mirror of https://github.com/snes9xgit/snes9x.git
win32: Get win32 working with variable font.
This commit is contained in:
parent
8289c775b8
commit
ebf2e9981e
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@ -279,5 +279,5 @@ void S9xImGuiInit(S9xImGuiInitInfo *init_info)
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builder.AddText("←↑→↓▶❚");
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ranges.clear();
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builder.BuildRanges(&ranges);
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ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF(imgui_noto_font_compressed_data, settings.font_size, nullptr, ranges.Data);
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ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF(imgui_noto_font_compressed_data, imgui_noto_font_compressed_size, settings.font_size, nullptr, ranges.Data);
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}
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145
gfx.cpp
145
gfx.cpp
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@ -12,7 +12,6 @@
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#include "cheats.h"
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#include "movie.h"
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#include "screenshot.h"
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#include "font.h"
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#include "display.h"
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extern struct SCheatData Cheat;
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@ -21,7 +20,6 @@ extern struct SLineMatrixData LineMatrixData[240];
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void S9xComputeClipWindows (void);
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static int font_width = 8, font_height = 9;
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void (*S9xCustomDisplayString) (const char *, int, int, bool, int) = NULL;
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static void SetupOBJ (void);
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@ -1733,76 +1731,147 @@ void S9xSetInfoString (const char *string)
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}
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}
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void S9xDisplayChar (uint16 *s, uint8 c)
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#include "var8x10font.h"
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static const int font_width = 8;
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static const int font_height = 10;
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static inline int CharWidth(uint8 c)
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{
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const uint16 black = BUILD_PIXEL(0, 0, 0);
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return font_width - var8x10font_kern[c - 32][0] - var8x10font_kern[c - 32][1];
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}
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int line = ((c - 32) >> 4) * font_height;
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int offset = ((c - 32) & 15) * font_width;
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static int StringWidth(const char* str)
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{
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int length = strlen(str);
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int pixcount = 0;
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for (int h = 0; h < font_height; h++, line++, s += GFX.RealPPL - font_width)
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if (length > 0)
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pixcount++;
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for (int i = 0; i < length; i++)
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{
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for (int w = 0; w < font_width; w++, s++)
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{
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char p = font[line][offset + w];
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pixcount += (CharWidth(str[i]) - 1);
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}
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if (p == '#')
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return pixcount;
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}
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static void VariableDisplayChar(int x, int y, uint8 c, bool monospace = false, int overlap = 0)
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{
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int cindex = c - 32;
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int crow = cindex >> 4;
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int ccol = cindex & 15;
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int cwidth = font_width - (monospace ? 0 : (var8x10font_kern[cindex][0] + var8x10font_kern[cindex][1]));
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int line = crow * font_height;
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int offset = ccol * font_width + (monospace ? 0 : var8x10font_kern[cindex][0]);
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int scale = IPPU.RenderedScreenWidth / SNES_WIDTH;
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uint16* s = GFX.Screen + y * GFX.RealPPL + x * scale;
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for (int h = 0; h < font_height; h++, line++, s += GFX.RealPPL - cwidth * scale)
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{
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for (int w = 0; w < cwidth; w++, s++)
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{
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if (var8x10font[line][offset + w] == '#')
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*s = Settings.DisplayColor;
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else
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if (p == '.')
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*s = black;
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else if (var8x10font[line][offset + w] == '.')
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*s = 0x0000;
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// else if (!monospace && w >= overlap)
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// *s = (*s & 0xf7de) >> 1;
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// *s = (*s & 0xe79c) >> 2;
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if (scale > 1)
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{
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s[1] = s[0];
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s++;
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}
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}
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}
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}
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static void DisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
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static void S9xVariableDisplayString(const char* string, int linesFromBottom,
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int pixelsFromLeft, bool allowWrap, int type)
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{
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if (S9xCustomDisplayString)
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bool monospace = true;
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if (type == S9X_NO_INFO)
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{
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S9xCustomDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap, S9X_NO_INFO);
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return;
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}
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if (linesFromBottom <= 0)
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linesFromBottom = 1;
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uint16 *dst = GFX.Screen + (IPPU.RenderedScreenHeight - font_height * linesFromBottom) * GFX.RealPPL + pixelsFromLeft;
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int len = strlen(string);
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int max_chars = IPPU.RenderedScreenWidth / (font_width - 1);
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int char_count = 0;
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for (int i = 0 ; i < len ; i++, char_count++)
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if (linesFromBottom >= 5 && !Settings.DisplayPressedKeys)
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{
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if (char_count >= max_chars || (uint8) string[i] < 32)
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if (!Settings.DisplayPressedKeys)
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linesFromBottom -= 3;
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else
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linesFromBottom -= 1;
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}
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if (pixelsFromLeft > 128)
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pixelsFromLeft = SNES_WIDTH - StringWidth(string);
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monospace = false;
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}
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int dst_x = pixelsFromLeft;
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int dst_y = IPPU.RenderedScreenHeight - (font_height)*linesFromBottom;
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int len = strlen(string);
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if (IPPU.RenderedScreenHeight % 224 && !Settings.ShowOverscan)
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dst_y -= 8;
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else if (Settings.ShowOverscan)
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dst_y += 8;
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int overlap = 0;
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for (int i = 0; i < len; i++)
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{
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int cindex = string[i] - 32;
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int char_width = font_width - (monospace ? 1 : (var8x10font_kern[cindex][0] + var8x10font_kern[cindex][1]));
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if (dst_x + char_width > SNES_WIDTH || (uint8)string[i] < 32)
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{
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if (!allowWrap)
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break;
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dst += font_height * GFX.RealPPL - (font_width - 1) * max_chars;
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if (dst >= GFX.Screen + IPPU.RenderedScreenHeight * GFX.RealPPL)
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break;
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linesFromBottom--;
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dst_y = IPPU.RenderedScreenHeight - font_height * linesFromBottom;
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dst_x = pixelsFromLeft;
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char_count -= max_chars;
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if (dst_y >= IPPU.RenderedScreenHeight)
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break;
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}
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if ((uint8) string[i] < 32)
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if ((uint8)string[i] < 32)
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continue;
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S9xDisplayChar(dst, string[i]);
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dst += font_width - 1;
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VariableDisplayChar(dst_x, dst_y, string[i], monospace, overlap);
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dst_x += char_width - 1;
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overlap = 1;
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}
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}
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static void S9xDisplayStringType (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap, int type)
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static void DisplayStringFromBottom(const char* string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
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{
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if (S9xCustomDisplayString)
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{
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S9xCustomDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap, type);
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S9xCustomDisplayString(string, linesFromBottom, pixelsFromLeft, allowWrap, S9X_NO_INFO);
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return;
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}
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S9xDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap);
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S9xVariableDisplayString(string, linesFromBottom, pixelsFromLeft, allowWrap, S9X_NO_INFO);
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}
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static void S9xDisplayStringType(const char* string, int linesFromBottom, int pixelsFromLeft, bool allowWrap, int type)
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{
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if (S9xCustomDisplayString)
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{
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S9xCustomDisplayString(string, linesFromBottom, pixelsFromLeft, allowWrap, type);
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return;
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}
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S9xVariableDisplayString(string, linesFromBottom, pixelsFromLeft, allowWrap, type);
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}
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static void DisplayTime (void)
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11
port.h
11
port.h
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@ -123,20 +123,11 @@ typedef size_t pint;
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#include "fscompat.h"
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#ifndef __WIN32__
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#define S9xDisplayString DisplayStringFromBottom
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#else // __WIN32__
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#ifdef __WIN32__
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#define snprintf _snprintf
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#define strcasecmp stricmp
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#define strncasecmp strnicmp
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#ifndef __LIBRETRO__
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void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
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#define S9xDisplayString WinDisplayStringFromBottom
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void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
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#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
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#else // __LIBRETRO__
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#define S9xDisplayString DisplayStringFromBottom
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#endif // __LIBRETRO__
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#endif // __WIN32__
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#if defined(__DJGPP) || defined(__WIN32__)
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1
snes9x.h
1
snes9x.h
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@ -259,6 +259,7 @@ struct SSettings
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uint32 InitialInfoStringTimeout;
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uint16 DisplayColor;
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bool8 BilinearFilter;
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bool ShowOverscan;
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bool8 Multi;
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char CartAName[PATH_MAX + 1];
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@ -290,10 +290,6 @@ void CDirect3D::Render(SSurface Src)
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Dst.Pitch = lr.Pitch;
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RenderMethod (Src, Dst, &dstRect);
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if(!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void *)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
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S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
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}
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drawSurface->UnlockRect(0);
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}
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@ -435,11 +435,6 @@ void CDirectDraw::Render(SSurface Src)
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RenderMethod (Src, Dst, &srcRect);
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}
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if(!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void *)Dst.Surface, (Dst.Pitch*8/GUI.ScreenDepth), srcRect.right-srcRect.left, srcRect.bottom-srcRect.top, GetFilterScale(CurrentScale));
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S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, srcRect.right-srcRect.left, srcRect.bottom-srcRect.top, GetFilterScale(CurrentScale));
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}
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RECT lastRect = SizeHistory [GUI.FlipCounter % GUI.NumFlipFrames];
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POINT p;
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@ -456,7 +451,7 @@ void CDirectDraw::Render(SSurface Src)
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int height = dstRect.bottom - dstRect.top;
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int oldWidth = GUI.AspectWidth;
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int oldHeight = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
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int oldHeight = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
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int newWidth, newHeight;
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if(oldWidth * height > oldHeight * width)
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@ -297,10 +297,6 @@ void COpenGL::Render(SSurface Src)
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Dst.Pitch = outTextureWidth * 2;
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RenderMethod (Src, Dst, &dstRect);
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if(!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void *)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
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S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
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}
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if(pboFunctionsLoaded)
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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@ -74,11 +74,6 @@ void CVulkan::Render(SSurface Src)
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RenderMethod(Src, Dst, &dstRect);
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if (!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
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S9xDisplayMessages((uint16*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
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}
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RECT windowSize, displayRect;
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GetClientRect(hWnd, &windowSize);
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//Get maximum rect respecting AR setting
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@ -300,7 +300,7 @@ inline static bool GetFilterBlendSupport(RenderFilter filterID)
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void AdjustHeightExtend(unsigned int &height)
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{
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if(GUI.HeightExtend)
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if(Settings.ShowOverscan)
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{
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if(height == SNES_HEIGHT)
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height = SNES_HEIGHT_EXTENDED;
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@ -418,6 +418,8 @@
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#define IDC_NO_SPRITE_LIMIT 3037
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#define IDC_SET_DEFAULTS 3038
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#define IDC_BUTTON_SLOT_1 3039
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#define IDC_OSD_SCALE 3041
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#define IDC_SPIN_OSD_SIZE 3042
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#define IDC_STATIC_SLOT_1 3059
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#define ID_FILE_EXIT 40001
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#define ID_WINDOW_HIDEMENUBAR 40004
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@ -561,7 +563,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 169
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#define _APS_NEXT_COMMAND_VALUE 40189
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#define _APS_NEXT_CONTROL_VALUE 3040
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#define _APS_NEXT_CONTROL_VALUE 3044
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@ -222,10 +222,8 @@ BEGIN
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CONTROL "Transparency Effects",IDC_TRANS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,131,150,8
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CONTROL "Blend Hi-Res Images",IDC_HIRESBLEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,143,150,8
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CONTROL "Extend Height of SNES Image",IDC_HEIGHT_EXTEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,155,150,8
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CONTROL "Display messages before applying filters",IDC_MESSAGES_IN_IMAGE,
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CONTROL "Display messages inside SNES image",IDC_MESSAGES_IN_IMAGE,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,167,150,8
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CONTROL "Scale messages with EPX if possible",IDC_MESSAGES_SCALE,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,179,150,8
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GROUPBOX "Frame Skipping:",IDC_STATIC,6,145,168,48,0,WS_EX_TRANSPARENT
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GROUPBOX "SNES Image",IDC_STATIC,180,118,162,75,0,WS_EX_TRANSPARENT
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GROUPBOX "Output Image Processing",IDC_STATIC,180,6,162,61,0,WS_EX_TRANSPARENT
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@ -233,6 +231,9 @@ BEGIN
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LTEXT "Hi Res:",IDC_HIRESLABEL,186,36,31,8
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GROUPBOX "General",IDC_STATIC,6,6,168,138,0,WS_EX_TRANSPARENT
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LTEXT "Output Method",IDC_STATIC,12,18,51,12
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LTEXT "On-screen Display Size:",IDC_STATIC,186,179,79,8
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EDITTEXT IDC_OSD_SCALE,296,176,40,14,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SPIN_OSD_SIZE,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS,320,177,9,12
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END
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IDD_CHEATER DIALOGEX 0, 0, 378, 189
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@ -118,7 +118,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeader />
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeader />
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@ -225,7 +225,7 @@
|
|||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
|
@ -280,7 +280,7 @@
|
|||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
|
@ -343,6 +343,17 @@
|
|||
<CustomBuild Include="..\dma.h" />
|
||||
<CustomBuild Include="..\dsp.h" />
|
||||
<ClInclude Include="..\apu\resampler.h" />
|
||||
<ClInclude Include="..\external\imgui\imconfig.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_dx9.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_opengl3.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_opengl3_loader.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_vulkan.h" />
|
||||
<ClInclude Include="..\external\imgui\imgui_internal.h" />
|
||||
<ClInclude Include="..\external\imgui\imstb_rectpack.h" />
|
||||
<ClInclude Include="..\external\imgui\imstb_textedit.h" />
|
||||
<ClInclude Include="..\external\imgui\imstb_truetype.h" />
|
||||
<ClInclude Include="..\external\imgui\snes9x_imgui.h" />
|
||||
<ClInclude Include="..\filter\2xsai.h" />
|
||||
<ClInclude Include="..\filter\blit.h" />
|
||||
<ClInclude Include="..\filter\epx.h" />
|
||||
|
@ -508,6 +519,15 @@
|
|||
<ClCompile Include="..\dsp3.cpp" />
|
||||
<ClCompile Include="..\dsp4.cpp" />
|
||||
<ClCompile Include="..\external\fmt\src\format.cc" />
|
||||
<ClCompile Include="..\external\imgui\imgui.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_demo.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_draw.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_dx9.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_opengl3.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_vulkan.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_tables.cpp" />
|
||||
<ClCompile Include="..\external\imgui\imgui_widgets.cpp" />
|
||||
<ClCompile Include="..\external\imgui\snes9x_imgui.cpp" />
|
||||
<ClCompile Include="..\external\stb\stb_image_implementation.cpp" />
|
||||
<ClCompile Include="..\filter\2xsai.cpp" />
|
||||
<ClCompile Include="..\filter\blit.cpp" />
|
||||
|
|
|
@ -46,6 +46,9 @@
|
|||
<Filter Include="GUI\VideoDriver\Vulkan">
|
||||
<UniqueIdentifier>{33cdb579-8582-4adc-91d3-c6624af3ad94}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\VideoDriver\ImGui">
|
||||
<UniqueIdentifier>{fc57774a-1be8-4755-932f-90d2f6609097}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\statemanager.h">
|
||||
|
@ -330,6 +333,39 @@
|
|||
<ClInclude Include="..\vulkan\vulkan_simple_output.hpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imconfig.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_dx9.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_opengl3.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_opengl3_loader.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui_impl_vulkan.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imgui_internal.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imstb_rectpack.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imstb_textedit.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\imstb_truetype.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\external\imgui\snes9x_imgui.h">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\bsx.cpp">
|
||||
|
@ -725,6 +761,33 @@
|
|||
<ClCompile Include="..\vulkan\vulkan_simple_output.cpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_demo.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_draw.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_dx9.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_opengl3.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_impl_vulkan.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_tables.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\imgui_widgets.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\external\imgui\snes9x_imgui.cpp">
|
||||
<Filter>GUI\VideoDriver\ImGui</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="rsrc\nodrop.cur">
|
||||
|
|
|
@ -766,7 +766,7 @@ void WinRegisterConfigItems()
|
|||
AddStringC("Direct3D:D3DShader", GUI.D3DshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode (HLSL effect file or CG shader");
|
||||
AddStringC("OpenGL:OGLShader", GUI.OGLshaderFileName, MAX_PATH, "", "shader filename for OpenGL mode (bsnes-style XML shader or CG shader)");
|
||||
AddBoolC("OpenGL:DisablePBOs", GUI.OGLdisablePBOs, true, "do not use PBOs in OpenGL mode, even if the video card supports them");
|
||||
AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
|
||||
AddBoolC("ExtendHeight", Settings.ShowOverscan, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
|
||||
AddBoolC("AlwaysCenterImage", GUI.AlwaysCenterImage,false, "true to center the image even if larger than window");
|
||||
AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");
|
||||
AddIntC("Window:Height", GUI.window_size.bottom, 448, "224=1x, 448=2x, 672=3x, 896=4x, etc. (usually)");
|
||||
|
@ -800,7 +800,7 @@ void WinRegisterConfigItems()
|
|||
AddBoolC("Vsync", GUI.Vsync, false, "true to enable Vsync");
|
||||
AddBoolC("ReduceInputLag", GUI.ReduceInputLag, false, "true to reduce input lag by hard synchronization");
|
||||
AddBoolC("DWMSync", GUI.DWMSync, false, "sync to DWM compositor if it is running");
|
||||
AddBoolC("FilterMessageFont", GUI.filterMessagFont, true, "true to filter message font with EPX on 2x/3x scales if MessagesInImage is false)");
|
||||
AddUInt("OSDSize", GUI.OSDSize, 24, "Size of On-Screen Display");
|
||||
#undef CATEGORY
|
||||
#define CATEGORY "Settings"
|
||||
AddUIntC("FrameSkip", Settings.SkipFrames, AUTO_FRAMERATE, "200=automatic (limits at 50/60 fps), 0=none, 1=skip every other, ...");
|
||||
|
|
|
@ -1169,7 +1169,7 @@ void DoAVIOpen(const TCHAR* filename)
|
|||
AVISetFramerate(framerate, frameskip, GUI.AVIOut);
|
||||
|
||||
avi_width = SNES_WIDTH;
|
||||
avi_height = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
avi_height = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
avi_skip_frames = Settings.SkipFrames;
|
||||
|
||||
if(GUI.AVIHiRes) {
|
||||
|
|
|
@ -59,7 +59,7 @@ void DoAVIVideoFrame();
|
|||
static void CheckOverscanOffset()
|
||||
{
|
||||
int lines_to_skip = 0;
|
||||
if (!GUI.HeightExtend)
|
||||
if (!Settings.ShowOverscan)
|
||||
{
|
||||
if (Src.Height == SNES_HEIGHT_EXTENDED)
|
||||
lines_to_skip = 7;
|
||||
|
@ -207,7 +207,7 @@ RECT CalculateDisplayRect(unsigned int sourceWidth,unsigned int sourceHeight,
|
|||
double yFactor;
|
||||
double minFactor;
|
||||
double renderWidthCalc,renderHeightCalc;
|
||||
int hExtend = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
int hExtend = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
double snesAspect = (double)GUI.AspectWidth/hExtend;
|
||||
RECT drawRect;
|
||||
|
||||
|
@ -888,189 +888,3 @@ void ConvertDepth (SSurface *src, SSurface *dst, RECT *srect)
|
|||
}
|
||||
|
||||
/* Depth conversion functions end */
|
||||
|
||||
|
||||
/* The rest of the functions are recreations of the core string display functions with additional scaling.
|
||||
They provide the possibility to render the messages into a surface other than the core GFX.Screen.
|
||||
*/
|
||||
|
||||
void WinDisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
|
||||
{
|
||||
if(Settings.StopEmulation)
|
||||
return;
|
||||
if(Settings.AutoDisplayMessages) {
|
||||
WinSetCustomDisplaySurface((void *)GFX.Screen, GFX.RealPPL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 1);
|
||||
WinDisplayStringInBuffer<uint16>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
||||
} else
|
||||
if(GUI.ScreenDepth == 32) {
|
||||
WinDisplayStringInBuffer<uint32>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
||||
} else {
|
||||
WinDisplayStringInBuffer<uint16>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
||||
}
|
||||
}
|
||||
|
||||
static int font_width = 8, font_height = 9;
|
||||
static void *displayScreen;
|
||||
int displayPpl, displayWidth, displayHeight, displayScale, fontwidth_scaled, fontheight_scaled;
|
||||
|
||||
void WinSetCustomDisplaySurface(void *screen, int ppl, int width, int height, int scale)
|
||||
{
|
||||
displayScreen=screen;
|
||||
displayPpl=ppl;
|
||||
displayWidth=width;
|
||||
displayHeight=height;
|
||||
displayScale=max(1,width/IPPU.RenderedScreenWidth);
|
||||
fontwidth_scaled=font_width*displayScale;
|
||||
fontheight_scaled=font_height*displayScale;
|
||||
}
|
||||
|
||||
template<typename screenPtrType>
|
||||
void WinDisplayChar (screenPtrType *s, uint8 c)
|
||||
{
|
||||
int h, w;
|
||||
|
||||
int line = ((c - 32) >> 4) * fontheight_scaled;
|
||||
int offset = ((c - 32) & 15) * fontwidth_scaled;
|
||||
|
||||
if (GUI.filterMessagFont && (displayScale == 2 || displayScale == 3))
|
||||
{
|
||||
if (displayScale == 2) {
|
||||
for (h = 0; h < fontheight_scaled; h += 2, line += 2, s += 2 * displayPpl - fontwidth_scaled)
|
||||
for (w = 0; w < fontwidth_scaled; w += 2, s += 2)
|
||||
FontPixToScreenEPX((offset + w) / 2, line / 2, s);
|
||||
}
|
||||
else if (displayScale == 3) {
|
||||
for (h = 0; h < fontheight_scaled; h += 3, line += 3, s += 3 * displayPpl - fontwidth_scaled)
|
||||
for (w = 0; w < fontwidth_scaled; w += 3, s += 3)
|
||||
FontPixToScreenEPXSimple3((offset + w) / 3, line / 3, s);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(h=0; h<fontheight_scaled; h++, line++, s+=displayPpl-fontwidth_scaled)
|
||||
for(w=0; w<fontwidth_scaled; w++, s++)
|
||||
FontPixToScreen(font [(line)/displayScale] [(offset + w)/displayScale], s);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void FontPixToScreen(char p, uint16 *s)
|
||||
{
|
||||
if(p == '#')
|
||||
{
|
||||
*s = Settings.DisplayColor;
|
||||
}
|
||||
else if(p == '.')
|
||||
{
|
||||
static const uint16 black = BUILD_PIXEL(0,0,0);
|
||||
*s = black;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void FontPixToScreen(char p, uint32 *s)
|
||||
{
|
||||
#define CONVERT_16_TO_32(pixel) \
|
||||
(((((pixel) >> 11) ) << /*RedShift+3*/ 19) | \
|
||||
((((pixel) >> 6) & 0x1f) << /*GreenShift+3*/11) | \
|
||||
(((pixel) & 0x1f) << /*BlueShift+3*/ 3))
|
||||
|
||||
if(p == '#')
|
||||
{
|
||||
*s = CONVERT_16_TO_32(Settings.DisplayColor);
|
||||
}
|
||||
else if(p == '.')
|
||||
{
|
||||
static const uint32 black = CONVERT_16_TO_32(BUILD_PIXEL(0,0,0));
|
||||
*s = black;
|
||||
}
|
||||
}
|
||||
|
||||
#define CHOOSE(c1) ((c1=='#'||X=='#') ? '#' : ((c1=='.'||X=='.') ? '.' : c1))
|
||||
|
||||
template<typename screenPtrType>
|
||||
static inline void FontPixToScreenEPX(int x, int y, screenPtrType *s)
|
||||
{
|
||||
const char X = font[y][x]; // E D H
|
||||
const char A = x>0 ?font[y][x-1]:' '; // A X C
|
||||
const char C = x<143?font[y][x+1]:' '; // F B G
|
||||
if (A != C)
|
||||
{
|
||||
const char D = y>0 ?font[y-1][x]:' ';
|
||||
const char B = y<125?font[y+1][x]:' ';
|
||||
if (B != D)
|
||||
{
|
||||
FontPixToScreen((D == A) ? CHOOSE(D) : X, s);
|
||||
FontPixToScreen((C == D) ? CHOOSE(C) : X, s+1);
|
||||
FontPixToScreen((A == B) ? CHOOSE(A) : X, s+displayPpl);
|
||||
FontPixToScreen((B == C) ? CHOOSE(B) : X, s+displayPpl+1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
FontPixToScreen(X, s);
|
||||
FontPixToScreen(X, s+1);
|
||||
FontPixToScreen(X, s+displayPpl);
|
||||
FontPixToScreen(X, s+displayPpl+1);
|
||||
}
|
||||
#undef CHOOSE
|
||||
|
||||
#define CHOOSE(c1) ((X=='#') ? '#' : c1)
|
||||
template<typename screenPtrType>
|
||||
inline void FontPixToScreenEPXSimple3(int x, int y, screenPtrType *s)
|
||||
{
|
||||
const char X = font[y][x]; // E D H
|
||||
const char A = x>0 ?font[y][x-1]:' '; // A X C
|
||||
const char C = x<143?font[y][x+1]:' '; // F B G
|
||||
const char D = y>0 ?font[y-1][x]:' ';
|
||||
const char B = y<125?font[y+1][x]:' ';
|
||||
const bool XnE = y>0 &&x>0 ?(X != font[y-1][x-1]):X!=' ';
|
||||
const bool XnF = y<125&&x<143?(X != font[y+1][x-1]):X!=' ';
|
||||
const bool XnG = y<125&&x>0 ?(X != font[y+1][x+1]):X!=' ';
|
||||
const bool XnH = y>0 &&x<143?(X != font[y-1][x+1]):X!=' ';
|
||||
const bool DA = D == A && (XnE || CHOOSE(D)!=X);
|
||||
const bool AB = A == B && (XnF || CHOOSE(A)!=X);
|
||||
const bool BC = B == C && (XnG || CHOOSE(B)!=X);
|
||||
const bool CD = C == D && (XnH || CHOOSE(C)!=X);
|
||||
FontPixToScreen(DA ? A : X, s);
|
||||
FontPixToScreen(X, s+1);
|
||||
FontPixToScreen(CD ? C : X, s+2);
|
||||
FontPixToScreen(X, s+displayPpl);
|
||||
FontPixToScreen(X, s+displayPpl+1);
|
||||
FontPixToScreen(X, s+displayPpl+2);
|
||||
FontPixToScreen(AB ? A : X, s+displayPpl+displayPpl);
|
||||
FontPixToScreen(X, s+displayPpl+displayPpl+1);
|
||||
FontPixToScreen(BC ? C : X, s+displayPpl+displayPpl+2);
|
||||
}
|
||||
#undef CHOOSE
|
||||
|
||||
template<typename screenPtrType>
|
||||
void WinDisplayStringInBuffer (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
|
||||
{
|
||||
if (linesFromBottom <= 0)
|
||||
linesFromBottom = 1;
|
||||
|
||||
screenPtrType *dst = (screenPtrType *)displayScreen + (displayHeight - fontheight_scaled * linesFromBottom) * displayPpl + (int)(pixelsFromLeft * (float)displayWidth/IPPU.RenderedScreenWidth);
|
||||
|
||||
int len = strlen(string);
|
||||
int max_chars = displayWidth / (fontwidth_scaled - displayScale);
|
||||
int char_count = 0;
|
||||
|
||||
for (int i = 0 ; i < len ; i++, char_count++)
|
||||
{
|
||||
if (char_count >= max_chars || (uint8) string[i] < 32)
|
||||
{
|
||||
if (!allowWrap)
|
||||
break;
|
||||
|
||||
dst += fontheight_scaled * displayPpl - (fontwidth_scaled - displayScale) * max_chars;
|
||||
if (dst >= (screenPtrType *)displayScreen + displayHeight * displayPpl)
|
||||
break;
|
||||
|
||||
char_count -= max_chars;
|
||||
}
|
||||
|
||||
if ((uint8) string[i] < 32)
|
||||
continue;
|
||||
|
||||
WinDisplayChar(dst, string[i]);
|
||||
dst += fontwidth_scaled - displayScale;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,10 +33,6 @@ RECT CalculateDisplayRect(unsigned int sourceWidth,unsigned int sourceHeight,
|
|||
unsigned int displayWidth,unsigned int displayHeight);
|
||||
void WinEnumDisplayModes(std::vector<dMode> *modeVector);
|
||||
void ConvertDepth (SSurface *src, SSurface *dst, RECT *srect);
|
||||
void WinDisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
|
||||
void WinSetCustomDisplaySurface(void *screen, int ppl, int width, int height, int scale);
|
||||
template<typename screenPtrType>
|
||||
void WinDisplayStringInBuffer (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
|
||||
char *ReadShaderFileContents(const TCHAR *filename);
|
||||
void ReduceToPath(TCHAR *filename);
|
||||
double WinGetRefreshRate();
|
||||
|
|
|
@ -2114,7 +2114,7 @@ LRESULT CALLBACK WinProc(
|
|||
RECT margins;
|
||||
factor = (wParam & 0xffff) - ID_WINDOW_SIZE_1X + 1;
|
||||
newWidth = GUI.AspectWidth * factor;
|
||||
newHeight = (GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * factor;
|
||||
newHeight = (Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * factor;
|
||||
|
||||
margins = GetWindowMargins(GUI.hWnd,newWidth);
|
||||
newHeight += margins.top + margins.bottom;
|
||||
|
@ -2448,7 +2448,7 @@ LRESULT CALLBACK WinProc(
|
|||
|
||||
// int theight;
|
||||
// (IPPU.RenderedScreenHeight> 256)? theight= SNES_HEIGHT_EXTENDED<<1: theight = SNES_HEIGHT_EXTENDED;
|
||||
int theight = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
int theight = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
if(IPPU.RenderedScreenHeight > SNES_HEIGHT_EXTENDED) theight <<= 1;
|
||||
|
||||
startx= size.right-IPPU.RenderedScreenWidth;
|
||||
|
@ -2478,7 +2478,7 @@ LRESULT CALLBACK WinProc(
|
|||
sizex=IPPU.RenderedScreenWidth;
|
||||
else sizex=IPPU.RenderedScreenWidth*2;
|
||||
|
||||
int theight = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
int theight = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
sizey = (IPPU.RenderedScreenHeight > SNES_HEIGHT_EXTENDED) ? theight : (theight << 1);
|
||||
|
||||
startx= size.right-sizex;
|
||||
|
@ -2503,7 +2503,7 @@ LRESULT CALLBACK WinProc(
|
|||
else
|
||||
{
|
||||
int sizex = IPPU.RenderedScreenWidth;
|
||||
int sizey = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
int sizey = Settings.ShowOverscan ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
|
||||
sizey = (IPPU.RenderedScreenHeight > SNES_HEIGHT_EXTENDED) ? (sizey << 1) : sizey;
|
||||
int width = size.right, height = size.bottom, xdiff = 0, ydiff = 0;
|
||||
if(GUI.AspectRatio)
|
||||
|
@ -7504,7 +7504,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
prevAspectRatio = GUI.AspectRatio;
|
||||
prevAspectWidth = GUI.AspectWidth;
|
||||
prevIntegerScaling = GUI.IntegerScaling;
|
||||
prevHeightExtend = GUI.HeightExtend;
|
||||
prevHeightExtend = Settings.ShowOverscan;
|
||||
prevAutoDisplayMessages = Settings.AutoDisplayMessages != 0;
|
||||
prevShaderEnabled = GUI.shaderEnabled;
|
||||
prevBlendHires = GUI.BlendHiRes;
|
||||
|
@ -7533,12 +7533,10 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
if (GUI.BlendHiRes)
|
||||
SendDlgItemMessage(hDlg, IDC_HIRESBLEND, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
if (GUI.HeightExtend)
|
||||
if (Settings.ShowOverscan)
|
||||
SendDlgItemMessage(hDlg, IDC_HEIGHT_EXTEND, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
if (Settings.AutoDisplayMessages)
|
||||
SendDlgItemMessage(hDlg, IDC_MESSAGES_IN_IMAGE, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
if (GUI.filterMessagFont)
|
||||
SendDlgItemMessage(hDlg, IDC_MESSAGES_SCALE, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
if (Settings.SkipFrames == AUTO_FRAMERATE)
|
||||
SendDlgItemMessage(hDlg, IDC_AUTOFRAME, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
if (GUI.Stretch)
|
||||
|
@ -7592,6 +7590,8 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
SendDlgItemMessage(hDlg, IDC_SPIN_MAX_SKIP_DISP, UDM_SETPOS, 0, Settings.AutoMaxSkipFrames);
|
||||
SendDlgItemMessage(hDlg, IDC_SPIN_MAX_SKIP_DISP_FIXED, UDM_SETRANGE, 0, MAKELPARAM((short)59, (short)0));
|
||||
SendDlgItemMessage(hDlg, IDC_SPIN_MAX_SKIP_DISP_FIXED, UDM_SETPOS, 0, Settings.SkipFrames == AUTO_FRAMERATE ? 0 : Settings.SkipFrames);
|
||||
SendDlgItemMessage(hDlg, IDC_SPIN_OSD_SIZE, UDM_SETRANGE, 0, MAKELPARAM(160, 24));
|
||||
SendDlgItemMessage(hDlg, IDC_SPIN_OSD_SIZE, UDM_SETPOS, 0, GUI.OSDSize);
|
||||
|
||||
if (GUI.shaderEnabled) {
|
||||
SendDlgItemMessage(hDlg, IDC_SHADER_ENABLED, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
|
||||
|
@ -7688,7 +7688,6 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
case IDC_MESSAGES_IN_IMAGE:
|
||||
case IDC_MESSAGES_SCALE:
|
||||
Settings.AutoDisplayMessages = (bool)(IsDlgButtonChecked(hDlg,IDC_MESSAGES_IN_IMAGE)==BST_CHECKED);
|
||||
GUI.filterMessagFont = (bool)(IsDlgButtonChecked(hDlg, IDC_MESSAGES_SCALE) == BST_CHECKED);
|
||||
if(Settings.AutoDisplayMessages)
|
||||
{
|
||||
if(GFX.InfoString.empty()) {
|
||||
|
@ -7740,7 +7739,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
break;
|
||||
|
||||
case IDC_HEIGHT_EXTEND:
|
||||
GUI.HeightExtend = (bool)(IsDlgButtonChecked(hDlg,IDC_HEIGHT_EXTEND)==BST_CHECKED);
|
||||
Settings.ShowOverscan = (bool)(IsDlgButtonChecked(hDlg,IDC_HEIGHT_EXTEND)==BST_CHECKED);
|
||||
// refresh screen, so the user can see the new mode
|
||||
WinDisplayApplyChanges();
|
||||
|
||||
|
@ -7922,9 +7921,8 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
bool fullscreenWanted;
|
||||
Settings.Transparency = IsDlgButtonChecked(hDlg, IDC_TRANS);
|
||||
Settings.BilinearFilter = (bool)(IsDlgButtonChecked(hDlg,IDC_BILINEAR)==BST_CHECKED);
|
||||
GUI.HeightExtend = IsDlgButtonChecked(hDlg, IDC_HEIGHT_EXTEND)!=0;
|
||||
Settings.ShowOverscan = IsDlgButtonChecked(hDlg, IDC_HEIGHT_EXTEND)!=0;
|
||||
Settings.AutoDisplayMessages = IsDlgButtonChecked(hDlg, IDC_MESSAGES_IN_IMAGE);
|
||||
GUI.filterMessagFont = IsDlgButtonChecked(hDlg, IDC_MESSAGES_SCALE);
|
||||
GUI.DoubleBuffered = (bool)(IsDlgButtonChecked(hDlg, IDC_DBLBUFFER)==BST_CHECKED);
|
||||
GUI.ReduceInputLag = (bool)(IsDlgButtonChecked(hDlg, IDC_REDUCEINPUTLAG) == BST_CHECKED);
|
||||
GUI.Vsync = (bool)(IsDlgButtonChecked(hDlg, IDC_VSYNC
|
||||
|
@ -8004,7 +8002,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
GUI.AspectRatio = prevAspectRatio;
|
||||
GUI.AspectWidth = prevAspectWidth;
|
||||
GUI.IntegerScaling = prevIntegerScaling;
|
||||
GUI.HeightExtend = prevHeightExtend;
|
||||
Settings.ShowOverscan = prevHeightExtend;
|
||||
GUI.shaderEnabled = prevShaderEnabled;
|
||||
GUI.BlendHiRes = prevBlendHires;
|
||||
GUI.NTSCScanlines = prevNTSCScanlines;
|
||||
|
|
|
@ -162,7 +162,6 @@ struct sGUI {
|
|||
bool FullScreen;
|
||||
bool FullscreenOnOpen;
|
||||
bool Stretch;
|
||||
bool HeightExtend;
|
||||
bool AspectRatio;
|
||||
bool IntegerScaling;
|
||||
OutputMethod outputMethod;
|
||||
|
@ -179,7 +178,7 @@ struct sGUI {
|
|||
TCHAR OGLshaderFileName[MAX_PATH];
|
||||
|
||||
bool OGLdisablePBOs;
|
||||
bool filterMessagFont;
|
||||
int OSDSize;
|
||||
|
||||
bool IgnoreNextMouseMove;
|
||||
RECT window_size;
|
||||
|
|
Loading…
Reference in New Issue