mirror of https://github.com/snes9xgit/snes9x.git
Proper sleep implementation for Windows.
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faaf900eb7
commit
f1837aa04f
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@ -9,6 +9,7 @@
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#include <QScreen>
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#include <chrono>
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#include <thread>
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#include <QThread>
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using namespace std::chrono_literals;
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#undef SOUND_BUFFER_WINDOW
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@ -104,7 +105,7 @@ void EmuApplication::writeSamples(int16_t *data, int samples)
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while (sound_driver->space_free() < samples && iterations < 500)
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{
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iterations++;
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std::this_thread::sleep_for(50us);
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QThread::usleep(50);
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}
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}
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auto buffer_level = sound_driver->buffer_level();
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@ -17,42 +17,27 @@ microseconds Throttle::remaining()
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return frame_duration_us - diff;
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}
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void Throttle::wait_for_frame()
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{
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auto time_to_wait = remaining();
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if (time_to_wait.count() > 0)
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std::this_thread::sleep_for(time_to_wait);
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}
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#ifdef _WIN32
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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void Throttle::wait_for_frame_and_rebase_time()
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void Throttle::wait_for_frame()
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{
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#ifdef _WIN32
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static HANDLE timer = nullptr;
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if (timer == nullptr)
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timer = CreateWaitableTimer(nullptr, true, nullptr);
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#endif
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auto time_to_wait = remaining();
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if (time_to_wait < -frame_duration_us / 10)
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reset();
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if (time_to_wait.count() > 1000)
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if (time_to_wait.count() > 2000)
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{
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#ifdef _WIN32
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LARGE_INTEGER li;
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li.QuadPart = -(time_to_wait.count() - 1000) * 10;
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li.QuadPart = -(time_to_wait.count() - 2000) * 10;
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SetWaitableTimer(timer, &li, 0, nullptr, nullptr, false);
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WaitForSingleObject(timer, INFINITE);
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#else
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std::this_thread::sleep_for(time_to_wait - 1000);
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#endif
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}
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time_to_wait = remaining();
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@ -61,7 +46,32 @@ void Throttle::wait_for_frame_and_rebase_time()
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std::this_thread::yield();
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time_to_wait = remaining();
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}
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}
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#endif
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#if !defined(_WIN32)
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void Throttle::wait_for_frame()
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{
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auto time_to_wait = remaining();
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if (time_to_wait < -frame_duration_us / 10)
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reset();
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if (time_to_wait.count() > 1000)
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std::this_thread::sleep_for(time_to_wait - 1ms);
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time_to_wait = remaining();
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while (time_to_wait.count() > 0)
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{
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std::this_thread::yield();
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time_to_wait = remaining();
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}
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}
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#endif
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void Throttle::wait_for_frame_and_rebase_time()
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{
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wait_for_frame();
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advance();
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}
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