mirror of https://github.com/snes9xgit/snes9x.git
commit
e1a5917d6e
|
@ -198,6 +198,20 @@ else ifneq (,$(findstring ios,$(platform)))
|
|||
CXXFLAGS += -miphoneos-version-min=5.0
|
||||
endif
|
||||
|
||||
#tvOS
|
||||
else ifeq ($(platform), tvos-arm64)
|
||||
CFLAGS += $(LTO)
|
||||
CXXFLAGS += $(LTO)
|
||||
LDFLAGS += $(LTO)
|
||||
TARGET := $(TARGET_NAME)_libretro_tvos.dylib
|
||||
fpic := -fPIC
|
||||
SHARED := -dynamiclib
|
||||
ifeq ($(IOSSDK),)
|
||||
IOSSDK := $(shell xcodebuild -version -sdk appletvos Path)
|
||||
endif
|
||||
CXXFLAGS += -DIOS
|
||||
CXXFLAGS += -DARM
|
||||
|
||||
# Theos
|
||||
else ifeq ($(platform), theos_ios)
|
||||
CFLAGS += $(LTO)
|
||||
|
@ -303,22 +317,6 @@ else ifeq ($(platform), emscripten)
|
|||
TARGET := $(TARGET_NAME)_libretro_$(platform).bc
|
||||
STATIC_LINKING = 1
|
||||
|
||||
# Genode
|
||||
else ifeq ($(platform), genode)
|
||||
TARGET := $(TARGET_NAME)_libretro.lib.so
|
||||
PKG_CONFIG := genode-lib genode-stdcxx
|
||||
CXXFLAGS += -D__GENODE__
|
||||
CXXFLAGS += $(shell pkg-config --cflags $(PKG_CONFIG))
|
||||
|
||||
LDFLAGS += -shared --version-script=link.T
|
||||
LDFLAGS += $(shell pkg-config --libs $(PKG_CONFIG))
|
||||
|
||||
CC = $(shell pkg-config genode-base --variable=cc)
|
||||
CXX = $(shell pkg-config genode-base --variable=cxx)
|
||||
LD = $(shell pkg-config genode-base --variable=ld)
|
||||
AR = $(shell pkg-config genode-base --variable=ar) -rcs
|
||||
LIBS =
|
||||
|
||||
# Windows MSVC 2003 Xbox 1
|
||||
else ifeq ($(platform), xbox1_msvc2003)
|
||||
CFLAGS += -D__WIN32__
|
||||
|
@ -551,8 +549,8 @@ else
|
|||
CXXFLAGS += $(LTO)
|
||||
LDFLAGS += $(LTO)
|
||||
TARGET := $(TARGET_NAME)_libretro.dll
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
CC ?= gcc
|
||||
CXX ?= g++
|
||||
SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=link.T
|
||||
CXXFLAGS += -D__WIN32__
|
||||
endif
|
||||
|
@ -606,13 +604,13 @@ else ifneq (,$(findstring msvc,$(platform)))
|
|||
WARNINGS_DEFINES =
|
||||
CODE_DEFINES =
|
||||
else
|
||||
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter
|
||||
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter -Wno-missing-field-initializers
|
||||
CODE_DEFINES = -fomit-frame-pointer
|
||||
endif
|
||||
|
||||
CXXFLAGS += $(CODE_DEFINES) $(WARNINGS_DEFINES) $(fpic)
|
||||
CXXFLAGS += -DRIGHTSHIFT_IS_SAR -D__LIBRETRO__ -DALLOW_CPU_OVERCLOCK
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
CFLAGS := $(CXXFLAGS)
|
||||
CFLAGS += -DHAVE_STDINT_H
|
||||
CXXFLAGS += -DHAVE_STDINT_H
|
||||
ifeq (,$(findstring msvc,$(platform)))
|
||||
|
@ -641,7 +639,7 @@ ifeq ($(STATIC_LINKING),1)
|
|||
else
|
||||
LD = link.exe
|
||||
endif
|
||||
else ifneq ($(platform),genode)
|
||||
else
|
||||
LD = $(CXX)
|
||||
endif
|
||||
|
||||
|
@ -657,13 +655,11 @@ else
|
|||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
@echo "** BUILDING $(TARGET) FOR PLATFORM $(platform) **"
|
||||
ifeq ($(STATIC_LINKING), 1)
|
||||
$(AR) rcs $@ $(OBJECTS)
|
||||
else
|
||||
+$(LD) $(fpic) $(SHARED) $(LINKOUT)$@ $(OBJECTS) $(LDFLAGS) $(LIBS)
|
||||
endif
|
||||
@echo "** BUILD SUCCESSFUL **"
|
||||
|
||||
%.o: %.cpp
|
||||
$(CXX) $(INCFLAGS) $(CPPFLAGS) $(CXXFLAGS) -c $(OBJOUT)$@ $<
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
LIBRETRO_COMM_DIR = $(CORE_DIR)/libretro/libretro-common
|
||||
INCFLAGS = -I$(CORE_DIR)/libretro -I$(CORE_DIR) -I$(CORE_DIR)/apu/ -I$(CORE_DIR)/apu/bapu
|
||||
ifeq ($(LIBRETRO_COMM_DIR),)
|
||||
LIBRETRO_COMM_DIR = $(CORE_DIR)/libretro/libretro-common
|
||||
endif
|
||||
|
||||
INCFLAGS = -I$(CORE_DIR)/libretro -I$(LIBRETRO_COMM_DIR)/include -I$(CORE_DIR) -I$(CORE_DIR)/apu/ -I$(CORE_DIR)/apu/bapu
|
||||
|
||||
ifneq (,$(findstring msvc2003,$(platform)))
|
||||
INCFLAGS += -I$(LIBRETRO_COMM_DIR)/include/compat/msvc
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
TARGET_NAME=snes9x
|
||||
CORE_DIR=$(TUP_CWD)/..
|
||||
include_rules
|
|
@ -1,2 +1,2 @@
|
|||
APP_STL := stlport_static
|
||||
APP_STL := c++_static
|
||||
APP_ABI := all
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
/* Copyright (C) 2010-2018 The RetroArch team
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* The following license statement only applies to this file (retro_inline.h).
|
||||
* ---------------------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge,
|
||||
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __LIBRETRO_SDK_INLINE_H
|
||||
#define __LIBRETRO_SDK_INLINE_H
|
||||
|
||||
#ifndef INLINE
|
||||
|
||||
#if defined(_WIN32) || defined(__INTEL_COMPILER)
|
||||
#define INLINE __inline
|
||||
#elif defined(__STDC_VERSION__) && __STDC_VERSION__>=199901L
|
||||
#define INLINE inline
|
||||
#elif defined(__GNUC__)
|
||||
#define INLINE __inline__
|
||||
#else
|
||||
#define INLINE
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,4 +1,5 @@
|
|||
#include "libretro.h"
|
||||
#include "libretro_core_options.h"
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
|
@ -76,6 +77,9 @@ static uint16 *ntsc_screen_buffer, *snes_ntsc_buffer;
|
|||
|
||||
const int MAX_SNES_WIDTH_NTSC = ((SNES_NTSC_OUT_WIDTH(256) + 3) / 4) * 4;
|
||||
|
||||
static bool show_lightgun_settings = true;
|
||||
static bool show_advanced_av_settings = true;
|
||||
|
||||
static void extract_basename(char *buf, const char *path, size_t size)
|
||||
{
|
||||
const char *base = strrchr(path, '/');
|
||||
|
@ -152,6 +156,22 @@ static overscan_mode crop_overscan_mode = OVERSCAN_CROP_ON; // default to crop
|
|||
static aspect_mode aspect_ratio_mode = ASPECT_RATIO_4_3; // default to 4:3
|
||||
static bool rom_loaded = false;
|
||||
|
||||
enum lightgun_mode
|
||||
{
|
||||
SETTING_GUN_INPUT_LIGHTGUN,
|
||||
SETTING_GUN_INPUT_POINTER
|
||||
};
|
||||
static lightgun_mode setting_gun_input = SETTING_GUN_INPUT_LIGHTGUN;
|
||||
|
||||
// Touchscreen sensitivity vars
|
||||
static int pointer_pressed = 0;
|
||||
static const int POINTER_PRESSED_CYCLES = 4;
|
||||
static int pointer_cycles_after_released = 0;
|
||||
static int pointer_pressed_last_x = 0;
|
||||
static int pointer_pressed_last_y = 0;
|
||||
|
||||
static bool setting_superscope_reverse_buttons = false;
|
||||
|
||||
void retro_set_environment(retro_environment_t cb)
|
||||
{
|
||||
environ_cb = cb;
|
||||
|
@ -176,52 +196,7 @@ void retro_set_environment(retro_environment_t cb)
|
|||
|
||||
cb(RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO, (void*)subsystems);
|
||||
|
||||
|
||||
struct retro_variable variables[] = {
|
||||
// These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
|
||||
// Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
|
||||
// Adding more variables and rearranging them is safe.
|
||||
{ "snes9x_up_down_allowed", "Allow Opposing Directions; disabled|enabled" },
|
||||
{ "snes9x_overclock_superfx", "SuperFX Overclocking; 100%|150%|200%|250%|300%|350%|400%|450%|500%|50%|60%|70%|80%|90%" },
|
||||
{ "snes9x_overclock_cycles", "Reduce Slowdown (Hack, Unsafe); disabled|light|compatible|max" },
|
||||
{ "snes9x_reduce_sprite_flicker", "Reduce Flickering (Hack, Unsafe); disabled|enabled" },
|
||||
{ "snes9x_randomize_memory", "Randomize Memory (Unsafe); disabled|enabled" },
|
||||
{ "snes9x_hires_blend", "Hires Blending; disabled|merge|blur" },
|
||||
{ "snes9x_audio_interpolation", "Audio Interpolation; gaussian|cubic|sinc|none|linear" },
|
||||
{ "snes9x_blargg", "Blargg NTSC filter; disabled|monochrome|rf|composite|s-video|rgb" },
|
||||
{ "snes9x_layer_1", "Show layer 1; enabled|disabled" },
|
||||
{ "snes9x_layer_2", "Show layer 2; enabled|disabled" },
|
||||
{ "snes9x_layer_3", "Show layer 3; enabled|disabled" },
|
||||
{ "snes9x_layer_4", "Show layer 4; enabled|disabled" },
|
||||
{ "snes9x_layer_5", "Show sprite layer; enabled|disabled" },
|
||||
{ "snes9x_gfx_clip", "Enable graphic clip windows; enabled|disabled" },
|
||||
{ "snes9x_gfx_transp", "Enable transparency effects; enabled|disabled" },
|
||||
{ "snes9x_gfx_hires", "Enable hires mode; enabled|disabled" },
|
||||
{ "snes9x_sndchan_1", "Enable sound channel 1; enabled|disabled" },
|
||||
{ "snes9x_sndchan_2", "Enable sound channel 2; enabled|disabled" },
|
||||
{ "snes9x_sndchan_3", "Enable sound channel 3; enabled|disabled" },
|
||||
{ "snes9x_sndchan_4", "Enable sound channel 4; enabled|disabled" },
|
||||
{ "snes9x_sndchan_5", "Enable sound channel 5; enabled|disabled" },
|
||||
{ "snes9x_sndchan_6", "Enable sound channel 6; enabled|disabled" },
|
||||
{ "snes9x_sndchan_7", "Enable sound channel 7; enabled|disabled" },
|
||||
{ "snes9x_sndchan_8", "Enable sound channel 8; enabled|disabled" },
|
||||
{ "snes9x_overscan", "Crop overscan; enabled|disabled|auto" },
|
||||
{ "snes9x_aspect", "Preferred aspect ratio; 4:3|uncorrected|auto|ntsc|pal" },
|
||||
{ "snes9x_region", "Console region (Reload core); auto|ntsc|pal" },
|
||||
{ "snes9x_superscope_crosshair", "Super Scope crosshair; 2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|0|1" },
|
||||
{ "snes9x_superscope_color", "Super Scope color; White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)" },
|
||||
{ "snes9x_justifier1_crosshair", "Justifier 1 crosshair; 4|5|6|7|8|9|10|11|12|13|14|15|16|0|1|2|3" },
|
||||
{ "snes9x_justifier1_color", "Justifier 1 color; Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)" },
|
||||
{ "snes9x_justifier2_crosshair", "Justifier 2 crosshair; 4|5|6|7|8|9|10|11|12|13|14|15|16|0|1|2|3" },
|
||||
{ "snes9x_justifier2_color", "Justifier 2 color; Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)" },
|
||||
{ "snes9x_rifle_crosshair", "M.A.C.S. rifle crosshair; 2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|0|1" },
|
||||
{ "snes9x_rifle_color", "M.A.C.S. rifle color; White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)" },
|
||||
{ "snes9x_block_invalid_vram_access", "Block Invalid VRAM Access; enabled|disabled" },
|
||||
{ "snes9x_echo_buffer_hack", "Echo Buffer Hack (Unsafe, only enable for old addmusic hacks); disabled|enabled"},
|
||||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
|
||||
libretro_set_core_options(environ_cb);
|
||||
|
||||
static const struct retro_controller_description port_1[] = {
|
||||
{ "None", RETRO_DEVICE_NONE },
|
||||
|
@ -518,6 +493,22 @@ static void update_variables(void)
|
|||
}
|
||||
}
|
||||
|
||||
var.key="snes9x_lightgun_mode";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
|
||||
{
|
||||
if ( !strcmp(var.value, "Touchscreen") ) {
|
||||
setting_gun_input = SETTING_GUN_INPUT_POINTER;
|
||||
} else {
|
||||
setting_gun_input = SETTING_GUN_INPUT_LIGHTGUN;
|
||||
}
|
||||
}
|
||||
|
||||
var.key="snes9x_superscope_reverse_buttons";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
|
||||
{
|
||||
setting_superscope_reverse_buttons = strcmp(var.value, "enabled") == 0;
|
||||
}
|
||||
|
||||
var.key="snes9x_superscope_crosshair";
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
|
||||
|
@ -672,6 +663,89 @@ static void update_variables(void)
|
|||
snes_ntsc_init( snes_ntsc, &setup );
|
||||
}
|
||||
}
|
||||
|
||||
/* Show/hide core options */
|
||||
|
||||
var.key = "snes9x_show_lightgun_settings";
|
||||
var.value = NULL;
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
bool show_lightgun_settings_prev = show_lightgun_settings;
|
||||
|
||||
show_lightgun_settings = true;
|
||||
if (strcmp(var.value, "disabled") == 0)
|
||||
show_lightgun_settings = false;
|
||||
|
||||
if (show_lightgun_settings != show_lightgun_settings_prev)
|
||||
{
|
||||
size_t i;
|
||||
struct retro_core_option_display option_display;
|
||||
char lightgun_keys[10][64] = {
|
||||
"snes9x_lightgun_mode",
|
||||
"snes9x_superscope_reverse_buttons",
|
||||
"snes9x_superscope_crosshair",
|
||||
"snes9x_superscope_color",
|
||||
"snes9x_justifier1_crosshair",
|
||||
"snes9x_justifier1_color",
|
||||
"snes9x_justifier2_crosshair",
|
||||
"snes9x_justifier2_color",
|
||||
"snes9x_rifle_crosshair",
|
||||
"snes9x_rifle_color"
|
||||
};
|
||||
|
||||
option_display.visible = show_lightgun_settings;
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
option_display.key = lightgun_keys[i];
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var.key = "snes9x_show_advanced_av_settings";
|
||||
var.value = NULL;
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
bool show_advanced_av_settings_prev = show_advanced_av_settings;
|
||||
|
||||
show_advanced_av_settings = true;
|
||||
if (strcmp(var.value, "disabled") == 0)
|
||||
show_advanced_av_settings = false;
|
||||
|
||||
if (show_advanced_av_settings != show_advanced_av_settings_prev)
|
||||
{
|
||||
size_t i;
|
||||
struct retro_core_option_display option_display;
|
||||
char av_keys[15][32] = {
|
||||
"snes9x_layer_1",
|
||||
"snes9x_layer_2",
|
||||
"snes9x_layer_3",
|
||||
"snes9x_layer_4",
|
||||
"snes9x_layer_5",
|
||||
"snes9x_gfx_clip",
|
||||
"snes9x_gfx_transp",
|
||||
"snes9x_sndchan_1",
|
||||
"snes9x_sndchan_2",
|
||||
"snes9x_sndchan_3",
|
||||
"snes9x_sndchan_4",
|
||||
"snes9x_sndchan_5",
|
||||
"snes9x_sndchan_6",
|
||||
"snes9x_sndchan_7",
|
||||
"snes9x_sndchan_8"
|
||||
};
|
||||
|
||||
option_display.visible = show_advanced_av_settings;
|
||||
|
||||
for (i = 0; i < 15; i++)
|
||||
{
|
||||
option_display.key = av_keys[i];
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void S9xAudioCallback(void*)
|
||||
|
@ -1354,6 +1428,11 @@ static int scope_buttons[] =
|
|||
};
|
||||
static int scope_button_count = sizeof( scope_buttons ) / sizeof( int );
|
||||
|
||||
#define SUPER_SCOPE_TRIGGER 2
|
||||
#define SUPER_SCOPE_CURSOR 3
|
||||
#define SUPER_SCOPE_TURBO 4
|
||||
#define SUPER_SCOPE_START 5
|
||||
|
||||
#define JUSTIFIER_TRIGGER 2
|
||||
#define JUSTIFIER_START 3
|
||||
#define JUSTIFIER_OFFSCREEN 4
|
||||
|
@ -1442,8 +1521,8 @@ static void input_report_gun_position( unsigned port, int s9xinput )
|
|||
{
|
||||
int x, y;
|
||||
|
||||
x = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
|
||||
y = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
|
||||
x = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
|
||||
y = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
|
||||
|
||||
/*scale & clamp*/
|
||||
x = ( ( x + 0x7FFF ) * g_screen_gun_width ) / 0xFFFF;
|
||||
|
@ -1462,6 +1541,144 @@ static void input_report_gun_position( unsigned port, int s9xinput )
|
|||
S9xReportPointer(s9xinput, (int16_t)x, (int16_t)y);
|
||||
}
|
||||
|
||||
static void input_handle_pointer_lightgun( unsigned port, unsigned gun_device, int s9xinput )
|
||||
{
|
||||
int x, y;
|
||||
x = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
|
||||
y = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
|
||||
|
||||
/*scale & clamp*/
|
||||
x = ( ( x + 0x7FFF ) * g_screen_gun_width ) / 0xFFFF;
|
||||
if ( x < 0 )
|
||||
x = 0;
|
||||
else if ( x >= g_screen_gun_width )
|
||||
x = g_screen_gun_width - 1;
|
||||
|
||||
/*scale & clamp*/
|
||||
y = ( ( y + 0x7FFF ) * g_screen_gun_height ) / 0xFFFF;
|
||||
if ( y < 0 )
|
||||
y = 0;
|
||||
else if ( y >= g_screen_gun_height )
|
||||
y = g_screen_gun_height - 1;
|
||||
|
||||
// Touch sensitivity: Keep the gun position held for a fixed number of cycles after touch is released
|
||||
// because a very light touch can result in a misfire
|
||||
if ( pointer_cycles_after_released > 0 && pointer_cycles_after_released < POINTER_PRESSED_CYCLES ) {
|
||||
pointer_cycles_after_released++;
|
||||
x = pointer_pressed_last_x;
|
||||
y = pointer_pressed_last_y;
|
||||
S9xReportPointer(s9xinput, (int16_t)x, (int16_t)y);
|
||||
return;
|
||||
}
|
||||
|
||||
if ( input_state_cb( port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED ) )
|
||||
{
|
||||
pointer_pressed = 1;
|
||||
pointer_cycles_after_released = 0;
|
||||
pointer_pressed_last_x = x;
|
||||
pointer_pressed_last_y = y;
|
||||
} else if ( pointer_pressed ) {
|
||||
pointer_cycles_after_released++;
|
||||
pointer_pressed = 0;
|
||||
x = pointer_pressed_last_x;
|
||||
y = pointer_pressed_last_y;
|
||||
// unpress the primary trigger
|
||||
switch (gun_device)
|
||||
{
|
||||
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, setting_superscope_reverse_buttons ? SUPER_SCOPE_CURSOR : SUPER_SCOPE_TRIGGER), false);
|
||||
break;
|
||||
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_TRIGGER), false);
|
||||
break;
|
||||
case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, MACS_RIFLE_TRIGGER), false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
S9xReportPointer(s9xinput, (int16_t)x, (int16_t)y);
|
||||
|
||||
// triggers
|
||||
switch (gun_device)
|
||||
{
|
||||
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
|
||||
{
|
||||
bool start_pressed = false;
|
||||
bool trigger_pressed = false;
|
||||
bool turbo_pressed = false;
|
||||
bool cursor_pressed = false;
|
||||
if ( input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED) ) {
|
||||
int touch_count = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_COUNT);
|
||||
if ( touch_count == 4 ) {
|
||||
// start button
|
||||
start_pressed = true;
|
||||
} else if ( touch_count == 3 ) {
|
||||
turbo_pressed = true;
|
||||
} else if ( touch_count == 2 ) {
|
||||
if ( setting_superscope_reverse_buttons )
|
||||
{
|
||||
trigger_pressed = true;
|
||||
} else
|
||||
{
|
||||
cursor_pressed = true;
|
||||
}
|
||||
} else {
|
||||
if ( setting_superscope_reverse_buttons )
|
||||
{
|
||||
cursor_pressed = true;
|
||||
} else
|
||||
{
|
||||
trigger_pressed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, SUPER_SCOPE_START), start_pressed);
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, SUPER_SCOPE_TRIGGER), trigger_pressed);
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, SUPER_SCOPE_CURSOR), cursor_pressed);
|
||||
bool old_turbo = turbo_pressed;
|
||||
turbo_pressed = turbo_pressed && !snes_superscope_turbo_latch;
|
||||
snes_superscope_turbo_latch = old_turbo;
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, SUPER_SCOPE_TURBO), turbo_pressed);
|
||||
break;
|
||||
}
|
||||
|
||||
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
|
||||
{
|
||||
bool trigger_pressed = false;
|
||||
bool start_pressed = false;
|
||||
bool offscreen = false;
|
||||
if ( input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED) ) {
|
||||
int touch_count = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_COUNT);
|
||||
if ( touch_count == 3 ) {
|
||||
start_pressed = true;
|
||||
} else if ( touch_count == 2 ) {
|
||||
offscreen = true;
|
||||
} else {
|
||||
trigger_pressed = true;
|
||||
}
|
||||
}
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_TRIGGER), trigger_pressed || offscreen);
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_START), start_pressed ? 1 : 0 );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_OFFSCREEN), offscreen);
|
||||
break;
|
||||
}
|
||||
case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
|
||||
{
|
||||
int pressed = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED);
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, MACS_RIFLE_TRIGGER),pressed);
|
||||
break;
|
||||
}
|
||||
case RETRO_DEVICE_NONE:
|
||||
break;
|
||||
default:
|
||||
if (log_cb)
|
||||
log_cb(RETRO_LOG_ERROR, "Unknown device for touchscreen lightgun...\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void report_buttons()
|
||||
{
|
||||
int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
|
||||
|
@ -1494,81 +1711,101 @@ static void report_buttons()
|
|||
|
||||
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
|
||||
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
if ( setting_gun_input == SETTING_GUN_INPUT_POINTER ) {
|
||||
input_handle_pointer_lightgun(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, BTN_POINTER);
|
||||
} else {
|
||||
// Lightgun is default
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
|
||||
for (int i = 0; i < scope_button_count; i++)
|
||||
{
|
||||
int id = scope_buttons[i];
|
||||
bool btn = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, id )?true:false;
|
||||
for (int i = 0; i < scope_button_count; i++)
|
||||
{
|
||||
int id = scope_buttons[i];
|
||||
bool btn = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, id )?true:false;
|
||||
|
||||
/* RETRO_DEVICE_ID_LIGHTGUN_TURBO special case - core needs a rising-edge trigger */
|
||||
if ( id == RETRO_DEVICE_ID_LIGHTGUN_TURBO )
|
||||
{
|
||||
bool old = btn;
|
||||
btn = btn && !snes_superscope_turbo_latch;
|
||||
snes_superscope_turbo_latch = old;
|
||||
}
|
||||
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, i+2), btn);
|
||||
}
|
||||
/* RETRO_DEVICE_ID_LIGHTGUN_TURBO special case - core needs a rising-edge trigger */
|
||||
if ( id == RETRO_DEVICE_ID_LIGHTGUN_TURBO )
|
||||
{
|
||||
bool old = btn;
|
||||
btn = btn && !snes_superscope_turbo_latch;
|
||||
snes_superscope_turbo_latch = old;
|
||||
}
|
||||
int super_scope_button_id = i+2;
|
||||
if ( setting_superscope_reverse_buttons )
|
||||
{
|
||||
if ( super_scope_button_id == SUPER_SCOPE_TRIGGER ) {
|
||||
super_scope_button_id = SUPER_SCOPE_CURSOR;
|
||||
} else if ( super_scope_button_id == SUPER_SCOPE_CURSOR ) {
|
||||
super_scope_button_id = SUPER_SCOPE_TRIGGER;
|
||||
}
|
||||
}
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, super_scope_button_id), btn);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
|
||||
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
if ( setting_gun_input == SETTING_GUN_INPUT_POINTER ) {
|
||||
input_handle_pointer_lightgun(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, BTN_POINTER);
|
||||
} else {
|
||||
// Lightgun is default
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
|
||||
{
|
||||
/* Special Reload Button */
|
||||
int btn_offscreen_shot = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
|
||||
{
|
||||
/* Special Reload Button */
|
||||
int btn_offscreen_shot = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
|
||||
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
|
||||
|
||||
/* Start Button ? */
|
||||
int btn_start = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_START), btn_start ? 1 : 0 );
|
||||
/* Start Button ? */
|
||||
int btn_start = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_START), btn_start ? 1 : 0 );
|
||||
|
||||
/* Aiming off-screen ? */
|
||||
int btn_offscreen = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
|
||||
}
|
||||
/* Aiming off-screen ? */
|
||||
int btn_offscreen = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
|
||||
}
|
||||
|
||||
/* Second Gun? */
|
||||
if ( snes_devices[port+1] == RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2 )
|
||||
{
|
||||
int second = port+1;
|
||||
/* Second Gun? */
|
||||
if ( snes_devices[port+1] == RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2 )
|
||||
{
|
||||
int second = port+1;
|
||||
|
||||
input_report_gun_position( second, BTN_POINTER2 );
|
||||
input_report_gun_position( second, BTN_POINTER2 );
|
||||
|
||||
/* Special Reload Button */
|
||||
int btn_offscreen_shot = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
|
||||
/* Special Reload Button */
|
||||
int btn_offscreen_shot = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
|
||||
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
|
||||
|
||||
/* Start Button ? */
|
||||
int btn_start = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_START), btn_start ? 1 : 0 );
|
||||
|
||||
/* Aiming off-screen ? */
|
||||
int btn_offscreen = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
|
||||
}
|
||||
/* Start Button ? */
|
||||
int btn_start = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_START), btn_start ? 1 : 0 );
|
||||
|
||||
/* Aiming off-screen ? */
|
||||
int btn_offscreen = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
|
||||
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
|
||||
{
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, MACS_RIFLE_TRIGGER), btn_trigger);
|
||||
}
|
||||
if ( setting_gun_input == SETTING_GUN_INPUT_POINTER ) {
|
||||
input_handle_pointer_lightgun(port, RETRO_DEVICE_LIGHTGUN_MACS_RIFLE, BTN_POINTER);
|
||||
} else {
|
||||
input_report_gun_position( port, BTN_POINTER );
|
||||
|
||||
{
|
||||
/* Trigger ? */
|
||||
int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
|
||||
S9xReportButton(MAKE_BUTTON(PAD_2, MACS_RIFLE_TRIGGER), btn_trigger);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RETRO_DEVICE_NONE:
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2010-2017 The RetroArch team
|
||||
/* Copyright (C) 2010-2018 The RetroArch team
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* The following license statement only applies to this libretro API header (libretro.h).
|
||||
|
@ -32,7 +32,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
|
||||
/* Hack applied for MSVC when compiling in C89 mode
|
||||
* as it isn't C99-compliant. */
|
||||
#define bool unsigned char
|
||||
|
@ -128,7 +128,8 @@ extern "C" {
|
|||
|
||||
/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
|
||||
* It reports X/Y coordinates in screen space (similar to the pointer)
|
||||
* in the range [-0x8000, 0x7fff] in both axes, with zero being center.
|
||||
* in the range [-0x8000, 0x7fff] in both axes, with zero being center and
|
||||
* -0x8000 being out of bounds.
|
||||
* As well as reporting on/off screen state. It features a trigger,
|
||||
* start/select buttons, auxiliary action buttons and a
|
||||
* directional pad. A forced off-screen shot can be requested for
|
||||
|
@ -139,7 +140,8 @@ extern "C" {
|
|||
/* The ANALOG device is an extension to JOYPAD (RetroPad).
|
||||
* Similar to DualShock2 it adds two analog sticks and all buttons can
|
||||
* be analog. This is treated as a separate device type as it returns
|
||||
* axis values in the full analog range of [-0x8000, 0x7fff].
|
||||
* axis values in the full analog range of [-0x7fff, 0x7fff],
|
||||
* although some devices may return -0x8000.
|
||||
* Positive X axis is right. Positive Y axis is down.
|
||||
* Buttons are returned in the range [0, 0x7fff].
|
||||
* Only use ANALOG type when polling for analog values.
|
||||
|
@ -200,6 +202,8 @@ extern "C" {
|
|||
#define RETRO_DEVICE_ID_JOYPAD_L3 14
|
||||
#define RETRO_DEVICE_ID_JOYPAD_R3 15
|
||||
|
||||
#define RETRO_DEVICE_ID_JOYPAD_MASK 256
|
||||
|
||||
/* Index / Id values for ANALOG device. */
|
||||
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
|
||||
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
|
||||
|
@ -246,6 +250,7 @@ extern "C" {
|
|||
#define RETRO_DEVICE_ID_POINTER_X 0
|
||||
#define RETRO_DEVICE_ID_POINTER_Y 1
|
||||
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
|
||||
#define RETRO_DEVICE_ID_POINTER_COUNT 3
|
||||
|
||||
/* Returned from retro_get_region(). */
|
||||
#define RETRO_REGION_NTSC 0
|
||||
|
@ -270,6 +275,9 @@ enum retro_language
|
|||
RETRO_LANGUAGE_ESPERANTO = 13,
|
||||
RETRO_LANGUAGE_POLISH = 14,
|
||||
RETRO_LANGUAGE_VIETNAMESE = 15,
|
||||
RETRO_LANGUAGE_ARABIC = 16,
|
||||
RETRO_LANGUAGE_GREEK = 17,
|
||||
RETRO_LANGUAGE_TURKISH = 18,
|
||||
RETRO_LANGUAGE_LAST,
|
||||
|
||||
/* Ensure sizeof(enum) == sizeof(int) */
|
||||
|
@ -375,6 +383,10 @@ enum retro_key
|
|||
RETROK_x = 120,
|
||||
RETROK_y = 121,
|
||||
RETROK_z = 122,
|
||||
RETROK_LEFTBRACE = 123,
|
||||
RETROK_BAR = 124,
|
||||
RETROK_RIGHTBRACE = 125,
|
||||
RETROK_TILDE = 126,
|
||||
RETROK_DELETE = 127,
|
||||
|
||||
RETROK_KP0 = 256,
|
||||
|
@ -445,6 +457,7 @@ enum retro_key
|
|||
RETROK_POWER = 320,
|
||||
RETROK_EURO = 321,
|
||||
RETROK_UNDO = 322,
|
||||
RETROK_OEM_102 = 323,
|
||||
|
||||
RETROK_LAST,
|
||||
|
||||
|
@ -476,11 +489,13 @@ enum retro_mod
|
|||
/* Environment commands. */
|
||||
#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
|
||||
* Sets screen rotation of graphics.
|
||||
* Is only implemented if rotation can be accelerated by hardware.
|
||||
* Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
|
||||
* 270 degrees counter-clockwise respectively.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
|
||||
* NOTE: As of 2019 this callback is considered deprecated in favor of
|
||||
* using core options to manage overscan in a more nuanced, core-specific way.
|
||||
*
|
||||
* Boolean value whether or not the implementation should use overscan,
|
||||
* or crop away overscan.
|
||||
*/
|
||||
|
@ -594,8 +609,11 @@ enum retro_mod
|
|||
* GET_VARIABLE.
|
||||
* This allows the frontend to present these variables to
|
||||
* a user dynamically.
|
||||
* This should be called as early as possible (ideally in
|
||||
* retro_set_environment).
|
||||
* This should be called the first time as early as
|
||||
* possible (ideally in retro_set_environment).
|
||||
* Afterward it may be called again for the core to communicate
|
||||
* updated options to the frontend, but the number of core
|
||||
* options must not change from the number in the initial call.
|
||||
*
|
||||
* 'data' points to an array of retro_variable structs
|
||||
* terminated by a { NULL, NULL } element.
|
||||
|
@ -649,6 +667,15 @@ enum retro_mod
|
|||
/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
|
||||
* It was not used by any known core at the time,
|
||||
* and was removed from the API. */
|
||||
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
|
||||
/* const struct retro_frame_time_callback * --
|
||||
* Lets the core know how much time has passed since last
|
||||
* invocation of retro_run().
|
||||
* The frontend can tamper with the timing to fake fast-forward,
|
||||
* slow-motion, frame stepping, etc.
|
||||
* In this case the delta time will use the reference value
|
||||
* in frame_time_callback..
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
|
||||
/* const struct retro_audio_callback * --
|
||||
* Sets an interface which is used to notify a libretro core about audio
|
||||
|
@ -675,15 +702,6 @@ enum retro_mod
|
|||
* A libretro core using SET_AUDIO_CALLBACK should also make use of
|
||||
* SET_FRAME_TIME_CALLBACK.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
|
||||
/* const struct retro_frame_time_callback * --
|
||||
* Lets the core know how much time has passed since last
|
||||
* invocation of retro_run().
|
||||
* The frontend can tamper with the timing to fake fast-forward,
|
||||
* slow-motion, frame stepping, etc.
|
||||
* In this case the delta time will use the reference value
|
||||
* in frame_time_callback..
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
|
||||
/* struct retro_rumble_interface * --
|
||||
* Gets an interface which is used by a libretro core to set
|
||||
|
@ -770,17 +788,18 @@ enum retro_mod
|
|||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
|
||||
/* const char ** --
|
||||
* Returns the "save" directory of the frontend.
|
||||
* This directory can be used to store SRAM, memory cards,
|
||||
* high scores, etc, if the libretro core
|
||||
* Returns the "save" directory of the frontend, unless there is no
|
||||
* save directory available. The save directory should be used to
|
||||
* store SRAM, memory cards, high scores, etc, if the libretro core
|
||||
* cannot use the regular memory interface (retro_get_memory_data()).
|
||||
*
|
||||
* NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
|
||||
* similar things before.
|
||||
* They should still check GET_SYSTEM_DIRECTORY if they want to
|
||||
* be backwards compatible.
|
||||
* The path here can be NULL. It should only be non-NULL if the
|
||||
* frontend user has set a specific save path.
|
||||
* If the frontend cannot designate a save directory, it will return
|
||||
* NULL to indicate that the core should attempt to operate without a
|
||||
* save directory set.
|
||||
*
|
||||
* NOTE: early libretro cores used the system directory for save
|
||||
* files. Cores that need to be backwards-compatible can still check
|
||||
* GET_SYSTEM_DIRECTORY.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
|
||||
/* const struct retro_system_av_info * --
|
||||
|
@ -848,26 +867,39 @@ enum retro_mod
|
|||
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
|
||||
/* const struct retro_controller_info * --
|
||||
* This environment call lets a libretro core tell the frontend
|
||||
* which controller types are recognized in calls to
|
||||
* which controller subclasses are recognized in calls to
|
||||
* retro_set_controller_port_device().
|
||||
*
|
||||
* Some emulators such as Super Nintendo
|
||||
* support multiple lightgun types which must be specifically
|
||||
* selected from.
|
||||
* It is therefore sometimes necessary for a frontend to be able
|
||||
* to tell the core about a special kind of input device which is
|
||||
* not covered by the libretro input API.
|
||||
* Some emulators such as Super Nintendo support multiple lightgun
|
||||
* types which must be specifically selected from. It is therefore
|
||||
* sometimes necessary for a frontend to be able to tell the core
|
||||
* about a special kind of input device which is not specifcally
|
||||
* provided by the Libretro API.
|
||||
*
|
||||
* In order for a frontend to understand the workings of an input device,
|
||||
* it must be a specialized type
|
||||
* of the generic device types already defined in the libretro API.
|
||||
* In order for a frontend to understand the workings of those devices,
|
||||
* they must be defined as a specialized subclass of the generic device
|
||||
* types already defined in the libretro API.
|
||||
*
|
||||
* Which devices are supported can vary per input port.
|
||||
* The core must pass an array of const struct retro_controller_info which
|
||||
* is terminated with a blanked out struct. Each element of the struct
|
||||
* corresponds to an ascending port index to
|
||||
* retro_set_controller_port_device().
|
||||
* Even if special device types are set in the libretro core,
|
||||
* is terminated with a blanked out struct. Each element of the
|
||||
* retro_controller_info struct corresponds to the ascending port index
|
||||
* that is passed to retro_set_controller_port_device() when that function
|
||||
* is called to indicate to the core that the frontend has changed the
|
||||
* active device subclass. SEE ALSO: retro_set_controller_port_device()
|
||||
*
|
||||
* The ascending input port indexes provided by the core in the struct
|
||||
* are generally presented by frontends as ascending User # or Player #,
|
||||
* such as Player 1, Player 2, Player 3, etc. Which device subclasses are
|
||||
* supported can vary per input port.
|
||||
*
|
||||
* The first inner element of each entry in the retro_controller_info array
|
||||
* is a retro_controller_description struct that specifies the names and
|
||||
* codes of all device subclasses that are available for the corresponding
|
||||
* User or Player, beginning with the generic Libretro device that the
|
||||
* subclasses are derived from. The second inner element of each entry is the
|
||||
* total number of subclasses that are listed in the retro_controller_description.
|
||||
*
|
||||
* NOTE: Even if special device types are set in the libretro core,
|
||||
* libretro should only poll input based on the base input device types.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
|
@ -946,7 +978,37 @@ enum retro_mod
|
|||
* A frontend must make sure that the pointer obtained from this function is
|
||||
* writeable (and readable).
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const struct retro_hw_render_interface ** --
|
||||
* Returns an API specific rendering interface for accessing API specific data.
|
||||
* Not all HW rendering APIs support or need this.
|
||||
* The contents of the returned pointer is specific to the rendering API
|
||||
* being used. See the various headers like libretro_vulkan.h, etc.
|
||||
*
|
||||
* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
|
||||
* Similarly, after context_destroyed callback returns,
|
||||
* the contents of the HW_RENDER_INTERFACE are invalidated.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const bool * --
|
||||
* If true, the libretro implementation supports achievements
|
||||
* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
|
||||
* or via retro_get_memory_data/retro_get_memory_size.
|
||||
*
|
||||
* This must be called before the first call to retro_run.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const struct retro_hw_render_context_negotiation_interface * --
|
||||
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
|
||||
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
|
||||
* This interface will be used when the frontend is trying to create a HW rendering context,
|
||||
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
|
||||
/* uint64_t * --
|
||||
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
|
||||
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* N/A (null) * --
|
||||
* The frontend will try to use a 'shared' hardware context (mostly applicable
|
||||
|
@ -958,61 +1020,236 @@ enum retro_mod
|
|||
* This will do nothing on its own until SET_HW_RENDER env callbacks are
|
||||
* being used.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* struct retro_vfs_interface_info * --
|
||||
* Gets access to the VFS interface.
|
||||
* VFS presence needs to be queried prior to load_game or any
|
||||
* get_system/save/other_directory being called to let front end know
|
||||
* core supports VFS before it starts handing out paths.
|
||||
* It is recomended to do so in retro_set_environment */
|
||||
|
||||
* It is recomended to do so in retro_set_environment
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* struct retro_led_interface * --
|
||||
* Gets an interface which is used by a libretro core to set
|
||||
* state of LEDs.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* int * --
|
||||
* Tells the core if the frontend wants audio or video.
|
||||
* If disabled, the frontend will discard the audio or video,
|
||||
* so the core may decide to skip generating a frame or generating audio.
|
||||
* This is mainly used for increasing performance.
|
||||
* Bit 0 (value 1): Enable Video
|
||||
* Bit 1 (value 2): Enable Audio
|
||||
* Bit 2 (value 4): Use Fast Savestates.
|
||||
* Bit 3 (value 8): Hard Disable Audio
|
||||
* Other bits are reserved for future use and will default to zero.
|
||||
* If video is disabled:
|
||||
* * The frontend wants the core to not generate any video,
|
||||
* including presenting frames via hardware acceleration.
|
||||
* * The frontend's video frame callback will do nothing.
|
||||
* * After running the frame, the video output of the next frame should be
|
||||
* no different than if video was enabled, and saving and loading state
|
||||
* should have no issues.
|
||||
* If audio is disabled:
|
||||
* * The frontend wants the core to not generate any audio.
|
||||
* * The frontend's audio callbacks will do nothing.
|
||||
* * After running the frame, the audio output of the next frame should be
|
||||
* no different than if audio was enabled, and saving and loading state
|
||||
* should have no issues.
|
||||
* Fast Savestates:
|
||||
* * Guaranteed to be created by the same binary that will load them.
|
||||
* * Will not be written to or read from the disk.
|
||||
* * Suggest that the core assumes loading state will succeed.
|
||||
* * Suggest that the core updates its memory buffers in-place if possible.
|
||||
* * Suggest that the core skips clearing memory.
|
||||
* * Suggest that the core skips resetting the system.
|
||||
* * Suggest that the core may skip validation steps.
|
||||
* Hard Disable Audio:
|
||||
* * Used for a secondary core when running ahead.
|
||||
* * Indicates that the frontend will never need audio from the core.
|
||||
* * Suggests that the core may stop synthesizing audio, but this should not
|
||||
* compromise emulation accuracy.
|
||||
* * Audio output for the next frame does not matter, and the frontend will
|
||||
* never need an accurate audio state in the future.
|
||||
* * State will never be saved when using Hard Disable Audio.
|
||||
*/
|
||||
/* int * --
|
||||
* Tells the core if the frontend wants audio or video.
|
||||
* If disabled, the frontend will discard the audio or video,
|
||||
* so the core may decide to skip generating a frame or generating audio.
|
||||
* This is mainly used for increasing performance.
|
||||
* Bit 0 (value 1): Enable Video
|
||||
* Bit 1 (value 2): Enable Audio
|
||||
* Bit 2 (value 4): Use Fast Savestates.
|
||||
* Bit 3 (value 8): Hard Disable Audio
|
||||
* Other bits are reserved for future use and will default to zero.
|
||||
* If video is disabled:
|
||||
* * The frontend wants the core to not generate any video,
|
||||
* including presenting frames via hardware acceleration.
|
||||
* * The frontend's video frame callback will do nothing.
|
||||
* * After running the frame, the video output of the next frame should be
|
||||
* no different than if video was enabled, and saving and loading state
|
||||
* should have no issues.
|
||||
* If audio is disabled:
|
||||
* * The frontend wants the core to not generate any audio.
|
||||
* * The frontend's audio callbacks will do nothing.
|
||||
* * After running the frame, the audio output of the next frame should be
|
||||
* no different than if audio was enabled, and saving and loading state
|
||||
* should have no issues.
|
||||
* Fast Savestates:
|
||||
* * Guaranteed to be created by the same binary that will load them.
|
||||
* * Will not be written to or read from the disk.
|
||||
* * Suggest that the core assumes loading state will succeed.
|
||||
* * Suggest that the core updates its memory buffers in-place if possible.
|
||||
* * Suggest that the core skips clearing memory.
|
||||
* * Suggest that the core skips resetting the system.
|
||||
* * Suggest that the core may skip validation steps.
|
||||
* Hard Disable Audio:
|
||||
* * Used for a secondary core when running ahead.
|
||||
* * Indicates that the frontend will never need audio from the core.
|
||||
* * Suggests that the core may stop synthesizing audio, but this should not
|
||||
* compromise emulation accuracy.
|
||||
* * Audio output for the next frame does not matter, and the frontend will
|
||||
* never need an accurate audio state in the future.
|
||||
* * State will never be saved when using Hard Disable Audio.
|
||||
*/
|
||||
#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* struct retro_midi_interface ** --
|
||||
* Returns a MIDI interface that can be used for raw data I/O.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* bool * --
|
||||
* Boolean value that indicates whether or not the frontend is in
|
||||
* fastforwarding mode.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* float * --
|
||||
* Float value that lets us know what target refresh rate
|
||||
* is curently in use by the frontend.
|
||||
*
|
||||
* The core can use the returned value to set an ideal
|
||||
* refresh rate/framerate.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* bool * --
|
||||
* Boolean value that indicates whether or not the frontend supports
|
||||
* input bitmasks being returned by retro_input_state_t. The advantage
|
||||
* of this is that retro_input_state_t has to be only called once to
|
||||
* grab all button states instead of multiple times.
|
||||
*
|
||||
* If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
|
||||
* to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
|
||||
* It will return a bitmask of all the digital buttons.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
|
||||
/* unsigned * --
|
||||
* Unsigned value is the API version number of the core options
|
||||
* interface supported by the frontend. If callback return false,
|
||||
* API version is assumed to be 0.
|
||||
*
|
||||
* In legacy code, core options are set by passing an array of
|
||||
* retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
|
||||
* This may be still be done regardless of the core options
|
||||
* interface version.
|
||||
*
|
||||
* If version is >= 1 however, core options may instead be set by
|
||||
* passing an array of retro_core_option_definition structs to
|
||||
* RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
|
||||
* retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
|
||||
* This allows the core to additionally set option sublabel information
|
||||
* and/or provide localisation support.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
|
||||
/* const struct retro_core_option_definition ** --
|
||||
* Allows an implementation to signal the environment
|
||||
* which variables it might want to check for later using
|
||||
* GET_VARIABLE.
|
||||
* This allows the frontend to present these variables to
|
||||
* a user dynamically.
|
||||
* This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
|
||||
* returns an API version of >= 1.
|
||||
* This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
|
||||
* This should be called the first time as early as
|
||||
* possible (ideally in retro_set_environment).
|
||||
* Afterwards it may be called again for the core to communicate
|
||||
* updated options to the frontend, but the number of core
|
||||
* options must not change from the number in the initial call.
|
||||
*
|
||||
* 'data' points to an array of retro_core_option_definition structs
|
||||
* terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
|
||||
* retro_core_option_definition::key should be namespaced to not collide
|
||||
* with other implementations' keys. e.g. A core called
|
||||
* 'foo' should use keys named as 'foo_option'.
|
||||
* retro_core_option_definition::desc should contain a human readable
|
||||
* description of the key.
|
||||
* retro_core_option_definition::info should contain any additional human
|
||||
* readable information text that a typical user may need to
|
||||
* understand the functionality of the option.
|
||||
* retro_core_option_definition::values is an array of retro_core_option_value
|
||||
* structs terminated by a { NULL, NULL } element.
|
||||
* > retro_core_option_definition::values[index].value is an expected option
|
||||
* value.
|
||||
* > retro_core_option_definition::values[index].label is a human readable
|
||||
* label used when displaying the value on screen. If NULL,
|
||||
* the value itself is used.
|
||||
* retro_core_option_definition::default_value is the default core option
|
||||
* setting. It must match one of the expected option values in the
|
||||
* retro_core_option_definition::values array. If it does not, or the
|
||||
* default value is NULL, the first entry in the
|
||||
* retro_core_option_definition::values array is treated as the default.
|
||||
*
|
||||
* The number of possible options should be very limited,
|
||||
* and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
|
||||
* i.e. it should be feasible to cycle through options
|
||||
* without a keyboard.
|
||||
*
|
||||
* Example entry:
|
||||
* {
|
||||
* "foo_option",
|
||||
* "Speed hack coprocessor X",
|
||||
* "Provides increased performance at the expense of reduced accuracy",
|
||||
* {
|
||||
* { "false", NULL },
|
||||
* { "true", NULL },
|
||||
* { "unstable", "Turbo (Unstable)" },
|
||||
* { NULL, NULL },
|
||||
* },
|
||||
* "false"
|
||||
* }
|
||||
*
|
||||
* Only strings are operated on. The possible values will
|
||||
* generally be displayed and stored as-is by the frontend.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
|
||||
/* const struct retro_core_options_intl * --
|
||||
* Allows an implementation to signal the environment
|
||||
* which variables it might want to check for later using
|
||||
* GET_VARIABLE.
|
||||
* This allows the frontend to present these variables to
|
||||
* a user dynamically.
|
||||
* This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
|
||||
* returns an API version of >= 1.
|
||||
* This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
|
||||
* This should be called the first time as early as
|
||||
* possible (ideally in retro_set_environment).
|
||||
* Afterwards it may be called again for the core to communicate
|
||||
* updated options to the frontend, but the number of core
|
||||
* options must not change from the number in the initial call.
|
||||
*
|
||||
* This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
|
||||
* with the addition of localisation support. The description of the
|
||||
* RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
|
||||
* for further details.
|
||||
*
|
||||
* 'data' points to a retro_core_options_intl struct.
|
||||
*
|
||||
* retro_core_options_intl::us is a pointer to an array of
|
||||
* retro_core_option_definition structs defining the US English
|
||||
* core options implementation. It must point to a valid array.
|
||||
*
|
||||
* retro_core_options_intl::local is a pointer to an array of
|
||||
* retro_core_option_definition structs defining core options for
|
||||
* the current frontend language. It may be NULL (in which case
|
||||
* retro_core_options_intl::us is used by the frontend). Any items
|
||||
* missing from this array will be read from retro_core_options_intl::us
|
||||
* instead.
|
||||
*
|
||||
* NOTE: Default core option values are always taken from the
|
||||
* retro_core_options_intl::us array. Any default values in
|
||||
* retro_core_options_intl::local array will be ignored.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
|
||||
/* struct retro_core_option_display * --
|
||||
*
|
||||
* Allows an implementation to signal the environment to show
|
||||
* or hide a variable when displaying core options. This is
|
||||
* considered a *suggestion*. The frontend is free to ignore
|
||||
* this callback, and its implementation not considered mandatory.
|
||||
*
|
||||
* 'data' points to a retro_core_option_display struct
|
||||
*
|
||||
* retro_core_option_display::key is a variable identifier
|
||||
* which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
|
||||
*
|
||||
* retro_core_option_display::visible is a boolean, specifying
|
||||
* whether variable should be displayed
|
||||
*
|
||||
* Note that all core option variables will be set visible by
|
||||
* default when calling SET_VARIABLES/SET_CORE_OPTIONS.
|
||||
*/
|
||||
|
||||
/* VFS functionality */
|
||||
|
||||
/* File paths:
|
||||
* File paths passed as parameters when using this api shall be well formed unix-style,
|
||||
* File paths passed as parameters when using this API shall be well formed UNIX-style,
|
||||
* using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
|
||||
* Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
|
||||
* Other than the directory separator, cores shall not make assumptions about path format:
|
||||
|
@ -1030,6 +1267,10 @@ enum retro_mod
|
|||
* Introduced in VFS API v1 */
|
||||
struct retro_vfs_file_handle;
|
||||
|
||||
/* Opaque directory handle
|
||||
* Introduced in VFS API v3 */
|
||||
struct retro_vfs_dir_handle;
|
||||
|
||||
/* File open flags
|
||||
* Introduced in VFS API v1 */
|
||||
#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
|
||||
|
@ -1049,6 +1290,12 @@ struct retro_vfs_file_handle;
|
|||
#define RETRO_VFS_SEEK_POSITION_CURRENT 1
|
||||
#define RETRO_VFS_SEEK_POSITION_END 2
|
||||
|
||||
/* stat() result flags
|
||||
* Introduced in VFS API v3 */
|
||||
#define RETRO_VFS_STAT_IS_VALID (1 << 0)
|
||||
#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1)
|
||||
#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2)
|
||||
|
||||
/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
|
||||
* Introduced in VFS API v1 */
|
||||
typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
|
||||
|
@ -1058,7 +1305,7 @@ typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file
|
|||
* Introduced in VFS API v1 */
|
||||
typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
|
||||
|
||||
/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on succes, -1 on failure.
|
||||
/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
|
||||
* Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
|
||||
* Introduced in VFS API v1 */
|
||||
typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
|
||||
|
@ -1067,7 +1314,11 @@ typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *st
|
|||
* Introduced in VFS API v1 */
|
||||
typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
|
||||
|
||||
/* Get the current read / write position for the file. Returns - 1 for error.
|
||||
/* Truncate file to specified size. Returns 0 on success or -1 on error
|
||||
* Introduced in VFS API v2 */
|
||||
typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
|
||||
|
||||
/* Get the current read / write position for the file. Returns -1 for error.
|
||||
* Introduced in VFS API v1 */
|
||||
typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
|
||||
|
||||
|
@ -1095,8 +1346,42 @@ typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
|
|||
* Introduced in VFS API v1 */
|
||||
typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
|
||||
|
||||
/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
|
||||
* Additionally stores file size in given variable, unless NULL is given.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
|
||||
|
||||
/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
|
||||
|
||||
/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
|
||||
* Support for the include_hidden argument may vary depending on the platform.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
|
||||
|
||||
/* Read the directory entry at the current position, and move the read pointer to the next position.
|
||||
* Returns true on success, false if already on the last entry.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
|
||||
|
||||
/* Get the name of the last entry read. Returns a string on success, or NULL for error.
|
||||
* The returned string pointer is valid until the next call to readdir or closedir.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
|
||||
|
||||
/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
|
||||
* Introduced in VFS API v3 */
|
||||
typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
|
||||
|
||||
/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
|
||||
* Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
|
||||
* Introduced in VFS API v3 */
|
||||
typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
|
||||
|
||||
struct retro_vfs_interface
|
||||
{
|
||||
/* VFS API v1 */
|
||||
retro_vfs_get_path_t get_path;
|
||||
retro_vfs_open_t open;
|
||||
retro_vfs_close_t close;
|
||||
|
@ -1108,6 +1393,16 @@ struct retro_vfs_interface
|
|||
retro_vfs_flush_t flush;
|
||||
retro_vfs_remove_t remove;
|
||||
retro_vfs_rename_t rename;
|
||||
/* VFS API v2 */
|
||||
retro_vfs_truncate_t truncate;
|
||||
/* VFS API v3 */
|
||||
retro_vfs_stat_t stat;
|
||||
retro_vfs_mkdir_t mkdir;
|
||||
retro_vfs_opendir_t opendir;
|
||||
retro_vfs_readdir_t readdir;
|
||||
retro_vfs_dirent_get_name_t dirent_get_name;
|
||||
retro_vfs_dirent_is_dir_t dirent_is_dir;
|
||||
retro_vfs_closedir_t closedir;
|
||||
};
|
||||
|
||||
struct retro_vfs_interface_info
|
||||
|
@ -1125,8 +1420,13 @@ struct retro_vfs_interface_info
|
|||
|
||||
enum retro_hw_render_interface_type
|
||||
{
|
||||
RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
|
||||
RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
|
||||
RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
|
||||
RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
|
||||
RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
|
||||
RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
|
||||
RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
|
||||
RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
|
||||
RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
|
||||
};
|
||||
|
||||
/* Base struct. All retro_hw_render_interface_* types
|
||||
|
@ -1136,26 +1436,42 @@ struct retro_hw_render_interface
|
|||
enum retro_hw_render_interface_type interface_type;
|
||||
unsigned interface_version;
|
||||
};
|
||||
#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const struct retro_hw_render_interface ** --
|
||||
* Returns an API specific rendering interface for accessing API specific data.
|
||||
* Not all HW rendering APIs support or need this.
|
||||
* The contents of the returned pointer is specific to the rendering API
|
||||
* being used. See the various headers like libretro_vulkan.h, etc.
|
||||
*
|
||||
* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
|
||||
* Similarly, after context_destroyed callback returns,
|
||||
* the contents of the HW_RENDER_INTERFACE are invalidated.
|
||||
*/
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const bool * --
|
||||
* If true, the libretro implementation supports achievements
|
||||
* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
|
||||
* or via retro_get_memory_data/retro_get_memory_size.
|
||||
*
|
||||
* This must be called before the first call to retro_run.
|
||||
*/
|
||||
typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
|
||||
struct retro_led_interface
|
||||
{
|
||||
retro_set_led_state_t set_led_state;
|
||||
};
|
||||
|
||||
/* Retrieves the current state of the MIDI input.
|
||||
* Returns true if it's enabled, false otherwise. */
|
||||
typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
|
||||
|
||||
/* Retrieves the current state of the MIDI output.
|
||||
* Returns true if it's enabled, false otherwise */
|
||||
typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
|
||||
|
||||
/* Reads next byte from the input stream.
|
||||
* Returns true if byte is read, false otherwise. */
|
||||
typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
|
||||
|
||||
/* Writes byte to the output stream.
|
||||
* 'delta_time' is in microseconds and represent time elapsed since previous write.
|
||||
* Returns true if byte is written, false otherwise. */
|
||||
typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
|
||||
|
||||
/* Flushes previously written data.
|
||||
* Returns true if successful, false otherwise. */
|
||||
typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
|
||||
|
||||
struct retro_midi_interface
|
||||
{
|
||||
retro_midi_input_enabled_t input_enabled;
|
||||
retro_midi_output_enabled_t output_enabled;
|
||||
retro_midi_read_t read;
|
||||
retro_midi_write_t write;
|
||||
retro_midi_flush_t flush;
|
||||
};
|
||||
|
||||
enum retro_hw_render_context_negotiation_interface_type
|
||||
{
|
||||
|
@ -1170,13 +1486,6 @@ struct retro_hw_render_context_negotiation_interface
|
|||
enum retro_hw_render_context_negotiation_interface_type interface_type;
|
||||
unsigned interface_version;
|
||||
};
|
||||
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const struct retro_hw_render_context_negotiation_interface * --
|
||||
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
|
||||
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
|
||||
* This interface will be used when the frontend is trying to create a HW rendering context,
|
||||
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
|
||||
*/
|
||||
|
||||
/* Serialized state is incomplete in some way. Set if serialization is
|
||||
* usable in typical end-user cases but should not be relied upon to
|
||||
|
@ -1202,20 +1511,17 @@ struct retro_hw_render_context_negotiation_interface
|
|||
* dependence */
|
||||
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
|
||||
/* uint64_t * --
|
||||
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
|
||||
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
|
||||
*/
|
||||
|
||||
#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
|
||||
#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
|
||||
#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
|
||||
#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
|
||||
#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
|
||||
#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
|
||||
#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
|
||||
#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
|
||||
#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
|
||||
#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
|
||||
#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the gaming system. */
|
||||
#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
|
||||
#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */
|
||||
#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
|
||||
#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
|
||||
#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
|
||||
#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
|
||||
#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
|
||||
#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
|
||||
struct retro_memory_descriptor
|
||||
{
|
||||
uint64_t flags;
|
||||
|
@ -1864,6 +2170,10 @@ enum retro_hw_context_type
|
|||
/* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
|
||||
RETRO_HW_CONTEXT_VULKAN = 6,
|
||||
|
||||
/* Direct3D, set version_major to select the type of interface
|
||||
* returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
|
||||
RETRO_HW_CONTEXT_DIRECT3D = 7,
|
||||
|
||||
RETRO_HW_CONTEXT_DUMMY = INT_MAX
|
||||
};
|
||||
|
||||
|
@ -2111,17 +2421,26 @@ struct retro_system_info
|
|||
* Typically used for a GUI to filter
|
||||
* out extensions. */
|
||||
|
||||
/* If true, retro_load_game() is guaranteed to provide a valid pathname
|
||||
* in retro_game_info::path.
|
||||
* ::data and ::size are both invalid.
|
||||
/* Libretro cores that need to have direct access to their content
|
||||
* files, including cores which use the path of the content files to
|
||||
* determine the paths of other files, should set need_fullpath to true.
|
||||
*
|
||||
* If false, ::data and ::size are guaranteed to be valid, but ::path
|
||||
* might not be valid.
|
||||
* Cores should strive for setting need_fullpath to false,
|
||||
* as it allows the frontend to perform patching, etc.
|
||||
*
|
||||
* This is typically set to true for libretro implementations that must
|
||||
* load from file.
|
||||
* Implementations should strive for setting this to false, as it allows
|
||||
* the frontend to perform patching, etc. */
|
||||
* If need_fullpath is true and retro_load_game() is called:
|
||||
* - retro_game_info::path is guaranteed to have a valid path
|
||||
* - retro_game_info::data and retro_game_info::size are invalid
|
||||
*
|
||||
* If need_fullpath is false and retro_load_game() is called:
|
||||
* - retro_game_info::path may be NULL
|
||||
* - retro_game_info::data and retro_game_info::size are guaranteed
|
||||
* to be valid
|
||||
*
|
||||
* See also:
|
||||
* - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
|
||||
* - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
|
||||
*/
|
||||
bool need_fullpath;
|
||||
|
||||
/* If true, the frontend is not allowed to extract any archives before
|
||||
|
@ -2172,6 +2491,76 @@ struct retro_variable
|
|||
const char *value;
|
||||
};
|
||||
|
||||
struct retro_core_option_display
|
||||
{
|
||||
/* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
|
||||
const char *key;
|
||||
|
||||
/* Specifies whether variable should be displayed
|
||||
* when presenting core options to the user */
|
||||
bool visible;
|
||||
};
|
||||
|
||||
/* Maximum number of values permitted for a core option
|
||||
* > Note: We have to set a maximum value due the limitations
|
||||
* of the C language - i.e. it is not possible to create an
|
||||
* array of structs each containing a variable sized array,
|
||||
* so the retro_core_option_definition values array must
|
||||
* have a fixed size. The size limit of 128 is a balancing
|
||||
* act - it needs to be large enough to support all 'sane'
|
||||
* core options, but setting it too large may impact low memory
|
||||
* platforms. In practise, if a core option has more than
|
||||
* 128 values then the implementation is likely flawed.
|
||||
* To quote the above API reference:
|
||||
* "The number of possible options should be very limited
|
||||
* i.e. it should be feasible to cycle through options
|
||||
* without a keyboard."
|
||||
*/
|
||||
#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
|
||||
|
||||
struct retro_core_option_value
|
||||
{
|
||||
/* Expected option value */
|
||||
const char *value;
|
||||
|
||||
/* Human-readable value label. If NULL, value itself
|
||||
* will be displayed by the frontend */
|
||||
const char *label;
|
||||
};
|
||||
|
||||
struct retro_core_option_definition
|
||||
{
|
||||
/* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
|
||||
const char *key;
|
||||
|
||||
/* Human-readable core option description (used as menu label) */
|
||||
const char *desc;
|
||||
|
||||
/* Human-readable core option information (used as menu sublabel) */
|
||||
const char *info;
|
||||
|
||||
/* Array of retro_core_option_value structs, terminated by NULL */
|
||||
struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
|
||||
|
||||
/* Default core option value. Must match one of the values
|
||||
* in the retro_core_option_value array, otherwise will be
|
||||
* ignored */
|
||||
const char *default_value;
|
||||
};
|
||||
|
||||
struct retro_core_options_intl
|
||||
{
|
||||
/* Pointer to an array of retro_core_option_definition structs
|
||||
* - US English implementation
|
||||
* - Must point to a valid array */
|
||||
struct retro_core_option_definition *us;
|
||||
|
||||
/* Pointer to an array of retro_core_option_definition structs
|
||||
* - Implementation for current frontend language
|
||||
* - May be NULL */
|
||||
struct retro_core_option_definition *local;
|
||||
};
|
||||
|
||||
struct retro_game_info
|
||||
{
|
||||
const char *path; /* Path to game, UTF-8 encoded.
|
||||
|
@ -2306,7 +2695,13 @@ RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
|
|||
* will only poll input based on that particular device type. It is only a
|
||||
* hint to the libretro core when a core cannot automatically detect the
|
||||
* appropriate input device type on its own. It is also relevant when a
|
||||
* core can change its behavior depending on device type. */
|
||||
* core can change its behavior depending on device type.
|
||||
*
|
||||
* As part of the core's implementation of retro_set_controller_port_device,
|
||||
* the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
|
||||
* frontend if the descriptions for any controls have changed as a
|
||||
* result of changing the device type.
|
||||
*/
|
||||
RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
|
||||
|
||||
/* Resets the current game. */
|
||||
|
@ -2338,7 +2733,9 @@ RETRO_API bool retro_unserialize(const void *data, size_t size);
|
|||
RETRO_API void retro_cheat_reset(void);
|
||||
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
|
||||
|
||||
/* Loads a game. */
|
||||
/* Loads a game.
|
||||
* Return true to indicate successful loading and false to indicate load failure.
|
||||
*/
|
||||
RETRO_API bool retro_load_game(const struct retro_game_info *game);
|
||||
|
||||
/* Loads a "special" kind of game. Should not be used,
|
||||
|
@ -2348,7 +2745,7 @@ RETRO_API bool retro_load_game_special(
|
|||
const struct retro_game_info *info, size_t num_info
|
||||
);
|
||||
|
||||
/* Unloads a currently loaded game. */
|
||||
/* Unloads the currently loaded game. Called before retro_deinit(void). */
|
||||
RETRO_API void retro_unload_game(void);
|
||||
|
||||
/* Gets region of game. */
|
||||
|
|
|
@ -0,0 +1,915 @@
|
|||
#ifndef LIBRETRO_CORE_OPTIONS_H__
|
||||
#define LIBRETRO_CORE_OPTIONS_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <libretro.h>
|
||||
#include <retro_inline.h>
|
||||
|
||||
#ifndef HAVE_NO_LANGEXTRA
|
||||
#include "libretro_core_options_intl.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
********************************
|
||||
* VERSION: 1.3
|
||||
********************************
|
||||
*
|
||||
* - 1.3: Move translations to libretro_core_options_intl.h
|
||||
* - libretro_core_options_intl.h includes BOM and utf-8
|
||||
* fix for MSVC 2010-2013
|
||||
* - Added HAVE_NO_LANGEXTRA flag to disable translations
|
||||
* on platforms/compilers without BOM support
|
||||
* - 1.2: Use core options v1 interface when
|
||||
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
|
||||
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
|
||||
* - 1.1: Support generation of core options v0 retro_core_option_value
|
||||
* arrays containing options with a single value
|
||||
* - 1.0: First commit
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
********************************
|
||||
* Core Option Definitions
|
||||
********************************
|
||||
*/
|
||||
|
||||
/* RETRO_LANGUAGE_ENGLISH */
|
||||
|
||||
/* Default language:
|
||||
* - All other languages must include the same keys and values
|
||||
* - Will be used as a fallback in the event that frontend language
|
||||
* is not available
|
||||
* - Will be used as a fallback for any missing entries in
|
||||
* frontend language definition */
|
||||
|
||||
struct retro_core_option_definition option_defs_us[] = {
|
||||
|
||||
/* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
|
||||
* Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
|
||||
* Adding more variables and rearranging them is safe. */
|
||||
|
||||
{
|
||||
"snes9x_region",
|
||||
"Console Region (Reload Core)",
|
||||
"Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected.",
|
||||
{
|
||||
{ "auto", "Auto" },
|
||||
{ "ntsc", "NTSC" },
|
||||
{ "pal", "PAL" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"auto"
|
||||
},
|
||||
{
|
||||
"snes9x_aspect",
|
||||
"Preferred Aspect Ratio",
|
||||
"Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.",
|
||||
{
|
||||
{ "4:3", NULL },
|
||||
{ "uncorrected", "Uncorrected" },
|
||||
{ "auto", "Auto" },
|
||||
{ "ntsc", "NTSC" },
|
||||
{ "pal", "PAL" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4:3"
|
||||
},
|
||||
{
|
||||
"snes9x_overscan",
|
||||
"Crop Overscan",
|
||||
"Remove the ~8 pixel borders at the top and bottom of the screen, typically unused by games and hidden by the bezel of a standard-definition television. 'Auto' will attempt to detect and crop overscan based on the current content.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ "auto", "Auto" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_hires",
|
||||
"Enable Hi-Res Mode",
|
||||
"Allow games to switch to hi-res mode (512x448) or force all content to output at 256x224 (with crushed pixels).",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_hires_blend",
|
||||
"Hi-Res Blending",
|
||||
"Blend adjacent pixels when game switches to hi-res mode (512x448). Required for certain games that use hi-res mode to produce transparency effects (Kirby's Dream Land, Jurassic Park...).",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "merge", "Merge" },
|
||||
{ "blur", "Blur" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_blargg",
|
||||
"Blargg NTSC Filter",
|
||||
"Apply a video filter to mimic various NTSC TV signals.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "monochrome", "Monochrome" },
|
||||
{ "rf", "RF" },
|
||||
{ "composite", "Composite" },
|
||||
{ "s-video", "S-Video" },
|
||||
{ "rgb", "RGB" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_audio_interpolation",
|
||||
"Audio Interpolation",
|
||||
"Apply an audio filter. 'Gaussian' reproduces the bass-heavy sound of the original hardware. 'Cubic' and 'Sinc' are less accurate, and preserve more of the high range.",
|
||||
{
|
||||
{ "gaussian", "Gaussian" },
|
||||
{ "cubic", "Cubic" },
|
||||
{ "sinc", "Sinc" },
|
||||
{ "none", "None" },
|
||||
{ "linear", "Linear" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"gaussian"
|
||||
},
|
||||
{
|
||||
"snes9x_up_down_allowed",
|
||||
"Allow Opposing Directions",
|
||||
"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL },
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_overclock_superfx",
|
||||
"SuperFX Overclocking",
|
||||
"SuperFX coprocessor frequency multiplier. Can improve frame rate or cause timing errors. Values under 100% can improve game performance on slow devices.",
|
||||
{
|
||||
{ "50%", NULL },
|
||||
{ "60%", NULL },
|
||||
{ "70%", NULL },
|
||||
{ "80%", NULL },
|
||||
{ "90%", NULL },
|
||||
{ "100%", NULL },
|
||||
{ "150%", NULL },
|
||||
{ "200%", NULL },
|
||||
{ "250%", NULL },
|
||||
{ "300%", NULL },
|
||||
{ "350%", NULL },
|
||||
{ "400%", NULL },
|
||||
{ "450%", NULL },
|
||||
{ "500%", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"100%"
|
||||
},
|
||||
{
|
||||
"snes9x_overclock_cycles",
|
||||
"Reduce Slowdown (Hack, Unsafe)",
|
||||
"Overclock SNES CPU. May cause games to crash! Use 'Light' for shorter loading times, 'Compatible' for most games exhibiting slowdown and 'Max' only if absolutely required (Gradius 3, Super R-type...).",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "light", "Light" },
|
||||
{ "compatible", "Compatible" },
|
||||
{ "max", "Max" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_reduce_sprite_flicker",
|
||||
"Reduce Flickering (Hack, Unsafe)",
|
||||
"Increases number of sprites that can be drawn simultaneously on screen.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_randomize_memory",
|
||||
"Randomize Memory (Unsafe)",
|
||||
"Randomizes system RAM upon start-up. Some games such as 'Super Off Road' use system RAM as a random number generator for item placement and AI behavior, to make gameplay more unpredictable.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_block_invalid_vram_access",
|
||||
"Block Invalid VRAM Access",
|
||||
"Some homebrew/ROM hacks require this option to be disabled for correct operation.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_echo_buffer_hack",
|
||||
"Echo Buffer Hack (Unsafe, only enable for old addmusic hacks)",
|
||||
"Some homebrew/ROM hacks require this option to be enabled for correct operation.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_show_lightgun_settings",
|
||||
"Show Light Gun Settings",
|
||||
"Enable configuration of Super Scope / Justifier / M.A.C.S. rifle input. NOTE: Quick Menu must be toggled for this setting to take effect.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_lightgun_mode",
|
||||
"Light Gun Mode",
|
||||
"Use a mouse-controlled 'Light Gun' or 'Touchscreen' input.",
|
||||
{
|
||||
{ "Lightgun", "Light Gun" },
|
||||
{ "Touchscreen", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Lightgun"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_reverse_buttons",
|
||||
"Super Scope Reverse Trigger Buttons",
|
||||
"Swap the positions of the Super Scope 'Fire' and 'Cursor' buttons.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_crosshair",
|
||||
"Super Scope Crosshair",
|
||||
"Change the crosshair size on screen.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"2"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_color",
|
||||
"Super Scope Color",
|
||||
"Change the crosshair color on screen.",
|
||||
{
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"White"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier1_crosshair",
|
||||
"Justifier 1 Crosshair",
|
||||
"Change the crosshair size on screen.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier1_color",
|
||||
"Justifier 1 Color",
|
||||
"Change the crosshair color on screen.",
|
||||
{
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Blue"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier2_crosshair",
|
||||
"Justifier 2 Crosshair",
|
||||
"Change the crosshair size on screen.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier2_color",
|
||||
"Justifier 2 Color",
|
||||
"Change the crosshair color on screen.",
|
||||
{
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Pink"
|
||||
},
|
||||
{
|
||||
"snes9x_rifle_crosshair",
|
||||
"M.A.C.S. Rifle Crosshair",
|
||||
"Change the crosshair size on screen.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"2"
|
||||
},
|
||||
{
|
||||
"snes9x_rifle_color",
|
||||
"M.A.C.S. Rifle Color",
|
||||
"Change the crosshair color on screen.",
|
||||
{
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"White"
|
||||
},
|
||||
{
|
||||
"snes9x_show_advanced_av_settings",
|
||||
"Show Advanced Audio/Video Settings",
|
||||
"Enable configuration of low-level video layer / GFX effect / audio channel parameters. NOTE: Quick Menu must be toggled for this setting to take effect.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_1",
|
||||
"Show Layer 1",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_2",
|
||||
"Show Layer 2",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_3",
|
||||
"Show Layer 3",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_4",
|
||||
"Show Layer 4",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_5",
|
||||
"Show Sprite Layer",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_clip",
|
||||
"Enable Graphic Clip Windows",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_transp",
|
||||
"Enable Transparency Effects",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_1",
|
||||
"Enable Sound Channel 1",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_2",
|
||||
"Enable Sound Channel 2",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_3",
|
||||
"Enable Sound Channel 3",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_4",
|
||||
"Enable Sound Channel 4",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_5",
|
||||
"Enable Sound Channel 5",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_6",
|
||||
"Enable Sound Channel 6",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_7",
|
||||
"Enable Sound Channel 7",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_8",
|
||||
"Enable Sound Channel 8",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{ NULL, NULL, NULL, {{0}}, NULL },
|
||||
};
|
||||
|
||||
/*
|
||||
********************************
|
||||
* Language Mapping
|
||||
********************************
|
||||
*/
|
||||
|
||||
#ifndef HAVE_NO_LANGEXTRA
|
||||
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
|
||||
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
|
||||
NULL, /* RETRO_LANGUAGE_JAPANESE */
|
||||
NULL, /* RETRO_LANGUAGE_FRENCH */
|
||||
NULL, /* RETRO_LANGUAGE_SPANISH */
|
||||
NULL, /* RETRO_LANGUAGE_GERMAN */
|
||||
NULL, /* RETRO_LANGUAGE_ITALIAN */
|
||||
NULL, /* RETRO_LANGUAGE_DUTCH */
|
||||
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
|
||||
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
|
||||
NULL, /* RETRO_LANGUAGE_RUSSIAN */
|
||||
NULL, /* RETRO_LANGUAGE_KOREAN */
|
||||
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
|
||||
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
|
||||
NULL, /* RETRO_LANGUAGE_ESPERANTO */
|
||||
NULL, /* RETRO_LANGUAGE_POLISH */
|
||||
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
|
||||
NULL, /* RETRO_LANGUAGE_ARABIC */
|
||||
NULL, /* RETRO_LANGUAGE_GREEK */
|
||||
option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
|
||||
};
|
||||
#endif
|
||||
|
||||
/*
|
||||
********************************
|
||||
* Functions
|
||||
********************************
|
||||
*/
|
||||
|
||||
/* Handles configuration/setting of core options.
|
||||
* Should be called as early as possible - ideally inside
|
||||
* retro_set_environment(), and no later than retro_load_game()
|
||||
* > We place the function body in the header to avoid the
|
||||
* necessity of adding more .c files (i.e. want this to
|
||||
* be as painless as possible for core devs)
|
||||
*/
|
||||
|
||||
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
|
||||
{
|
||||
unsigned version = 0;
|
||||
|
||||
if (!environ_cb)
|
||||
return;
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
|
||||
{
|
||||
#ifndef HAVE_NO_LANGEXTRA
|
||||
struct retro_core_options_intl core_options_intl;
|
||||
unsigned language = 0;
|
||||
|
||||
core_options_intl.us = option_defs_us;
|
||||
core_options_intl.local = NULL;
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
|
||||
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
|
||||
core_options_intl.local = option_defs_intl[language];
|
||||
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
|
||||
#else
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t i;
|
||||
size_t option_index = 0;
|
||||
size_t num_options = 0;
|
||||
struct retro_variable *variables = NULL;
|
||||
char **values_buf = NULL;
|
||||
|
||||
/* Determine number of options
|
||||
* > Note: We are going to skip a number of irrelevant
|
||||
* core options when building the retro_variable array,
|
||||
* but we'll allocate space for all of them. The difference
|
||||
* in resource usage is negligible, and this allows us to
|
||||
* keep the code 'cleaner' */
|
||||
while (true)
|
||||
{
|
||||
if (option_defs_us[num_options].key)
|
||||
num_options++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
/* Allocate arrays */
|
||||
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
|
||||
values_buf = (char **)calloc(num_options, sizeof(char *));
|
||||
|
||||
if (!variables || !values_buf)
|
||||
goto error;
|
||||
|
||||
/* Copy parameters from option_defs_us array */
|
||||
for (i = 0; i < num_options; i++)
|
||||
{
|
||||
const char *key = option_defs_us[i].key;
|
||||
const char *desc = option_defs_us[i].desc;
|
||||
const char *default_value = option_defs_us[i].default_value;
|
||||
struct retro_core_option_value *values = option_defs_us[i].values;
|
||||
size_t buf_len = 3;
|
||||
size_t default_index = 0;
|
||||
|
||||
values_buf[i] = NULL;
|
||||
|
||||
/* Skip options that are irrelevant when using the
|
||||
* old style core options interface */
|
||||
if ((strcmp(key, "snes9x_show_lightgun_settings") == 0) ||
|
||||
(strcmp(key, "snes9x_show_advanced_av_settings") == 0))
|
||||
continue;
|
||||
|
||||
if (desc)
|
||||
{
|
||||
size_t num_values = 0;
|
||||
|
||||
/* Determine number of values */
|
||||
while (true)
|
||||
{
|
||||
if (values[num_values].value)
|
||||
{
|
||||
/* Check if this is the default value */
|
||||
if (default_value)
|
||||
if (strcmp(values[num_values].value, default_value) == 0)
|
||||
default_index = num_values;
|
||||
|
||||
buf_len += strlen(values[num_values].value);
|
||||
num_values++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
/* Build values string */
|
||||
if (num_values > 0)
|
||||
{
|
||||
size_t j;
|
||||
|
||||
buf_len += num_values - 1;
|
||||
buf_len += strlen(desc);
|
||||
|
||||
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
|
||||
if (!values_buf[i])
|
||||
goto error;
|
||||
|
||||
strcpy(values_buf[i], desc);
|
||||
strcat(values_buf[i], "; ");
|
||||
|
||||
/* Default value goes first */
|
||||
strcat(values_buf[i], values[default_index].value);
|
||||
|
||||
/* Add remaining values */
|
||||
for (j = 0; j < num_values; j++)
|
||||
{
|
||||
if (j != default_index)
|
||||
{
|
||||
strcat(values_buf[i], "|");
|
||||
strcat(values_buf[i], values[j].value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
variables[option_index].key = key;
|
||||
variables[option_index].value = values_buf[i];
|
||||
option_index++;
|
||||
}
|
||||
|
||||
/* Set variables */
|
||||
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
|
||||
|
||||
error:
|
||||
|
||||
/* Clean up */
|
||||
if (values_buf)
|
||||
{
|
||||
for (i = 0; i < num_options; i++)
|
||||
{
|
||||
if (values_buf[i])
|
||||
{
|
||||
free(values_buf[i]);
|
||||
values_buf[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
free(values_buf);
|
||||
values_buf = NULL;
|
||||
}
|
||||
|
||||
if (variables)
|
||||
{
|
||||
free(variables);
|
||||
variables = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -0,0 +1,738 @@
|
|||
#ifndef LIBRETRO_CORE_OPTIONS_INTL_H__
|
||||
#define LIBRETRO_CORE_OPTIONS_INTL_H__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1500 && _MSC_VER < 1900)
|
||||
/* https://support.microsoft.com/en-us/kb/980263 */
|
||||
#pragma execution_character_set("utf-8")
|
||||
#pragma warning(disable:4566)
|
||||
#endif
|
||||
|
||||
#include <libretro.h>
|
||||
|
||||
/*
|
||||
********************************
|
||||
* VERSION: 1.3
|
||||
********************************
|
||||
*
|
||||
* - 1.3: Move translations to libretro_core_options_intl.h
|
||||
* - libretro_core_options_intl.h includes BOM and utf-8
|
||||
* fix for MSVC 2010-2013
|
||||
* - Added HAVE_NO_LANGEXTRA flag to disable translations
|
||||
* on platforms/compilers without BOM support
|
||||
* - 1.2: Use core options v1 interface when
|
||||
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
|
||||
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
|
||||
* - 1.1: Support generation of core options v0 retro_core_option_value
|
||||
* arrays containing options with a single value
|
||||
* - 1.0: First commit
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
********************************
|
||||
* Core Option Definitions
|
||||
********************************
|
||||
*/
|
||||
|
||||
/* RETRO_LANGUAGE_JAPANESE */
|
||||
|
||||
/* RETRO_LANGUAGE_FRENCH */
|
||||
|
||||
/* RETRO_LANGUAGE_SPANISH */
|
||||
|
||||
/* RETRO_LANGUAGE_GERMAN */
|
||||
|
||||
/* RETRO_LANGUAGE_ITALIAN */
|
||||
|
||||
/* RETRO_LANGUAGE_DUTCH */
|
||||
|
||||
/* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
|
||||
|
||||
/* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
|
||||
|
||||
/* RETRO_LANGUAGE_RUSSIAN */
|
||||
|
||||
/* RETRO_LANGUAGE_KOREAN */
|
||||
|
||||
/* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
|
||||
|
||||
/* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
|
||||
|
||||
/* RETRO_LANGUAGE_ESPERANTO */
|
||||
|
||||
/* RETRO_LANGUAGE_POLISH */
|
||||
|
||||
/* RETRO_LANGUAGE_VIETNAMESE */
|
||||
|
||||
/* RETRO_LANGUAGE_ARABIC */
|
||||
|
||||
/* RETRO_LANGUAGE_GREEK */
|
||||
|
||||
/* RETRO_LANGUAGE_TURKISH */
|
||||
|
||||
struct retro_core_option_definition option_defs_tr[] = {
|
||||
|
||||
/* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
|
||||
* Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
|
||||
* Adding more variables and rearranging them is safe. */
|
||||
{
|
||||
"snes9x_region",
|
||||
"Konsol Bölgesi (Core Yenilenir)",
|
||||
"Sistemin hangi bölgeden olduğunu belirtir.. 'PAL' 50hz'dir, 'NTSC' ise 60hz. Yanlış bölge seçiliyse, oyunlar normalden daha hızlı veya daha yavaş çalışacaktır.",
|
||||
{
|
||||
{ "auto", "Otomatik" },
|
||||
{ "ntsc", "NTSC" },
|
||||
{ "pal", "PAL" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"auto"
|
||||
},
|
||||
{
|
||||
"snes9x_aspect",
|
||||
"Tercih Edilen En Boy Oranı",
|
||||
"Tercih edilen içerik en boy oranını seçin. Bu, yalnızca RetroArch’ın en boy oranı Video ayarlarında 'Core tarafından' olarak ayarlandığında uygulanacaktır.",
|
||||
{
|
||||
{ "4:3", NULL },
|
||||
{ "uncorrected", "Düzeltilmemiş" },
|
||||
{ "auto", "Otomatik" },
|
||||
{ "ntsc", "NTSC" },
|
||||
{ "pal", "PAL" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4:3"
|
||||
},
|
||||
{
|
||||
"snes9x_overscan",
|
||||
"Aşırı Taramayı Kırp",
|
||||
"Ekranın üst ve alt kısmındaki ~8 piksel sınırlarını, tipik olarak standart çözünürlüklü bir televizyondakini kaldırır. 'Otomatik' ise geçerli içeriğe bağlı olarak aşırı taramayı algılamaya ve kırpmaya çalışacaktır.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ "auto", "Otomatik" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_hires",
|
||||
"Hi-Res Modunu Etkinleştir",
|
||||
"Oyunların hi-res moduna (512x448) geçmesine izin verir veya tüm içeriği 256x224'te (ezilmiş piksellerle) çıkmaya zorlar.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_hires_blend",
|
||||
"Hi-Res Karışımı",
|
||||
"Oyun hi-res moduna geçtiğinde pikselleri karıştırır (512x448). Şeffaflık efektleri üretmek için hi-res modunu kullanan bazı oyunlar için gereklidir (Kirby's Dream Land, Jurassic Park ...).",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "merge", "Birlşetir" },
|
||||
{ "blur", "Bulanıklaştır" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_blargg",
|
||||
"Blargg NTSC Filtresi",
|
||||
"Çeşitli NTSC TV sinyallerini taklit etmek için bir video filtresi uygular.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "monochrome", "Monochrome" },
|
||||
{ "rf", "RF" },
|
||||
{ "composite", "Composite" },
|
||||
{ "s-video", "S-Video" },
|
||||
{ "rgb", "RGB" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_audio_interpolation",
|
||||
"Ses Enterpolasyonu",
|
||||
"Belirtilen ses filtresini uygular. 'Gaussian', orijinal donanımın bas ağırlıklı sesini üretir. 'Cubic' ve 'Sinc' daha az doğrudur ve daha fazla aralığı korur.",
|
||||
{
|
||||
{ "gaussian", "Gaussian" },
|
||||
{ "cubic", "Cubic" },
|
||||
{ "sinc", "Sinc" },
|
||||
{ "none", "Hiçbiri" },
|
||||
{ "linear", "Linear" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"gaussian"
|
||||
},
|
||||
{
|
||||
"snes9x_up_down_allowed",
|
||||
"Karşı Yönlere İzin Ver",
|
||||
"Bunu etkinleştirmek aynı anda hem sola hem de sağa (veya yukarı ve aşağı) yönlere basma / hızlı değiştirme / tutma imkanı sağlar. Bu harekete dayalı hatalara neden olabilir.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL },
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_overclock_superfx",
|
||||
"SuperFX Hız Aşırtma",
|
||||
"SuperFX işlemcisi frekans çarpanıdır. Kare hızını artırabilir veya zamanlama hatalarına neden olabilir. % 100'ün altındaki değerler yavaş cihazlarda oyun performansını artırabilir.",
|
||||
{
|
||||
{ "50%", NULL },
|
||||
{ "60%", NULL },
|
||||
{ "70%", NULL },
|
||||
{ "80%", NULL },
|
||||
{ "90%", NULL },
|
||||
{ "100%", NULL },
|
||||
{ "150%", NULL },
|
||||
{ "200%", NULL },
|
||||
{ "250%", NULL },
|
||||
{ "300%", NULL },
|
||||
{ "350%", NULL },
|
||||
{ "400%", NULL },
|
||||
{ "450%", NULL },
|
||||
{ "500%", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"100%"
|
||||
},
|
||||
{
|
||||
"snes9x_overclock_cycles",
|
||||
"Yavaşlamayı Azalt (Hack, Güvensiz)",
|
||||
"SNES İşlemcisi için hız aşırtmadır. Oyunların çökmesine neden olabilir! Daha kısa yükleme süreleri için 'Hafif'i, yavaşlama gösteren oyunların çoğunda' Uyumlu 've yalnızca kesinlikle gerekliyse' Maks 'kullanın (Gradius 3, Süper R tipi ...).",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "light", "Hafif" },
|
||||
{ "compatible", "Uyumlu" },
|
||||
{ "max", "Maks" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_reduce_sprite_flicker",
|
||||
"Kırılmayı Azalt (Hack, Güvensiz)",
|
||||
"Ekranda aynı anda çizilebilen sprite sayısını arttırır.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_randomize_memory",
|
||||
"Belleği Rastgele Kıl (Güvensiz)",
|
||||
"Başlatıldığında sistem RAM'ını rastgele ayarlar. 'Super Off Road' gibi bazı oyunlar, oyunu daha öngörülemeyen hale getirmek için öğe yerleştirme ve AI davranışı için rastgele sayı üreticisi olarak sistem RAM'ini kullanır.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_block_invalid_vram_access",
|
||||
"Geçersiz VRAM Erişimini Engelle",
|
||||
"Bazı Homebrew/ROM'lar, doğru işlem için bu seçeneğin devre dışı bırakılmasını gerektirir.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_echo_buffer_hack",
|
||||
"Eko Tampon Hack (Güvenli değil, yalnızca eski addmusic için etkinleştirin)",
|
||||
"Bazı Homebrew/ROM'lar, doğru işlem için bu seçeneğin devre dışı bırakılmasını gerektirir.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_show_lightgun_settings",
|
||||
"Light Gun Ayarlarını Göster",
|
||||
"Super Scope / Justifier / M.A.C.S. için tüfek girişi yapılandırmasını etkinleştir. NOT: Bu ayarın etkili olabilmesi için Hızlı Menü’nün açılması gerekir.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_lightgun_mode",
|
||||
"Light Gun Modu",
|
||||
"Fare kontrollü 'Light Gun' veya 'Dokunmatik Ekran' girişini kullanın.",
|
||||
{
|
||||
{ "Lightgun", "Light Gun" },
|
||||
{ "Touchscreen", "Dokunmatik Ekran" },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Lightgun"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_reverse_buttons",
|
||||
"Super Scope Ters Tetik Düğmeleri",
|
||||
"Süper Scope için 'Ateş' ve 'İmleç' butonlarının pozisyonlarını değiştir.",
|
||||
{
|
||||
{ "disabled", NULL },
|
||||
{ "enabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_crosshair",
|
||||
"Super Scope İmkeç",
|
||||
"Ekrandaki imleç işaretini değiştirin.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"2"
|
||||
},
|
||||
{
|
||||
"snes9x_superscope_color",
|
||||
"Super Scope Rengi",
|
||||
"Ekrandaki imleç işaretinin rengini değiştirin.",
|
||||
{
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"White"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier1_crosshair",
|
||||
"Justifier 1 İmleci",
|
||||
"Ekrandaki imleç işaretinin boyutunu değiştirin.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier1_color",
|
||||
"Justifier 1 Rengi",
|
||||
"Ekrandaki imleç işaretinin rengini değiştirin.",
|
||||
{
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Blue"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier2_crosshair",
|
||||
"Justifier 2 İmleci",
|
||||
"Ekrandaki imleç işaretinin boyutunu değiştirin.",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"4"
|
||||
},
|
||||
{
|
||||
"snes9x_justifier2_color",
|
||||
"Justifier 2 REngi",
|
||||
"Ekrandaki imleç işaretinin rengini değiştirin.",
|
||||
{
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"Pink"
|
||||
},
|
||||
{
|
||||
"snes9x_rifle_crosshair",
|
||||
"M.A.C.S. Tüfek ",
|
||||
"Ekrandaki imleç işaretinin rengini değiştirin..",
|
||||
{
|
||||
{ "0", NULL },
|
||||
{ "1", NULL },
|
||||
{ "2", NULL },
|
||||
{ "3", NULL },
|
||||
{ "4", NULL },
|
||||
{ "5", NULL },
|
||||
{ "6", NULL },
|
||||
{ "7", NULL },
|
||||
{ "8", NULL },
|
||||
{ "9", NULL },
|
||||
{ "10", NULL },
|
||||
{ "11", NULL },
|
||||
{ "12", NULL },
|
||||
{ "13", NULL },
|
||||
{ "14", NULL },
|
||||
{ "15", NULL },
|
||||
{ "16", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"2"
|
||||
},
|
||||
{
|
||||
"snes9x_rifle_color",
|
||||
"M.A.C.S. Tüfek Rengi",
|
||||
"Ekrandaki imleç işaretinin rengini değiştirin.",
|
||||
{
|
||||
{ "White", NULL },
|
||||
{ "White (blend)", NULL },
|
||||
{ "Red", NULL },
|
||||
{ "Red (blend)", NULL },
|
||||
{ "Orange", NULL },
|
||||
{ "Orange (blend)", NULL },
|
||||
{ "Yellow", NULL },
|
||||
{ "Yellow (blend)", NULL },
|
||||
{ "Green", NULL },
|
||||
{ "Green (blend)", NULL },
|
||||
{ "Cyan", NULL },
|
||||
{ "Cyan (blend)", NULL },
|
||||
{ "Sky", NULL },
|
||||
{ "Sky (blend)", NULL },
|
||||
{ "Blue", NULL },
|
||||
{ "Blue (blend)", NULL },
|
||||
{ "Violet", NULL },
|
||||
{ "Violet (blend)", NULL },
|
||||
{ "Pink", NULL },
|
||||
{ "Pink (blend)", NULL },
|
||||
{ "Purple", NULL },
|
||||
{ "Purple (blend)", NULL },
|
||||
{ "Black", NULL },
|
||||
{ "Black (blend)", NULL },
|
||||
{ "25% Grey", NULL },
|
||||
{ "25% Grey (blend)", NULL },
|
||||
{ "50% Grey", NULL },
|
||||
{ "50% Grey (blend)", NULL },
|
||||
{ "75% Grey", NULL },
|
||||
{ "75% Grey (blend)", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"White"
|
||||
},
|
||||
{
|
||||
"snes9x_show_advanced_av_settings",
|
||||
"Gelişmiş Ses/Video Ayarlarını Göster",
|
||||
"Düşük seviye video katmanı / GFX etkisi / ses kanalı parametrelerinin yapılandırılmasını etkinleştirir. NOT: Bu ayarın etkili olabilmesi için Hızlı Menü’nün açılması gerekir.",
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_1",
|
||||
"1. Katmanı Göster",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_2",
|
||||
"2. Katmanı Göster",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_3",
|
||||
"3. Katmanı Göster",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_4",
|
||||
"4. Katmanı Göster",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_layer_5",
|
||||
"Sprite Katmanını Göster",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_clip",
|
||||
"Grafik Klibi Pencerelerini Etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_gfx_transp",
|
||||
"Saydamlık Efektlerini Etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_1",
|
||||
"Ses Kanalı 1'i etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_2",
|
||||
"Ses Kanalı 2'yi etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_3",
|
||||
"Ses Kanalı 3'ü etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_4",
|
||||
"Ses Kanalı 4'ü etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_5",
|
||||
"Ses Kanalı 5'i etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_6",
|
||||
"Ses Kanalı 6'yı etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_7",
|
||||
"Ses Kanalı 7'yi etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{
|
||||
"snes9x_sndchan_8",
|
||||
"Ses Kanalı 8'i etkinleştir",
|
||||
NULL,
|
||||
{
|
||||
{ "enabled", NULL },
|
||||
{ "disabled", NULL },
|
||||
{ NULL, NULL},
|
||||
},
|
||||
"enabled"
|
||||
},
|
||||
{ NULL, NULL, NULL, {{0}}, NULL },
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue