mirror of https://github.com/snes9xgit/snes9x.git
Swap joypads over Netplay
Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
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0a878697ed
commit
e0d88d435f
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@ -2629,6 +2629,15 @@ void S9xApplyCommand (s9xcommand_t cmd, int16 data1, int16 data2)
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break;
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}
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if (Settings.NetPlay && data2 != 1) { //data2 == 1 means it's sent by the netplay code
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if (Settings.NetPlayServer) {
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S9xNPSendJoypadSwap();
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} else {
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S9xSetInfoString("Netplay Client cannot swap pads.");
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break;
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}
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}
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newcontrollers[1] = curcontrollers[0];
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newcontrollers[0] = curcontrollers[1];
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@ -204,6 +204,7 @@
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#include <sys/types.h>
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#include "snes9x.h"
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#include "controls.h"
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#ifdef __WIN32__
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#include <winsock.h>
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@ -684,7 +685,13 @@ bool8 S9xNPWaitForHeartBeat ()
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else
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S9xNPSetWarning("CLIENT: Server has resumed.");
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break;
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case NP_SERV_LOAD_ROM:
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case NP_SERV_JOYPAD_SWAP:
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#ifdef NP_DEBUG
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printf("CLIENT: Joypad Swap received @%ld\n", S9xGetMilliTime() - START);
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#endif
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S9xApplyCommand(S9xGetCommandT("SwapJoypads"), 1, 1);
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break;
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case NP_SERV_LOAD_ROM:
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#ifdef NP_DEBUG
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printf ("CLIENT: LOAD_ROM received @%ld\n", S9xGetMilliTime () - START);
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#endif
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@ -241,6 +241,8 @@
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#define NP_SERV_FREEZE_FILE 6
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#define NP_SERV_SRAM_DATA 7
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#define NP_SERV_READY 8
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// ...
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#define NP_SERV_JOYPAD_SWAP 12
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struct SNPClient
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{
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@ -382,6 +384,7 @@ void S9xNPServerAddTask (uint32 task, void *data);
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bool8 S9xNPStartServer (int port);
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void S9xNPStopServer ();
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void S9xNPSendJoypadSwap ();
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#ifdef __WIN32__
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#define S9xGetMilliTime timeGetTime
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#else
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14
server.cpp
14
server.cpp
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@ -869,6 +869,20 @@ void S9xNPSendServerPause (bool8 paused)
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S9xNPSendToAllClients (pause, 7);
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}
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void S9xNPSendJoypadSwap()
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{
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#ifdef NP_DEBUG
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printf("SERVER: Swap Joypads - @%ld\n", S9xGetMilliTime() - START);
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#endif
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uint8 swap[7];
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uint8 *ptr = swap;
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*ptr++ = NP_SERV_MAGIC;
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*ptr++ = 0;
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*ptr++ = NP_SERV_JOYPAD_SWAP;
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WRITE_LONG(ptr, 7);
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S9xNPSendToAllClients(swap, 7);
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}
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void S9xNPServerLoop (void *)
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{
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#ifdef __WIN32__
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@ -92,6 +92,7 @@
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<IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
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<TargetName>$(ProjectName)</TargetName>
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<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
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<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath);$(DXSDK_DIR)\include</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\$(PlatformTarget);$(CG_LIB_PATH);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">
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