mirror of https://github.com/snes9xgit/snes9x.git
Rename some functions.
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f7bf180b39
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@ -339,7 +339,7 @@ S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
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}
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}
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int
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int
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S9xOpenGLDisplayDriver::load_pixel_buffer_functions (void)
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S9xOpenGLDisplayDriver::pbos_available (void)
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{
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{
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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@ -355,7 +355,7 @@ S9xOpenGLDisplayDriver::load_pixel_buffer_functions (void)
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}
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}
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int
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int
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S9xOpenGLDisplayDriver::load_shader_functions (void)
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S9xOpenGLDisplayDriver::shaders_available (void)
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{
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{
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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@ -406,7 +406,7 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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}
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}
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if (!load_shader_functions ())
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if (!shaders_available ())
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{
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{
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fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
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fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
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return 0;
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return 0;
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@ -483,7 +483,7 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
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using_pbos = 0;
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using_pbos = 0;
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if (config->use_pbos)
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if (config->use_pbos)
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{
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{
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if (!load_pixel_buffer_functions ())
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if (!pbos_available ())
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{
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{
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fprintf (stderr, _("pixel_buffer_object extension not supported.\n"));
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fprintf (stderr, _("pixel_buffer_object extension not supported.\n"));
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@ -512,8 +512,8 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
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}
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}
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tex_target = GL_TEXTURE_2D;
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tex_target = GL_TEXTURE_2D;
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texture_width = 256;
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texture_width = 1024;
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texture_height = 256;
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texture_height = 1024;
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dyn_resizing = FALSE;
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dyn_resizing = FALSE;
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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@ -44,8 +44,8 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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int opengl_defaults (void);
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int opengl_defaults (void);
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void swap_control (int enable);
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void swap_control (int enable);
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void gl_swap (void);
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void gl_swap (void);
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int load_pixel_buffer_functions (void);
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int pbos_available (void);
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int load_shader_functions (void);
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int shaders_available (void);
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int load_shaders (const char *);
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int load_shaders (const char *);
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void update_texture_size (int width, int height);
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void update_texture_size (int width, int height);
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int init_glx (void);
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int init_glx (void);
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