Merge remote-tracking branch 'origin/slang-win32'

This commit is contained in:
Brandon Wright 2019-02-02 15:03:37 -06:00
commit e678ad558d
24 changed files with 4327 additions and 32 deletions

3
.gitmodules vendored
View File

@ -10,3 +10,6 @@
[submodule "shaders/SPIRV-Cross"]
path = shaders/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git
[submodule "win32/glslang/src"]
path = win32/glslang/src
url = https://github.com/KhronosGroup/glslang.git

View File

@ -40,6 +40,7 @@ COpenGL::COpenGL(void)
frameCount = 0;
cgShader = NULL;
glslShader = NULL;
*currentShaderFile = _T('\0');
}
COpenGL::~COpenGL(void)
@ -523,19 +524,31 @@ bool COpenGL::LoadShaderFunctions()
bool COpenGL::SetShaders(const TCHAR *file)
{
if (file && lstrcmp(file, currentShaderFile) == 0)
return true;
SetShadersCG(NULL);
SetShadersGLSL(NULL);
SetShadersGLSL_OLD(NULL);
shader_type = OGL_SHADER_NONE;
if (file != NULL && (
(lstrlen(file) > 3 && _tcsncicmp(&file[lstrlen(file) - 3], TEXT(".cg"), 3) == 0) ||
(lstrlen(file) > 4 && _tcsncicmp(&file[lstrlen(file) - 4], TEXT(".cgp"), 4) == 0))) {
return SetShadersCG(file);
} else if((lstrlen(file) > 7 && _tcsncicmp(&file[lstrlen(file) - 7], TEXT(".shader"), 7) == 0)) {
return SetShadersGLSL_OLD(file);
} else {
return SetShadersGLSL(file);
if (file) {
lstrcpy(currentShaderFile, file);
if ((lstrlen(file) > 3 && _tcsncicmp(&file[lstrlen(file) - 3], TEXT(".cg"), 3) == 0) ||
(lstrlen(file) > 4 && _tcsncicmp(&file[lstrlen(file) - 4], TEXT(".cgp"), 4) == 0)) {
return SetShadersCG(file);
}
else if ((lstrlen(file) > 7 && _tcsncicmp(&file[lstrlen(file) - 7], TEXT(".shader"), 7) == 0)) {
return SetShadersGLSL_OLD(file);
}
else {
return SetShadersGLSL(file);
}
}
*currentShaderFile = _T('\0');
return true;
}
void COpenGL::checkForCgError(const char *situation)

View File

@ -29,6 +29,7 @@ private:
GLfloat vertices[8];
GLfloat texcoords[8];
unsigned char * noPboBuffer;
TCHAR currentShaderFile[MAX_PATH];
int frameCount;
@ -81,6 +82,10 @@ public:
bool SetFullscreen(bool fullscreen);
void SetSnes9xColorFormat(void);
void EnumModes(std::vector<dMode> *modeVector);
GLSLShader *GetActiveShader()
{
return glslShader;
}
};

View File

@ -258,7 +258,13 @@ void CShaderParamDlg::get_changed_parameters(HWND hDlg)
void CShaderParamDlg::save_custom_shader()
{
TCHAR save_path[MAX_PATH];
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
int len = lstrlen(GUI.OGLshaderFileName);
if (len > 5 && !_tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) {
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
}
else {
_stprintf(save_path, TEXT("%s\\custom_shader_params.slangp"), S9xGetDirectoryT(DEFAULT_DIR));
}
shader.save(_tToChar(save_path));
lstrcpy(GUI.OGLshaderFileName, save_path);
}
@ -267,6 +273,5 @@ void CShaderParamDlg::apply_changes(HWND hDlg)
{
get_changed_parameters(hDlg);
save_custom_shader();
WinDisplayApplyChanges();
WinRefreshDisplay();
}

View File

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1
win32/glslang/src Submodule

@ -0,0 +1 @@
Subproject commit c9e03360e2a78a95a8571292aefa5ddbdbf66daf

View File

@ -550,7 +550,7 @@ BEGIN
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SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp / .slangp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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IDD_DIALOG_XAUDIO2_INIT_ERROR DIALOGEX 0, 0, 277, 92

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@ -1,4 +1,3 @@

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@ -117,8 +117,8 @@
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<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader />
@ -220,8 +220,8 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
@ -273,8 +273,8 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
@ -410,6 +410,13 @@
<ClInclude Include="..\shaders\glsl.h" />
<ClInclude Include="..\shaders\shader_helpers.h" />
<ClInclude Include="..\shaders\shader_platform.h" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp" />
<ClInclude Include="..\statemanager.h" />
<ClInclude Include="..\sha256.h" />
<ClInclude Include="..\bml.h" />
@ -527,6 +534,12 @@
<ClCompile Include="..\seta018.cpp" />
<ClCompile Include="..\shaders\glsl.cpp" />
<ClCompile Include="..\shaders\shader_helpers.cpp" />
<ClCompile Include="..\shaders\slang.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp" />
<ClCompile Include="..\snapshot.cpp" />
<ClCompile Include="..\snes9x.cpp" />
<ClCompile Include="..\spc7110.cpp" />
@ -714,6 +727,12 @@
<Image Include="rsrc\ud.bmp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="glslang\glslang\glslang.vcxproj">
<Project>{bdb39616-8279-33b4-8b93-9049a49bfebb}</Project>
</ProjectReference>
<ProjectReference Include="glslang\SPIRV\SPIRV.vcxproj">
<Project>{b5cc37ae-e321-3064-a3d7-9d41ceed9d4e}</Project>
</ProjectReference>
<ProjectReference Include="libpng\libpng.vcxproj">
<Project>{95804e5f-b69e-4e2a-925e-52fafc19edbf}</Project>
</ProjectReference>

View File

@ -270,6 +270,27 @@
<ClInclude Include="image_functions.h">
<Filter>GUI\VideoDriver</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp">
<Filter>Shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\bsx.cpp">
@ -584,6 +605,24 @@
<ClCompile Include="image_functions.cpp">
<Filter>GUI\VideoDriver</Filter>
</ClCompile>
<ClCompile Include="..\shaders\slang.cpp">
<Filter>Shaders</Filter>
</ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp">
<Filter>Shaders</Filter>
</ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp">
<Filter>Shaders</Filter>
</ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
<Filter>Shaders</Filter>
</ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp">
<Filter>Shaders</Filter>
</ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp">
<Filter>Shaders</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="rsrc\nodrop.cur">
@ -640,7 +679,9 @@
<Image Include="rsrc\ud.bmp">
<Filter>Resource\Other</Filter>
</Image>
<Image Include="rsrc\icon2.ico" />
<Image Include="rsrc\icon2.ico">
<Filter>Resource\Other</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\65c816.h">

View File

@ -617,6 +617,11 @@ int WinGetAutomaticInputRate(void)
return (int)newInputRate;
}
GLSLShader *WinGetActiveGLSLShader()
{
return OpenGL.GetActiveShader();
}
/* Depth conversion functions begin */
void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect)

View File

@ -10,6 +10,7 @@
#include "wsnes9x.h"
#include "port.h"
#include "render.h"
#include "../shaders/glsl.h"
#include <vector>
#define IsHiRes(x) ((x.Height > SNES_HEIGHT_EXTENDED || x.Width == 512))
@ -40,5 +41,6 @@ char *ReadShaderFileContents(const TCHAR *filename);
void ReduceToPath(TCHAR *filename);
double WinGetRefreshRate();
int WinGetAutomaticInputRate();
GLSLShader *WinGetActiveGLSLShader();
#endif

View File

@ -7717,7 +7717,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.hwndOwner = hDlg;
ofn.lpstrFilter = TEXT("Shader Files\0*.shader;*.cg;*.cgp;*.glsl;*.glslp\0All Files\0*.*\0\0");
ofn.lpstrFilter = TEXT("Shader Files\0*.shader;*.cg;*.cgp;*.glsl;*.glslp;*.slang;*.slangp\0All Files\0*.*\0\0");
ofn.lpstrFile = openFileName;
ofn.lpstrTitle = TEXT("Select Shader");
ofn.lpstrDefExt = TEXT("shader");
@ -7733,19 +7733,24 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
case IDC_SHADER_GLSL_PARAMETERS:
{
GetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName, MAX_PATH);
if(lstrlen(GUI.OGLshaderFileName) < 6 || _tcsncicmp(&GUI.OGLshaderFileName[lstrlen(GUI.OGLshaderFileName) - 6], TEXT(".glslp"), 6)) {
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
int len = lstrlen(GUI.OGLshaderFileName);
if((len < 6 || _tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) &&
(len < 7 || _tcsncicmp(&GUI.OGLshaderFileName[len - 7], TEXT(".slangp"), 7))) {
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glslp and .slangp shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
break;
}
ShowWindow(hDlg, SW_HIDE);
GLSLShader shader;
shader.load_shader(_tToChar(GUI.OGLshaderFileName));
CShaderParamDlg dlg(shader);
if(dlg.show()) {
SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
WinDisplayApplyChanges();
WinRefreshDisplay();
}
WinDisplayApplyChanges();
WinRefreshDisplay();
GLSLShader *shader = WinGetActiveGLSLShader();
if (shader) {
CShaderParamDlg dlg(*shader);
if (dlg.show()) {
SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
WinDisplayApplyChanges();
WinRefreshDisplay();
}
}
ShowWindow(hDlg, SW_SHOW);
break;
}