPixelFormat(RGB565);
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S9xSetRenderPixelFormat(RGB565);
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#endif
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#endif
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GFX.DoInterlace = 0;
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GFX.InterlaceFrame = 0;
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GFX.RealPPL = GFX.Pitch >> 1;
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GFX.RealPPL = GFX.Pitch >> 1;
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IPPU.OBJChanged = TRUE;
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IPPU.OBJChanged = TRUE;
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Settings.BG_Forced = 0;
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Settings.BG_Forced = 0;
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1
ppu.cpp
1
ppu.cpp
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@ -1888,6 +1888,7 @@ void S9xSoftResetPPU (void)
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memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
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memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
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PPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
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PPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
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GFX.InterlaceFrame = 0;
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GFX.InterlaceFrame = 0;
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GFX.DoInterlace = 0;
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IPPU.Interlace = FALSE;
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IPPU.Interlace = FALSE;
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IPPU.InterlaceOBJ = FALSE;
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IPPU.InterlaceOBJ = FALSE;
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IPPU.DoubleWidthPixels = FALSE;
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IPPU.DoubleWidthPixels = FALSE;
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