mirror of https://github.com/snes9xgit/snes9x.git
Merge remote-tracking branch 'origin/slang-win32'
This commit is contained in:
commit
e678ad558d
|
@ -10,3 +10,6 @@
|
|||
[submodule "shaders/SPIRV-Cross"]
|
||||
path = shaders/SPIRV-Cross
|
||||
url = https://github.com/KhronosGroup/SPIRV-Cross.git
|
||||
[submodule "win32/glslang/src"]
|
||||
path = win32/glslang/src
|
||||
url = https://github.com/KhronosGroup/glslang.git
|
||||
|
|
|
@ -40,6 +40,7 @@ COpenGL::COpenGL(void)
|
|||
frameCount = 0;
|
||||
cgShader = NULL;
|
||||
glslShader = NULL;
|
||||
*currentShaderFile = _T('\0');
|
||||
}
|
||||
|
||||
COpenGL::~COpenGL(void)
|
||||
|
@ -523,19 +524,31 @@ bool COpenGL::LoadShaderFunctions()
|
|||
|
||||
bool COpenGL::SetShaders(const TCHAR *file)
|
||||
{
|
||||
if (file && lstrcmp(file, currentShaderFile) == 0)
|
||||
return true;
|
||||
|
||||
SetShadersCG(NULL);
|
||||
SetShadersGLSL(NULL);
|
||||
SetShadersGLSL_OLD(NULL);
|
||||
shader_type = OGL_SHADER_NONE;
|
||||
if (file != NULL && (
|
||||
(lstrlen(file) > 3 && _tcsncicmp(&file[lstrlen(file) - 3], TEXT(".cg"), 3) == 0) ||
|
||||
(lstrlen(file) > 4 && _tcsncicmp(&file[lstrlen(file) - 4], TEXT(".cgp"), 4) == 0))) {
|
||||
return SetShadersCG(file);
|
||||
} else if((lstrlen(file) > 7 && _tcsncicmp(&file[lstrlen(file) - 7], TEXT(".shader"), 7) == 0)) {
|
||||
return SetShadersGLSL_OLD(file);
|
||||
} else {
|
||||
return SetShadersGLSL(file);
|
||||
|
||||
if (file) {
|
||||
lstrcpy(currentShaderFile, file);
|
||||
if ((lstrlen(file) > 3 && _tcsncicmp(&file[lstrlen(file) - 3], TEXT(".cg"), 3) == 0) ||
|
||||
(lstrlen(file) > 4 && _tcsncicmp(&file[lstrlen(file) - 4], TEXT(".cgp"), 4) == 0)) {
|
||||
return SetShadersCG(file);
|
||||
}
|
||||
else if ((lstrlen(file) > 7 && _tcsncicmp(&file[lstrlen(file) - 7], TEXT(".shader"), 7) == 0)) {
|
||||
return SetShadersGLSL_OLD(file);
|
||||
}
|
||||
else {
|
||||
return SetShadersGLSL(file);
|
||||
}
|
||||
}
|
||||
|
||||
*currentShaderFile = _T('\0');
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void COpenGL::checkForCgError(const char *situation)
|
||||
|
|
|
@ -29,6 +29,7 @@ private:
|
|||
GLfloat vertices[8];
|
||||
GLfloat texcoords[8];
|
||||
unsigned char * noPboBuffer;
|
||||
TCHAR currentShaderFile[MAX_PATH];
|
||||
|
||||
int frameCount;
|
||||
|
||||
|
@ -81,6 +82,10 @@ public:
|
|||
bool SetFullscreen(bool fullscreen);
|
||||
void SetSnes9xColorFormat(void);
|
||||
void EnumModes(std::vector<dMode> *modeVector);
|
||||
GLSLShader *GetActiveShader()
|
||||
{
|
||||
return glslShader;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -258,7 +258,13 @@ void CShaderParamDlg::get_changed_parameters(HWND hDlg)
|
|||
void CShaderParamDlg::save_custom_shader()
|
||||
{
|
||||
TCHAR save_path[MAX_PATH];
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
int len = lstrlen(GUI.OGLshaderFileName);
|
||||
if (len > 5 && !_tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) {
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
}
|
||||
else {
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.slangp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
}
|
||||
shader.save(_tToChar(save_path));
|
||||
lstrcpy(GUI.OGLshaderFileName, save_path);
|
||||
}
|
||||
|
@ -267,6 +273,5 @@ void CShaderParamDlg::apply_changes(HWND hDlg)
|
|||
{
|
||||
get_changed_parameters(hDlg);
|
||||
save_custom_shader();
|
||||
WinDisplayApplyChanges();
|
||||
WinRefreshDisplay();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,397 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
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|
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<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Debug|Win32">
|
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<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
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<ProjectConfiguration Include="MinSizeRel|x64">
|
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<Configuration>MinSizeRel</Configuration>
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<Platform>x64</Platform>
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|
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<ProjectConfiguration Include="Release|Win32">
|
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<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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|
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<ProjectConfiguration Include="MinSizeRel|Win32">
|
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<Configuration>MinSizeRel</Configuration>
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<Platform>Win32</Platform>
|
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|
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="RelWithDebInfo|Win32">
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<Configuration>RelWithDebInfo</Configuration>
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<ProjectConfiguration Include="RelWithDebInfo|x64">
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<Configuration>RelWithDebInfo</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{01177620-65CE-3EBF-968A-1EAA8D2379EF}</ProjectGuid>
|
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<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
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<Keyword>Win32Proj</Keyword>
|
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<Platform>Win32</Platform>
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<ProjectName>OGLCompiler</ProjectName>
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<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<ClCompile Include="..\src\hlsl\hlslOpMap.cpp" />
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<ClCompile Include="..\src\hlsl\pch.cpp" />
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<Filter Include="Source">
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<UniqueIdentifier>{4C2A0BE9-8B7C-3570-80FB-29A3780DFB5C}</UniqueIdentifier>
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@ -0,0 +1 @@
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Subproject commit c9e03360e2a78a95a8571292aefa5ddbdbf66daf
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|
@ -550,7 +550,7 @@ BEGIN
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LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
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SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
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PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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||||
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp / .slangp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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END
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IDD_DIALOG_XAUDIO2_INIT_ERROR DIALOGEX 0, 0, 277, 92
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@ -1,4 +1,3 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26403.7
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@ -14,6 +13,27 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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..\.gitignore = ..\.gitignore
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||||
EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "glsang", "glsang", "{188A2A44-C7BB-420C-93D8-2CE3458925D4}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "glslang", "glslang", "{031A55FD-212F-30BB-9E23-93274E16EC78}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "hlsl", "hlsl", "{0EE28951-70D9-3186-B194-FD95656C957A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HLSL", "glslang\hlsl\HLSL.vcxproj", "{5F003A48-8DC8-3A67-AC87-69EF27CED058}"
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||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OGLCompiler", "glslang\OGLCompilersDLL\OGLCompiler.vcxproj", "{01177620-65CE-3EBF-968A-1EAA8D2379EF}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OSDependent", "glslang\glslang\OSDependent\Windows\OSDependent.vcxproj", "{8D35D808-45F8-3B41-8526-72BCBC568F7B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang\glslang\glslang.vcxproj", "{BDB39616-8279-33B4-8B93-9049A49BFEBB}"
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ProjectSection(ProjectDependencies) = postProject
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{5F003A48-8DC8-3A67-AC87-69EF27CED058} = {5F003A48-8DC8-3A67-AC87-69EF27CED058}
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{01177620-65CE-3EBF-968A-1EAA8D2379EF} = {01177620-65CE-3EBF-968A-1EAA8D2379EF}
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{8D35D808-45F8-3B41-8526-72BCBC568F7B} = {8D35D808-45F8-3B41-8526-72BCBC568F7B}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPIRV", "glslang\SPIRV\SPIRV.vcxproj", "{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}"
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EndProject
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Global
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@ -46,8 +66,60 @@ Global
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|
||||
{BDB39616-8279-33B4-8B93-9049A49BFEBB}.Release Unicode|Win32.ActiveCfg = Release|Win32
|
||||
{BDB39616-8279-33B4-8B93-9049A49BFEBB}.Release Unicode|Win32.Build.0 = Release|Win32
|
||||
{BDB39616-8279-33B4-8B93-9049A49BFEBB}.Release Unicode|x64.ActiveCfg = Release|x64
|
||||
{BDB39616-8279-33B4-8B93-9049A49BFEBB}.Release Unicode|x64.Build.0 = Release|x64
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Debug Unicode|Win32.ActiveCfg = Debug|Win32
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Debug Unicode|Win32.Build.0 = Debug|Win32
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Debug Unicode|x64.ActiveCfg = Debug|x64
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Debug Unicode|x64.Build.0 = Debug|x64
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Release Unicode|Win32.ActiveCfg = Release|Win32
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Release Unicode|Win32.Build.0 = Release|Win32
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Release Unicode|x64.ActiveCfg = Release|x64
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E}.Release Unicode|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{031A55FD-212F-30BB-9E23-93274E16EC78} = {188A2A44-C7BB-420C-93D8-2CE3458925D4}
|
||||
{0EE28951-70D9-3186-B194-FD95656C957A} = {188A2A44-C7BB-420C-93D8-2CE3458925D4}
|
||||
{5F003A48-8DC8-3A67-AC87-69EF27CED058} = {0EE28951-70D9-3186-B194-FD95656C957A}
|
||||
{01177620-65CE-3EBF-968A-1EAA8D2379EF} = {031A55FD-212F-30BB-9E23-93274E16EC78}
|
||||
{8D35D808-45F8-3B41-8526-72BCBC568F7B} = {031A55FD-212F-30BB-9E23-93274E16EC78}
|
||||
{BDB39616-8279-33B4-8B93-9049A49BFEBB} = {031A55FD-212F-30BB-9E23-93274E16EC78}
|
||||
{B5CC37AE-E321-3064-A3D7-9D41CEED9D4E} = {031A55FD-212F-30BB-9E23-93274E16EC78}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {465D50FD-1BC8-3EC8-BB18-56566C07637B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -117,8 +117,8 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<PrecompiledHeader />
|
||||
|
@ -166,8 +166,8 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<PrecompiledHeader />
|
||||
|
@ -220,8 +220,8 @@
|
|||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
|
@ -273,8 +273,8 @@
|
|||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
|
@ -410,6 +410,13 @@
|
|||
<ClInclude Include="..\shaders\glsl.h" />
|
||||
<ClInclude Include="..\shaders\shader_helpers.h" />
|
||||
<ClInclude Include="..\shaders\shader_platform.h" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp" />
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp" />
|
||||
<ClInclude Include="..\statemanager.h" />
|
||||
<ClInclude Include="..\sha256.h" />
|
||||
<ClInclude Include="..\bml.h" />
|
||||
|
@ -527,6 +534,12 @@
|
|||
<ClCompile Include="..\seta018.cpp" />
|
||||
<ClCompile Include="..\shaders\glsl.cpp" />
|
||||
<ClCompile Include="..\shaders\shader_helpers.cpp" />
|
||||
<ClCompile Include="..\shaders\slang.cpp" />
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp" />
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp" />
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp" />
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp" />
|
||||
<ClCompile Include="..\snapshot.cpp" />
|
||||
<ClCompile Include="..\snes9x.cpp" />
|
||||
<ClCompile Include="..\spc7110.cpp" />
|
||||
|
@ -714,6 +727,12 @@
|
|||
<Image Include="rsrc\ud.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="glslang\glslang\glslang.vcxproj">
|
||||
<Project>{bdb39616-8279-33b4-8b93-9049a49bfebb}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="glslang\SPIRV\SPIRV.vcxproj">
|
||||
<Project>{b5cc37ae-e321-3064-a3d7-9d41ceed9d4e}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="libpng\libpng.vcxproj">
|
||||
<Project>{95804e5f-b69e-4e2a-925e-52fafc19edbf}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -270,6 +270,27 @@
|
|||
<ClInclude Include="image_functions.h">
|
||||
<Filter>GUI\VideoDriver</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\bsx.cpp">
|
||||
|
@ -584,6 +605,24 @@
|
|||
<ClCompile Include="image_functions.cpp">
|
||||
<Filter>GUI\VideoDriver</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\slang.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp">
|
||||
<Filter>Shaders</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="rsrc\nodrop.cur">
|
||||
|
@ -640,7 +679,9 @@
|
|||
<Image Include="rsrc\ud.bmp">
|
||||
<Filter>Resource\Other</Filter>
|
||||
</Image>
|
||||
<Image Include="rsrc\icon2.ico" />
|
||||
<Image Include="rsrc\icon2.ico">
|
||||
<Filter>Resource\Other</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\65c816.h">
|
||||
|
|
|
@ -617,6 +617,11 @@ int WinGetAutomaticInputRate(void)
|
|||
return (int)newInputRate;
|
||||
}
|
||||
|
||||
GLSLShader *WinGetActiveGLSLShader()
|
||||
{
|
||||
return OpenGL.GetActiveShader();
|
||||
}
|
||||
|
||||
/* Depth conversion functions begin */
|
||||
|
||||
void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect)
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "wsnes9x.h"
|
||||
#include "port.h"
|
||||
#include "render.h"
|
||||
#include "../shaders/glsl.h"
|
||||
#include <vector>
|
||||
|
||||
#define IsHiRes(x) ((x.Height > SNES_HEIGHT_EXTENDED || x.Width == 512))
|
||||
|
@ -40,5 +41,6 @@ char *ReadShaderFileContents(const TCHAR *filename);
|
|||
void ReduceToPath(TCHAR *filename);
|
||||
double WinGetRefreshRate();
|
||||
int WinGetAutomaticInputRate();
|
||||
GLSLShader *WinGetActiveGLSLShader();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -7717,7 +7717,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
ofn.lStructSize = sizeof(OPENFILENAME);
|
||||
ofn.hwndOwner = hDlg;
|
||||
ofn.lpstrFilter = TEXT("Shader Files\0*.shader;*.cg;*.cgp;*.glsl;*.glslp\0All Files\0*.*\0\0");
|
||||
ofn.lpstrFilter = TEXT("Shader Files\0*.shader;*.cg;*.cgp;*.glsl;*.glslp;*.slang;*.slangp\0All Files\0*.*\0\0");
|
||||
ofn.lpstrFile = openFileName;
|
||||
ofn.lpstrTitle = TEXT("Select Shader");
|
||||
ofn.lpstrDefExt = TEXT("shader");
|
||||
|
@ -7733,19 +7733,24 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
case IDC_SHADER_GLSL_PARAMETERS:
|
||||
{
|
||||
GetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName, MAX_PATH);
|
||||
if(lstrlen(GUI.OGLshaderFileName) < 6 || _tcsncicmp(&GUI.OGLshaderFileName[lstrlen(GUI.OGLshaderFileName) - 6], TEXT(".glslp"), 6)) {
|
||||
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
|
||||
int len = lstrlen(GUI.OGLshaderFileName);
|
||||
if((len < 6 || _tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) &&
|
||||
(len < 7 || _tcsncicmp(&GUI.OGLshaderFileName[len - 7], TEXT(".slangp"), 7))) {
|
||||
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glslp and .slangp shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
|
||||
break;
|
||||
}
|
||||
ShowWindow(hDlg, SW_HIDE);
|
||||
GLSLShader shader;
|
||||
shader.load_shader(_tToChar(GUI.OGLshaderFileName));
|
||||
CShaderParamDlg dlg(shader);
|
||||
if(dlg.show()) {
|
||||
SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
|
||||
WinDisplayApplyChanges();
|
||||
WinRefreshDisplay();
|
||||
}
|
||||
WinDisplayApplyChanges();
|
||||
WinRefreshDisplay();
|
||||
GLSLShader *shader = WinGetActiveGLSLShader();
|
||||
if (shader) {
|
||||
CShaderParamDlg dlg(*shader);
|
||||
if (dlg.show()) {
|
||||
SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
|
||||
WinDisplayApplyChanges();
|
||||
WinRefreshDisplay();
|
||||
}
|
||||
}
|
||||
ShowWindow(hDlg, SW_SHOW);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue