mirror of https://github.com/snes9xgit/snes9x.git
slang: Fix race condition to initialize glslang.
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1907b9e25b
commit
d8584b9d94
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@ -107,10 +107,11 @@ bool SlangPreset::load_preset_file(string filename)
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}
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}
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SlangShader::initialize_glslang();
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std::vector<std::future<bool>> futures;
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for (size_t i = 0; i < passes.size(); i++)
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{
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futures.push_back(std::async(std::launch::async, [&, i]() -> bool {
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futures.push_back(std::async(std::launch::async, [this, i]() -> bool {
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return passes[i].load_file();
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}));
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}
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@ -181,10 +181,9 @@ bool SlangShader::load_file(string new_filename)
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return true;
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}
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static void Initializeglslang()
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void SlangShader::initialize_glslang()
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{
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static bool ProcessInitialized = false;
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if (!ProcessInitialized)
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{
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glslang::InitializeProcess();
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@ -194,7 +193,7 @@ static void Initializeglslang()
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std::vector<uint32_t> SlangShader::generate_spirv(std::string shader_string, std::string stage)
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{
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Initializeglslang();
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initialize_glslang();
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const EShMessages messages = (EShMessages)(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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string debug;
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auto forbid_includer = glslang::TShader::ForbidIncluder();
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@ -228,7 +227,6 @@ std::vector<uint32_t> SlangShader::generate_spirv(std::string shader_string, std
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}
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return spirv;
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}
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/*
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@ -237,38 +235,12 @@ std::vector<uint32_t> SlangShader::generate_spirv(std::string shader_string, std
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*/
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bool SlangShader::generate_spirv()
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{
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Initializeglslang();
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const EShMessages messages = (EShMessages)(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules | EShMsgDebugInfo | EShMsgAST | EShMsgEnhanced);
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auto forbid_includer = glslang::TShader::ForbidIncluder();
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glslang::TShader vertexTShader(EShLangVertex);
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glslang::TShader fragmentTShader(EShLangFragment);
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auto compile = [&](glslang::TShader &shader, string &shader_string, std::vector<uint32_t> &spirv) -> bool {
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const char *source = shader_string.c_str();
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shader.setStrings(&source, 1);
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 450, false, messages, forbid_includer))
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vertex_shader_spirv = generate_spirv(vertex_shader_string, "vertex");
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if (vertex_shader_spirv.empty())
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return false;
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fragment_shader_spirv = generate_spirv(fragment_shader_string, "fragment");
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if (fragment_shader_spirv.empty())
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return false;
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages))
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return false;
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glslang::GlslangToSpv(*program.getIntermediate(shader.getStage()), spirv);
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return true;
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};
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if (!compile(vertexTShader, vertex_shader_string, vertex_shader_spirv))
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{
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printf("%s\n%s\n", vertexTShader.getInfoLog(), vertexTShader.getInfoDebugLog());
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return false;
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}
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if (!compile(fragmentTShader, fragment_shader_string, fragment_shader_spirv))
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{
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printf("%s\n%s\n", fragmentTShader.getInfoLog(), fragmentTShader.getInfoDebugLog());
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return false;
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}
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return true;
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}
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@ -72,6 +72,7 @@ struct SlangShader
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bool load_file(std::string new_filename = "");
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void divide_into_stages(const std::vector<std::string> &lines);
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bool generate_spirv();
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static void initialize_glslang();
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static std::vector<uint32_t> generate_spirv(std::string shader_string, std::string stage);
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std::string filename;
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