mirror of https://github.com/snes9xgit/snes9x.git
Remove extra variables for interlace field.
Keeping unsynchronized copies around is just asking for trouble. Instead, use a macro to check the actual memory address.
This commit is contained in:
parent
7a7e5226cc
commit
daf8fba09c
1
cpu.cpp
1
cpu.cpp
|
@ -75,7 +75,6 @@ static void S9xSoftResetCPU (void)
|
|||
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
|
||||
ClearFlags(Decimal);
|
||||
|
||||
Timings.InterlaceField = FALSE;
|
||||
Timings.H_Max = Timings.H_Max_Master;
|
||||
Timings.V_Max = Timings.V_Max_Master;
|
||||
Timings.NMITriggerPos = 0xffff;
|
||||
|
|
|
@ -276,7 +276,6 @@ void S9xDoHEventProcessing (void)
|
|||
if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
|
||||
{
|
||||
CPU.V_Counter = 0;
|
||||
Timings.InterlaceField ^= 1;
|
||||
|
||||
// From byuu:
|
||||
// [NTSC]
|
||||
|
@ -285,7 +284,7 @@ void S9xDoHEventProcessing (void)
|
|||
// [PAL] <PAL info is unverified on hardware>
|
||||
// interlace mode has 625 scanlines: 313 on the even frame, and 312 on the odd.
|
||||
// non-interlace mode has 624 scanlines: 312 scanlines on both even and odd frames.
|
||||
if (IPPU.Interlace && !Timings.InterlaceField)
|
||||
if (IPPU.Interlace && S9xInterlaceField)
|
||||
Timings.V_Max = Timings.V_Max_Master + 1; // 263 (NTSC), 313?(PAL)
|
||||
else
|
||||
Timings.V_Max = Timings.V_Max_Master; // 262 (NTSC), 312?(PAL)
|
||||
|
@ -306,14 +305,14 @@ void S9xDoHEventProcessing (void)
|
|||
// In interlace mode, there are always 341 dots per scanline. Even frames have 263 scanlines,
|
||||
// and odd frames have 262 scanlines.
|
||||
// Interlace mode scanline 240 on odd frames is not missing a dot.
|
||||
if (CPU.V_Counter == 240 && !IPPU.Interlace && Timings.InterlaceField) // V=240
|
||||
if (CPU.V_Counter == 240 && !IPPU.Interlace && S9xInterlaceField) // V=240
|
||||
Timings.H_Max = Timings.H_Max_Master - ONE_DOT_CYCLE; // HC=1360
|
||||
else
|
||||
Timings.H_Max = Timings.H_Max_Master; // HC=1364
|
||||
|
||||
if (Model->_5A22 == 2)
|
||||
{
|
||||
if (CPU.V_Counter != 240 || IPPU.Interlace || !Timings.InterlaceField) // V=240
|
||||
if (CPU.V_Counter != 240 || IPPU.Interlace || !S9xInterlaceField) // V=240
|
||||
{
|
||||
if (Timings.WRAMRefreshPos == SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE) // HC=534
|
||||
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2; // HC=538
|
||||
|
|
27
gfx.cpp
27
gfx.cpp
|
@ -122,7 +122,7 @@ void S9xGraphicsScreenResize (void)
|
|||
IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
|
||||
IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
|
||||
IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8;
|
||||
|
||||
|
||||
if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)
|
||||
{
|
||||
IPPU.DoubleWidthPixels = TRUE;
|
||||
|
@ -146,7 +146,7 @@ void S9xGraphicsScreenResize (void)
|
|||
GFX.PPL = GFX.RealPPL;
|
||||
IPPU.DoubleHeightPixels = FALSE;
|
||||
IPPU.RenderedScreenHeight = PPU.ScreenHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void S9xBuildDirectColourMaps (void)
|
||||
|
@ -160,13 +160,12 @@ void S9xBuildDirectColourMaps (void)
|
|||
|
||||
void S9xStartScreenRefresh (void)
|
||||
{
|
||||
GFX.InterlaceFrame = !GFX.InterlaceFrame;
|
||||
if (GFX.DoInterlace)
|
||||
GFX.DoInterlace--;
|
||||
|
||||
if (IPPU.RenderThisFrame)
|
||||
{
|
||||
if (!GFX.DoInterlace || !GFX.InterlaceFrame)
|
||||
if (!GFX.DoInterlace || !S9xInterlaceField)
|
||||
{
|
||||
if (!S9xInitUpdate())
|
||||
{
|
||||
|
@ -206,7 +205,7 @@ void S9xEndScreenRefresh (void)
|
|||
{
|
||||
FLUSH_REDRAW();
|
||||
|
||||
if (GFX.DoInterlace && GFX.InterlaceFrame == 0)
|
||||
if (GFX.DoInterlace && S9xInterlaceField == 0)
|
||||
{
|
||||
S9xControlEOF();
|
||||
S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
|
||||
|
@ -329,7 +328,7 @@ static inline void RenderScreen (bool8 sub)
|
|||
if (!sub)
|
||||
{
|
||||
GFX.S = GFX.Screen;
|
||||
if (GFX.DoInterlace && GFX.InterlaceFrame)
|
||||
if (GFX.DoInterlace && S9xInterlaceField)
|
||||
GFX.S += GFX.RealPPL;
|
||||
GFX.DB = GFX.ZBuffer;
|
||||
GFX.Clip = IPPU.Clip[0];
|
||||
|
@ -515,7 +514,7 @@ void S9xUpdateScreen (void)
|
|||
const uint16 black = BUILD_PIXEL(0, 0, 0);
|
||||
|
||||
GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
|
||||
if (GFX.DoInterlace && GFX.InterlaceFrame)
|
||||
if (GFX.DoInterlace && S9xInterlaceField)
|
||||
GFX.S += GFX.RealPPL;
|
||||
|
||||
for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
|
||||
|
@ -576,7 +575,7 @@ static void SetupOBJ (void)
|
|||
|
||||
int inc = IPPU.InterlaceOBJ ? 2 : 1;
|
||||
|
||||
int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0;
|
||||
int startline = (IPPU.InterlaceOBJ && S9xInterlaceField) ? 1 : 0;
|
||||
|
||||
// OK, we have three cases here. Either there's no priority, priority is
|
||||
// normal FirstSprite, or priority is FirstSprite+Y. The first two are
|
||||
|
@ -771,10 +770,10 @@ static void DrawOBJS (int D)
|
|||
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;
|
||||
|
||||
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
|
||||
BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
|
||||
BG.InterlaceLine = S9xInterlaceField ? 8 : 0;
|
||||
GFX.Z1 = 2;
|
||||
int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
|
||||
|
||||
|
||||
for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
|
||||
{
|
||||
int I = 0;
|
||||
|
@ -906,7 +905,7 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
|
|||
|
||||
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
|
||||
{
|
||||
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
|
||||
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
|
||||
uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
|
||||
uint32 HOffset = LineData[Y].BG[bg].HOffset;
|
||||
int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
|
||||
|
@ -1300,7 +1299,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
|
|||
|
||||
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
|
||||
{
|
||||
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
|
||||
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
|
||||
uint32 VOff = LineData[Y].BG[2].VOffset - 1;
|
||||
uint32 HOff = LineData[Y].BG[2].HOffset;
|
||||
uint32 HOffsetRow = VOff >> Offset2Shift;
|
||||
|
@ -1822,7 +1821,7 @@ static void S9xDisplayStringType (const char *string, int linesFromBottom, int p
|
|||
static void DisplayTime (void)
|
||||
{
|
||||
char string[10];
|
||||
|
||||
|
||||
time_t rawtime;
|
||||
struct tm *timeinfo;
|
||||
|
||||
|
@ -2026,7 +2025,7 @@ void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int sca
|
|||
{
|
||||
if (Settings.DisplayTime)
|
||||
DisplayTime();
|
||||
|
||||
|
||||
if (Settings.DisplayFrameRate)
|
||||
DisplayFrameRate();
|
||||
|
||||
|
|
1
gfx.h
1
gfx.h
|
@ -32,7 +32,6 @@ struct SGFX
|
|||
uint8 Z2; // depth to save
|
||||
uint32 FixedColour;
|
||||
uint8 DoInterlace;
|
||||
uint8 InterlaceFrame;
|
||||
uint32 StartY;
|
||||
uint32 EndY;
|
||||
bool8 ClipColors;
|
||||
|
|
11
ppu.cpp
11
ppu.cpp
|
@ -94,7 +94,7 @@ static int CyclesUntilNext (int hc, int vc)
|
|||
// Add number of lines
|
||||
total += (vc - vpos) * Timings.H_Max_Master;
|
||||
// If line 240 is in there and we're odd, subtract a dot
|
||||
if (vpos <= 240 && vc > 240 && Timings.InterlaceField & !IPPU.Interlace)
|
||||
if (vpos <= 240 && vc > 240 && S9xInterlaceField & !IPPU.Interlace)
|
||||
total -= ONE_DOT_CYCLE;
|
||||
}
|
||||
else
|
||||
|
@ -105,11 +105,11 @@ static int CyclesUntilNext (int hc, int vc)
|
|||
}
|
||||
|
||||
total += (Timings.V_Max - vpos) * Timings.H_Max_Master;
|
||||
if (vpos <= 240 && Timings.InterlaceField && !IPPU.Interlace)
|
||||
if (vpos <= 240 && S9xInterlaceField && !IPPU.Interlace)
|
||||
total -= ONE_DOT_CYCLE;
|
||||
|
||||
total += (vc) * Timings.H_Max_Master;
|
||||
if (vc > 240 && !Timings.InterlaceField && !IPPU.Interlace)
|
||||
if (vc > 240 && !S9xInterlaceField && !IPPU.Interlace)
|
||||
total -= ONE_DOT_CYCLE;
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ void S9xUpdateIRQPositions (bool initial)
|
|||
}
|
||||
|
||||
// Check for short dot scanline
|
||||
if (v_pos == 240 && Timings.InterlaceField && !IPPU.Interlace)
|
||||
if (v_pos == 240 && S9xInterlaceField && !IPPU.Interlace)
|
||||
{
|
||||
Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 322 ? ONE_DOT_CYCLE / 2 : 0;
|
||||
Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 326 ? ONE_DOT_CYCLE / 2 : 0;
|
||||
|
@ -164,7 +164,7 @@ void S9xUpdateIRQPositions (bool initial)
|
|||
Timings.NextIRQTimer = CyclesUntilNext (PPU.HTimerPosition, PPU.VTimerPosition);
|
||||
|
||||
// Check for short dot scanline
|
||||
int field = Timings.InterlaceField;
|
||||
int field = S9xInterlaceField;
|
||||
|
||||
if (PPU.VTimerPosition < CPU.V_Counter ||
|
||||
(PPU.VTimerPosition == CPU.V_Counter && Timings.NextIRQTimer > Timings.H_Max))
|
||||
|
@ -1894,7 +1894,6 @@ void S9xSoftResetPPU (void)
|
|||
memset(IPPU.TileCached[TILE_4BIT_EVEN], 0, MAX_4BIT_TILES);
|
||||
memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
|
||||
PPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
|
||||
GFX.InterlaceFrame = 0;
|
||||
GFX.DoInterlace = 0;
|
||||
IPPU.Interlace = FALSE;
|
||||
IPPU.InterlaceOBJ = FALSE;
|
||||
|
|
|
@ -410,7 +410,7 @@ static FreezeData SnapTimings[] =
|
|||
INT_ENTRY(6, NMITriggerPos),
|
||||
INT_ENTRY(6, WRAMRefreshPos),
|
||||
INT_ENTRY(6, RenderPos),
|
||||
INT_ENTRY(6, InterlaceField),
|
||||
DELETED_INT_ENTRY(6, 12, InterlaceField, 1),
|
||||
INT_ENTRY(6, DMACPUSync),
|
||||
INT_ENTRY(6, NMIDMADelay),
|
||||
INT_ENTRY(6, IRQFlagChanging),
|
||||
|
@ -1689,12 +1689,11 @@ int S9xUnfreezeFromStream (STREAM stream)
|
|||
IPPU.ColorsChanged = TRUE;
|
||||
IPPU.OBJChanged = TRUE;
|
||||
IPPU.RenderThisFrame = TRUE;
|
||||
|
||||
GFX.InterlaceFrame = Timings.InterlaceField;
|
||||
|
||||
GFX.DoInterlace = 0;
|
||||
|
||||
S9xGraphicsScreenResize();
|
||||
|
||||
|
||||
if (Settings.FastSavestates == 0)
|
||||
memset(GFX.Screen,0,GFX.Pitch * MAX_SNES_HEIGHT);
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#define SNAPSHOT_VERSION_IRQ 7
|
||||
#define SNAPSHOT_VERSION_BAPU 8
|
||||
#define SNAPSHOT_VERSION_IRQ_2018 11 // irq changes were introduced earlier, since this we store NextIRQTimer directly
|
||||
#define SNAPSHOT_VERSION 11
|
||||
#define SNAPSHOT_VERSION 12
|
||||
|
||||
#define SUCCESS 1
|
||||
#define WRONG_FORMAT (-1)
|
||||
|
|
5
snes9x.h
5
snes9x.h
|
@ -180,7 +180,6 @@ struct STimings
|
|||
int32 IRQTriggerCycles;
|
||||
int32 WRAMRefreshPos;
|
||||
int32 RenderPos;
|
||||
bool8 InterlaceField;
|
||||
int32 DMACPUSync; // The cycles to synchronize DMA and CPU. Snes9x cannot emulate correctly.
|
||||
int32 NMIDMADelay; // The delay of NMI trigger after DMA transfers. Snes9x cannot emulate correctly.
|
||||
int32 IRQFlagChanging; // This value is just a hack.
|
||||
|
@ -188,6 +187,8 @@ struct STimings
|
|||
bool8 APUAllowTimeOverflow;
|
||||
};
|
||||
|
||||
#define S9xInterlaceField ((Memory.FillRAM[0x213F] & 0x80) >> 7)
|
||||
|
||||
struct SSettings
|
||||
{
|
||||
bool8 TraceDMA;
|
||||
|
@ -217,7 +218,7 @@ struct SSettings
|
|||
bool8 JustifierMaster;
|
||||
bool8 MultiPlayer5Master;
|
||||
bool8 MacsRifleMaster;
|
||||
|
||||
|
||||
bool8 ForceLoROM;
|
||||
bool8 ForceHiROM;
|
||||
bool8 ForceHeader;
|
||||
|
|
Loading…
Reference in New Issue