mirror of https://github.com/snes9xgit/snes9x.git
Move libpng and zlib dependencies into submodules for the Windows build
This commit is contained in:
parent
aad3f375db
commit
ea39685ccd
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@ -0,0 +1,6 @@
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[submodule "win32/libpng/src"]
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path = win32/libpng/src
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url = https://git.code.sf.net/p/libpng/code
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[submodule "win32/zlib/src"]
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path = win32/zlib/src
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url = https://github.com/madler/zlib.git
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@ -13,11 +13,13 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
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- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
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project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
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project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
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(the zlib directory should reside at win32/../../zlib, i.e. 2 directories up)
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The zlib directory should reside at win32/zlib/src, or you can download it automatically
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with git submodule init && git submodule update.
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- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
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- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
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a libpng project that builds appropriately.
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a libpng project that builds appropriately.
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(the libpng directory should reside at win32/../../libpng, i.e. 2 directories up)
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The libpng directory should reside at win32/libpng/src, or you can download it automatically
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with git submodule init && git submodule update.
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- To compile Snes9x:
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- To compile Snes9x:
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Start up VS2017.
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Start up VS2017.
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@ -19,86 +19,86 @@
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</ProjectConfiguration>
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</ProjectConfiguration>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\libpng\png.c" />
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<ClCompile Include="src\png.c" />
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<ClCompile Include="..\..\..\libpng\pngerror.c">
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<ClCompile Include="src\pngerror.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngget.c">
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<ClCompile Include="src\pngget.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngmem.c">
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<ClCompile Include="src\pngmem.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngpread.c">
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<ClCompile Include="src\pngpread.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngread.c">
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<ClCompile Include="src\pngread.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngrio.c">
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<ClCompile Include="src\pngrio.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngrtran.c">
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<ClCompile Include="src\pngrtran.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngrutil.c">
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<ClCompile Include="src\pngrutil.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngset.c">
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<ClCompile Include="src\pngset.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngtrans.c">
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<ClCompile Include="src\pngtrans.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngwio.c">
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<ClCompile Include="src\pngwio.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngwrite.c">
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<ClCompile Include="src\pngwrite.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngwtran.c">
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<ClCompile Include="src\pngwtran.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">Use</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngwutil.c">
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<ClCompile Include="src\pngwutil.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Use</PrecompiledHeader>
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@ -183,7 +183,7 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<CompileAs>Default</CompileAs>
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<CompileAs>Default</CompileAs>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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@ -202,8 +202,8 @@
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</AdditionalDependencies>
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</AdditionalDependencies>
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</Lib>
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</Lib>
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<PreBuildEvent>
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<PreBuildEvent>
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<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" (
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<Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
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COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h"
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COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
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)</Command>
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)</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -213,7 +213,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<CompileAs>Default</CompileAs>
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<CompileAs>Default</CompileAs>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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@ -232,8 +232,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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</AdditionalDependencies>
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</AdditionalDependencies>
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</Lib>
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</Lib>
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<PreBuildEvent>
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<PreBuildEvent>
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<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" (
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<Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
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COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h"
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COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
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)</Command>
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)</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -245,7 +245,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<CompileAs>Default</CompileAs>
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<CompileAs>Default</CompileAs>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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@ -266,8 +266,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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</AdditionalDependencies>
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</AdditionalDependencies>
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</Lib>
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</Lib>
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<PreBuildEvent>
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<PreBuildEvent>
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<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" (
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<Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
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COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h"
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COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
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)</Command>
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)</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -279,7 +279,7 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\libpng;$(ProjectDir)..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)..\zlib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<CompileAs>Default</CompileAs>
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<CompileAs>Default</CompileAs>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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@ -300,8 +300,8 @@ COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)
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</AdditionalDependencies>
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</AdditionalDependencies>
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</Lib>
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</Lib>
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<PreBuildEvent>
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<PreBuildEvent>
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<Command>IF NOT EXIST "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h" (
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<Command>IF NOT EXIST "$(ProjectDir)src\scripts\pnglibconf.h" (
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COPY "$(ProjectDir)..\..\..\libpng\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)..\..\..\libpng\pnglibconf.h"
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COPY "$(ProjectDir)src\scripts\pnglibconf.h.prebuilt" "$(ProjectDir)src\pnglibconf.h"
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)</Command>
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)</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\libpng\png.c">
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<ClCompile Include="src\png.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\libpng\pngerror.c">
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<ClCompile Include="src\pngerror.c">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
||||||
|
Subproject commit b78804f9a2568b270ebd30eca954ef7447ba92f7
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|
@ -113,7 +113,7 @@
|
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@ -208,7 +208,7 @@
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@ -257,7 +257,7 @@
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|
@ -0,0 +1 @@
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Subproject commit cacf7f1d4e3d44d871b605da3b647f07d718623f
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<ClCompile Include="..\..\..\zlib\uncompr.c">
|
<ClCompile Include="src\uncompr.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\..\zlib\zutil.c">
|
<ClCompile Include="src\zutil.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\..\zlib\crc32.h">
|
<ClInclude Include="src\crc32.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\deflate.h">
|
<ClInclude Include="src\deflate.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\inffast.h">
|
<ClInclude Include="src\inffast.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\inffixed.h">
|
<ClInclude Include="src\inffixed.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\inflate.h">
|
<ClInclude Include="src\inflate.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\inftrees.h">
|
<ClInclude Include="src\inftrees.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\trees.h">
|
<ClInclude Include="src\trees.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\zconf.h">
|
<ClInclude Include="src\zconf.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\zlib.h">
|
<ClInclude Include="src\zlib.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\..\zlib\zutil.h">
|
<ClInclude Include="src\zutil.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\..\..\zlib\win32\zlib1.rc">
|
<ResourceCompile Include="src\win32\zlib1.rc">
|
||||||
<Filter>Resource Files</Filter>
|
<Filter>Resource Files</Filter>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CustomBuild Include="..\..\..\zlib\win32\zlib.def">
|
<CustomBuild Include="src\win32\zlib.def">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
Loading…
Reference in New Issue