mirror of https://github.com/snes9xgit/snes9x.git
APU: Remove extra buffers.
This commit is contained in:
parent
8c9c3eb6a4
commit
e938225cd2
104
apu/apu.cpp
104
apu/apu.cpp
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@ -22,12 +22,11 @@ static const int APU_DENOMINATOR_NTSC = 328125;
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static const int APU_NUMERATOR_PAL = 34176;
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static const int APU_DENOMINATOR_PAL = 709379;
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// Max number of sample frames we'll ever generate before call to port API and
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// Max number of samples we'll ever generate before call to port API and
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// moving the samples to the resampler.
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// This is 535 sample frames, which corresponds to 1 video frame + some leeway
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// for use with SoundSync.
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static const int MAX_SAMPLE_FRAMES = 600;
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static const int SAMPLE_FRAMES_LIMIT = 550;
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// for use with SoundSync, multiplied by 2, for left and right samples.
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static const int MINIMUM_BUFFER_SIZE = 550 * 2;
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namespace SNES
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{
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@ -42,7 +41,6 @@ static void *callback_data = NULL;
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static bool8 sound_in_sync = TRUE;
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static bool8 sound_enabled = FALSE;
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static uint16 dsp_buffer[MAX_SAMPLE_FRAMES * 2];
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static Resampler *resampler = NULL;
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@ -62,10 +60,8 @@ static double dynamic_rate_multiplier = 1.0;
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namespace msu
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{
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// Always 16-bit, Stereo; 1.5x dsp buffer to never overflow
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static const int buffer_size = MAX_SAMPLE_FRAMES * 6;
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static uint8 mixing_buffer[buffer_size];
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static Resampler *resampler = NULL;
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static std::vector<uint16> resample_buffer;
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static std::vector<int16> resample_buffer;
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} // namespace msu
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static void UpdatePlaybackRate(void);
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@ -73,12 +69,6 @@ static void SPCSnapshotCallback(void);
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static inline int S9xAPUGetClock(int32);
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static inline int S9xAPUGetClockRemainder(int32);
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static void reset_dsp_output()
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{
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SNES::dsp.spc_dsp.set_output((SNES::SPC_DSP::sample_t *)spc::dsp_buffer,
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MAX_SAMPLE_FRAMES * 2);
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}
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bool8 S9xMixSamples(uint8 *dest, int sample_count)
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{
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int16 *out = (int16 *)dest;
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@ -86,10 +76,7 @@ bool8 S9xMixSamples(uint8 *dest, int sample_count)
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if (Settings.Mute)
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{
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memset(out, 0, sample_count << 1);
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spc::resampler->clear();
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if (Settings.MSU1)
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msu::resampler->clear();
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S9xClearSamples();
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}
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else
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{
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@ -119,6 +106,11 @@ bool8 S9xMixSamples(uint8 *dest, int sample_count)
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}
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}
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if (spc::resampler->space_empty() >= 535 * 2)
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spc::sound_in_sync = true;
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else
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spc::sound_in_sync = false;
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return true;
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}
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@ -129,57 +121,17 @@ int S9xGetSampleCount(void)
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void S9xFinalizeSamples(void)
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{
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if (!Settings.Mute)
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{
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if (!spc::resampler->push((short *)spc::dsp_buffer,
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SNES::dsp.spc_dsp.sample_count()))
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{
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// Don't drop samples if SoundSync is enabled. The port will wait
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// and call S9xSyncSound again to catch up.
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// If the sample count is over a frame, it indicates the port
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// didn't implement SoundSync correctly.
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if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute &&
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SNES::dsp.spc_dsp.sample_count() < SAMPLE_FRAMES_LIMIT)
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{
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spc::sound_in_sync = false;
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return;
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}
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spc::resampler->clear();
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spc::resampler->push((short *)spc::dsp_buffer,
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SNES::dsp.spc_dsp.sample_count());
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if (Settings.MSU1)
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msu::resampler->clear();
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}
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}
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// only generate msu1 if we really consumed the dsp samples (sample_count() resets at end of function),
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// otherwise we will generate multiple times for the same samples - so this needs to be after all early
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// function returns
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if (Settings.MSU1)
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{
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// generate the same number of msu1 samples as dsp samples were generated
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S9xMSU1SetOutput((int16 *)msu::mixing_buffer, msu::buffer_size);
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S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count());
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if (!msu::resampler->push((short *)msu::mixing_buffer, S9xMSU1Samples()))
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{
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// should not occur, msu buffer is larger and we drop msu samples if spc buffer overruns
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assert(0);
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}
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}
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spc::sound_in_sync = true;
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reset_dsp_output();
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}
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void S9xLandSamples(void)
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{
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if (spc::callback != NULL)
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spc::callback(spc::callback_data);
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if (spc::resampler->space_empty() >= 535 * 2)
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spc::sound_in_sync = true;
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else
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S9xFinalizeSamples();
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spc::sound_in_sync = false;
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}
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void S9xClearSamples(void)
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@ -237,9 +189,11 @@ static void UpdatePlaybackRate(void)
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bool8 S9xInitSound(int buffer_ms, int unused2)
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{
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// The resampler and spc unit use samples (16-bit short) as arguments.
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int buffer_size_samples = MAX_SAMPLE_FRAMES * 2;
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if (buffer_ms > 0)
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buffer_size_samples = Settings.SoundPlaybackRate * buffer_ms * 2 / 1000;
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int buffer_size_samples = MINIMUM_BUFFER_SIZE;
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int requested_buffer_size_samples = Settings.SoundPlaybackRate * buffer_ms * 2 / 1000;
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if (requested_buffer_size_samples > buffer_size_samples)
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buffer_size_samples = requested_buffer_size_samples;
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if (!spc::resampler)
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{
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@ -247,6 +201,9 @@ bool8 S9xInitSound(int buffer_ms, int unused2)
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if (!spc::resampler)
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return (FALSE);
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}
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else
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spc::resampler->resize(buffer_size_samples);
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if (!msu::resampler)
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{
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@ -257,7 +214,8 @@ bool8 S9xInitSound(int buffer_ms, int unused2)
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else
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msu::resampler->resize(buffer_size_samples * 3 / 2);
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reset_dsp_output();
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SNES::dsp.spc_dsp.set_output(spc::resampler);
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S9xMSU1SetOutput(msu::resampler);
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UpdatePlaybackRate();
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@ -358,7 +316,7 @@ void S9xAPUEndScanline(void)
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S9xAPUExecute();
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SNES::dsp.synchronize();
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if (SNES::dsp.spc_dsp.sample_count() >= APU_SAMPLE_BLOCK || !spc::sound_in_sync)
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if (spc::resampler->space_filled() >= APU_SAMPLE_BLOCK || !spc::sound_in_sync)
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S9xLandSamples();
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}
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@ -385,13 +343,9 @@ void S9xResetAPU(void)
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SNES::cpu.frequency = Settings.PAL ? PAL_MASTER_CLOCK : NTSC_MASTER_CLOCK;
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SNES::smp.power();
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SNES::dsp.power();
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reset_dsp_output();
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SNES::dsp.spc_dsp.set_spc_snapshot_callback(SPCSnapshotCallback);
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spc::resampler->clear();
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if (Settings.MSU1)
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msu::resampler->clear();
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S9xClearSamples();
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}
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void S9xSoftResetAPU(void)
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@ -401,12 +355,8 @@ void S9xSoftResetAPU(void)
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SNES::cpu.reset();
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SNES::smp.reset();
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SNES::dsp.reset();
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reset_dsp_output();
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spc::resampler->clear();
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if (Settings.MSU1)
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msu::resampler->clear();
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S9xClearSamples();
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}
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void S9xAPUSaveState(uint8 *block)
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@ -64,7 +64,19 @@ static BOOST::uint8_t const initial_regs [SPC_DSP::register_count] =
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out [0] = l;\
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out [1] = r;\
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out += 2;\
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}\
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}
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#define SPC_DSP_OUT_HOOK(l, r) \
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{ \
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resampler->push_sample(l, r); \
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if (Settings.MSU1) \
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S9xMSU1Generate(2); \
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}
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void SPC_DSP::set_output( Resampler *resampler )
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{
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this->resampler = resampler;
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}
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void SPC_DSP::set_output( sample_t* out, int size )
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{
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@ -22,6 +22,8 @@ public:
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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void set_output( Resampler* resampler );
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// Number of samples written to output since it was last set, always
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// a multiple of 2. Undefined if more samples were generated than
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// output buffer could hold.
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@ -135,6 +137,8 @@ public:
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private:
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enum { brr_block_size = 9 };
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Resampler *resampler;
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struct state_t
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{
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uint8_t regs [register_count];
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@ -193,6 +197,7 @@ private:
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// non-emulation state
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uint8_t* ram; // 64K shared RAM between DSP and SMP
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int mute_mask;
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sample_t* out;
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sample_t* out_end;
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sample_t* out_begin;
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@ -2,6 +2,8 @@
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#define __SNES_HPP
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#include "../../../snes9x.h"
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#include "../../resampler.h"
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#include "../../../msu1.h"
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#define SNES9X
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@ -23,7 +23,7 @@ struct Resampler
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float r_frac;
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int r_left[4], r_right[4];
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static inline int16_t short_clamp(int16_t n)
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static inline int16_t short_clamp(int n)
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{
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return (int16_t)(((int16_t)n != n) ? (n >> 31) ^ 0x7fff : n);
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}
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29
msu1.cpp
29
msu1.cpp
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@ -18,7 +18,7 @@ uint32 audioLoopPos;
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size_t partial_frames;
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// Sample buffer
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int16 *bufPos, *bufBegin, *bufEnd;
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static Resampler *msu_resampler = NULL;
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#ifdef UNZIP_SUPPORT
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static int unzFindExtension(unzFile &file, const char *ext, bool restart = TRUE, bool print = TRUE, bool allowExact = FALSE)
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@ -174,10 +174,8 @@ void S9xResetMSU(void)
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MSU1.MSU1_AUDIO_POS = 0;
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MSU1.MSU1_RESUME_POS = 0;
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bufPos = 0;
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bufBegin = 0;
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bufEnd = 0;
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if (msu_resampler)
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msu_resampler->clear();
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partial_frames = 0;
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@ -231,7 +229,7 @@ void S9xMSU1Generate(size_t sample_count)
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{
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partial_frames += 4410 * (sample_count / 2);
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while ((bufPos < (bufEnd - 2)) && partial_frames >= 3204)
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while (partial_frames >= 3204)
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{
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if (MSU1.MSU1_STATUS & AudioPlaying && audioStream)
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{
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@ -245,9 +243,7 @@ void S9xMSU1Generate(size_t sample_count)
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*left = ((int32)(int16)GET_LE16(left) * MSU1.MSU1_VOLUME / 255);
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*right = ((int32)(int16)GET_LE16(right) * MSU1.MSU1_VOLUME / 255);
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*(bufPos++) = *left;
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*(bufPos++) = *right;
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msu_resampler->push_sample(*left, *right);
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MSU1.MSU1_AUDIO_POS += 4;
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partial_frames -= 3204;
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}
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@ -274,8 +270,7 @@ void S9xMSU1Generate(size_t sample_count)
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{
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MSU1.MSU1_STATUS &= ~(AudioPlaying | AudioRepeating);
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partial_frames -= 3204;
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*(bufPos++) = 0;
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*(bufPos++) = 0;
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msu_resampler->push_sample(0, 0);
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}
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}
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}
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@ -392,13 +387,12 @@ void S9xMSU1WritePort(uint8 port, uint8 byte)
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size_t S9xMSU1Samples(void)
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{
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return bufPos - bufBegin;
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return msu_resampler->space_filled();
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}
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void S9xMSU1SetOutput(int16 * out, size_t size)
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void S9xMSU1SetOutput(Resampler *resampler)
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{
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bufPos = bufBegin = out;
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bufEnd = out + size;
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msu_resampler = resampler;
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}
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void S9xMSU1PostLoadState(void)
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}
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}
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bufPos = 0;
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bufBegin = 0;
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bufEnd = 0;
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if (msu_resampler)
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msu_resampler->clear();
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partial_frames = 0;
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}
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3
msu1.h
3
msu1.h
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@ -7,6 +7,7 @@
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#ifndef _MSU1_H_
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#define _MSU1_H_
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#include "snes9x.h"
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#include "apu/resampler.h"
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#define MSU1_REVISION 0x02
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@ -51,7 +52,7 @@ void S9xMSU1Generate(size_t sample_count);
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uint8 S9xMSU1ReadPort(uint8 port);
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void S9xMSU1WritePort(uint8 port, uint8 byte);
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size_t S9xMSU1Samples(void);
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void S9xMSU1SetOutput(int16 *out, size_t size);
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void S9xMSU1SetOutput(Resampler *resampler);
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void S9xMSU1PostLoadState(void);
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#endif
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