mirror of https://github.com/snes9xgit/snes9x.git
shaders: Clean up some of the OpenGL/slang code.
This commit is contained in:
parent
a74769c194
commit
ed695f3776
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@ -74,6 +74,7 @@ list(APPEND SOURCES src/gtk_display_driver_opengl.cpp
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src/gtk_glx_context.cpp
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src/gtk_glx_context.cpp
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../shaders/glsl.cpp
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../shaders/glsl.cpp
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../shaders/shader_helpers.cpp
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../shaders/shader_helpers.cpp
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../vulkan/slang_preset_ini.cpp
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src/gtk_shader_parameters.cpp)
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src/gtk_shader_parameters.cpp)
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if(USE_SLANG)
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if(USE_SLANG)
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@ -101,7 +102,8 @@ if(USE_SLANG)
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"VK_USE_PLATFORM_WAYLAND_KHR"
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"VK_USE_PLATFORM_WAYLAND_KHR"
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"VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1"
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"VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1"
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"VMA_DYNAMIC_VULKAN_FUNCTIONS=1"
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"VMA_DYNAMIC_VULKAN_FUNCTIONS=1"
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"VMA_STATIC_VULKAN_FUNCTIONS=0")
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"VMA_STATIC_VULKAN_FUNCTIONS=0"
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"IMGUI_IMPL_VULKAN_NO_PROTOTYPES")
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list(APPEND INCLUDES ../external/vulkan-headers/include)
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list(APPEND INCLUDES ../external/vulkan-headers/include)
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list(APPEND INCLUDES ../external/VulkanMemoryAllocator-Hpp/include)
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list(APPEND INCLUDES ../external/VulkanMemoryAllocator-Hpp/include)
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list(APPEND INCLUDES ../external/stb)
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list(APPEND INCLUDES ../external/stb)
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@ -112,8 +114,6 @@ if(USE_SLANG)
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../vulkan/slang_shader.hpp
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../vulkan/slang_shader.hpp
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../vulkan/slang_preset.cpp
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../vulkan/slang_preset.cpp
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../vulkan/slang_preset.hpp
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../vulkan/slang_preset.hpp
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../vulkan/slang_preset_ini.cpp
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../vulkan/slang_preset_ini.hpp
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../vulkan/vulkan_hpp_storage.cpp
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../vulkan/vulkan_hpp_storage.cpp
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../vulkan/vk_mem_alloc_implementation.cpp
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../vulkan/vk_mem_alloc_implementation.cpp
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../vulkan/vulkan_context.cpp
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../vulkan/vulkan_context.cpp
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@ -133,21 +133,19 @@ if(USE_SLANG)
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../vulkan/std_chrono_throttle.cpp
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../vulkan/std_chrono_throttle.cpp
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../vulkan/std_chrono_throttle.hpp
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../vulkan/std_chrono_throttle.hpp
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src/gtk_display_driver_vulkan.cpp
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src/gtk_display_driver_vulkan.cpp
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src/gtk_display_driver_vulkan.h)
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src/gtk_display_driver_vulkan.h
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../external/imgui/imgui_impl_vulkan.cpp)
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endif()
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endif()
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list(APPEND SOURCES ../external/imgui/imgui.cpp
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list(APPEND SOURCES ../external/imgui/imgui.cpp
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../external/imgui/imgui_demo.cpp
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../external/imgui/imgui_demo.cpp
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../external/imgui/imgui_draw.cpp
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../external/imgui/imgui_draw.cpp
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../external/imgui/imgui_impl_vulkan.cpp
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../external/imgui/imgui_impl_opengl3.cpp
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../external/imgui/imgui_impl_opengl3.cpp
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../external/imgui/imgui_tables.cpp
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../external/imgui/imgui_tables.cpp
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../external/imgui/imgui_widgets.cpp
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../external/imgui/imgui_widgets.cpp
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../external/imgui/snes9x_imgui.cpp)
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../external/imgui/snes9x_imgui.cpp)
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list(APPEND INCLUDES ../external/imgui)
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list(APPEND INCLUDES ../external/imgui)
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list(APPEND DEFINES "IMGUI_IMPL_VULKAN_NO_PROTOTYPES")
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if(USE_WAYLAND)
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if(USE_WAYLAND)
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pkg_check_modules(WAYLAND REQUIRED wayland-client wayland-egl)
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pkg_check_modules(WAYLAND REQUIRED wayland-client wayland-egl)
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244
shaders/glsl.cpp
244
shaders/glsl.cpp
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@ -8,11 +8,12 @@
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#include <string>
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#include <string>
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#include <sstream>
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#include <sstream>
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#include <fstream>
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#include <fstream>
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#include <map>
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#include "glsl.h"
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#include "glsl.h"
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#include "../../conffile.h"
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#include "shader_helpers.h"
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#include "shader_helpers.h"
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#include "shader_platform.h"
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#include "shader_platform.h"
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static const GLfloat tex_coords[16] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
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static const GLfloat tex_coords[16] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
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0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f };
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0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f };
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static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
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static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
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@ -20,22 +21,48 @@ static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f };
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-1.0f, -1.0f, 0.0f, 1.0f };
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static int scale_string_to_enum(const char *string)
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static std::vector<std::string> split_string(const std::string_view &str, unsigned char delim)
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{
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{
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if (!strcasecmp(string, "source"))
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std::vector<std::string> tokens;
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size_t pos = 0;
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size_t index;
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while (pos < str.length())
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{
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{
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return GLSL_SOURCE;
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index = str.find(delim, pos);
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if (index == std::string::npos)
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{
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if (pos < str.length())
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{
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tokens.push_back(std::string{str.substr(pos)});
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}
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break;
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}
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else if (index > pos)
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{
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tokens.push_back(std::string{str.substr(pos, index - pos)});
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}
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pos = index + 1;
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}
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}
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else if (!strcasecmp(string, "viewport"))
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return tokens;
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}
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static int scale_string_to_enum(std::string string)
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{
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const struct { const char *string; int value; } map[] =
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{
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{
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return GLSL_VIEWPORT;
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{ "source", GLSL_SOURCE },
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}
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{ "viewport", GLSL_VIEWPORT },
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else if (!strcasecmp(string, "absolute"))
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{ "absolute", GLSL_ABSOLUTE }
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{
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};
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return GLSL_ABSOLUTE;
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}
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for (size_t i = 0; i < sizeof(map); i++)
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else
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if (string == map[i].string)
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return GLSL_NONE;
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return map[i].value;
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return GLSL_NONE;
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}
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}
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static const char *scale_enum_to_string(int val)
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static const char *scale_enum_to_string(int val)
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@ -128,10 +155,10 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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}
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}
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else
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else
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{
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{
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conf.LoadFile(filename);
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ini.load_file(filename);
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}
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}
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int shader_count = conf.GetInt("::shaders", 0);
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int shader_count = ini.get_int("shaders", 0);
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if (shader_count < 1)
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if (shader_count < 1)
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return false;
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return false;
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@ -142,20 +169,20 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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{
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{
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GLSLPass pass;
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GLSLPass pass;
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snprintf(key, 256, "::filter_linear%u", i);
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snprintf(key, 256, "filter_linear%u", i);
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pass.filter = conf.Exists(key) ? (conf.GetBool(key) ? GL_LINEAR : GL_NEAREST) : GLSL_UNDEFINED;
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pass.filter = ini.exists(key) ? (ini.get_bool(key, true) ? GL_LINEAR : GL_NEAREST) : GLSL_UNDEFINED;
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sprintf(key, "::scale_type%u", i);
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sprintf(key, "scale_type%u", i);
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const char* scaleType = conf.GetString(key, "");
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std::string scaleType = ini.get_string(key, "");
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if (!strcasecmp(scaleType, ""))
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if (scaleType == "")
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{
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{
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sprintf(key, "::scale_type_x%u", i);
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sprintf(key, "scale_type_x%u", i);
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const char* scaleTypeX = conf.GetString(key, "");
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std::string scaleTypeX = ini.get_string(key, "");
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pass.scale_type_x = scale_string_to_enum(scaleTypeX);
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pass.scale_type_x = scale_string_to_enum(scaleTypeX);
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sprintf(key, "::scale_type_y%u", i);
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sprintf(key, "scale_type_y%u", i);
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const char* scaleTypeY = conf.GetString(key, "");
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std::string scaleTypeY = ini.get_string(key, "");
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pass.scale_type_y = scale_string_to_enum(scaleTypeY);
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pass.scale_type_y = scale_string_to_enum(scaleTypeY);
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}
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}
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else
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else
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@ -165,89 +192,65 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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pass.scale_type_y = scale_type;
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pass.scale_type_y = scale_type;
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}
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}
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sprintf(key, "::scale%u", i);
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sprintf(key, "scale%u", i);
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const char* scaleFloat = conf.GetString(key, "");
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auto scaleFloat = ini.get_float(key, 1.0f);
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if (!strcasecmp(scaleFloat, ""))
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sprintf(key, "scale_x%u", i);
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{
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pass.scale_x = ini.get_float(key, scaleFloat);
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sprintf(key, "::scale_x%u", i);
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sprintf(key, "scale_y%u", i);
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const char* scaleFloatX = conf.GetString(key, "1.0");
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pass.scale_y = ini.get_float(key, scaleFloat);
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pass.scale_x = atof(scaleFloatX);
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sprintf(key, "::scale_y%u", i);
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const char* scaleFloatY = conf.GetString(key, "1.0");
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pass.scale_y = atof(scaleFloatY);
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}
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else
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{
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pass.scale_x = pass.scale_y = atof(scaleFloat);
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}
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sprintf(key, "::shader%u", i);
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sprintf(key, "shader%u", i);
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strcpy(pass.filename, conf.GetString(key, ""));
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strcpy(pass.filename, ini.get_string(key, "").c_str());
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sprintf(key, "::wrap_mode%u", i);
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sprintf(key, "wrap_mode%u", i);
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pass.wrap_mode = wrap_mode_string_to_enum (conf.GetString (key ,""));
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pass.wrap_mode = wrap_mode_string_to_enum(ini.get_string (key ,"").c_str());
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sprintf(key, "::mipmap_input%u", i);
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sprintf(key, "mipmap_input%u", i);
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pass.mipmap_input = conf.GetBool (key);
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pass.mipmap_input = ini.get_bool(key, true);
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sprintf(key, "::frame_count_mod%u", i);
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sprintf(key, "frame_count_mod%u", i);
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pass.frame_count_mod = conf.GetInt(key, 0);
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pass.frame_count_mod = ini.get_int(key, 0);
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pass.fp = false;
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if (gl_float_texture_available())
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if (gl_float_texture_available())
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{
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{
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sprintf(key, "::float_framebuffer%u", i);
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sprintf(key, "float_framebuffer%u", i);
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pass.fp = conf.GetBool(key);
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pass.fp = ini.get_bool(key, false);
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}
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}
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else
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pass.fp = false;
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pass.srgb = false;
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if (gl_srgb_available())
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if (gl_srgb_available())
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{
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{
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sprintf(key, "::srgb_framebuffer%u", i);
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sprintf(key, "srgb_framebuffer%u", i);
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pass.srgb = conf.GetBool(key);
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pass.srgb = ini.get_bool(key, false);
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}
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}
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else
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pass.srgb = false;
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sprintf(key, "::alias%u", i);
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sprintf(key, "alias%u", i);
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strcpy(pass.alias, conf.GetString(key, ""));
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strcpy(pass.alias, ini.get_string(key, "").c_str());
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this->pass.push_back(pass);
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this->pass.push_back(pass);
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}
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}
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char* ids = conf.GetStringDup("::textures", "");
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auto ids_string = ini.get_string("textures", "");
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auto ids = split_string(ids_string, ';');
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char* id = strtok(ids, ";");
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for (auto &id : ids)
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while (id != NULL)
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{
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{
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GLSLLut lut;
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GLSLLut lut;
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sprintf(key, "::%s", id);
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strcpy(lut.id, id.c_str());
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strcpy(lut.id, id);
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strcpy(lut.filename, ini.get_string(id, "").c_str());
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strcpy(lut.filename, conf.GetString(key, ""));
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sprintf(key, "::%s_wrap_mode", id);
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lut.wrap_mode = wrap_mode_string_to_enum(ini.get_string(id + "_wrap_mode", "").c_str());
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lut.wrap_mode = wrap_mode_string_to_enum (conf.GetString (key, ""));
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lut.mipmap = ini.get_bool(id + "_mipmap", false);
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lut.filter = (ini.get_bool(id + "_linear", false)) ? GL_LINEAR : GL_NEAREST;
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sprintf(key, "::%s_mipmap", id);
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lut.mipmap = conf.GetBool (key);
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sprintf(key, "::%s_linear", id);
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lut.filter = (conf.GetBool(key, false)) ? GL_LINEAR : GL_NEAREST;
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if (lut.mipmap)
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if (lut.mipmap)
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{
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lut.filter = (lut.filter == GL_LINEAR) ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
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lut.filter = (lut.filter == GL_LINEAR) ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
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}
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this->lut.push_back(lut);
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this->lut.push_back(lut);
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id = strtok(NULL, ";");
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}
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}
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free(ids);
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return true;
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return true;
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}
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}
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@ -271,40 +274,45 @@ static std::string canonicalize(const std::string &noncanonical)
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#ifdef USE_SLANG
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#ifdef USE_SLANG
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static GLuint string_to_format(char *format)
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static GLuint string_to_format(char *format)
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{
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{
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#define MATCH(s, f) \
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// const struct { const char *string; int value; } map[] =
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if (!strcmp(format, s)) \
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// {
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return f;
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const std::map<const char *, int> map =
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MATCH("R8_UNORM", GL_R8);
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{
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MATCH("R8_UINT", GL_R8UI);
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{ "R8_UNORM", GL_R8 },
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MATCH("R8_SINT", GL_R8I);
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{ "R8_UINT", GL_R8UI },
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MATCH("R8G8_UNORM", GL_RG8);
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{ "R8_SINT", GL_R8I },
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MATCH("R8G8_UINT", GL_RG8UI);
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{ "R8G8_UNORM", GL_RG8 },
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MATCH("R8G8_SINT", GL_RG8I);
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{ "R8G8_UINT", GL_RG8UI },
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MATCH("R8G8B8A8_UNORM", GL_RGBA8);
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{ "R8G8_SINT", GL_RG8I },
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MATCH("R8G8B8A8_UINT", GL_RGBA8UI);
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{ "R8G8B8A8_UNORM", GL_RGBA8 },
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MATCH("R8G8B8A8_SINT", GL_RGBA8I);
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{ "R8G8B8A8_UINT", GL_RGBA8UI },
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MATCH("R8G8B8A8_SRGB", GL_SRGB8_ALPHA8);
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{ "R8G8B8A8_SINT", GL_RGBA8I },
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{ "R8G8B8A8_SRGB", GL_SRGB8_ALPHA8 },
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MATCH("R16_UINT", GL_R16UI);
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{ "R16_UINT", GL_R16UI },
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MATCH("R16_SINT", GL_R16I);
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{ "R16_SINT", GL_R16I },
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MATCH("R16_SFLOAT", GL_R16F);
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{ "R16_SFLOAT", GL_R16F },
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MATCH("R16G16_UINT", GL_RG16UI);
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{ "R16G16_UINT", GL_RG16UI },
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MATCH("R16G16_SINT", GL_RG16I);
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{ "R16G16_SINT", GL_RG16I },
|
||||||
MATCH("R16G16_SFLOAT", GL_RG16F);
|
{ "R16G16_SFLOAT", GL_RG16F },
|
||||||
MATCH("R16G16B16A16_UINT", GL_RGBA16UI);
|
{ "R16G16B16A16_UINT", GL_RGBA16UI },
|
||||||
MATCH("R16G16B16A16_SINT", GL_RGBA16I);
|
{ "R16G16B16A16_SINT", GL_RGBA16I },
|
||||||
MATCH("R16G16B16A16_SFLOAT", GL_RGBA16F);
|
{ "R16G16B16A16_SFLOAT", GL_RGBA16F },
|
||||||
|
|
||||||
MATCH("R32_UINT", GL_R32UI);
|
{ "R32_UINT", GL_R32UI },
|
||||||
MATCH("R32_SINT", GL_R32I);
|
{ "R32_SINT", GL_R32I },
|
||||||
MATCH("R32_SFLOAT", GL_R32F);
|
{ "R32_SFLOAT", GL_R32F },
|
||||||
MATCH("R32G32_UINT", GL_RG32UI);
|
{ "R32G32_UINT", GL_RG32UI },
|
||||||
MATCH("R32G32_SINT", GL_RG32I);
|
{ "R32G32_SINT", GL_RG32I },
|
||||||
MATCH("R32G32_SFLOAT", GL_RG32F);
|
{ "R32G32_SFLOAT", GL_RG32F },
|
||||||
MATCH("R32G32B32A32_UINT", GL_RGBA32UI);
|
{ "R32G32B32A32_UINT", GL_RGBA32UI },
|
||||||
MATCH("R32G32B32A32_SINT", GL_RGBA32I);
|
{ "R32G32B32A32_SINT", GL_RGBA32I },
|
||||||
MATCH("R32G32B32A32_SFLOAT", GL_RGBA32F);
|
{ "R32G32B32A32_SFLOAT", GL_RGBA32F }
|
||||||
|
};
|
||||||
|
|
||||||
|
auto iter = map.find(format);
|
||||||
|
if (iter != map.end())
|
||||||
|
return iter->second;
|
||||||
return GL_RGBA;
|
return GL_RGBA;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -652,18 +660,11 @@ bool GLSLShader::load_shader(const char *filename)
|
||||||
// Check for parameters specified in file
|
// Check for parameters specified in file
|
||||||
for (unsigned int i = 0; i < param.size(); i++)
|
for (unsigned int i = 0; i < param.size(); i++)
|
||||||
{
|
{
|
||||||
char key[266];
|
param[i].val = ini.get_float(param[i].id, param[i].val);
|
||||||
const char *value;
|
if (param[i].val < param[i].min)
|
||||||
snprintf (key, 266, "::%s", param[i].id.c_str());
|
param[i].val = param[i].min;
|
||||||
value = conf.GetString (key, NULL);
|
if (param[i].val > param[i].max)
|
||||||
if (value)
|
param[i].val = param[i].max;
|
||||||
{
|
|
||||||
param[i].val = atof(value);
|
|
||||||
if (param[i].val < param[i].min)
|
|
||||||
param[i].val = param[i].min;
|
|
||||||
if (param[i].val > param[i].max)
|
|
||||||
param[i].val = param[i].max;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
@ -1309,5 +1310,4 @@ void GLSLShader::destroy()
|
||||||
pass.clear();
|
pass.clear();
|
||||||
lut.clear();
|
lut.clear();
|
||||||
prev_frame.clear();
|
prev_frame.clear();
|
||||||
conf.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,8 @@
|
||||||
#ifndef __GLSL_H
|
#ifndef __GLSL_H
|
||||||
#define __GLSL_H
|
#define __GLSL_H
|
||||||
|
|
||||||
#include "../../conffile.h"
|
#include "snes9x.h"
|
||||||
|
#include "../vulkan/slang_preset_ini.hpp"
|
||||||
#include "shader_platform.h"
|
#include "shader_platform.h"
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
|
@ -172,7 +173,7 @@ struct GLSLShader
|
||||||
void destroy();
|
void destroy();
|
||||||
void register_uniforms();
|
void register_uniforms();
|
||||||
|
|
||||||
ConfigFile conf;
|
IniFile ini;
|
||||||
|
|
||||||
std::vector<GLSLPass> pass;
|
std::vector<GLSLPass> pass;
|
||||||
std::vector<GLSLLut> lut;
|
std::vector<GLSLLut> lut;
|
||||||
|
|
Loading…
Reference in New Issue