Fix incorrect memory map for SA1 after loading savestates

Initialize SA1.VirtualBitmapFormat to match what it becomes
This commit is contained in:
Dwedit 2018-09-11 13:26:47 -05:00
parent 42d7b19361
commit d6a925a48d
1 changed files with 5 additions and 1 deletions

View File

@ -229,7 +229,7 @@ void S9xSA1Init (void)
SA1.op2 = 0;
SA1.sum = 0;
SA1.overflow = FALSE;
SA1.VirtualBitmapFormat = 0;
SA1.VirtualBitmapFormat = 4;
SA1.variable_bit_pos = 0;
SA1Registers.PBPC = 0;
@ -303,6 +303,10 @@ void S9xSA1PostLoadState (void)
SA1.VirtualBitmapFormat = (Memory.FillRAM[0x223f] & 0x80) ? 2 : 4;
Memory.BWRAM = Memory.SRAM + (Memory.FillRAM[0x2224] & 7) * 0x2000;
S9xSA1SetBWRAMMemMap(Memory.FillRAM[0x2225]);
S9xSetSA1(Memory.FillRAM[0x2220], 0x2220);
S9xSetSA1(Memory.FillRAM[0x2221], 0x2221);
S9xSetSA1(Memory.FillRAM[0x2222], 0x2222);
S9xSetSA1(Memory.FillRAM[0x2223], 0x2223);
}
static void S9xSetSA1MemMap (uint32 which1, uint8 map)