Move libpng and zlib dependencies into submodules for the Windows build

This commit is contained in:
qwertymodo 2018-01-05 11:33:03 -08:00
parent aad3f375db
commit ea39685ccd
9 changed files with 118 additions and 108 deletions

6
.gitmodules vendored Normal file
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@ -0,0 +1,6 @@
[submodule "win32/libpng/src"]
path = win32/libpng/src
url = https://git.code.sf.net/p/libpng/code
[submodule "win32/zlib/src"]
path = win32/zlib/src
url = https://github.com/madler/zlib.git

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@ -13,11 +13,13 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib - zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
project that builds appropriately (force includes _tfwopen.h for unicode support in s9x). project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
(the zlib directory should reside at win32/../../zlib, i.e. 2 directories up) The zlib directory should reside at win32/zlib/src, or you can download it automatically
with git submodule init && git submodule update.
- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes - libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
a libpng project that builds appropriately. a libpng project that builds appropriately.
(the libpng directory should reside at win32/../../libpng, i.e. 2 directories up) The libpng directory should reside at win32/libpng/src, or you can download it automatically
with git submodule init && git submodule update.
- To compile Snes9x: - To compile Snes9x:
Start up VS2017. Start up VS2017.

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@ -19,86 +19,86 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\libpng\png.c" /> <ClCompile Include="src\png.c" />
<ClCompile Include="..\..\..\libpng\pngerror.c"> <ClCompile Include="src\pngerror.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngget.c"> <ClCompile Include="src\pngget.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngmem.c"> <ClCompile Include="src\pngmem.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngpread.c"> <ClCompile Include="src\pngpread.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngread.c"> <ClCompile Include="src\pngread.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrio.c"> <ClCompile Include="src\pngrio.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrtran.c"> <ClCompile Include="src\pngrtran.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrutil.c"> <ClCompile Include="src\pngrutil.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngset.c"> <ClCompile Include="src\pngset.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngtrans.c"> <ClCompile Include="src\pngtrans.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwio.c"> <ClCompile Include="src\pngwio.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwrite.c"> <ClCompile Include="src\pngwrite.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwtran.c"> <ClCompile Include="src\pngwtran.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwutil.c"> <ClCompile Include="src\pngwutil.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
@ -183,7 +183,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
@ -202,8 +202,8 @@
</AdditionalDependencies> </AdditionalDependencies>
</Lib> </Lib>
<PreBuildEvent> <PreBuildEvent>
<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" ( <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h" COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
)</Command> )</Command>
</PreBuildEvent> </PreBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -213,7 +213,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
@ -232,8 +232,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
</AdditionalDependencies> </AdditionalDependencies>
</Lib> </Lib>
<PreBuildEvent> <PreBuildEvent>
<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" ( <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h" COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
)</Command> )</Command>
</PreBuildEvent> </PreBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -245,7 +245,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
<FunctionLevelLinking>false</FunctionLevelLinking> <FunctionLevelLinking>false</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
@ -266,8 +266,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
</AdditionalDependencies> </AdditionalDependencies>
</Lib> </Lib>
<PreBuildEvent> <PreBuildEvent>
<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" ( <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h" COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
)</Command> )</Command>
</PreBuildEvent> </PreBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -279,7 +279,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
<FunctionLevelLinking>false</FunctionLevelLinking> <FunctionLevelLinking>false</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
@ -300,8 +300,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
</AdditionalDependencies> </AdditionalDependencies>
</Lib> </Lib>
<PreBuildEvent> <PreBuildEvent>
<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" ( <Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h" COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
)</Command> )</Command>
</PreBuildEvent> </PreBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>

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@ -15,49 +15,49 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\libpng\png.c"> <ClCompile Include="src\png.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngerror.c"> <ClCompile Include="src\pngerror.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngget.c"> <ClCompile Include="src\pngget.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngmem.c"> <ClCompile Include="src\pngmem.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngpread.c"> <ClCompile Include="src\pngpread.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngread.c"> <ClCompile Include="src\pngread.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrio.c"> <ClCompile Include="src\pngrio.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrtran.c"> <ClCompile Include="src\pngrtran.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngrutil.c"> <ClCompile Include="src\pngrutil.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngset.c"> <ClCompile Include="src\pngset.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngtrans.c"> <ClCompile Include="src\pngtrans.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwio.c"> <ClCompile Include="src\pngwio.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwrite.c"> <ClCompile Include="src\pngwrite.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwtran.c"> <ClCompile Include="src\pngwtran.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\libpng\pngwutil.c"> <ClCompile Include="src\pngwutil.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>

1
win32/libpng/src Submodule

@ -0,0 +1 @@
Subproject commit b78804f9a2568b270ebd30eca954ef7447ba92f7

View File

@ -113,7 +113,7 @@
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)..\..\zLib;$(ProjectDir)..\unzip;$(ProjectDir)..\..\libpng\;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -158,7 +158,7 @@
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)..\..\zLib;$(ProjectDir)..\unzip;$(ProjectDir)..\..\libpng\;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -208,7 +208,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)..\..\zLib;$(ProjectDir)..\unzip;$(ProjectDir)..\..\libpng\;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -257,7 +257,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)..\..\zLib;$(ProjectDir)..\unzip;$(ProjectDir)..\..\libpng\;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

1
win32/zlib/src Submodule

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Subproject commit cacf7f1d4e3d44d871b605da3b647f07d718623f

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@ -121,7 +121,7 @@
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@ -147,7 +147,7 @@
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@ -176,7 +176,7 @@
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@ -195,28 +195,28 @@
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