mirror of https://github.com/snes9xgit/snes9x.git
Mac: Make escape key resume as well as pause
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="15400" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
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<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="17154" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
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<dependencies>
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<deployment identifier="macosx"/>
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<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="15400"/>
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<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="17154"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<objects>
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@ -189,7 +189,7 @@
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</textField>
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<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" translatesAutoresizingMaskIntoConstraints="NO" id="drA-2C-LPt">
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<rect key="frame" x="230" y="443" width="151" height="16"/>
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<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Escape" id="tle-rH-QLe">
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<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Pause/Resume" id="tle-rH-QLe">
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<font key="font" usesAppearanceFont="YES"/>
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<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
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<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
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@ -295,6 +295,7 @@ struct GameViewInfo
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static volatile bool8 rejectinput = false;
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static bool8 pauseEmulation = false,
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escKeyDown = false,
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frameAdvance = false;
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static int frameCount = 0;
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@ -2245,14 +2246,22 @@ static void ProcessInput (void)
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if (ISpKeyIsPressed(keys, gamepadButtons, kISpEsc))
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{
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pauseEmulation = true;
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[s9xView updatePauseOverlay];
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if (!escKeyDown)
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{
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escKeyDown = true;
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pauseEmulation = !pauseEmulation;
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[s9xView updatePauseOverlay];
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dispatch_async(dispatch_get_main_queue(), ^
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{
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[s9xView setNeedsDisplay:YES];
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});
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dispatch_async(dispatch_get_main_queue(), ^
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{
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[s9xView setNeedsDisplay:YES];
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});
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}
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}
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else
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{
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escKeyDown = false;
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}
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if (ISpKeyIsPressed(keys, gamepadButtons, kISpFreeze))
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{
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