mirror of https://github.com/snes9xgit/snes9x.git
Win32: use event for soundsync
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8a8d7b5646
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dce8f6a1ff
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@ -490,6 +490,7 @@ void CDirectSound::MixSound()
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}
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}
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LeaveCriticalSection(&GUI.SoundCritSect);
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LeaveCriticalSection(&GUI.SoundCritSect);
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SetEvent(GUI.SoundSyncEvent);
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hResult = lpDSB -> Unlock (B1, S1, B2, S2);
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hResult = lpDSB -> Unlock (B1, S1, B2, S2);
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if (!SUCCEEDED(hResult))
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if (!SUCCEEDED(hResult))
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@ -357,6 +357,8 @@ F_CALLBACKAPI CFMOD::FMODStreamCallback (FSOUND_STREAM *stream, void *buff, int
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LeaveCriticalSection(&GUI.SoundCritSect);
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LeaveCriticalSection(&GUI.SoundCritSect);
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SetEvent(GUI.SoundSyncEvent);
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#if defined (FSOUND_LOADRAW)
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#if defined (FSOUND_LOADRAW)
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@ -135,6 +135,8 @@ FMOD_RESULT F_CALLBACK CFMODEx::FMODExStreamCallback(
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LeaveCriticalSection(&GUI.SoundCritSect);
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LeaveCriticalSection(&GUI.SoundCritSect);
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SetEvent(GUI.SoundSyncEvent);
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return FMOD_OK;
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return FMOD_OK;
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}
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}
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#endif
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#endif
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@ -308,6 +308,7 @@ pBufferContext - unused
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void CXAudio2::OnBufferEnd(void *pBufferContext)
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void CXAudio2::OnBufferEnd(void *pBufferContext)
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{
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{
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InterlockedDecrement(&bufferCount);
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InterlockedDecrement(&bufferCount);
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SetEvent(GUI.SoundSyncEvent);
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}
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}
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/* CXAudio2::PushBuffer
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/* CXAudio2::PushBuffer
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@ -2624,7 +2624,7 @@ void RenderBlarggNTSCRgb( SSurface Src, SSurface Dst, RECT *rect)
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void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
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void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
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{
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{
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SetRect(rect, 256, 239, 2);
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SetRect(rect, 256, 239, 2);
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rect->right = 604;
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rect->right = SNES_NTSC_OUT_WIDTH(256);
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const unsigned int srcRowPixels = Src.Pitch/2;
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const unsigned int srcRowPixels = Src.Pitch/2;
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@ -986,6 +986,7 @@ void InitSnes9X( void)
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GFX.Screen = (uint16*)(ScreenBuffer);
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GFX.Screen = (uint16*)(ScreenBuffer);
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InitializeCriticalSection(&GUI.SoundCritSect);
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InitializeCriticalSection(&GUI.SoundCritSect);
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GUI.SoundSyncEvent = CreateEvent(NULL,TRUE,TRUE,NULL);
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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S9xInitAPU();
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S9xInitAPU();
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@ -1005,6 +1006,7 @@ void DeinitS9x()
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delete [] ScreenBuf;
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delete [] ScreenBuf;
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DeleteCriticalSection(&GUI.SoundCritSect);
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DeleteCriticalSection(&GUI.SoundCritSect);
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CloseHandle(GUI.SoundSyncEvent);
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CoUninitialize();
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CoUninitialize();
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if(GUI.GunSight)
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if(GUI.GunSight)
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DestroyCursor(GUI.GunSight);//= LoadCursor (hInstance, MAKEINTRESOURCE (IDC_CURSOR_SCOPE));
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DestroyCursor(GUI.GunSight);//= LoadCursor (hInstance, MAKEINTRESOURCE (IDC_CURSOR_SCOPE));
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@ -3304,7 +3304,6 @@ int WINAPI WinMain(
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ChangeInputDevice();
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ChangeInputDevice();
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DWORD lastTime = timeGetTime();
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DWORD lastTime = timeGetTime();
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DWORD sSyncTime,sSyncWaited;
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MSG msg;
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MSG msg;
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@ -3421,15 +3420,10 @@ int WINAPI WinMain(
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{
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{
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ProcessInput();
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ProcessInput();
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sSyncTime=timeGetTime();
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while(!S9xSyncSound()) {
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while(!S9xSyncSound()) {
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Sleep(2);
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ResetEvent(GUI.SoundSyncEvent);
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sSyncWaited=timeGetTime();
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if(WaitForSingleObject(GUI.SoundSyncEvent,1000) != WAIT_OBJECT_0)
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if(sSyncWaited-sSyncTime > 1000) {
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S9xClearSamples();
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S9xClearSamples();
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break;
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}
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}
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}
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S9xMainLoop();
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S9xMainLoop();
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@ -369,6 +369,7 @@ struct sGUI {
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bool Mute;
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bool Mute;
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// used for sync sound synchronization
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// used for sync sound synchronization
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CRITICAL_SECTION SoundCritSect;
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CRITICAL_SECTION SoundCritSect;
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HANDLE SoundSyncEvent;
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TCHAR RomDir [_MAX_PATH];
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TCHAR RomDir [_MAX_PATH];
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TCHAR ScreensDir [_MAX_PATH];
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TCHAR ScreensDir [_MAX_PATH];
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